Ben F. |
Just thought of another question. Is there a diceroller that we'll be using? I'm wondering how to roll for my characters starting cash. Or should we just take a fixed number, like the average or maximum (since we're second level)?
Also, I'm contemplating a new idea for a contact, unless you liked one of the two possible ones that I mentioned in my background (feel free to use them separately, but I'm thinking each might be a little too much of a potential rival). This one would be an old elf that does some tinkering and that has become fairly wealthy inadvertently through long term investments in quartier marchand (not that he intended these as long term investments, just that as an elf he's working on a different time scale). He will own the house that Jan Hooft is staying in, and by connection Nicholas, and will be something of a slumlord, though through negligence rather than greed or spite. He is asking Nicholas to help him on various projects, I'm thinking the elf will be an inventor with a current obsession with diving devices, as payment in kind for helping to nurse him back to health after his shipwreck. This will explain where he'll get his training in craft weird science and some other fields, as well as give him a job. I'm imagining this elf as being the head of a clan, he's produced a lot of half-elf by blows over the years that manage his actual properties and fund his invention projects. He'll probably provide something like a bonus on craft or local knowledge checks, haven't worked him out completely. Mostly, he'll be a crazy old inventor type that lives in the slums despite being rather wealthy. He'll also have big dilapidated warehouses where he does his actual invention work, giving Nicholas access to someplace to do his crafting until he can afford his own facilities.