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Profile
About BelsariousCombat Stats
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Hit points
Initiative
Armor class
Fortitude 1
Hexes
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1. Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. 2. Healing (Su): A witch can soothe the wounds of those she touches. This acts
3. Cackle (Su): A witch can cackle madly as a move action. Any creature that
Magic
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Spells Orisons 1. Detect magic 2. Light 3. Daze 1st level spells
Weapons
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Longbow attack bonus +3 Damage (regular arrows) 1d6 1d8 Piercing 100 ft. *3 critical Longspear attack bonus +1
Traits:
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Faction Trait.... Hunter's eye (Andoran)P Source Guide to Society Organized Play 15 Your parents had you blessed by Erastil as a youth and you are a prodigy with a bow. You do not suffer a penalty for the second range increment when using a longbow or shortbow and you are always considered proficient with one of these weapons (your choice). Quick learner
Benefit: After your first attack with a weapon in which you are not proficient,
Feats:
Skills:
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Knowledge (arcana) 8 Knowledge (history) 8 Knowledge (nature) 8 Knowledge (planes) 8 Perception 1*
*if familiar is close......
Quotes
Let fate decide
Equipment:
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Longbow Arrows (common) 60 Longspear
10 gold pieces
Familiar
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The scorpion the size of a house cat scrabbles forward, small but fierce claws raised in challenge, stingered tail arched over its back. Greensting Scorpion
DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES
Alertness (Ex): While a familiar is within arm's reach, the master gains the
Improved Evasion (Ex): When subjected to an attack that normally allows a
Share Spells: The wizard may cast a spell with a target of “You” on his
Empathic Link (Su): The master has an empathic link with his familiar to
Spells the familiar "knows"
1st level spells
Patron
Background:
Valued highly in the martial world as a healer as the soothing healing hex
Often mistaken for a ranger, casually refers to himself as a traveler.... |
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