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Belrain the Acolyte's page

99 posts. Alias of Capricornus.

Full Name

Belrain the Acolyte




Cleric 2 (AC 20, T 11, FF 20 / HP 20/20 / F +5, R +0, W +6 / Per +4)







Special Abilities

He's like a Fighter but he can cast spells!




There weren't any Deities in the Players Handbook





Strength 14
Dexterity 10
Constitution 14
Intelligence 8
Wisdom 17
Charisma 14

About Belrain the Acolyte

Teenaged Background:

Belrain was born to a wealthy family, but they all died in an Orc attack. They left him his armor and he went off and joined a Temple. He didn't like working in the temple so he left to become an adventurer. He's a good-looking guy who likes to hit things with his warhammer and wants to own his own castle and someday get married and raise Dragons.


How this plays out when things get real:

His grasp of religious teachings is non-existant. He left the temple with only the barest understanding of who he even serves. As such, he seems to believe in something he calls "The Light", or "The Force". This does not seem to prevent him from channeling divine energy or casting spells, suggesting he has some kind of divine patron looking out for him. He is at heart a good and decent man, and cares about the innocent and downtrodden, while wishing to fight evil. He does unfortunately tend towards rashness and a little bit of stupidity. He seems simple, and desperately wants to fit in. His family, while having perished in an Orc attack, were also good people and he was raised in a loving and 'normal' home. This has given him a moral compass, but also a desire to explore and even try out things that were frowned upon when he was younger. He will indulge in drinking and debauchery in a self-consious way and is easily led in such situations. He wants to make friends and earn treasure, and hopes to meet a princess someday. He is a little bit ignorant and a little bit prejudiced because he doesn't know better. In his worldview, all Elves, Dwarves and Halflings are the same. He has a lot to learn and is about to be thrust into a world far more complex than he was led to believe.

Stat Block:
Belrain the Acolyte
Male Human Cleric 2
NG Medium Humanoid (Human)
Init: +0, Perception: +4
AC 20 (+7 Armor, +2 Shield, +1 Deflection), touch 11, flat-footed 20
HP 20 (2d8+2 +2 favored class)
Fort +5, Ref +0, Will +6
Speed: 30ft (20ft in Armor)
Melee: Silvered Morningstar +3 (1d8+2), Club +3 (1d6+2)
Ranged: Sling +1 (1d4+2)
Special: Channel Energy 1d6 5/day, DC 15
Str 14, Dex 10, Con 14, Int 8, Wis 17, Cha 14
Base Attack: +1, CMB +3, CMD 13
Feats: Heavy Armor Proficiency (L1), Scribe Scroll (Human Bonus), Combat Casting (DM Bonus)
Skills: Diplomacy +6, Heal +7, Perception +4, Sense Motive +7


Glory: +2 DC for Channel Energy
Touch of Glory: 6/day, Touch, +2 on one Cha based check for one hour or until discharged.

Strength Surge: 6/day, Touch, +1 Atk, CMB on Str-based checks, Str-based skills and checks for 1 round

Spells Prepared:

L0: Guidance, Light, Create Water, Resistance
L1: Domain: Shield of Faith, Bless, Divine Favor, Protection from Evil

Gear and Coin:
297gp 3sp 1cp
Banded Mail (250), MW Heavy Mace, Sling (-), 20 Bullets (2sp), Backpack (5), Bedroll (1sp), 3 Candles (3cp), Scrollcase (1), 4 pieces Chalk (4cp), Flint & Steel (1), Hooded Lantern (7), 5 Flasks of Oil (5sp), Small Steel Mirror (10), 10ft Pole (5cp), Belt Pouch (1), 6 days Trail Rations (3), 50ft Hemp Rope (1), Sack (1sp), 3 Torches (3cp), Waterskin (1), Scribing materials (?)

Current Gear: Ring of Protection +1 (-/-), Club, Heavy Wooden Shield, Hide Armor

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