Belor Spearbreaker
Male Human (Shoanti) Fighter (Lore Warden) 2
NG Medium humanoid (human)
Init +5; Senses Perception +0
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 19 (2d10+2)
Fort +4, Ref +3, Will +0 (-2 vs. Charm or Compulsion effects if there's a promise of wealth or power)
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Offense
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Speed 30 ft.
Melee cestus +5 (1d4+3/19-20/×2) and
. . glaive +5 (1d10+4/×3) and
. . morningstar +5 (1d8+3/×2)
Ranged chakram +5 (1d8+3/×2) and
. . dagger +5 (1d4+3/19-20/×2)
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Statistics
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Str 17, Dex 17, Con 12, Int 14, Wis 8, Cha 7
Base Atk +2; CMB +6 (+8 trip); CMD 18 (20 vs. trip)
Feats
Additional Traits,
Combat Expertise,
Combat Reflexes,
Improved Trip
Traits
bred for war (shoanti),
chance savior,
clever wordplay,
illuminator,
indomitable faith
Skills
Diplomacy +9,
Intimidate -1,
Knowledge (dungeoneering) +7 (+9 to navigate underground),
Knowledge (geography) +6,
Knowledge (history) +6,
Knowledge (local) +6,
Knowledge (nature) +6,
Knowledge (planes) +6,
Knowledge (religion) +7,
Linguistics +7,
Perception +0
Languages Common, Draconic, Orc, Shoanti, Skald, Varisian
SQ power-hungry
Combat Gear Alchemist's fire (2); Other Gear Lamellar (leather) armor, Cestus (2), Chakram (4), Dagger (2), Glaive, Morningstar, Backpack (5 @ 12 lbs), Bedroll, Belt pouch (10 @ 0.5 lbs), Candle (4), Chalk, Compass, Earplugs, Fishhook (2), Flint and steel, Rope, Torch (4), Trail rations (3), Waterskin, Whetstone, 22 GP, 10 SP, 6 CP
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Special Abilities
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Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Illuminator You speak unusually well when you are filled with the light of Sarenrae. You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Improved Trip You don't provoke attacks of opportunity when tripping.
Power-Hungry (Craves Knowledge) -2 vs. Will saves if the effect's creator promises Knowledge
.