Lucrecia

Belledonna's page

928 posts. Alias of Irnk, Dead-Eye's Prodigal.


Classes/Levels

Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

About Belledonna

Background:
Living among the Sarkorian refugees occupying the lowest rungs of Kenebres society, the young girl called Belladonna could only remember two things about her parents. They raised her in the Green Faith, as their parents had raised them; and they died fighting the corruption the Worldwound had inflicted upon their beloved nation.
Of course, for quite some time in her youth, she mostly knew she needed to keep moving, for Belledonna didn't grow up in Kenebres. She grew up hiding & scurrying out in the blighted landscape of the Worldwound itself. Perhaps it was her time there, perhaps it was something that happened in her mother's womb, but Belladonna has always known she wasn't quite human. The taint of the Abyss runs through her veins, it gives her power, it whispers to her in the night.
It finds no audience however. She is too busy listening to the other voices to bother with that stunted siren call. She doesn't know if it is her parents or elder ancestor's still, but she knows that sacrifice is also in her blood & when the time comes, she will know what she must do.

Appearance:
At first glance, Belladonna seems no more or less unusual than any of the other Sarkorian refugees swelling the ghettos of Kenebres. The most unusual thing about her is her uncommon pallor & blood-red hair. Of course, the pallor conceals the fact that her flesh is not so vulnerable to all the woes that harm humanity & her hair conceals a double row of nub-like horns which travel from just behind her forehead to just above the nape of her neck.
She conceals the cat-like glow of her eyes by avoiding dark places.

Crunch:
Current Notes: 56/56 HP, 8th lvl. Sorcerer; (1) 7/8, (2) 7/8, (3) 7/7, (4)4/5*; Archmage/Heirophant Tier 2 MP: 4/7

Belladonna
Female Tiefling (Kellid/Pitborn)
Sorcerer (Martyred Bloodline) 8 Archmage/Heirophant (Dual Path) Tier 2
Diety: Green Faith

NG Medium Outsider (native)
Initiative: +3; Senses: Perception +1, Darkvision 60'

Abilities
STR 10 (-) DEX 12 (1) CON 12 (1) INT 10 (-) WIS 9 (-1) CHA 26* (8)

DEFENSE
AC 12, touch 11, flat-footed 11 (10 +1 Armor* +1 Dex)
CMD 15 (10 +4 BAB +1 Dex)
Hit Points 56 (42 +8 Con +6 Mythic Tier 2 Archmage)
Fortitude +3 (2 Base +1 Con)
Reflex +3 (2 Base +1 Dex)
Will +5 (6 Base -1 Wis)
cold resist 5, electricity resist 5, fire resist 5

OFFENSE
Speed 30 ft
Melee dagger +4/1d4 +1P 19+/x2 crit. (4 BAB)
Ranged dagger +5/1d4 +1P 19+/x2 crit. 10 ft. range inc. (4 BAB +1 Dex)
CMB 4 (4 BAB)

Traits:
Abyssal Evesdropper (Regional, Worldwound {Demon Hunter's Handbook, pg 23}): +2 trait bonus on Bluff, Diplomacy & Intimidate checks when speaking Abyssal & on Linguistics checks to read Abyssal texts.
Riftwarden Orphan (Campaign, Wrath of the Righteous): +4 trait bonus on caster level checks to penetrate a demon's spell resistance. Once per day, Beledonna can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to 1d10 + her mythic tier to the item, up to its normal maximum number of charges.

Skills ({2 + Int + Favored Class}x8)
Bluff: 12/14 (1 Skill Point +3 Class +8 Cha/+2 trait when speaking Abyssal)
Diplomacy: 8/10 (+8 Cha/+2 trait when speaking Abyssal)
Disguise: 8/13 (+8 Cha/+5 racial to pass as human)
Handle Animal: 9/13 (1 Skill Point +8 Cha/+4 when dealing with Animal Companion)
Intimidate: 12/14 (1 Skill Point +3 Class +8 Cha/+2 trait when speaking Abyssal)
Knowledge (Arcana): 11 (8 Skill Points + 3 Class)
Knowledge (Local): 1 (1 Skill Point)
Knowledge (Nature): 6 (1 Skill Point + 3 Class + 2 Feat)
Linguistics: 2/4 (2 Skill Points/+2 trait when reading texts written in Abyssal)
Perception: 1 (-1 Wis +2 race)
Perform (Oratory): 12 (1 Skill Point +3 Class +8 Cha)
Sense Motive: -1 (-1 Wis)
Spellcraft: 11 (8 Skill Points +3 Class)
Survival: 1 (-1 Wis + 2 Feat)
Languages: Abyssal, Dwarven, Hallit, Taldane (Common)

Feats:
Fiendish Facade {Blood of Fiends, pg. 25}: +5 bonus to Disguise checks to impersonate a Human.
Eschew Materials {bonus Sorcerer feat}
Nature Soul (3rd level, {Faiths & Philosophies, pg. 11}): + 2 to Knowledge (nature) & Survival checks.
Animal Ally (5th level, {Faiths & Philosophies, pg. 11}): Gain a Small Cat Animal Companion, effective Druid Level; Character level -3
Spell Penetration (7th level)
Leadership: Cohort/Followers: 8 (2 Adepts, 4 Commoners, 2 Warriors) {Bloodline Sorcerer feat}
Dual Path: (Archmage/Heirophant) Mythic (Mythic, Tier 1)

Racial Traits:
Darkvision: 60'
Skilled: Pitborn Tieflings gain a +2 racial bonus on Disable Device & Perception checks.
Spell-like Ability: Belladonna can use Deathwatch once per day as a spell-like ability. Her caster level for this ability equals her class level.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5 and fire resistance 5

Class Abilities:
Bloodline: Martyred {Blood of Angels, pg. 29}
Bloodline Arcana: Whenever you take damage in battle, your effective caster level increases by 1 during your next turn. This effect does not apply more than once per round.
Bloodline Powers: Sacrificial Boon (Su): At 1st level as an immediate action, Belledonna can sacrifice 1 hit point in exchange for a +1 sacred bonus on the next damage roll, saving throw, or skill check she makes. This bonus only applies as long as she uses it by or during her next turn-otherwise both her sacrificed hit point and the bonus are wasted. Belledonna can use this ability 8 times per day.
Rallying Cry (Su) Once per day, as a standard action, Belledonna may shout a cry instilled with the noble sacrifices of her ancestor(s). She & her allies within 30' who hear her gain a +2 morale bonus on attack & damage rolls for a number of rounds equal to half her sorcerer level (currently 4). At level 11 and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level.

Spells Known:
Cantrips:Detect Magic, Flare, Haunted Fey Aspect, Mending, Message, Prestidigitation, Read Magic, Resistance
1st level: Alarm (16 hours), Endure Elements, Enlarge Person (8 minutes), Flare Burst, Protection from Evil (8 minutes)
2nd level: Anti-Summoning Shield (Demonslayer's Handbook, pg. 26), Glitterdust (8 rounds), Life Pact (8 minutes), Surmount Affliction (8 rounds)
3nd level: Dispel Magic, Fly (8 minutes), Heroism (80 Minutes)

Mythic:
Mythic Power (Su): Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, Belledonna can expend an amount of mythic power equal to 3 plus double her mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is her maximum amount of mythic power. If an ability allows Belledonna to regain uses of her mythic power, she can never have more than this amount.

Bonus Hit Points: Whenever Belledonna gains an archmage tier, she gain 3 bonus hit points. These hit points stack with themselves, and don't affect her overall Hit Dice or other statistics

Hard to Kill (Ex): Whenever Belledonna is below 0 hit points, she automatically stabilizes without needing to attempt a Constitution check. If she has an ability that allows her to act while below 0 hit points, she still loses hit points for taking actions, as specified by that ability. Bleed damage still causes her to lose hit points when below 0 hit points. In addition, Belledonna doesn't die until her total number of negative hit points is equal to or greater than double her Constitution score.

Surge (Su): Belledonna can call upon her mythic power to overcome difficult challenges. She can expend one use of mythic power to increase any d20 roll she just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.

Ability Score: Upon reaching the 2nd mythic tier, Belledonna's Charisma permanently increases by 2.

Amazing Initiative (Ex): At 2nd tier, Belledonna gains a bonus on initiative checks equal to her mythic tier. In addition, as a free action on her turn, she can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can't be used to cast a spell. Belledonna can't gain an extra action in this way more than once per round.

Archmage Arcana: Wild Arcana (Su): As a swift action, Belledonna can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on the Sorcerer spell lists and must be of a level that she can cast with that arcane spellcasting class. Belledonna doesn't need to have the spell on her list of spells known. When casting a spell in this way, she treats her caster level as 2 levels higher for the purpose of any effect dependent on level. Belledonna can apply any metamagic feats she knows to this spell, but it's total adjusted level can't be greater than that of the highest-level arcane spell she can cast from that spellcasting class.

Divine Surge: Beast's Fury (Su): As a swift action, Belledonna can expend one use of mythic power to imbue her animal companion with some of her mythic power. As an immediate action, that creature can move up to its speed and make an attack with one of its natural weapons. When making this attack, the creature rolls twice and takes the higher result. Any damage dealt by this attack bypasses all damage reduction. A creature affected by this ability can take these actions in addition to any other actions it takes during its turn.

Path Abilities:
Impeccable Intuition (Heirophant, Tier 1) (Ex): Concealed information: When talking or dealing with a non-mythic intelligent creature, Belledonna always knows if they are concealing information from her. She does not know what they are concealing from her, only that they are concealing something.
Heathen Slayer (Heirophant, Tier 1) (Ex): Belledonna gains a +2 bonus on weapon attack and damage rolls against Deskari's followers, as well as a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against his followers. At 6th tier, these bonuses increase to +4.

Gear:

Explorer's Outfit
Headband of Alluring Charisma +2
Bracers of Armor +1

Masterwork Backpack (Advanced Player's Guide)
belt pouch
2 Scroll cases (presently empty)
Bedroll
dagger
Wand of Mage Armor (CL3) 46 charges
Wand of Magic Missile (CL5) 19 charges
Wand of Haste (CL5) 8 charges
ten days trail rations
Potions of: Cure Light Wounds

Money:
Gold 83
Silver 9

Downtime/Capitol:
Influence 11
Labor 2
Gold 2770