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Belle Mythix's page

1,479 posts. Alias of Void Munchkin.


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More little foxes on the way?


Isn't Red Mage pretty much a Bard/Magus/Monk hybrid?


1 person marked this as a favorite.

I blame Cosmo just for the sake of blaming Cosmo!


Jeff Erwin wrote:
F. Wesley Schneider wrote:
Alexander Augunas wrote:
For Wes: What's the number 1 word that you most commonly misspell/mistype?

Skipping ahead.

Normally, I would say "silhouette."

This week, I would say "pharaoh." Because I done @#$%ed it up in a very visible way that thousands of people are going to see in just a few more weeks here.

Well, nobody could agree on how to spell it until fairly recently, anyway. "Faro," the Western (and French) card game is named for the Biblical figure/the title; and the medieval spellings for him tended to be "Faraon."

French use "Pharaon"... it's interesting to note that lower case "h" and "n" are similar enough to be misspelled as/mistaken for the other.


FormerFiend wrote:
James Jacobs wrote:
Tels wrote:

So will the Herald Tarrasque and the Tarrasque in the bestiary be different? In that the Herald will be weaker? If so, will this represent a sort of 'baby' Tarrasque or something?

Just seems odd to have two creatures named 'Tarrasque' with different stat blocks.

They're pretty much identical. Both have the same stats. The Golarion version has a different alignment, and it includes errata that's not yet in the Bestiary (such as the addition of immunity to ability drain). They're the same creature statwise pretty much.
Does it have any updated defenses against siege weapons? Because I ran a tarrasque encounter a couple months ago; I found it terminally ill prepared for siege weapons.

So, a Weapon of Mass Destruction vs Siege Weapons? That seems to be an intelligent way to fight Spawns of Rovagug...


I apologize that I like to annoy James Jacobs at times.

I apologize that this topic got overshadowed.


Matt Thomason wrote:
Arazyr wrote:
Icaste Fyrbawl wrote:
I may be overstepping my bounds here, but in my experience with resumes, if you want a chance bad enough and feel that your experiences can make up for a lack of qualification, don't cripple yourself by not applying. Diamond in the rough, after all.
As the cliché goes, the worst that can happen is they say "no". 8^)

I dunno.

The worst that can happen is they say "no" and then send Cosmo to visit you.

If it happened, should I hold him as an hostage?


James Jacobs wrote:
Ilya Mxyzptlk wrote:
I know you've said before that Dragon Empires will not be getting errata'd but I have a question about the White-haired Witch archetype. Was the white-haired witch not getting INT to hit intentional?
I suspect so. I wasn't involved in that archetype's design, really, though. That's a good question to post on that book's product page, but it's been years since it came out and I'm not sure the developer will notice a new question there anytime soon...

There is now a Golarion FAQ, so maybe a "Golarion Rule Questions" board could be an idea.

What do you think?


+1 to Darkmoon Vale stuff using Pathfinder rules.

Werewolves Module(s)?


+ Tian Xia.

+ Land of the Linnorm King.

+ Alkenstar/ Steampunk.

+ Evil AP.

+ PCs are Monsters AP.

+ Darkmoon Vale AP (This one got many "point-of- view" possibilities: 1) 'regular citizens', 2) Eagle Knights/Diamond Regiment, 3) good/neutral Fey, 4) evil Fey, 5) Werewolves, 6) Lumber Consortium... many other, this could be a mega crossover AP...


It seems some of you haven't noticed that there is a whole board about it now. :)

Note that you should unfocus the board/forum to see the other posts.


James Jacobs wrote:
Belle Mythix wrote:

In WotR #6 (ap 78), there a scenario about the PCs failing...

1) if the Demons forces ended up doing too well, would the gods themselves intervene?

2) would the Aboleth try to destroy Golarion to stop the invasion?

2.a) would the gods let them?

1) No. The gods don't do that. It's up to mortals to fail or succeed. Iomedae's intervention with the PCs is as far as the gods generally go.

2) No. They'd be pretty safe in their realms under the sea, and if they had to, they have ways to leave the planet. They're powerful spellcasters themselves, after all!

2a) See #1 above.

1) And if many, many mortals asked the gods to intervene?

1.a) let's assume this is between first wave of PCs failing, and the next wave that might need a bone, would it change the answer?

2) I see.

3) if Insane cultists tried to ask/summon the Outer gods?


In WotR #6 (ap 78), there a scenario about the PCs failing...

1) if the Demons forces ended up doing too well, would the gods themselves intervene?

2) would the Aboleth try to destroy Golarion to stop the invasion?

2.a) would the gods let them?


James Jacobs wrote:
Freehold DM wrote:
Does anyone in the office drink tea?

Absolutely. There are a few VERY SERIOUS tea drinkers here, but Pierce is probably the king of tea.

I drink tea too. So does Jessica, and Erik, and Jeff, and Lisa, and Wes, and so on. I'd say the majority of Paizo's employees drink tea at least casually, and probably 1/3 are serious about it.

Does anyone drink it with their pinkie finger up?


1) Rocks Fall, Everyone Die.
2) Take time to learn the rules.
3) Set rules, guidelines, etc...
4) ????
5) Profits.


Can anyone in the party even deal sonic damages?


Marthkus wrote:

Profession engineer is clearly the BEST SKILL EVER!

Profession god/dess?


Profession Miner should include stuff from Knowledge Dungeoneering.


Douglas Muir 406 wrote:

The wand of Shield kind of puts it over the top. Without that, his AC drops to the point where he's hittable. Get rid of that and Magical Knack and things look a lot more reasonable -- he's now only doing 3d6, or 4d6 on SA. That's enough to drop most 1L PCs, but not likely to kill them unless he crits. And he's a boss. Crits from a boss should be something to fear.

Also: I assume you're giving him Weapon Finesse, or some such? Because his BAB is only +2, which is no great shakes.

Doug M.

His BaB could be +3 if one uses fractions (3/4 time 4)


LazarX wrote:
James Jacobs wrote:
Sauce987654321 wrote:

What CR ranges would you place Magneto, Doctor Doom, Spiderman, and Galactus at?

Superheroes don't really match up well to the CR system in my opinion. I guess... I'd put Spiderman at CR 15, Magneto and Doctor Doom at CR 20, and Galactus at 30? Dunno.
Somehow someone who thinks of the entire Earth as a midday meal and could stand and take that meal while the entire armed forces of a world were doing their best to whale on him... I would argue that a 10 CR bump doesn't do it justice. Or someone who could erase an entire multiverse by emptying his blood on a scribed Pattern... At some point I think, we just go places where CR simply can't scale.

Pretentiousness aside, current Pathfinder isn't mean for CR 31+


Squirrel_Dude wrote:
williamoak wrote:
Profession (sailor) is essential for a sea adventure; nothing else can be used to guide/control a ship.

Knowledge (Nature) can also be used.

** spoiler omitted **

Not every classes get Knowledge Nature as a class skill, not many classes/archetypes lack profession...


snickersimba wrote:
I was talking about mummies mask. :/ I am sorry for all the confusion. I was not familiar with the terms. I am starting my very first pathfinder game on the thirteenth

Adventure Path start at level one, but can (and often will) be hard for a group of newcomers to Pathfinder/ Tabletop RPG.


snickersimba wrote:
I want to play the newest adventure path! But I can't, because its for high leveled players.

inb4 What?


More likely to be Monstrous Humanoid.


zergtitan wrote:

When do you think the first volume of the Iron Gods AP will appear on the website this month?

When will we be told what the AP is after Iron Gods?

IANJJ, but,

After the first Volume of Mummy Mask hit the street date.

At Paizocon.


- Were-Jackal.

- Were-Scarab.

- Were-Scorpion / Scorpion man / Girtablilu...


- CN Human Natural Were-Eagle Martial Artist Monk.

- Human "Gadgeter" Rogue (this Archetype/Alternate need to be created).

- Ghoul?

- Ghost?

- Necromancer...

- Cleric of some Cosmic Horror.


Adam Daigle wrote:
Pan wrote:
Mikael Sebag wrote:

Torn between two options:

- An (un)lucky Taldan archaeologist (the bard archetype that is) who has been the sole survivor of no less than twelve dungeon delves throughout Osirion. It's gotten to the point where no adventuring party will hire him ... until he finds a group of people unaware of his reputation (the other PCs). His journey into Wati will be his thirteenth attempt at a successful expedition.

I like this.
Yeah, that's pretty badass.

And better come up with a very good reason why you are still level 1 (with probably 0 Exp)...


The Block Knight wrote:
David knott 242 wrote:

I am worried about the effect that this adventure path could have on American weather. This time last year, Paizo published "Reign of Winter" -- and we are just now getting out of our most brutal winter in several years. What is an adventure path set in a hot desert likely to do?

On a more selfish note, I'll keep my fingers crossed that the pattern continues. Not only was it a brutal winter for America, but it was for Canada as well since bad weather (of the cold variety) tends to be magnified from what the US gets. So if you guys get an insanely hot summer thanks to Mummy's Mask, us Canucks might get an extra-long summer for once, as compared to the usual 2 months out of 12 that we get where I'm from.

Though I'm not a sociopath, so if that nice Canadian summer comes at the expense of a deadly heatwave down south, I'll withdraw my cross-fingered wishing.

Can't they make an Eternal Autumn/Spring one?


snickersimba wrote:
That, my friend, is utter minotaur dung! I worked at an animal shelter for a month. My job was working with bunnies. If raised right, they won't kick or bite. They might pee once or twice when little, but you can litter train them. Litter training bunnies isn't hard. Get an office kitty or somthing. A good workplace has an animal. Because animals are awesome

Maybe some people at the office are allergic to animal?


Chris Lambertz wrote:

I blame Cosmo for the following scenario:

Finds sloth "no" reaction gif.

Cannot decide if this goes in the Sloths pictures folder or the No reaction gifs folder.

WHAT IS THIS LIFE, COSMO?

Put in one folder, then add a link to them in the other folder?


Callum wrote:
Clicking on the tabs (Store Blog / Paizo Blog / Web Fiction) at the top of the main page doesn't work for me - it just reloads the Store Blog page.

Still does this.


James Jacobs wrote:
John Kretzer wrote:
HangarFlying wrote:
I don't recall reading a resolution to this yet, but have you figured out how you're going to get the "100" onto the spine of AP 100 that would satisfy your personal OCD?
Would stopping the APs at 96 and than starting over with AP vol. 2 #1 work?
Nope. Because AP Volume 2 is "The Skinsaw Murders." (We don't call them issues, since that's a magazine term, and these aren't magazines. A bit of pedantry that's not as important today as it was the day we switched from magazines to books, but it does actually still mean some stuff for industry and distribution and printing and costing reasons.)

New Edition of the game that isn't named Pathfinder, problems solved for the next 8 years/16 AP?


master_marshmallow wrote:

No, from experience. Munchkins go apesh*t almost literally and create the cheesiest monstrosities ever. "Halflings" with a 50 ft move speed kind of thing. Big things to watch out for aren't even the SLA's or racial stat bonuses, you need to look out for active tactical superiority. A race that can fly is better than a human getting a feat. Darkvision seems mundane until you need it.

It comes down to the same thing as the 3.5 stacking racial templates and buying off the level adjustment, you will see them taking "flaws" that give them negative points so they can pick up more abilities that give them an unfair advantage.

Depends on what the party composition will be, you have no right to b**** about flying Fighter/Rogue (other than them getting this a first level) if you have a Wizard (and/or Druid) in the party as well, but feel free to b**** about winged Cleric, Druid, Sorcerer and Wizard.


Adam Daigle wrote:
The Mummy's Mask Player's Guide is up!

Thanks, and I thought so. :)


I thought it was three weeks...


Shouldn't this show up today? (along with subscribers early access).


Tirion Jörðhár wrote:
Orthos wrote:
Belle Mythix wrote:
Mikaze wrote:
Adam Daigle wrote:
Mikaze wrote:

Internet Explorer 9

Version 9.0.8112.16421
My god, man! Are you forced into this? Are your assailants monitoring your actions? Blink twice for 'oui', once for 'non'.

blinks once

I gotta pay the bills!

Mozilla Firefox, Google Chrome, etc...
All are free =) And infinitely better.
I always though that anything with the word - Microsoft - in it was a virus.

Windows 8 seems to make installing Linux a pain in the ass.

On topic, the loading speed seems to be in RollerCoaster mode.


OldManJim wrote:
The Players Guide section in People of the Sands is 2 pages of campaign traits in the back of the book.

Some of us prefer the Free Player Guides.


Still have some loading issues (Sony Xperia, Android, default browser).

And the Focus thing already mentioned.


1 person marked this as a favorite.
Mikaze wrote:
Adam Daigle wrote:
Mikaze wrote:

Internet Explorer 9

Version 9.0.8112.16421
My god, man! Are you forced into this? Are your assailants monitoring your actions? Blink twice for 'oui', once for 'non'.

blinks once

I gotta pay the bills!

Mozilla Firefox, Google Chrome, etc...

On topic, the Focus thingy seems to have trouble staying on again.


James Jacobs wrote:
Belle Mythix wrote:

Reposting...

James Jacobs wrote:
Archpaladin Zousha wrote:
Earlier you mentioned that Sakvroth is the universal sign-language for people that dwellin the Darklands. That's all fine and dandy, but what about deaf or mute people that dwell on the surface or have taken a vow of silence or other people who use sign-language? It's my understanding that Sakvroth is specifically used when they don't want surfacers listening in, so is there a sign-language that people on the surface who can't or won't speak can communicate with others? Or do they do things like write out their statements or read lips? What does an awakened gorilla do if she wants to order a drink at the bar?
Sakvroth is not meant to be a language for the deaf, but they can certainly use it. There is no official braille or sign language in Pathfinder. That's a shortcoming of our design of the world. That said... with remove blindness/deafness being a low level spell... it's easier to fix in Golarion than it is on Earth.

Physical muteness (independent of deafness)... Regeneration?

"Cult of Silence", vow of silence, large area permanent Zone of Silence ?

I'm not sure what you're asking there... seems like you left some words out.

Reasons for using Sign Language, and ways around those reasons...

How is the site update affecting your job?


Come to think of it, this kinda explain the lack of updates to the PRD/avatars.


Reposting...

James Jacobs wrote:
Archpaladin Zousha wrote:
Earlier you mentioned that Sakvroth is the universal sign-language for people that dwellin the Darklands. That's all fine and dandy, but what about deaf or mute people that dwell on the surface or have taken a vow of silence or other people who use sign-language? It's my understanding that Sakvroth is specifically used when they don't want surfacers listening in, so is there a sign-language that people on the surface who can't or won't speak can communicate with others? Or do they do things like write out their statements or read lips? What does an awakened gorilla do if she wants to order a drink at the bar?
Sakvroth is not meant to be a language for the deaf, but they can certainly use it. There is no official braille or sign language in Pathfinder. That's a shortcoming of our design of the world. That said... with remove blindness/deafness being a low level spell... it's easier to fix in Golarion than it is on Earth.

Physical muteness (independent of deafness)... Regeneration?

"Cult of Silence", vow of silence, large area permanent Zone of Silence ?


By the way, maybe this topic should be moved to Off-topic discussion...


Zhayne wrote:
SwnyNerdgasm wrote:
shadowlodgemember wrote:
His rationalization is "the ARG says I can make my own race".
Technically you don't have to allow anything not in the Core Rulebook.
You don't have to allow things that are in the Core Rulebook.

"No Wizard!"


James Jacobs wrote:
Archpaladin Zousha wrote:
Earlier you mentioned that Sakvroth is the universal sign-language for people that dwellin the Darklands. That's all fine and dandy, but what about deaf or mute people that dwell on the surface or have taken a vow of silence or other people who use sign-language? It's my understanding that Sakvroth is specifically used when they don't want surfacers listening in, so is there a sign-language that people on the surface who can't or won't speak can communicate with others? Or do they do things like write out their statements or read lips? What does an awakened gorilla do if she wants to order a drink at the bar?
Sakvroth is not meant to be a language for the deaf, but they can certainly use it. There is no official braille or sign language in Pathfinder. That's a shortcoming of our design of the world. That said... with remove blindness/deafness being a low level spell... it's easier to fix in Golarion than it is on Earth.

Physical muteness (independent of deafness)... Regeneration?

"Cult of Silence", vow of silence, large area permanent Zone of Silence ?


James Jacobs wrote:
AlgaeNymph wrote:
Wait, if immortals turn to dust within an antimagic field then does that mean that a runelord or other immortal wizard (Jatembe, Nex, etc) could be insta-killed with just that one unblockable spell?

Depends on how they became immortal, frankly.

And in most cases, it wouldn't do the dust thing. It does that only if it's cool for the scene.

Frankly, it's probably best to just assume that in most cases it doesn't do this, since there's not rules for it.

It's a GM call, in other words. If I were running Runelords, antimagic wouldn't "dust" Karzoug... but he'd be pretty annoyed by it anyway.

I would say; depends on how long they have been immoral compared to their lifespan.


Archpaladin Zousha wrote:
James Jacobs wrote:
If you didn't want to use the actual scythe, then I suppose a guisarme would be a not bad choice.
Would the original scythe work? I'm just wondering if the scythe's particular stats as a weapon are affected by the angle of the scythe's blade. Like, if the blade's facing upward rather than at a 90% angle. does that give the weapon a different crit rating or damage die? If they aren't, then a regular scythe will work just fine.

Could be closer to a spear-like weapon...


http://paizo.com/threads/rzs2qqrg?Forum-seems-unable-to-handle-long-URLs#15

Something like this.

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