Human

Bellam Barhold's page

16 posts. Alias of Xzaral.


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Bellam smiles as Terrick leaves the Inn.

Morthos:
Regarding the shield, I'm going to say no to that particular upgrade, mostly to avoid such a setting such a precedent. The base value of Aldencross is 1400gp, so a mithril shield would be available, and it is possible to pay to have it enchanted to +1 though.

A mithril shield would be available at Reginald's Armours. Is there anything else you were wanting to do there besides the shield?


"Yes, escaped prisoner's wouldn't be a good thing. The reward I believe would be worth well more than what's listed if alive though. I'm sure Sir Balin would love to question them. So how are the merchants? Is Jed doing okay?"


Terrick Malthazar wrote:
As Terrick makes his way downstairs, he takes a deep breath so as to prepare himself for another sickening episode. "Mornin'." He tells the barkeep. Noticing the wanted posters, Terrick slows up and narrows his eyes, attempting to make them out as he adjusts his direction and moves toward them. "What've we got here, barkeep? Local bandits or some such?"

Bellam sits behind the bar, a sleepy look in his eye but a jovial smile on his face. "Ah, Master Terrick. A fine morning it is today. Master Jonas already left today. Bandits? No, far worse I'm afraid. Those are the prisoners who escaped Branderscar a few months back. A frightful thing, that is. So how may this innkeeper be of service to you today?"

Sense Motive DC 16:
While Bellam seems to be smiling and jovial, there is a certain wariness in his eyes, a watching of Terrick.

dice:

1d20 ⇒ 6
1d100 ⇒ 55
1d20 ⇒ 8


Bellam gives Talli a once over, taking a moment from his conversation with Bis'marek, to respond to Talli. "Hmm, well at this point, I already have a performing. Even if he is moping about. Isn't that right Halvor?" The man at the bar with his head in his arms reaches forward, picking up his glass and raising it in the air before setting it back down, unintelligible speech mumbled for a moment.

"Of course, a pretty little thing like you could bring in some customers, if you're good that is. What's your specialty, and give me a sample? And a name so I know what to call you. Bellam's mine by the way, Bellam Barhold."


Fargo Drinog wrote:

Watching "Abel" begin to work on the soldiers, "Bis'Marek" turns his attention the host.

A flagon of wine for myself. I also want to wash away the dust of the road After his wine is served, he begins to pump the host for information. Tell me of the town mine host. For while I have trading to do, the primary purpose of this trip is information. I am seeking to expand my trade further north, and this is as north as seems profitable.

"As far north as is civilized prosperity, unless you plan to trade with the bugbears to the north. Or looking for lost cities like some of those adventurous types that set out every once in a while. Most of them never return though. Too bad, usually spend a good amount in town while they're here."

Bellam pours himself a drink while he speaks, "Not much to tell beyond what you've already heard I'm sure. We can always use more metal, but quite a few merchants already supply us with that as expected. Particularly with the mountains to the south. That'd be a safe bet, but depends on what else you have access to. Goods from the mainland always sell well. Fruits especially, but they don't often make it here without magical aid, so they get expensive quickly. Ivory from the Yutak goes well if you can trade with them."


"No, no. Completely fine this evening. Just, uh, taking care of some things. Couldn't sleep and wanted to get some work in. Figured I'd tire myself out." Bellam gives a little laugh. "Why don't I warm us both up some 'milk'...," he grabs a bottle off a shelf, "...and head to bed, on the house?"

Sense Motive DC 17:

He's definitely hiding something

Dice:

1d20 ⇒ 7


The Inn's basement

Aedorn, hearing the noise, quietly sneaks towards the inn's basement. Seeing a light down below, he slowly sneaks down the stairs, turning around the corner he maneuvers around the racks of wine and other goods stored to see Bellam, the innkeeper, currently standing in front of a section of wall opened outwards. Aedorn brushes against a bottle, hardly noticeable but enough for the innkeeper who turns, the light enveloping Aedorn's form.

"Ah, um, Jonas's brother if I recall." As you watch, Bellam closes the door, the wall appearing solid quickly and quietly. "What brings you down here this time of night?"

GM's stuff:

1d20 + 10 ⇒ (14) + 10 = 24


Merchants at the Inn

"Well sir, there's quite a few shops depending on what you're selling. But if it's oddities, I can only recommend Regis's place. Third Eye Oddities, in fact's the name. Sell's all sort's of items and whatnot, most I don't even know what."

"As far as those three, them's Alcott, Ward and Clive. A bunch of soldiers that spend most of their free time here. They definitely enjoy losing their wages. More of the cards variety, but they'll take ya up. Just watch it if Ward goes hot, when the dice roll his way, they do it all night long."


Merchants at the Inn

The innkeeper speaks up, "Well, that'd depend on your interests, friend. If you're interested in wine, women and song, this here will be your place. Still just a little early, but later on thing'll pick up. Couple of girls to do some dancing, and Halvor over there, when he's not brooding about being upstaged, can put on a decent performance. 'Course if you prefer weapons, we have numerous smithies about town as well. The church makes sure to provide a few distractions itself, various festivals and whatnot. Though nothing coming up soon, sadly. What's your interest?"

Cain:
I'll PM you perception roll results.


The Merchants

Entering the inn, you are greeted by a portly gentleman who greets you as you enter. "Ah, more travelers. Welcome to the Lord's Dalliance, my friends. I'm Bellam Barhold. How may I be of service to you today?" There sits a man at the bar, his face in his arms on the bartop, while three soldiers come down the stairs, sweating from exertion. They ignore the merchants and instead move to a table, apparently theirs as already occupied by glasses. A couple of pretty serving maids move about the room, preparing for the evening.

Cain:
Aldencross is a small market town (pop: approx 1800) that mainly exists to serve Balentyne, though it sometimes acts as a final stop for adventurer's bound for the frozen north. The racial majority of Aldencross are humans, with a sizeable enough presence of dwarves and halflings. Aldencross's government is a hereditary mayorship, though a council does exist to help in decisions.

A soldier's town, the primary industries of Aldencross are trade and metalworking (mostly arms and armor). In addition to the local farms who sell their goods in town, it's not unusual for Aldencross to see 2-3 traveling traders come into the town in a month's time, providing the goods Aldencross does not produce itself.

Each day servants come up from the town for the hour long trip to serve the fortress, only to come back to the town each night.


The Priests

Locke and Caeso make their way to the only inn in town, the Lord's Dalliance. A three story structure, the building is old, yet impressive and well maintained. Entering the inn, they are greeted by the barkeep, a portly gentleman. "Greetings, Father, the name's Bellam Barhold. How can my establishment serve ye today?" Locke quickly down to business of a room, Bellam returns the prompt exchange. "For the two of you? Normally only have single beds, but I've got an old cot downstairs I can have hauled up for you. The rates 2 gold a night, 10 a week for extended stays. But for a member of the church, I'll give you a deal, half off. One a night or five for the week" Locke handles the bill (However you choose to do so). Bellam calls out to a group of soldiers sitting at a nearby table. "Ward, Alcott, Clive, a round of ale if you haul the bed downstairs up to the second floor for the priests here." Quickly obliging, the three comply with Bellam's request.


"Well, I can recommend a few depending on what you're looking for. Lucan over on Maple road specializes in blades of all sorts and sizes, and he charges a fair price for travelers. Durn Cleves just down the street from Lucan prefers bludgeons. Y'know, maces, morningstars, warhammers, that kind of thing. Durn's pa across the street does both, but his prices are quite a bit higher. Higher quality weapons though.

"Now if you're looking for armors, Reginald three streets over to the east would be your best bet for heavier armors. Near the market you've got Brie's shop. She's pretty skilled when it comes to chain linked armors. She has a bunch of leathers she studs as well.

"Now for them smaller fellas, there's Iron Flint. He's a dwarf smith, runs a shop near Brie's. Well, his sons run the shop I should say, he keeps his smithy in the dwarven side of town, works from there. Prefers his own kinda to most of us humans, and halflings better than us too."

He turns his head in thought. "Now if you're looking for some patch jobs, Alcott over there does some work in his off time. He's still pretty new to the trade so wouldn't trust his manufacturing quite yet, but he's coming along quite good. Give him another couple years and he'll be making it big."


Bellam places a dark ale in front of you in response to the requested drink. As you mention Halvor by description, Bellam quickly gains a look of concern and tries to hush you, a finger at his lips. It seems to have been too late as the man suddenly uprights, waving his hand about and knocking his mostly empty glass to the floor. "Hush yershelf, Bellam. I'm not so drunk yet I can't defend my own self. Halvor Seavers, sir, and I drink because my career has come to an end."

Bellam rolls his eyes as he goes about mixing a drink. "Don't be so dramatic, Halvor. Here, drink this to help sober yourself up. Business will be picking up soon."

"Foul tasting brew." The man drinks the mixture despite his protests.


"Of course, Master Jonas. And if there's anything else you need, please don't hesitate to ask." Bellam eagerly takes Jonas's money, his gaze obviously glancing at Bostarg's purse. He quickly orders one of the serving girls to show you upstairs to the suite.

The suite itself is as much as one would expect. The main room offers a small sitting couch and a table with chairs for meals. Two rooms break off from the main to allow for sleeping arrangements. Each of the bedrooms offers a window with a view of the main street, a similar but larger version in the main room.

After a short while, giving everyone time to recover from your travels, another serving girl comes to the door bearing the requested food. "Good evening gentlemen, lady. I have brought up a meal as requested. A lamb stew with a red wine. Will there be anything else?"


"But of course, Master Jonas. How long do you plan on staying? A private room with a single bed goes for 2 gold an evening, or if you fancy we do have a suite on the top floor available. A couple attached rooms with beds and a single common area. That runs about 5 gold a night. Special rates for extended stays as well, 10 gold for the single and 30 for the suite if you stay a week." He takes in the group again. "I could recommend a couple smiths if you need any upkeep on your equipment, find you someone with a fair price and good work. And there's a temple about three blocks from here, Sister, for any of the Inheritor's needs. Father Niven is a kindly man, though getting on in his years." The man is quite jovial as he greets you all.


Disguises in place, our villains approach the sleepy town of Aldencross. A small town not unaccustomed to traveler's, it takes little to breach the open gates. Smoke rise above from several forges as you make your way through, the central road leading to a market square filled with vendors selling their goods. Children play in the streets carefree while soldiers make their patrols, eyes still alert for signs of trouble even in this quiet place.

It takes little to learn that Aldencross only possesses one inn that caters to traveler's such as yourselves. The Lord's Dalliance, the building possess two stories of rooms for travelers above the spacious ground floor itself. Having still arrived before the afternoon rush, the room is still fairly vacant. Behind the bar stands the innkeeper, cleaning a glass in traditional fashion who welcomes you as you enter. "Welcome to the Lord's Dalliance, travelers. I am the innkeep, Bellam Barhold. How may I welcome you today?"

Beyond the innkeep, the only other current occupants are a couple of pretty serving girls preparing tables, an older gentleman at the bar with his facedown in his arms and a half-full drink in front of him, and a trio of soldiers in the back, apparently already off-duty.