Thanks for all the great responses. The idea of bringing Betram back towards the retirement of my PC Arkadia was something I was considering. Another friend of mine suggested I get the Improved Familiar feat and bring Betram back as an undead familiar. My objection to this is that Betram was a good man in life and bringing him back as an undead skull would I THINK (but am not sure) require that he have an evil alignment. I looked up the sample spellcasting costs for common spells and it says that Resurrection costs 10,910 gp. Thus I believe I have the option of either the PP or gold expenditure. Currently Arkadia has a little chicken dinosaur familiar (the Compo something or another) named Snappy. Snappy us aware of her madness and feels great love and compassion for his witch companion and friend. When people try to convince her that Betram is dead it infuriates Arkadia and intensifies her madness. My roleplaying hook will be that as Arkadia grows in power so will Snappy and he will seek a paladin or something of truly noble heart who can take Arkadia to a temple during one of her more lucid moments. He can help her come to terms with Bertrams state and help bring him back to his beloved Arkadia. In that moment that the veil of madness lifts and she sees Betram alive again the chaos in her will fade away as well and she will return to a N/G aligment.
I've tried alot of quirky character gimmicks before but this one is my farthest reach yet and I am having alot of fun with it. I enjoy game mechanics but for me story and character development/evolution is most important. I have a long road ahead of me but I think the build up to Betrams eventual return and the struggles Arkadia will have to endure to reach this goal are incredibly compelling.
Once again I appreciate the responses. You have all given me a great deal to consider. Have a good day.
So I created a Teifling witch PC with what I think is a very unique quirk. She was once married to a human Osirion archeologist. One day, while studying the some strange ancient heiroglyphics on a newly discovered crypt was he awakened somethign very evil and powerful. If manifested from the text itself and in a burst of raw power caused him to spontaneously combust in front of his tiefling wife. All that was left of him was his skull, clean of all flesh and blood on it, which rolled to his wifes feet. In that moment of terror and madness she picked up the skull and fled the crypt screaming - it was in that moment that her sanity snapped like a twig in a hurricane.
Currently she suffers under the insane delusion that her husband Betram is alive. She carries around his skull and talks to him all the time, cuddles with him when she sleeps, and even introduces him to other people, often creatinf delusional conversations in her ind that he is having with others or herself. Any manner of healing, be it grief counseling or magic will fail because the realization that he is truly dead forces her to relive the trauma and snaps her back into insanity.
This is a roleplay thing I have come up with - to the point that I am buying a skull prop to carry around at games where I play her. The only cure to her insanity is that someday she will amass enough Prestige Points to pay for a resurrection since she has his skull. I plan to have it that she begins to experience brief moments of lucidity and during one of those moments she asks that the spell be cast. Currently she is C/N alignment - she was N/G when Betram was alive but the trauma of his death shifted her alignment.
Can I use my Prestige points to eventually pay for a resurrection for Bertram? The way I see it I have a little over 9 years to get it done before the alloted time runs out. Please advise. Thanks.
Alot of faction missions have asked players to do some very questionable things. I used to play Living Arcanis and they had secret factions in them. Unlike Pathfinder however, many secret faction requests in Living Arcanis created some very tangible player versus player conflict potential. The rules stated that players could not attack players but some of the positions they put players in made it implausible NOT to have a player attack another player. I like Pathfinder faction missions because they really for the most part avoid this problem. I despise Cheliax but faction missions never or rarely pit me in a hostile manner against a fellow Cheliax PC which I am very happy about. Hopefully this change is not taken to an extreme.
Colson should be held accountable for this as the actions of his personal life and the missions he sends the Pathfinders out could have a MAJOR impact on national affairs and the tenuous relationships that Andoran has with other political entities. Andoran is a great nation, a nation of honor and courageous souls who fight for the liberation of the enslaved and justice far and wide. Do not let the actions of Colson, regardless of his leadership, be the standard bearer for how Andoran is viewed. Andoran is more than a nation...it is a spirit of freedom and righteousness that is greater than the failings of a misguided man.
The man Colson sent his agents to kill may have been a miscreant but Colsons actions are dishonorable both for the infidelity and what he asked of others to "sweep it under the rug". It is beneath the noble heart of Andoran and a cowardly response to his own failings. Rather than own up to his mistake and curtail his own immoral behavior he turned perhaps good people into assassins for his benefit. If the Eagle is the symbol of Andoran then I think Colson is more befitting the role of a ostrich...he can hide his head underground all he wants but sooner or later the truth will come out.
As an ardent member of Andoran whose father served honorable in the Andoran Navy and perished fighting Chelaxian pirates I will forever serve my country, it's people, and the spirit of what Andoran is founded upon. As for Colson however...you sir have sullied your honor...if you have any honor left that is. You own your family, your nation, and the people you sent to carry out your dirty work an apology and you should step down and allow others of better moral character to lead Andoran in these troubled and compicated times.
Okay so I just got the Advanced Races book and it says we can play Aasimar, teiflings, and tengu. However, it also states in the Guide to Pathfinder Play that additional class and race options from sources like the Pathfinder RPG Advanced Players Guide, Pathfinder RPG Ultimate Magic, PAthfinder RPG Ultimate Combat, PAthfinder Advanced Race Guide, and Pathfinder Campaign Setting: The Inner Sea World Guide are generally available with few or no alterations as well. With this in mind, does this mean if I wanted to play something like a grippli, cat folk, or ratfolk that I could do it? What races can we play or not play specifically? It makes it sound like I can play any of the special races listed in the Advanced Race book since it uses the term "GENERALLY AVAILABLE WITH FEW OR NO EXCEPTIONS". Can some one please clarify for me? Thanks
Joshua J. Frost wrote:
I got the answer just now: cavalier mounts are assumed to be combat trained. This will be noted in a future update.
Joshua, when you say that you got confirmation that cavalier mountsare combat trained does this mean that they get the general purpose
training package called Combat Riding in the Handle Animal skill or
does this mean that it automatically gets the trick Attack trick (DC
20) for free. Thanks ahead of time.
Minor note about the inclusion of the cavalier and oracle. In the
The most recent Guide to Pathfinder Society Organized Play which I
I got the Bestiary and I was very happy to see that they standardized
Example: Looking at the Bestiary the Otyugh is still a CR 4 monster
I have confused about the potion purchase ability. I understand the