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Tulrin Endessell

Belgraen's page

726 posts. Alias of wesF.


Full Name

Belgraen

Race

HP: :AC: 50 :Perc+37

Gender

Mythic Power (5/day, Surge +1d6) - 0/5

Size

Medium

Age

4000+

Alignment

NG

Strength 16
Dexterity 33
Constitution 14
Intelligence 43
Wisdom 28
Charisma 16

About Belgraen

Grand Magister Belgraen

Race: Elf "Leshay"

Role/Titles/Orgs:

Alignment: LN (Keeps his word, pays his debts, loves his homeland. However, his extremely long lifespan has given him perspective regarding the greater good.)

Role: Magical multitool, Knowledge monkey, problem solver, facilitate the parties ability to kick a**

Titles: Archtheurge, General of the queens army, Fiendscourge, Master of the Green Tower, the all knowing, The Everliving, Kyonin’s finest, Queen Telandia Edasseril

Organizational Affiliations:
Organizational Affiliations:
Member: Green Faith, Pathfinder
Allies: All those loyal to Kyonin, Eagle Knights
Opposes: Aspis Consortium, Red Mantis, Whispering Way

Languages: Common, Elven, Draconic, Aboleth, Abyssal, Aklo, Aquan ("Tongue of the Sea"), Auran ("Tongue of the Heavens"), Celestial, Dark Folk, Draconic, Dwarven, Giant, Gnoll, Gnome, Goblin, Grippli, Halfling, Ignan ("Tongue of Fire"), Infernal, Necril, Orc, Protean, Sphinx, Sylvan, Terran ("Tongue of Earth"), Treant, Undercommon

Classes:

Class:
1-20 Wiz 20 (Teleport) / Clr 20 (Fire/Storm)
21 Monk (Zen Archer)/Fighter (Archer)
22 Monk (Zen Archer)/Fighter (Archer)
23 Monk (Zen Archer)/ Quickling Template
24 Arcane Archer/ Quickling Template
25 Arcane Archer/ Quickling Template

Stats:
AP=Auto Progression

Str: 16 +3 (10+6 AP)
Dex: 32 +11 (10+2 Elf+8 Quickling+4 Leshay+9 AP)
Con: 14 +2 (10-2 Elf +6 AP)
Int: 43 +16 (18+2 Elf +6 leshay+6 Level+11 AP)
Wis: 28 +9 (17+11 AP)
Cha:16 +3 (10+6AP)

Offense:
BAB+19 (+15 CLR+1 Mnk+1 Ftr+2 AA).
Melee +22/+17/+11/+6/+1 (+19BAB+3 Str)
Ranged +30 (+19BAB +11 Dex)

Bow +30
Longbow +31
Longbow Full round fire +31/+26/+21/+17/+12
Flurry of Blows (Longbow)+21/+16/+11/+6

Defense:
Speed: 120 (quickling) Fly 50 (Overland Flight)

Initiative + 19 (+11 Dex, +4 Quickling, +4 Improved Initiative)

HP 248 +30 Temp (false life) (208 MAX + 40 CON)(20d8 Clr, 2d10 Fir,1d8 Mnk, 2d10 AA)

AC: 53 (10+5Nat+5 Deflect+5 Armor+5 Shield+8 wis, +11 Dex+4Quickling)
Spell Resistance: 21 (Mantle)

FORT: +23 (+12 Clr +3 Mnk +1 AA +5 AP+2 Con)
REF: +26 (+6 Clr +3 Mnk +1 AA +5 AP+11 Dex)
Will: +30 /+38 Vs Mind (+12 Clr +3 Mnk +1 AA +5 AP+9 Wis) (+8 VS Mind affecting via Mindblank)

Mindblank (Daily Cast)
Detect Scrying (Daily Cast) (40’radius. Opposed CL to get Image, direction, & distance)
Endure Elements (Cast Daily)
False Life (cast Daily. 2d10+20: Avg 30)
Nine Lives (Cast Daily: Multiple effects up to 9X/d)
Aura Sight (Permanency)

Fire immunity (Domain)
Electricity immunity (Domain)
Cold & Acid Resist 30 (Shield)
Spell reflect 1/d (Shield)
Fast healing 6 (Quickling)
Extra Move action (Quickling, doesn’t stack with haste)
Determination (Breath of Life contingency via Shield)
Lightning Stance: 50% concealment when taking two move actions
Wind Stance: 20% Conceal vs ranged when move 5ft

Spells and SLA:

All eligible spells and abilities can be quicked via Quickling
Spell DC = 10+Spell Level + Casting Stat
VS SR =1d20+CL
**** = Spell has been cast for the day

Wizard CL23 (20+2 Trait+1 AA)
Teleport school (Enchantment restricted)
VS SR 1d20+33 (23 CL +2 Elf +4 Spell penetration and greater+4 Kimono)

0- (4) DC=26
- Detect Poison
-Prestidigitation
- Read Magic
- Disrupt Undead
1- (4+4 Bonus+1School) DC= 27
S-Obscuring Mist
- True Strike
- True Strike
- True Strike
- True Strike
- True Strike
- True Strike
- True Strike
- Blood Money
2- (4+4 Bonus+1School) DC=28
S-Alter Summoned Monster
- Alter Summoned Monster
- Alter summoned Monster
- Extended Shield
- Extended Shield
- Mirror Image
- Gust of Wind
- Protection from Arrows
- Protection from arrows
3- (4+4 Bonus+1School) DC=29
S- Mad Monkeys
- Servant Horde
- Extended Mirror Image
- Extended Mirror Image
- Fireball
- Fireball
- Fireball
- Fireball (Merciful)
- Fireball (Merciful)
4- (4+4 Bonus+1School) DC=30
S-Phantom Chariot
- Emergency Force sphere
- Emergency Force sphere
- Emergency Force sphere
- Emergency Force sphere
- Control Summoned Creature
- Greater False Life (21 hr 2d10+20)****
- Detect Scrying ****
- Greater Make Whole
5- (4+3 Bonus+1School)DC=31
S-Duplicate Familiar
- Extended Terrible Remorse
- Extended Arcane Eye
- Telepathic Bond
- Sending
- Wall of Force
- Overland Flight **
- Permanency
6- (4+3 Bonus+1School) DC=32
S- Getaway
- Intensified Merciful Fireball (15d6 Subdual)
- Reach Calcific touch (320’ Medium Range 110’+10’/CL)
- Antimagic field
- Antimagic field
- Antimagic field
- Disintegrate
- Disintegrate
7- (4+3 Bonus+1School) DC=33
S-Mages Magnificent Mansion
- Limited Wish
- Control Construct
- Project Image
- Finger of Death
- Symbol of Stunning
- Teleport Greater
- Reach Calcific touch (840’ Long Range 400’+40’/CL)
8- (4+3 Bonus+1School) DC=34
S-Wall of Lava
- Polymorph Any Object
- Polymorph Any Object
- Horrid Wilting
- Symbol of Insanity
- Greater Prying Eyes
- Dimensional lock
-Mindblank **
9- (4+2 Bonus+1School) DC=35
S- Teleportation circle
- Freedom
- Timestop
- Timestop
- Mages Disjunction
- Prismatic sphere
- Time Stop

Cleric CL 20
VS SR 1d20+30 (20 CL +2 Elf +4 Spell penetration and greater+4 Kimono)

0- (4+1 Domain) DC =19
- Create Water
- Detect Magic
-
-
1- (4+1 Domain+3 Bonus) DC=20
D- Obscuring mist
- Endure Elements ****
- Ant Haul
- Air Bubble
- Divine Favor (+3 Luck Attack & Dmg 1 min)
- Known Enemy (1 min cast: +10 insight to knowledge about monster encountered that day)
- Cultural Adaptation
- Command
2- (4+1 Domain+2 Bonus) DC=21
D- Fog Cloud
- Extended Protection from Evil (42 Min)
- Extended Protection from Evil (42 Min)
- Pilfering Hand
- Status
- Alter Summoned Monster
- Terrible Remorse
- Terrible Remorse
3- (4+1 Domain+2 Bonus) DC=22
D- Fireball
- Blood Biography
- Agonizing Rebuke
- Create Food and Water
-Locate Object
- Stone Shape
- Stone Shape
4- (4+1 Domain+2 Bonus) DC=23
D-Sleet Storm
- Extended Circle of protection vs Evil (7 hours)
- Extended Circle of protection vs Evil (7 hours)
- Extended Circle of protection vs Evil (7 hours)
- Sending
- Sending
-Tongues
5- (4+1 Domain+2 Bonus) DC=24
D-Call Lightning Storm
- True Seeing
- True Seeing
- Summon Monster V
- Summon Monster V
- Pillar of Life
- Life Bubble
6- (4+1 Domain+1 Bonus) DC=25
D- Fire seeds
- Extended Summon Monster V
- Word of Recall (Kyonin Mansion grounds)
- Greater Dispel Magic
- Greater Dispel Magic
- Wind Walk
7- (4+1 Domain+1 Bonus) DC=26
D- Control Weather
- Intensified Heal (200 Pts)
- Intensified Heal (200 Pts)
- Holy Word
- Regenerate
- Planar refuge
8- (4+1 Domain+1 Bonus) DC=27
D- Incendiary Cloud
- Frightful Aspect
- Nine Lives ****
- Holy Aura
- Firestorm
- Symbol of Dispelling
9- (4+1 Domain+1 Bonus) DC=28
D- Elemental Swarm (Fire)
- Summon Monster IX
- Summon Monster IX
- Gate
-Miracle
-Astral Projection

Wild Arcana & Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized.

Permanency effects:
Arcane sight
Aura Sight
Tongues
Read Magic

Planeshift & Greater Teleport @ will (Amulet)

Cast Daily-
Mindblank (Daily Cast)
Overland Flight
Detect Scrying (Daily Cast) (40’radius. Opposed CL to get Image, direction, & distance)
Endure Elements (Cast Daily)
False Life (cast Daily. 2d10+20: Avg 30)
Nine Lives (Cast Daily: Multiple effects up to 9X/d)

Contingency – Heal on self if fall unconscious due to HP loss

Fire Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds, 7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only).
Storm Domain Spells:1st—obscuring mist, 2nd—fog cloud, 3rd—call lightning, 4th—sleet storm, 5th—call lightning storm, 6th—sirocco, 7th—control weather, 8th—whirlwind, 9th—storm of vengeance.

Tele Wiz:
Summoner charm: +10 Rounds & 1 permanent summoned creature
1 - Shift Swift Teleport 50 Feet 19 x/d
8- D Door 500’/D (30X20)

Cleric:
Channel Energy 10D6 30’ Will for half DC =23
Fire:Fire Immunity, Fire bolt 30’ 1d6+10 12/d(3+wis)
Storm: Electricity Immunity,
Storm Burst: 30’ ranged touch 1d6+10 nonlethal -2 attacks 1 rd 12/d
Gale aura 30’ high winds = Difficult terrain and cant move toward 20 Rds/d

FOCI:
Many of these foci are strung together on a charm bracelet-like chain.
Permanently shrunk summoning circle
A Dart (0)X
a ruby and gold lens (1500)X1
Ivory Statue (1500)X1
Ivory Pieces (50)X4
Ivory Door&Polished Marble&Silverspoon (15)X1
Mini Plat Sword (250)X1
Gem (100)X2
Ivory Plaque (50)X1
Pair of dog statues (50)X1
Silver Mirror (1000)X1
Jade Circlet (1500)X1
Black Saphire (25000)X1
Onyx Sphere W/ Toe (50)X5
Mini Shovel (10)X1
Crystal Lense (100)X1
Forked Metal Rod (500)X1
Mini Target Siege Engine (10)X1
Mithrill Daggers (502)X4
Platinum Rings (50)X2
Platinum Monicle (100)X1

Total Foci Cost 39343

Material Components:
Jacinth (1000)X10= 10000
Crushed Black Pearl (500)X5= 2500
Lab Supplies (1000)X3= 3000
Ruby Dust (500)X5= 2500
Diamond (1500)X3= 4500
Prepared clay disk (Kyonin Mansion Grounds) (1500)X2= 3000
Powdered Ruby (500)X20= 10000
Powdered Diamond and Opal (1000)X30= 30000
Crushed Pearl (1500)X1= 1500
Amber Dust (1000)X5= 5000
powdered diamond, emerald, ruby, and sapphire dust (5000)X1= 5000
Gem (1000/HD)X0= 0
Eye Opintment (250)X20= 5000
Incense (250)X10= 2500
Gold Dust (50)X20= 1000
Diamond (25000)X0= 0
Saphire (1000)X5= 5000
Ruby Dust (250)X3= 750
Powdered Adamantine (1000)X5= 5000
Powdered Lead and Platinum (250)X2= 500
Special Ink (500)X5= 2500

Total Material Component Cost 99250


Researched Spells:

SERVANT HORDE (Pending DM Approval)
Conjuration (Creation)
Level: Sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Invisible, mindless, shapeless
servants
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No
As you complete this spell, you sense a
number of invisible entities form around
you.
This spell creates a number of unseen
servants (PH 297) equal to 2d6 +1 per
level (maximum +15).
Material Component: A small stick to
which many lengths of knotted thread
are attached.

Feats:

1-Eschew Materials
3- False Focus
5- Spell Penetration
7- Greater Spell Penetration
9- Multimorph
11- Merciful
13- Dimensional Agility
15- Extend Spell
17-Improve Familiar (homunculus)
19-True Name
21- Wind Stance
23-Skill Focus Spellcraft
25- Academe Graduate
W5-Opposition Research (Necromancy)
W10- Reach Spell
W15- Intensified Spell (+1 spell level. Increase cap by 5)
W20-Immortalty
MB-Precise shot
MB-Point Blank Shot
MB_Wfocus Longbow
FB- Lightning Stance
FB- Improved Initiative
Quick-Dodge, Mobility, Quick Draw, and Spring Attack
Mythic: Dual Path

t-magical knack (wiz)
t- Trap Finder

Skills:

438 points total – 425 Used
Wiz ((2+16 int) X20), Monk ((4+16 int) X3), AA ((4+16 Int)X2), Ftr ((2+16 Int)X2)

*Indicates NOT a class skill

Acrobatics +49 (25Pts +11 Dex+3 Class+10 Quick)
Appraise+29 (10Pts +16INT+3 Class)
*Bluff
Climb
Dis Dev +30 (15pts +11 Dex +3 Class+1 Trait) Trap Finding
Diplomacy +11 (5 Pt +3 CHA +3 Class)
E. Artist
Fly+19 (5 Pts +11 Dex+3 Class)
Handle Animal
Heal+17 (5Pts +9 Wis+3 Class)
Intimidate +21 (15+3Cha+3Class)
Know: Arcane+44 (25Pts +16 Int+3 Class)
Know: Dungeon+44 (25Pts +16 Int+3 Class)
Know: Engineer+44 (25Pts +16 Int+3 Class)
Know: Geography+44 (25Pts +16 Int+3 Class)
Know: Hisotry+44 (25Pts +16 Int+3 Class)
Know: Local+30 (11Pts +16 Int+3 Class)
Know: Nature+44 (25Pts +16 Int+3 Class)
Know: Nobility+44 (25Pts +16 Int+3 Class)
Know: Planes+44 (25Pts +16 Int+3 Class)
Know: Religion+44 (25Pts +16 Int+3 Class)
Linguilsics+44 (25Pts +16 Int+3 Class)
Perception+43 (25Pts +9WIS+3 Class+4 quick+2 Elf)
Ride
Sense Motive+37 (25Pts +9WIS+3 Class)
*Sleight of hand
Spellcraft+52 (25Pts +16 Int+3 Class+2 BOE+6 Focus)
Stealth+39 (25Pts +11 Dex+3 Class)
Survival+13 (1Pts +9Wis+3 Class)
Swim
Perform+16 (10+3Cha+3Class)
UMD +24 (+21 +3 Cha)

Knowledge Gauntlet is used when a knowledge check is needed, but specific knowledge is unknown. This allows me to roll all and let the DM pick the appropriate skill.

Knowledge Gauntlet:

Know: Arcane [dice]1d20+46[/dice]
Know: Dungeon[dice]1d20+46[/dice]
Know: Engineer[dice]1d20+46[/dice]
Know: Geography[dice]1d20+46[/dice]
Know: Hisotry[dice]1d20+46[/dice]
Know: Local[dice]1d20+30[/dice]
Know: Nature[dice]1d20+46[/dice]
Know: Nobility[dice]1d20+46[/dice]
Know: Planes[dice]1d20+46[/dice]
Know: Religion[dice]1d20+46[/dice]
Spellcraft[dice]1d20+52[/dice]

Gear:

Total gold: 1.2 Million
Breakdown:
Total cost of Gear – 1,014,725
39343 – Total Foci Cost
99250 – total Material Component cost
2082 – Diamond Dust
3450 – Lose Gold

Amount in “()” = Cost
*=Crafted

100,000 GP in Diamond Dust
40,000 GP in Miscellaneous Foci/ Spellcasting gear TBD

(100) Holy Symbol Tattoo (Primal elemental forces)
Total Scroll Cost for Spellbooks - (476,575)

(78, 000{+8 128K-50K}) +5 Longbow (+5 via AP) (Distance +1 )(Endless Ammo +2 AP)

Spellbooks – Contains all wiz spells

(37,500)Blessed Book X6 (6,250gp Each) (Sets of 3) One set is kept on Belgraens Alpha Node plane where his body is. The second set is held by an animated object (small chest on a book stand) and imprisoned in a secret location on the prime material plane known only to Belgraen )

Each book has the following.
- Adamantine Superior Arcane locked lock (DC:50)
- Book Ward (recast on a set schedule. Extended = 50 days)
- Arcane Mark
-Instant Summons (Gems stored in personal plane) (6,000 in Gems total)
- Alarm (mental) (Made permanent through Blood Money)
-Secret Page – Books appear to be a discussion on the various treaties of the blood war
- Sepita Snake Sigil – On all title pages and cover (Cost subsumed via blood money)
-Symbol of Scrying (Permanent Via Blood Money)

MW thieves tools

Amulet of Travel: Combination of (60,000*) Amulet of the Planes and (108,000*) Command word teleport without error. Technically it should be 75% of the cost of the planshift ability, but I simply added the two costs.

(33,500 GP) Otherworldly Kimono +5 AC (33,500), (+5 AP)
(45,000*) Mantle of Spell Resistance 21

(82,500GP) Mithril Buckler +8 AC (+1 +7 AP) (1005) Greater Energy Resistance 30 Cold (+33K*),Greater Energy Resistance 30 Acid (+33K*) Determination (15,000*)

(5000*) Mask of 1000 Tomes
(27,500*) Cloak of Etherealness
(1250*) Ring of Sustenance
(37,500*)Ring of Telekinesis

(25,000*) Rod of Absorbtion
(5,500*) Rod of Cancelation – Stored in sealed metal case
(2,500*) Immovable Rod
(1000*) Handy Haversac
(2700*)Eversmoking Bottle
(4000*) Goz Mask (Elemental Fire Lord)

Pearl of Power:
(10,000*)1 X 20

Notes:
Pearl of Power Mkt Costs: 1,000 gp (1st), 4,000 gp (2nd), 9,000 gp (3rd), 16,000 gp (4th), 25,000 gp (5th), 36,000 gp (6th), 49,000 gp (7th), 64,000 gp (8th), 81,000 gp (9th)

Wand Costs
Spell Level Cleric, Druid, Wizard
0 375 gp
1st 750 gp
2nd 4,500 gp
3rd 11,250 gp
4th 21,000 gp

Scroll Cost
Spell Level Cleric, Druid, Wizard
0 12 gp 5 sp
1st 25 gp
2nd 150 gp
3rd 375 gp
4th 700 gp
5th 1,125 gp
6th 1,650 gp
7th 2,275 gp
8th 3,000 gp
9th 3,825 gp

Loot:

GP -

Homunculous Familiar (Name TBD)

(1050*) Base Cost
Tiny Construct Effective HD 20
Movement 20’ or 50’ Fly
Str 8
Dex 15
Con --
Int 15
Wis 12
Cha 7
Senses: Darkvision 60, LLV

AC 24 T:14, FF: 22 (10+2 Size, +2 Dex, +10 Natural)
HP: 124 (1/2 Masters)
SR : 30 (Master level +5)
Fort: +16 (16Master Base, +0 Con)
Ref: +12 (10Master Base, +2Dex)
Will : +22 (21 Master Base +1 Wis)

BAB: +15 (masters)

Bite +17 (+15 Base +2 Dex) d4-1 +poison—injury; save Fort DC 20 (DC 10 + 1/2 the poisoning creature’s racial HD + the creature’s Con modifier); frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Improvements:
(500) Speech
(4000) Extra Eyes – All Around Vision + 4 Perception
SLA:
(1000)Mage Armor 2/d
(8000) Non-detection 1/d
(1000) Sanctuary 2/d

Telepathic Bond: The process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet.

Skills via Master (Update with Familiar Stats)
*Indicates Class

*Acrobatics +30 (25Pts +2 Dex+3 Class)
Appraise+12 (10Pts +2INT)
Bluff
*Climb
Dis Dev +17 (15pts +2 Dex)
Diplomacy +3 (5 Pt -2 CHA)
E. Artist
*Fly+14 (5 Pts +2 Dex+3 Class+4 tiny)
Handle Animal
Heal+6 (5Pts +1 Wis)
Intimidate +13(15-2Cha)
Know: Arcane+27 (25Pts +2Int)
Know: Dungeon+27 (25Pts +2Int)
Know: Engineer+27 (25Pts +2Int)
Know: Geography+27 (25Pts +2Int)
Know: Hisotry+27 (25Pts +2Int)
Know: Local+13(11Pts +2 Int)
Know: Nature+27 (25Pts +2Int)
Know: Nobility+27 (25Pts +2)
Know: Planes+27 (25Pts +2Int)
Know: Religion+27 (25Pts +2Int)
Linguilsics+27 (25Pts +2Int)
*Perception+ 33(25Pts +1WIS+3 Class+4 Racial)
Ride
Sense Motive+26 (25Pts +1WIS)
Sleight of hand
Spellcraft+27 (25Pts +2 Int)
*Stealth+47 (25Pts +2 Dex+3 Class+8 tiny)
Survival+22 (10Pts +9Wis+3 Class)
*Swim
Perform+8 (10-2)
Use Magic Device +19 (+21-2)

Familiar Benefits
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Speak with Animals of Its Kind (Ex): If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures.
Spell Resistance (Ex): If the master is 11th level or higher, a familiar gains spell resistance equal to the master's level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar's spell resistance.
Scry on Familiar (Sp): If the master is 13th level or higher, he may scry on his familiar (as if casting the scrying spell) once per day.

A construct possesses the following traits (unless otherwise noted in a creature's entry).
• No Constitution score. Any DCs or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
• Low-light vision.
• Darkvision 60 feet.
• Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
• Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
• Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
• Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
• Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
• Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
• A construct cannot be raised or resurrected.
• A construct is hard to destroy, and gains bonus hit points based on size, as shown on the following table.
• Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
• Proficient with no armor.
• Constructs do not breathe, eat, or sleep.

[/spoiler:

[spoiler=Loot]
Polgara Gem –Safely stored in demiplane

Mythic:

Tier 1
Mythic power gained via mana-well
Dual Path Archmage/Hierophant

Mythic Power (5/day, Surge +1d6) - 0/5

Arcana:
-Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).

-Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized.

Path Abilities:
-Crafting Mastery (Ex) Can craft any magic item. If you also have the feat, 2x speed & roll all checks twice.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.

Mythic feat: Dual Path

Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.

Feat/Power/Ability Descriptions:

Steward of the great beyond:
Benefit: Whenever a creature attempts to use a teleportation effect or summon a creature within 30 feet of you, you may attempt to block the effect. Make an opposed caster level check (1d20 + caster level) as an immediate action. If the check succeeds, the spell or effect fails and is wasted; otherwise, it is unaffected. You can use this ability once per day plus one additional time for every 5 wizard levels you possess beyond 10th.

Acadamae Graduate (Local)‬
You have graduated from the magical acadamy.‬
‪Prerequisites: Specialist wizard level 1st, cannot have conjuration as a forbidden school.‬
‪Benefit: Whenever you cast a prepared arcane spell from the conjuration (summoning) school that takes longer than a standard action to cast, reduce the casting time by one round (to a minimum casting time of one standard action). Casting a spell in this way is taxing and requires a Fortitude save (DC 15 + spell level) to resist becoming fatigued.‬

Determination‬
Aura moderate conjuration; CL 10th; Weight —; Price +30,000 gp‬
‪DESCRIPTION‬
‪A shield or armor with the determination special ability provides the ability to fight on even in the face of seemingly impossible odds. Once per day, when the owner reaches 0 or fewer hit points, the item automatically provides a breath of life spell.‬
‪CONSTRUCTION REQUIREMENTS‬
‪Craft Magic Arms and Armor‪, breath of life; Cost +15,000 gp‬

‪Trait:Trap Finder
Forgotten dungeons and ancient tombs have always held an appeal for you, and you've never been able to resist the urge to delve into these lost sites in search of knowledge, treasure, or both. You may not have received any formal training in the roguish arts, but you've nonetheless become skilled at spotting and disabling hidden traps. The tombs of of the necropolis, just opened for exploration, seem like the perfect place to put your skills to the test.‬
‪Benefit(s): You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.‬

Lightning Stance: The speed at which you move makes it nearly impossible for opponents to strike you.
Prerequisites: Dex 17, Dodge, Wind Stance, base attack bonus +11.
Benefit: If you take two actions to move or a withdraw action in a turn, you gain 50% concealment for 1 round.

Wind Stance:Your erratic movements make it difficult for enemies to pinpoint your location.
Prerequisites: Dex 15, Dodge, base attack bonus +6.
Benefit: If you move more than 5 feet this turn, you gain 20% concealment for 1 round against ranged attacks.
Storm Burst (Sp): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Gale Aura (Su): At 6th level, as a standard action, you can create a 30-foot aura of gale-like winds that slows the progress of enemies. Creatures in the aura cannot take a 5-foot step. Enemies in the aura treat each square that brings them closer to you as difficult terrain. They can move normally in any other direction. You can use this ability for a number of rounds per day equal to your cleric level. The rounds do not need to be consecutive.


Gear descriptions:

‪Kimono, Otherwordly‬
Aura strong conjuration; CL 15th‬
‪Slot body; Price 67,000 gp; Weight 1 lb.‬
‪DESCRIPTION‬
‪Embroidered images of cherry blossoms and cranes in flight adorn this blue silk kimono.‬
‪The wearer can move and reposition these images on the kimono at will. The kimono grants its wearer a +4 resistance bonus on all saving throws and a +4 bonus on all caster level checks.‬
‪Once per day, the wearer can capture a single creature within 60 feet within the kimono (no save), shunting the victim into an extradimensional space similar to that created by a maze spell. Inside this otherworldly prison, the maze appears as an endless cherry orchard filled with "walls" of windblown cherry blossoms and cranes flying overhead. Each round on its turn, the victim inside the kimono may attempt a DC 20 Intelligence check to escape the kimono as a full-round action. If the victim doesn’t escape, it is released after 10 minutes, returning to where it had been before the kimono drew it in. If this location is occupied by another creature or a solid object, the subject appears in the nearest open space.‬
‪Whenever a creature is drawn inside the kimono, the victim’s image temporarily manifests as another embroidered design among the kimono’s other images. While a victim is trapped inside, the kimono’s bonuses on saving throws and caster level checks are increased by 2 (to +6). The kimono’s increased bonuses return to normal when the victim is freed or released.‬
‪CONSTRUCTION REQUIREMENTS‬
‪Craft Wondrous Item‪, Heighten Spell, maze, resistance; Cost 33,500 gp.‬


Leshay “race:

Belgraen was once a standard elf. Over time he became obsessed with the Leshay of legend. So much so that over the time he was able to transform himself through magic ritual and well worded wishes.

"Leshay" "race" is as follows:
- Standard Elf - 10 RP
-Advanced Int +6 - 15 RP
- Advanced Dex +4 - 9 RP
- See in Darkness - 4 RP
- Quick Reactions (improved initiative) - 2 RP

Plus the Quickling template “paid” in the class levels
Creating a Quickling
“Quickling” is an acquired or inherited template that can be added to any living creature (referred to hereafter as the base creature). A quickling creature uses all the base creature's statistics and special abilities except as noted here.
Challenge Rating: Same as the base creature +3.

Initiative: A quickling gains a +4 bonus on Initiative checks.
Armor Class: A quickling gains a +4 dodge bonus to Armor Class.
Defensive Abilities: A quickling gains fast healing 1 plus 1 for every 5 racial HD it possesses.
Weaknesses: A quickling has the following weakness:
Aging Vulnerability (Ex) (as an immortal Belgraen still ages, but it has no particular effect on him)
A quickling takes 50% more damage from aging effects, including the number of years aged.
Speed: Each of the base creature's speeds is quadrupled. If the base creature has a fly speed, its maneuverability increases two categories (maximum perfect).
Special Attacks: A quickling retains all of the base creature's special attacks and gains the following.
Rapid Actions (Ex)
A quickling gains one extra attack or move action each round. This does not stack with other haste effects.
Quickling Casting (Ex)
All spells and spell-like abilities a quickling creature has can be cast as a swift action if it has a casting time of 1 round or less. Those spells and spell-like abilities with longer casting times have their casting times reduced to 1 round and take an attack action to cast. This ability cannot be used with the Quicken Spell or Quicken Spell-Like Ability feats.
Abilities: Dex +8.
Skills: A quickling creature gains a +4 racial bonus on Perception checks and a +10 racial bonus on Acrobatics checks.
Feats: A quickling creature gains Dodge, Mobility, Quick Draw, and Spring Attack as bonus feats.
Special Qualities: A quickling gains the following.
Rapid Aging (Ex)
A quickling ages 4 years for every 1 year that passes.

Auto Progress choices:

Weapon +5
Armor +10/Sheild+9
Deflection +5
Mental Prowess 6/6/6
Physical Progress 6/6/6
Natural Armor +5
Resistance +5
Legendary Gifts (23)
(5)+5 Inherient Int
(5)+5 Wisdom
(3/3)Legendary Armor +5/+7
(3)Legendary mind 1&2
(2)Legendary Body 1&2
(2) +2 Dex

Personality::

Belgraen is ancient even for an elf. His exact age is not common knowledge, but mentions of him can be found in writing dating back over 4000 years.

Belgraen seems to be everywhere. This is in large part to his network of Simulacra that act on his behalf across the multiverse. (See below)
In person he’s much of what you’d expect from an archmage and some not. Calm, collected, Supernatually intelligent. However, he’s also quick with a joke. His sense of humor is a bit dark, but he rarely follows through with promises to turn people into woodland animals.
He is fiercely loyal to his homeland and has been known to both work quietly and loudly to protect its interests as the situation warrants.
For all his power, he understands his limitations. However, he’s always looking to expand his power and thereby reduce his limitations.
Belgraen is NG. He acts for the greater good as much as possible, but understands the need to cross the line when necessary. Overall he’s a kind and jovial type, but doesn’t suffer fools. He makes a distinction between actual ignorance and willful ignorance. The former he is kind to and the latter less-so.

Holdings: :

[The green tower: There are many schools of magic in Golarion, but none so coveted by potential students than The Green Tower. Located in the heart of Kyonin the Green tower is an obelisk of immense sixe that towers into the sky, towering above the largest treetops. The exact location is two days ride from the Elven capital.

Various Demiplanes
A manor house in the Kyonin capital: A gift from an long passed Elven king. This is where Belgraen stays when he has business requiring him to be in the capital for long periods. The house is well maintained, but Belgraen rarely visits. Hasn’t made an appearance in the last 200 years or so.

Allies, Demiplanes, etc:
Work in progress, but so far:
Milani – Cohort, Master chef and potion maker / Spymaster (Specifics TBD, but I think Clonemaster Alchemist)
The Howling Storm (Truenaem creature) – Elder Lightning Elemental
The Guardian – The Uber-guardian of The Path. Details TBD
Intelligence network – Over the centuries Belgraen has set up a Pyramid shaped network of spies and informants all over the planet/multiverse. Many are humanoids, but not all. His network includes awakened animals & plants, simulacra of himself and others, and more esoteric things. They remain mostly unknown because they pass messages via telepathy. Each agent is connected to the network via permanent telepathy. The telepathic pyramid scheme has a series of handlers, each with multiple agents, eventually working themselves up to the spymaster, Milani. Milani is the only one directly connected to Belgraen Telepathically. He only disturbs Balgraen if he cannot handle a situation himself.
Simulacra – Belgraen has an unknown number of simulacra. Many of which are telepathically connected to Belgraen so that he might “be in more than one place at a time.” The simulacra handle the majority of situations and Belgraen gives instructions on what needs to be done.
Demiplanes (Greater)
Note: Only The Path is common knowledge.
- The path: network of permanent gates connecting strategic points on Golarian. Timeless plane where magic above 3rd level is restricted unless one possesses the Belgraens arcane mark. Any who behave and pay the toll are free to use The Path. However, The Guardian has several tricks to bar the entrance of any group or individual he chooses. There’s a toll at the entrances that varies according to reason for travel and ability to pay. A peasant visiting a sick relative may be allowed to travel for free wherein a wealthy merchant wishing to move goods across will be charged heavily.
- Alpha Node: Small Secret demiplane where Belgraens true body stays. (More details on that later)
- The Green Tower: The Green Tower is a demiplane attached to the aforementioned obelisk. This large (multiple castings) demiplane is a training ground for elite casters. A demiplane is used both for the opulence and the safety of others. Here is where the high-evel secrets of magic are shared with the chosen few who are deemed worthy.
- The Estate: This large demiplane (multiple castings) is Belgraens home as much as anything is. There is a large mansion and expansive grounds. This is where Belgraen escapes the world for a time, entertains guests, and provides sanctuary for those worth who ask for it.
- The Pit: The Pit is actually a series of demiplanes designed to contain creatures and things of great magical power. The first demiplane is a 50’ square demiplane is a horizontal portal in the center. This first plane has the timeless feature in regard to magic. In this plane is a 20’ portal in the center. This portal leads to a greater demiplane with the null magic trait. The portal is 500’ square and the portal sits at the top of the spherical null magic plane. The first plane has a number of protections and devices to cover and protect the portal as well as a spool of endless rope which can be used to lower into the null magic plane should something need to be retrieved.
- There are other demiplanes of various uses around Golarion and the multiverse that Belgraen has established for favored Allies. Multiple Bountiful demiplanes around Kyonin to augment the food stores in times of war, for example.

Death prevention methods:

The nature of all of the below information is known to none, but Belgraen. He has taken painstaking measures to prevent discovery. He makes copious use of Mages private sanctum and Mind Blank to prevent such intrusion.

Belgraen keeps his latest body in a very private demiplane that he has labeled the Alpha node. He interacts with the world through a projection via the Astral Projection spell. He often doesn’t return to his body for years at a time unless he has a specific need to change out his magic items. Should Belgraen’s projection be destroyed he reverts to his alpha node body.

If for whatever reason his alpha node body is destroyed his soul will be shunted to one of three cloned bodies currently being protected and preserved in The Estate Demiplane.

Should all three of those clones be destroyed he has another stored in a sealed room of his Kyronin estate house.

Rod of Belgraen:

Mildly morphic- The user can will the rod to change It’s basic shape and appearance. It can grow a maximum length of an 8 foot staff or reduce the length to three inches. If used as a weapon in any form it functions as a staff (quarter, long, etc). Additionally the rod can take the basic functionality of small pieces of jewelry such as a torc, necklace, or bracelet and retain it’s abilities. However, such forms use up an item slot as appropriate. Further the wielder can will the rod to make any cosmetic only changes as he could imagine.

Instant Summons: As a full round action Belgraen can concentrate to create an effect identical to the Instant Summons spell to call the rod to himself.

Auto-still spell – When holding the rod spells are automatically modified as if they were still spells without changing the spell level.

Arcane Blast – the Rod grants the weirder the use of the Arcane blast feat. The welder simply aims the rod and wills stored spell energy through it to be transformed and expelled as destructive arcane energy. Further, a user can use the energy of a 0 level spell to cause the arcane blast effect. In this case the ray does 3d6 points of damage.

Further, when used as an optional additional focus the rod changes the function of certain spells as below.

-Polymorph any Object - Spells that user can mimic are changed as follows: alter self, beast shape IV, elemental body IV, form of the dragon III, giant form II, and plant shape III
-Greater Prying Eyes - the rod can see through 1 eye as as they go about their scouting, switch eyes as a move action, and can telepathically change the instructions to all eyes as a standard action.
-Freedom - the rod weilder can cast this on herself and/or wielder even while imprisoned.
-Telepathic bond - When cast the rod weilder can choose to include himself in the bond and this does not count towards the maximum number allowed by the spell.
- Project Image: Range changes to Unlimited and duration to 1hr/level. However, line of effect must still be maintained. Further the caster can create the image in any location that he is very familiar with (per teleport)

Leadership:

Leadership Score+31 (25 Lvl +3 Cha +2 Great Renown, +1 fairness and Generosisy, +1 Special power, -1 Aloofness, -2 Has Familiar, +2 Stronghold)

Cohort Level 20
Followers by level
1-350
2-35
3-18
4-9
5-5
6-3
7-2
8-1

Spellbook:

Total Scroll Cost for Spellbooks - (476,575)
Scribe cost subsumed in Blessed Books.
Total pages needed 2577

Lvl-Spell(GP Cost for scroll)
0-Resistance (Free)
0-Acid Splash (Free)
0-Drench (Free)
0-Detect Magic (Free)
0-Detect Poison (Free)
0-Read Magic (Free)
0-Daze (Free)
0-Breeze (Free)
0-Dancing Lights (Free)
0-Flare (Free)
0-Light (Free)
0-Penumbra (Free)
0-Ray of Frost (Free)
0-Scoop (Free)
0-Spark (Free)
0-Ghost Sound (Free)
0-Haunted Fey Aspect (Free)
0-Bleed (Free)
0-Disrupt Undead (Free)
0-Touch of Fatigue (Free)
0-Jolt (Free)
0-Mage Hand (Free)
0-Mending (Free)
0-Message (Free)
0-Open/Close (Free)
0-Root (Free)
0-Arcane Mark (Free)
0-Prestidigitation (Free)
1-Alarm (Free)
1-Endure Elements (Free)
1-Hold Portal (Free)
1-Invisibility Alarm (Free)
1-Peacebond (Free)
1-Protection from Chaos/Evil/Good/Law (Free)
1-Shield (Free)
1-Wave Shield (Free)
1-Winter Feathers (Free)
1-Abundant Ammunition (Free)
1-Air Bubble (25)
1-Corrosive Touch (25)
1-Grease (25)
1-Infernal Healing (25)
1-Mage Armor (25)
1-Mount (25)
1-Mudball (25)
1-Obscuring Mist (25)
1-Snowball (25)
1-Stone Shield (25)
1-Summon Minor Monster (25)
1-Summon Monster I (25)
1-Unseen Servant (25)
1-Comprehend Languages (25)
1-Cultural Adaptation (25)
1-Detect Charm (25)
1-Detect Metal (25)
1-Detect Secret Doors (25)
1-Detect Undead (25)
1-Discern Next of Kin (25)
1-Heightened Awareness (25)
1-Identify (25)
1-See Alignment (25)
1-Technomancy (25)
1-True Strike (25)
1-Bungle (25)
1-Charm Person (25)
1-Memorize Page (25)
1-Memory Lapse (25)
1-Burning Hands (25)
1-Flare Burst (25)
1-Floating Disk (25)
1-Hydraulic Push (25)
1-Magic Missile (25)
1-Shocking Grasp (25)
1-Thunderstomp (25)
1-Alter Musical Instrument (25)
1-Disguise Self (25)
1-Disguise Weapon (25)
1-Illusion of Calm (25)
1-Magic Aura (25)
1-Silent Image (25)
1-Vanish (25)
1-Ventriloquism (25)
1-Decompose Corpse (25)
1-Ray of Enfeeblement (25)
1-Ray of Sickening (25)
1-Restore Corpse (25)
1-Sculpt Corpse (25)
1-Alchemical Tinkering (25)
1-Alter Winds (25)
1-Animate Rope (25)
1-Ant Haul (25)
1-Break (25)
1-Blood Money (25)
1-Burning Disarm (25)
1-Crafter's Curse (25)
1-Crafter's Fortune (25)
1-Damp Powder (25)
1-Dancing Lantern (25)
1-Enlarge Person (25)
1-Erase (25)
1-Expeditious Retreat (25)
1-Fabricate Bullets (25)
1-Feather Fall (25)
1-Gravity Bow (25)
1-Jump (25)
1-Jury-Rig (25)
1-Liberating Command (25)
1-Lighten Object (25)
1-Long Arm (25)
1-Longshot (25)
1-Monkey Fish (25)
1-Reduce Person (25)
1-Reinforce Armaments (25)
1-Snapdragon Fireworks (25)
1-Touch of the Sea (25)
1-Transfer Tattoo (25)
1-Youthful Appearance (25)
2-Arcane Lock (Free)
2-Book Ward (Free)
2-Bullet Shield (Free)
2-Bullet Ward (Free)
2-Endure Elements, Communal (Free)
2-Obscure Object (Free)
2-Protection from Arrows (Free)
2-Protection from Chaos, Communal (Free)
2-Protection from Evil, Communal (Free)
2-Protection from Good, Communal (Free)
2-Protection from Law, Communal (150)
2-Resist Energy (150)
2-Acid Arrow (150)
2-Alter Summoned Monster (150)
2-Arrow Eruption (150)
2-Callback (150)
2-Create Pit (150)
2-Cushioning Bands (150)
2-Fiery Shuriken (150)
2-Fog Cloud (150)
2-Glitterdust (150)
2-Instant Weapon (150)
2-Mount, Communal (150)
2-Mud Buddy (150)
2-Reloading Hands (150)
2-Retrieve Item (150)
2-Returning Weapon (150)
2-River Whip (150)
2-Slipstream (150)
2-Stone Call (150)
2-Summon Monster II (150)
2-Summon Swarm (150)
2-Web (150)
2-Web Shelter (150)
2-Whip of Spiders (150)
2-Blood Transcription (150)
2-Commune with Birds (150)
2-Create Treasure Map (150)
2-Detect Thoughts (150)
2-Locate Object (150)
2-See Invisibility (150)
2-Share Language (150)
2-Share Memory (150)
2-Track Ship (150)
2-Daze Monster (150)
2-Delay Pain (150)
2-Hideous Laughter (150)
2-Investigative Mind (150)
2-Oppressive Boredom (150)
2-Tactical Acumen (150)
2-Touch of Idiocy (150)
2-Touch of Mercy (150)
2-Unnatural Lust (150)
2-Admonishing Ray (150)
2-Continual Flame (150)
2-Flaming Sphere (150)
2-Frigid Touch (150)
2-Gust of Wind (150)
2-Pilfering Hand (150)
2-Protective Penumbra (150)
2-Ricochet Shot (150)
2-Scorching Ray (150)
2-Shatter (150)
2-Blur (150)
2-Disguise Other (150)
2-Ghostly Disguise (150)
2-Invisibility (150)
2-Magic Mouth (150)
2-Minor Image (150)
2-Mirror Image (150)
2-Misdirection (150)
2-Phantom Trap (150)
2-Symbol of Mirroring (150)
2-Command Undead (150)
2-Companion Life Link (150)
2-False Life (150)
2-Spectral Hand (150)
2-Alter Self (150)
2-Ant Haul, Communal (150)
2-Buoyancy (150)
2-Carry Companion (150)
2-Darkvision (150)
2-Glide (150)
2-Greensight (150)
2-Hidden Knowledge (150)
2-Knock (150)
2-Levitate (150)
2-Make Whole (150)
2-Masterwork Transformation (150)
2-Merge with Familiar (150)
2-Mirror Hideaway (150)
2-Molten Orb (150)
2-Pyrotechnics (150)
2-Raven's Flight (150)
2-Recoil Fire (150)
2-Reinforce Armaments, Communal (150)
2-Rope Trick (150)
2-Sculpt Simulacrum (150)
2-Snow Shape (150)
2-Spider Climb (150)
2-Stabilize Powder (150)
2-Strong Wings (150)
2-Tattoo Potion (150)
2-Telekinetic Assembly (150)
2-Telekinetic Volley (150)
2-Whispering Wind (150)
3-Ablative Sphere (Free)
3-Cloak of Winds (Free)
3-Dispel Magic (Free)
3-Explosive Runes (Free)
3-Magic Circle against Chaos/Evil/Good/Law (Free)
3-Nondetection (Free)
3-Protection from Arrows, Communal (Free)
3-Protection from Energy (Free)
3-Resist Energy, Communal (Free)
3-Shield Companion (Free)
3-Stunning Barrier, Greater (375)
3-Aqueous Orb (375)
3-Force Anchor (375)
3-Mad Monkeys (375)
3-Pellet Blast (375)
3-Phantom Driver (375)
3-Phantom Steed (375)
3-Sepia Snake Sigil (375)
3-Stinking Cloud (375)
3-Summon Monster III (375)
3-Summon Totem Creature (375)
3-Web Bolt (375)
3-Arcane Sight (375)
3-Aura Sight (375)
3-Blood Biography (375)
3-Clairaudience/Clairvoyance (375)
3-Discern Value (375)
3-Locate Weakness (375)
3-Pierce Disguise (375)
3-Seek Thoughts (375)
3-Share Language, Communal (375)
3-Spherescry (375)
3-Tongues (375)
3-Charitable Impulse (375)
3-Deep Slumber (375)
3-Heroism (375)
3-Hold Person (375)
3-Mindlocked Messenger (375)
3-Pugwampi’s Grace (375)
3-Rage (375)
3-Suggestion (375)
3-Unadulterated Loathing (375)
3-Battering Blast (375)
3-Chain of Perdition (375)
3-Daylight (375)
3-Diamond Spray (375)
3-Fireball (375)
3-Firestream (375)
3-Hydraulic Torrent (375)
3-Lightning Bolt (375)
3-Thunderstomp, Greater (375)
3-Tiny Hut (375)
3-Vengeful Comets (375)
3-Wind Wall (375)
3-Displacement (375)
3-Illusory Script (375)
3-Invisibility Sphere (375)
3-Major Image (375)
3-Aura of Cannibalism (375)
3-Gentle Repose (375)
3-Healing Thief (375)
3-Hydrophobia (375)
3-Ray of Exhaustion (375)
3-Vampiric Touch (375)
3-Air Breathing (375)
3-Ancestral Regression (375)
3-Anthropomorphic Animal (375)
3-Beast Shape I (375)
3-Blast Barrier (375)
3-Blink (375)
3-Darkvision, Communal (375)
3-Disable Construct (375)
3-Enter Image (375)
3-Fly (375)
3-Fractions of Heal and Harm (375)
3-Gaseous Form (375)
3-Haste (375)
3-Hostile Levitation (375)
3-Monstrous Physique I (375)
3-Polymorph Familiar (375)
3-Pup Shape (375)
3-Secret Page (375)
3-Shrink Item (375)
3-Slow (375)
3-Spider Climb, Communal (375)
3-Touch Injection (375)
3-Undead Anatomy I (375)
3-Versatile Weapon (375)
3-Water Breathing (375)
4-Curse of Magic Negation (Free)
4-Dimensional Anchor (Free)
4-Dream Shield (Free)
4-Fire Trap (Free)
4-Globe of Invulnerability, Lesser (Free)
4-Nondetection, Communal (Free)
4-Protection from Energy, Communal (Free)
4-Remove Curse (Free)
4-Stoneskin (Free)
4-Suppress Primal Magic (Free)
4-True Form (700)
4-Ward Shield (700)
4-Black Tentacles (700)
4-Dimension Door (700)
4-Infernal Healing, Greater (700)
4-Phantom Chariot (700)
4-Phantom Steed, Communal (700)
4-Secure Shelter (700)
4-Solid Fog (700)
4-Summon Accuser (700)
4-Summon Monster IV (700)
4-Touch of Slime (700)
4-Arcane Eye (700)
4-Detect Scrying (700)
4-Locate Creature (700)
4-Scrying (700)
4-Share Senses (700)
4-Symbol of Revelation (700)
4-Tongues, Communal (700)
4-Aura of the Unremarkable (700)
4-Charm Monster (700)
4-Confusion (700)
4-Control Summoned Creature (700)
4-Crushing Despair (700)
4-Malfunction (700)
4-Symbol of Laughter (700)
4-Terrible Remorse (700)
4-Triggered Suggestion (700)
4-Ball Lightning (700)
4-Contingent Scroll (700)
4-Creeping Ice (700)
4-Detonate (700)
4-Fire Shield (700)
4-Flaming Sphere, Greater (700)
4-Hurricane Blast (700)
4-Ice Storm (700)
4-Resilient Sphere (700)
4-River of Wind (700)
4-Wall of Fire (700)
4-Wall of Ice (700)
4-Fool's Teleport (700)
4-Hallucinatory Terrain (700)
4-Illusory Wall (700)
4-Invisibility, Greater (700)
4-Phantasmal Killer (700)
4-Shadow Conjuration (700)
4-Simulacrum, Lesser (700)
4-Animate Dead (700)
4-Bestow Curse (700)
4-Contagion (700)
4-Enervation (700)
4-False Life, Greater (700)
4-Familiar Melding (700)
4-Shadow Projection (700)
4-Skeleton Crew (700)
4-Wall of Blindness/Deafness (700)
4-Calcific Touch (700)
4-Earth Glide (700)
4-Elemental Body I (700)
4-Enlarge Person, Mass (700)
4-Magic Siege Engine, Greater (700)
4-Make Whole, Greater (700)
4-Mirror Transport (700)
4-Mnemonic Enhancer (700)
4-Monstrous Physique II (700)
4-Obsidian Flow (700)
4-Resilient Reservoir (700)
4-Ride the Waves (700)
4-Stone Shape (700)
4-Vermin Shape I (700)
5-Break Enchantment (Free)
5-Covetous Aura (Free)
5-Dismissal (Free)
5-Life Bubble (Free)
5-Mage's Private Sanctum (Free)
5-Soothe Construct (Free)
5-Stoneskin, Communal (Free)
5-Unbreakable Construct (Free)
5-Wreath of Blades (Free)
5-Callback, Greater (Free)
5-Cloudkill (1125)
5-Corrosive Consumption (1125)
5-Duplicate Familiar (1125)
5-Hostile Juxtaposition (1125)
5-Hungry Pit (1125)
5-Mage's Faithful Hound (1125)
5-Major Creation (1125)
5-Planar Binding, Lesser (1125)
5-Secret Chest (1125)
5-Summon Monster V (1125)
5-Teleport (1125)
5-Unseen Crew (1125)
5-Wall of Stone (1125)
5-Contact Other Plane (1125)
5-Prying Eyes (1125)
5-Symbol of Scrying (1125)
5-Telepathic Bond (1125)
5-Apparent Master (1125)
5-Dominate Person (1125)
5-Feeblemind (1125)
5-Hold Monster (1125)
5-Mind Fog (1125)
5-Symbol of Sleep (1125)
5-Fire Snake (1125)
5-Sending (1125)
5-Wall of Force (1125)
5-Wall of Light (1125)
5-Mirage Arcana (1125)
5-Persistent Image (1125)
5-Black Spot (1125)
5-Magic Jar (1125)
5-Possess Object (1125)
5-Symbol of Pain (1125)
5-Vampiric Shadow Shield (1125)
5-Waves of Fatigue (1125)
5-Baleful Polymorph (1125)
5-Beast Shape III (1125)
5-Elemental Body II (1125)
5-Energy Siege Shot (1125)
5-Fabricate (1125)
5-Monstrous Physique III (1125)
5-Overland Flight (1125)
5-Passwall (1125)
5-Planar Adaptation (1125)
5-Plant Shape I (1125)
5-Polymorph (1125)
5-Rapid Repair (1125)
5-Telekinesis (1125)
5-Transmute Mud to Rock (1125)
5-Transmute Rock to Mud (1125)
5-Treasure Stitching (1125)
5-Permanency (1125)
6-Antimagic Field (Free)
6-Dispel Magic, Greater (Free)
6-Globe of Invulnerability (Free)
6-Guards and Wards (Free)
6-Repulsion (Free)
6-Symbol of Sealing (Free)
6-Undeath Ward (Free)
6-Acid Fog (Free)
6-Conjure Black Pudding (Free)
6-Getaway (Free)
6-Ice Crystal Teleport (1650)
6-Planar Binding (1650)
6-Summon Monster VI (1650)
6-Wall of Iron (1650)
6-Analyze Dweomer (1650)
6-Legend Lore (1650)
6-True Seeing (1650)
6-Geas/Quest (1650)
6-Heroism, Greater (1650)
6-Suggestion, Mass (1650)
6-Symbol of Persuasion (1650)
6-Utter Contempt (1650)
6-Chain Lightning (1650)
6-Contagious Flame (1650)
6-Contingency (1650)
6-Path of the Winds (1650)
6-Mislead (1650)
6-Permanent Image (1650)
6-Programmed Image (1650)
6-Shadow Walk (1650)
6-Veil (1650)
6-Circle of Death (1650)
6-Contagion, Greater (1650)
6-Create Undead (1650)
6-Curse, Major (1650)
6-Symbol of Fear (1650)
6-Undeath to Death (1650)
6-Unwilling Shield (1650)
6-Beast Shape IV (1650)
6-Control Water (1650)
6-Disintegrate (1650)
6-Eldritch Conduit, Greater (1650)
6-Elemental Body III (1650)
6-Enemy Hammer (1650)
6-Energy Siege Shot, Greater (1650)
6-Flesh to Stone (1650)
6-Fluid Form (1650)
6-Form of the Dragon I (1650)
6-Hardening (1650)
6-Impart Mind (1650)
6-Mage's Lucubration (1650)
6-Monstrous Physique IV (1650)
6-Move Earth (1650)
6-Sabotage Construct (1650)
6-Stone to Flesh (1650)
6-Transformation (1650)
6-Undead Anatomy III (1650)
7-Banishment (Free)
7-Circle of Clarity (Free)
7-Magnetic Field (Free)
7-Sequester (Free)
7-Spell Turning (Free)
7-Teleport Trap (Free)
7-Create Demiplane, Lesser (Free)
7-Dimensional Bounce (Free)
7-Hostile Juxtaposition, Greater (Free)
7-Instant Summons (Free)
7-Mage's Magnificent Mansion (2275)
7-Phase Door (2275)
7-Planar Refuge (2275)
7-Plane Shift (2275)
7-Rampart (2275)
7-Summon Monster VII (2275)
7-Teleport, Greater (2275)
7-Teleport Object (2275)
7-Arcane Sight, Greater (2275)
7-Scrying, Greater (2275)
7-Vision (2275)
7-Hold Person, Mass (2275)
7-Insanity (2275)
7-Power Word Blind (2275)
7-Symbol of Stunning (2275)
7-Waves of Ecstasy (2275)
7-Delayed Blast Fireball (2275)
7-Forcecage (2275)
7-Grasping Hand (2275)
7-Mage's Sword (2275)
7-Prismatic Spray (2275)
7-Vortex (2275)
7-Invisibility, Mass (2275)
7-Project Image (2275)
7-Shadow Conjuration, Greater (2275)
7-Simulacrum (2275)
7-Subjective Reality (2275)
7-Control Undead (2275)
7-Create Variant Mummy (2275)
7-Finger of Death (2275)
7-Plague Storm (2275)
7-Symbol of Weakness (2275)
7-Temporary Resurrection (2275)
7-Arcane Cannon (2275)
7-Control Construct (2275)
7-Control Weather (2275)
7-Elemental Body IV (2275)
7-Ethereal Jaunt (2275)
7-Fly, Mass (2275)
7-Form of the Dragon II (2275)
7-Giant Form I (2275)
7-Ice Body (2275)
7-Memory of Function (2275)
7-Planar Adaptation, Mass (2275)
7-Plant Shape III (2275)
7-Polymorph, Greater (2275)
7-Reverse Gravity (2275)
7-Statue (2275)
7-Submerge Ship (2275)
7-Limited Wish (2275)
8-Dimensional Lock (Free)
8-Mind Blank (Free)
8-Prismatic Wall (Free)
8-Protection from Spells (Free)
8-Spell Absorption, Greater (Free)
8-Symbol of Dispelling (Free)
8-Call Construct (Free)
8-Create Demiplane (Free)
8-Incendiary Cloud (Free)
8-Planar Binding, Greater (Free)
8-Rain of Arrows (3000)
8-Seamantle (3000)
8-Spellcrash, Greater (3000)
8-Summon Monster VIII (3000)
8-Trap the Soul (3000)
8-Wall of Lava (3000)
8-Discern Location (3000)
8-Moment of Prescience (3000)
8-Prying Eyes, Greater (3000)
8-Antipathy (3000)
8-Binding (3000)
8-Charm Monster, Mass (3000)
8-Demand (3000)
8-Irresistible Dance (3000)
8-Power Word Stun (3000)
8-Symbol of Insanity (3000)
8-Sympathy (3000)
8-Polar Ray (3000)
8-Shout, Greater (3000)
8-Stormbolts (3000)
8-Telekinetic Sphere (3000)
8-Screen (3000)
8-Clone (3000)
8-Create Greater Undead (3000)
8-Horrid Wilting (3000)
8-Orb of the Void (3000)
8-Symbol of Death (3000)
8-Angelic Aspect, Greater (3000)
8-Form of the Dragon III (3000)
8-Frightful Aspect (3000)
8-Giant Form II (3000)
8-Iron Body (3000)
8-Polymorph Any Object (3000)
8-Temporal Stasis (3000)
8-Undead Anatomy IV (3000)
9-Freedom (Free)
9-Imprisonment (Free)
9-Mage's Disjunction (Free)
9-Mage's Excellent Enclosure (Free)
9-Prismatic Sphere (Free)
9-Spellbane (Free)
9-Symbol of Vulnerability (Free)
9-Wall of Suppression (Free)
9-Create Demiplane, Greater (Free)
9-Interplanetary Teleport (Free)
9-Refuge (Free)
9-Teleportation Circle (Free)
9-Tsunami (Free)
9-Dominate Monster (Free)
9-Heroic Invocation (Free)
9-Hold Monster, Mass (Free)
9-Power Word Kill (Free)
9-Meteor Swarm (Free)
9-Ride the Lightning (Free)
9-Winds of Vengeance (Free)
9-Weird (3825)
9-Astral Projection (3825)
9-Energy Drain (3825)
9-Soul Bind (3825)
9-Shapechange (3825)
9-Time Stop (3825)
9-Wish (3825)


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