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This has probably been asked before, but maybe you can confirm it (if it is true).
I just started Hook Mountain Massacre and made some small changes, weaving in some character background, reviving the Paradise etc (to get some more RP enocunters, before the big slaughtering begins), but after last game night the I finally realized with 100% certainty, that nothing can really surprise my players any more (this is not a critique about the AP per sei, mind me). Every twist and turn in the adventure is anticipated one of the players or another and if only in a joke he makes. Without encountering Lucretia, just from seeing that she is somehow involved with the Sihedron, made them suspect, that she is a Lamia, and there are many things which they are not surprised about.
Maybe its already old for you, but I saw that WotC announces an Adventure Path for levels 1 through 30 in Dungeon (with 18 adventures). At least they are starting to do something right, from a business point of view (as early adventures will still be free, but later ones not any more), if they now started to do good adventures...
I just read the Skinsaw Murders and am a little bit grieved by the waste of nice story..admitted, I also see that there is only so much space in a pathfinder.
As there are a fair number of Germans post on these boards I dare to look for new players here.
Hi there, I will move to Berlin at the end of the month and want to establish a new group for playing RotR, but I can also step into the player's role if needed.
Hi Paizo community, I need your collected creative pool. I will move at the end of the month and am looking for a possibility to end my campaign with a big bang. I tried to speed it up (as discussed in another thread), but holidays, a business trip and other things messed up the schedule. I have about two to three sessions left (maybe I could squeeze in a long session somewhere. The PCs are in the Spires of Long Shadows, I made all monsters on the entrance level frozen in time and the harbinger teasing the PCs as his "guests", while they had the visions. They now entered the lower level and the harbinger told them, that the monsters in the lower level will be alive and await the PCs.
...ok its missing an eye and an arm, but a zombie doesn't need that, so does he? They put the compiled #360 online. Its solid, 75 pages, only "leafed" through it. Still page numbers are set all on the right side, so not double sided printing. It would look acceptable if there weren't so many articles about 4th edition in it.
I am already thinking about my next campaign after AoW. Playing this I realized even more how much PCs are dependent on their magic gear to really matter. A fighter of mid to high-level has to invest all his gold in his sword and protective gear or he is history, he could never opt to save his gold to build a stronghold or invest in a political career, no one could even save money to buy something more expansive down the line. A rogue does not have the ability to say: I take off my armor and swim to the fortress harbor, where I will dispatch of the guards...if a fight starts, he is dead! Also I had the impression, that all this killed a lot of role playing, I don't know why, maybe I am wrong.
Additional rules I thought about:
After finishing the Occulus demon today (the paladin smited him with a triple crit: yes meaning he rolled 20 on 3 dice in one roll, a 1 in 8000 chance , for 125 dmg!), we wrapped up the GoW today.
Spire of Long Shadows:
Prince of Redhand:
Dawn of a new Age:
I am grateful for your help, I will read through these and make my own list, anyway, but am happy to take advice.
I just had a look at this. I mean: is there anyone out there who would buy it? Sure might be interesting reading, but for 20$??? Come on, for the price of a paperback 13$, fine, for 96 pages! But 20$, I guess reused artwork and again a lot of vague hot air about how cool 4th ed will be, but nothing substantial. Just my 2 cents.
Just went to the site and took the survey they offer, thought it was about D&D or games or so, but was only about music. One question was:
Any ideas, rumors, news?
Like: randomized music boosters for RPG??
This Saturday I ran Maure Castle and we finished the second level. The PCs stumbled upon Yug-Anark and being all chaotic, noone was affected by the word of chaos. The PCs won initiative and the Minotaur Fighter and the Shadowdancer flanked the cleric and brought him down to 50 hp in one round. So I decided that Yug Anark would use Word of Recall at once to fight another day...but with a meager +9 to Concentration he has little chance to succeed (for word of recall that's 12 or higher) on casting defensively. I have to admit that I fudged the roll and let him escape, but a cleric without minions should have a high Concentration, otherwise he is cannon fodder, isn't he?
I was just wondering. My players will battle Madtooth the next day and they ordered a scroll of Disintegrate from Ekaym. So I have two options:
I am wondering how to continue my TCB. The players now killed Bozal Zahol and the Alkilith demon and found the secret passage to Loris house. Due to the time they figured that they would have to go back to the Cenoby so they are not missed there (apart from having spent most ressources). In the following night, they want to go back and investigate the secret passage.
I now thought to let them go to the cellar of Raknians house, they get heard by the inhabitants (they don't have any sneaky types)...maybe I will place an alarm spell and/or a trap in the cellar. Then Okoral will come to investigate and I might hint to the players, that they might be disqualified when they get caught. So they hopefully retreat.
I am deep in TCB right now (who would have thought from my posts ;-) )
In two sessions my PCs will have to go against Pitch Blade. It says everywhere, that they are really tough...but I see a certain course of events. First Dispel Magic will ground them easily and they cannot do anything about it. Next my Wizard will come with a Dominate Person; against a DC of 22, they have not much chance with +9 Will. After this my PCs will watch them tear themselves apart. Did anyone have such an experience? My PCs are getting a little bit cocky and I want them to have a really nasty fight (or at least cut some of their weapons to pieces ;-)) Any advice to buff up the dwarves? Thanks.
As I am very excited about Pathfinder #1, I will surely not wait for my print issue to arrive. I will rather have a look at the pdf as soon as it is available...as everybody else will do without doubt. Will your servers be up to the probably heavy load? Or can we expect to not see the pdf close to the release date due to very slow download?
I just found this link , which I wanted to share with you. The page is in german, but don't worry you can find the links for downloading. It is the complete soundtrack of Warcraft 3 (you still remember, when warcraft was still a strategy game ;-) ) for free as mp3s. There are some pretty good instrumental pieces for your RPG background. Enjoy!
While preparing TCB, I hit on a problem with Loris Raknian and the PCs motivation, and I guess my players will make trouble with this. At the end of HoHR they find out, that LR put money on their heads. So why should they enter the champion's games, knowing, that they are then at the whim of the guy who wants them dead anyway? That's a little bit strange! Anyone had a similar problem/idea. How did you solve it?
By the way, this is thread 2000 on the AoW board :-)
I am just leading my group through HoHR. They wiped out the drow and the Octopin. They were shocked to find the entrance to the Mind Flayer's lair and decided that they had to rest and heal. As it is about 3 am they will just wait until sunrise, so that the divine casters get their spells and abilities back; then those will go to resupply until the next 4 hours passed and the arcane casters are also recharged. Now my question, as Zyrxog is definitely aware by then, that the PCs are after him, what will he do to reinforce his lair. To get new minions it is too late, so I thought, he might free the advanced octopin, but where will it wait...a mean thing would be the brain-room, but that is maybe too tough..or should he just welcome them and lead them by their noses telepathically, fully confident, that he himself will not have any problems with the pesky adventurers (maybe bluffing them into taking some of the cursed items?). Any ideas welcome, Thanks.
We just started EaBK tonight and the PCs decided on that "stupid action" to ride full speed to the keep and try to enter before the Lizard Folk can react. Great, I had to assemble like 20 Lizardmen to simulate the joint force against them (I told them, you will be seen like on 100m distance), but I decided that only three groups could join in the beginning. But what is this supposed to be: +2 to attack! Even with aid another (and thus making only one third of real attacks) it is a +6 to attack (one good thing the PCs did, they put their backs to the stable and protected their backs; so no flanking). The Lizards could only hit on very high rolls! (Barbarian AC 19, Druid AC 22, Warforged Artificer AC23, Paladin AC25). You could imagine, that apart from some meager hits, the Lizards were not a big match and had to retreat after dealing like 20 points of damage (with a critical hit on produce flame) and losing 11 of their number. The biggest "damage" to the group was their panic, which made them use up precious spells (like summon monster III).
We are going to wrap up TFoE next week and I think will start EaBK soon. Now I wanted to modify the adventure. What I do not like is the story with the shaman as it is. I cannot imagine, that the shaman will barter with a group of "humans" who just slaughtered his whole tribe and offer them to slaughter the chieftain to become leader himself of...well no one. I thought about putting him outside the tribe, as he took exile with some loyals (maybe half the tribe) and contact the PCs before they enter the tribe's lair. So the shaman has a tribe and just wants the clutch of eggs and the chief dead.
Edit: Sorry, of course it should be "Bhaal" in the title.
I will start TFoE next week and have some things which are unclear to me:
Thanks for your advice.
I will meet up with my friends from home for a weekend of DnD and prepared Fiendish Footprints (Dungeon #122). While reading I saw several severe inconsitencies:
Just a short question: my players will encounter the acid beetle swarm next session and I am wondering how they could kill this swarm. I know the wizard does not have burning hands and the artificer, of course, is of no use as they have to deal with the problem immediately. So would torches work (how much damage would they do apart from imposing a -4 to hit, how about quenching them while fighting) or do they have to use lamp oil? I am really worried. Thanks for your short advice.
This is mainly a question for Eberron people:
One of my players wants to play a warforged artificer in my AoW which will be set in the FR. I like the artificer in the AoW as he could susbstitute for a rogue in concerns to finding and disabling traps (can he?), but he does not lose his most important combat ability due to fighting mainly undead. Flavor and background story is no problem, he fits in quite well (both artificer and warforged).
First of all, if this has been discussed already exhaustively, just point me to the right thread.
What I want to know is, did anybody run the AP (at least half of it) in the FR? What experience did you make, any caveats about handouts giving wrong names etc.
Furthermore it looks quite complicated to me to convert all characters and locations (esp. in Diamond Lake/Daggerfall) or is this just a wrong impression?
Last, what did you do about this Bane/Bhaal/Myrkul story (ok I did not read the conversion notes thorougly yet). It looks a little bit lame to me: Just stop Kyuss and all the other gods go away, so why not stop eg. Bhaal from rising?
Thanks a lot for your thoughts. Hopefully I will start AoW next month and I am still unsure whether to convert or just play it in a generic/Greyhawk setting.
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