Scepter

Beldan Vale's page

2,359 posts. Alias of Mothman.


Race

Human

Classes/Levels

Rogue 14

Gender

Male

About Beldan Vale

Beldan Vale (aka Belane Jantork)
Male Human Rogue 14
Chaotic Good

Strength 10
Dexterity 28 (+9)
Constitution 13 (+1)
Intelligence 12 (+1)
Wisdom 10
Charisma 14 (+2)

Total Hit Points: 97
Current Hit Points: 97
Speed: 30 feet

Armor Class: 34 = 10 +7 [dex] +8 [magical (+4) mithral chain shirt] +3 [deflection, Ring of Protection (+3)] +2 [amulet of natural armour +2] +3 [magical (+2) buckler)] +1 [dodge [Dodge)]
Touch AC: 21
Flat-footed: 34

Initiative modifier: +13

Fortitude save: +5 = 4 [base] +1 [constitution]
Reflex save: +18 = 9 [base] +9 [dexterity] (+21, trap sense)
Will save: +4 = 4 [base] +0 [wisdom]

BAB: +10/+5
CMB: +10
CMD: 32

+1 Keen Icy Burst Rapier +20/+15 attack [1d6+1 + 1d6, crit 15-20/x2 (+1d10), piercing]
+4 Cold Iron Rapier
Dagger +19/+14 attack [1d4, crit 19-20/x2, slashing or piercing]
+1 Shocking Burst Light Crossbow +20/+15 (or +17/+12 with Deadly Aim) attack [1d8+1 + 1d6, crit 19-20/x2 (+1d10), range inc 80 ft., piercing] (or 1d8+7 with deadly aim)
20 +1 frost crossbow bolts
Magical cold iron (+1) dagger +20/+15 attack [1d4+1, crit 19-20/x2, slashing or piercing]

Feats: 8 feats
Skill Focus – Disable Device
Skill Focus – Stealth
Improved Initiative (+4 to init)
Point Blank Shot (+1 to hit and damage ranged within 30 feet)
Weapon Finesse
Rapid Reload
Deadly Aim (-3 hit, + 6 damage)
Dodge

Skills: 143 skill points
Acrobatics (dex) 9 + 3 + 14 ranks -1 ACP + 5 (Boots of Elvenkind) = +30
Appraise (int): 1 + 3 + 3 ranks = +7
Bluff (cha): 2 + 3 + 13 ranks = +18
Climb (str): 3 + 13 ranks -1 ACP = +15
Diplomacy (cha): 2 + 3 + 4 ranks = +9
Disable Device (dex): 9 + 3 + 6 + 6 + 14 ranks -1 ACP + 2 (masterwork tools) = +39 / + 46 (traps)
Disguise (cha): 2 + 3 + 6 ranks = +11
Escape Artist (dex): 9 + 3 + 13 ranks -1 ACP = +24
Fly (dex): 9 + 7 (cloak of the bat) - 1 ACP = +15
Intimidate (cha): 2 = +2 (untrained)
Linguistics (int): -
Perception (wis) 0 + 3 + 14 ranks = +17 / +24 (traps)
Perform (cha): 2 = +2 (untrained)
Sense Motive (wis): 0 + 3 + 6 ranks = +9
Sleight of Hand (dex): 9 + 3 + 13 ranks -1 ACP = +24
Stealth (dex) 9 + 3 + 6 + 14 ranks -1 ACP + 5 (Cloak of the Bat) = +36
Swim (str): 0 + 3 + 1 rank -1 ACP + 11 (ring of Swimming) = +14
Use Magic Device (cha): 2 + 3 + 14 ranks = +19

Human Traits
• Bonus feat at Level 1
• One bonus skill point at each level

Rogue Abilities
• Sneak attack +7d6
• Trapfinding (half rogue level to perception checks to find traps and disable device)
• Evasion
• Trap Sense +4
• Uncanny Dodge
• Improved Uncanny Dodge
5 rogue talents (including advanced talents):
• Fast Stealth (can move at full speed using Stealth skill without penalty)
• Trap Spotter (can notice traps within 10 feet)
• Bleeding Attack (+6 damage on sneak attacks / round)
• Quick Disable (half time to disable traps)
• Crippling Strike (opponent that takes sneak attack damage also takes 2 points of strength damage).
• Opportunist (make AoO when ally strikes enemy in combat)
• Ledge Walker

Description:
Height:
Weight:
Age: 18
Eyes: brown
Hair: dark brown
Skin: pale

Region of Origin: Keoland
Religion:
Languages: Common,

Equipment:
Quarterstaff 4lb
20 crossbow bolts 2lb
4 daggers 2lb
thieves tools 1lb
backpack 2lb
winter blanket 3lb
flint and steel
hooded lantern 2lb
3 flasks of oil 3lb
belt pouch 0.5lb
20 days trail rations 3lb
50 ft silk rope 5lb
waterskin 4lb
1 pig "Snuffles"
1 length of string
Masterwork thieves tools
Potion of cure light wounds
Potion of Cure moderate wounds x2
Potion of Cure Serious Wounds
Potion of Darkvision
Potion of Haste
Potion of Flying x2
Potion of Protection From Energy (Acid) CL 10 (120 points, 100 minutes)
Potion of Protection From Energy (Acid) CL 5 (60 points, 50 minutes)
Potion of Resist Energy (Acid) CL 11 (resist 30, lasts 110 minutes)
Potion of Resist Energy (Acid) CL 3 (resist 10, lasts 30 minutes)
Scroll of Summon Monster 8
Climbers kit
Tanglefoot bag
Smokestick
Thunderstone
Holy water x2
2 flasks of acid
Flask of Alchemists Fire x 2
wolfskin overcoat
riding horse for Pharsia (Sebastian)
Boots of Elvenkind
Ring of Protection +3
Ring of Swimming, Improved
Cloak of the Bat (+5 stealth, Fly +7 or bat form as beast shape 3 in darkness for up to 7 minutes at a time)
Necklace of Adaptation
Belt of Incredible Dexterity +4
Amulet of Natural Armour +2
Goggles of Night
Wand of Cure Light Wounds (13 charges)
Lightning Thrower (5d6) 13 charges
+4 Mithral shirt
+2 buckler
50 +1 dragon bane crossbow bolts
(+2 inherent bonus to int)
Rapier

Spoiler:
+4, cold iron. It has a thin, silvery blade, a grip of finest silvery chain, and a guard like a stylized rose blossom, bedecked with red gold and rubies. As the battle ends, the black swans all take flight. A single black feather spirals down from the sky, and lands on the rose design of your rapier. When it does this, the sword quenches, thrums and steams like a new blade plunged into a waterbath.
And when it's done, add the cold iron quality to your weapon. You now have a "dead swan" trophy.

Money:
150 pp
2,644 gp
91 sp
39 cp

3 x 5000 gp gems

XP:
+ 5,600 (Hamfist fight)
+ 3040 (bathhouse fight)
+ 3100 (fly demons)
+ 3700 (kenku morghs)
+ 3700 (giant, bullywug, etc) = 72,640 xp
+ 7000 (mind flayer and vegepygmies)
+ 4800 (rakshasa and cavemen)
+ 8000 (roleplay and scarlet shroud) = 92,440 xp
+ 3600 (giant bullette) = 96,040 xp
+ 4050 (purple slaadi)
+ 1350 (grey slaad) = 101,440 xp
+ 8300 (ropers and morlocks)
+ 2750 (drow ambush)
+ 7700 (four armed guys, big cat, imps, devils etc)
+ 7314 (rakshasa, snakes)
+ 11000 (beatic ones, shaitan)
+ 10500 (giants, rakshasa, ghost) = 149,004
+ 3500 (slimer)
+ 8000 (Asgard wild rumpus)
+ 19200 (bog mummies + githyanki)
+ 4266 (Troll wizard)
+ 12800 (3 Glabrezu)
+ 4300 (3 Chraal)
+ 23771 (pigwereclops) = 224,841
+ 10900 (multi headed troll-dog)
+ 19000 (troll wizard, urdefhan)
+ 17900 (brass golem and efreet) = 272,641
+ 15600 (ape demons and succubus) = 288,241
+ 12800 (malebranche and displacer beasts)
+ 15,200 (oni ninjas)
+ 30,000 (big fight with dwarf wizard) = 346,241
+ 13,000 (Svipdag)
+ 16,500 (catfish and gut flumphs)
+ 18,300 (oni samurai)
+ 1372 (castle trap)
+ 1400 (ghost kids)

Stig level 14

Spoiler:
Rotund Male Drunken Dwarf Fighter 14
NG Medium humanoid
XP: Crap I don't know...

Init +1 ; Senses Perception +0

==DEFENSE==
AC 27, touch 17, flat-footed 26 (+12 armor, +2 deflection, +2 natural, +1 dexterity)
hp 155 (14d10+79)
Fort +20, Ref +9, Will +8 (+12 for bravery)

==OFFENSE==
Spd 30 ft./x4
Melee +4 Thundering Earth Breaker +30/+25/+20 * 2d6+20 * 19-20/x3 + thunder on all crits (2d8)
• Power Attack: +26(30)/+21/+16 * 2d6+31
Critical Focus +4 (att bonus only for critical rolls)

==STATISTICS==
Str 24,
Dex 12,
Con 22,
Int 10,
Wis 11,
Cha 8

Base Atk +14,
Cmb +21,
Cmd +33

Feats
Animal Affinity (PFCR 118),
Armor Proficiency (Heavy) (PFCR 118),
Armor Proficiency (Light) (PFCR 118),
Armor Proficiency (Medium) (PFCR 118),
Power Attack (PFCR 131),
Cleave (PFCR 119),
Great Cleave (PFCR 124),
Furious Focus: no power attack penalty on first attack,
Dreadful Carnage: free intimidate check after knockdown,
Critical Focus (PFCR 120),
Greater Weapon Focus (PFCR 126),
Improved Critical (PFCR 127),
Staggering Critical,
Shield Proficiency (PFCR 133),
Weapon Focus (PFCR 136-137),
Weapon Specialization,
Wild Cohort
+1 feat

Skills
Craft (weapons) +9,
Handle Animal +17,
Intimidate +15,
Ride +8,
Survival +3

Languages
• Common,
• Dwarven

Class Abilities
• FIGHTER BONUS FEATS - At 1st level, and at every even level, a fighter gains a bonus feat from the Combat Feats list. (PFCR 55).
• FIGHTER WEAPONS AND ARMOR - A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). (PFCR 55).
• BRAVERY - As a fighter of level 14 you get +4 bonus to Will saves vs. fear. (PFCR 55).
• ARMOR TRAINING - Armor check penalty is reduced by 3 (to a minimum of 0) and maximum dexterity bonus is increased by +3. No movement penalty for medium or heavy armor. (PFCR 55).
• WEAPON TRAINING (Axes, Hammers) - You have the following attack and damage bonuses on chosen weapon groups: Swords +1, Axes +2, Hammers +3. (PFCR 56).

==POSSESSIONS:==
Equipped Gear:
• Boots of Striding and Springing (Striding Ability)
• Ioun Stone: Deep Red Sphere Dexterity +2
• Torc of Displacement (3 charges/day: 1 charge 20% miss, 2 charges 30% miss, 3 charges 40% miss for one round, using charge is immediate action)
• Belt of Giant Strength +4
• Amulet of Health +4
• Ring of Protection +2
• Ring of Barkskin +2
• +4 Cloak of resistance
• +4 Thundering Earth Breaker
• MW Full Plate +3
Handy Haversack (5 lbs):
• coin: 231 gp
• crystal with dragon hologram
• whetstone, renders one weapon +1 magical per day
• waterskin
• bedroll
• bronze mug
Bandolier:
• 2 potion energy resistance
• 2 potion protection from energy
• 5 potion jump
• 5 potion water breathing
• 5 potions haste
• 9 potion enlarge person

+ 7,241gp

3.5 stats:

Spoiler:
Beldan Vale (aka Belane Jantork)

Male Human Rogue 9
Chaotic Good

Strength 10
Dexterity 19 (+4) / 21 (+5)
Constitution 13 (+1)
Intelligence 12 (+1)
Wisdom 10
Charisma 14 (+2)

Total Hit Points: 47
Current Hit Points: 47

Speed: 30 feet

Armor Class: 23 = 10 +4 [dex] +6 [magical (+1) mithril chain mail (-1ACP)] +1 [deflection, Ring of Protection (+1)] +2 [amulet of natural armour +2]
Touch AC: 14
Flat-footed: 23

Initiative modifier: +9

Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +11 = 6 [base] +5 [dexterity] (+14, trap sense)
Will save: +3 = 3 [base] +0 [wisdom]

BAB: +6/+1
Grapple check: +6 = 6 [base] +0 [strength]

+1 Keen Rapier +12/+7 attack [1d6+1, crit 15-20/x2, piercing]
Dagger +11/+6 attack (+11/+6 thrown) [1d4, crit 19-20/x2, slashing or piercing]
Masterwork Light Crossbow +12/+7 attack [1d8, crit 19-20/x2, range inc 80 ft., piercing]
Quarterstaff +11/+6 attack [1d6/1d6, crit x2, bludgeoning]
Magical cold iron (+1) dagger +12/+7 attack [1d4+1, crit 19-20/x2, slashing or piercing]

Feats:
Nimble Fingers (+2 disable device and open locks)
Stealthy (+2 hide and move silently)
Improved Initiative (+4 to init)
Point Blank Shot (+1 to hit and damage ranged within 30 feet)
Weapon Finesse

Skills:
Appraise (int): 1 + 6 ranks = +7
Balance (dex): 5 + 6 ranks -1 ACP = +10
Bluff (cha): 2 + 5 ranks = +7
Climb (str): 10 ranks -1 ACP = +9
Diplomacy (cha): 2 = +2 (untrained)
Disable Device (int): 1 + 12 ranks + 2 = +15 (17 with masterwork tools)
Disguise (cha): 2 + 1 rank = +3
Escape Artist (dex): 5 + 2 ranks -1 ACP = +6
Forgery (int): 1 = +1 (untrained)
Gather Information (cha): 2 + 3 ranks = +5
Hide (dex): 5 + 9 ranks + 2 -1 ACP = +15 (+20 with Cloak of Elvenkind)
Intimidate (cha): 2 = +2 (untrained)
Jump (str): 1 rank -1 ACP = +0
Listen (wis): 1 rank = +1
Move Silently (dex): 5 + 7 ranks + 2 -1 ACP = +13 (+18 with Boots of Elvenkind)
Open Locks (dex): 5 + 11 ranks + 2 = +18 (20 with masterwork picks)
Perform (cha): 2 = +2 (untrained)
Search (int): 1 + 12 ranks = +13
Sense Motive (wis): 4 ranks = +4
Sleight of Hand (dex): 4 + 6 ranks = +10
Spot (wis): 1 rank = +1
Swim (str): 1 rank -2 ACP + 10 (ring) = +9
Tumble (dex): 5 + 11 ranks -1 ACP = +15
Use Magic Device (cha): 2 + 10 ranks = +12
Use Rope (dex): 5 + 1 rank = +6

Human Traits
• Bonus feat at Level 1
• Four Bonus skills points at Level 1
• One bonus skill point at each level
Rogue Abilities
• Sneak attack +5d6
• Trapfinding
• Evasion
• Trap Sense +3
• Uncanny Dodge
• Improved Uncanny Dodge

Description:
Height:
Weight:
Age: 18
Eyes: brown
Hair: dark brown
Skin: pale

Region of Origin: Keoland
Religion:
Languages: Common,

Equipment:
Quarterstaff 4lb
Masterwork Light Crossbow 4lb
10 crossbow bolts 2lb
4 daggers 2lb
thieves tools 1lb
masterwork thieves tools
backpack 2lb
winter blanket 3lb
flint and steel
hooded lantern 2lb
3 flasks of oil 3lb
belt pouch 0.5lb
20 days trail rations 3lb
50 ft silk rope 5lb
waterskin 4lb
1 pig "Snuffles"
1 length of string
Masterwork thieves tools
Potion of cure light wounds
Potion of Cure moderate wounds x 2
Potion of Cure Serious Wounds
Potion of Invisibility
Potion of Darkvision
Climbers kit
Tanglefoot bag
Smokestick
Thunderstone
Holy water x2
2 flasks of acid
Flask of Alchemists Fire x 2
wolfskin overcoat
riding horse for Pharsia (Sebastian)
Boots of Elvenkind
Ring of Protection +1
Ring of Swimming, Improved
Cloak of Elvenkind
Necklace of Adaptation
Gloves of Dexterity +2
Amulet of Natural Armour +2
Wand of Cure Light Wounds (13 charges)
Lightning Thrower (5d6) 15 charges
+2 chain shirt (sell)

Money:
150 pp
38 gp + 1463gp + 2853gp + 4000gp + 3965gp
71 sp + 7 +6
15 cp + 5 +2

XP: 35,358 after aspct of Grazzt + 2,300 mutant sahuagin and lamias.
+900, bar fight