Human Traits
• Bonus feat at Level 1
• One bonus skill point at each level
Rogue Abilities
• Sneak attack +7d6
• Trapfinding (half rogue level to perception checks to find traps and disable device)
• Evasion
• Trap Sense +4
• Uncanny Dodge
• Improved Uncanny Dodge
5 rogue talents (including advanced talents):
• Fast Stealth (can move at full speed using Stealth skill without penalty)
• Trap Spotter (can notice traps within 10 feet)
• Bleeding Attack (+6 damage on sneak attacks / round)
• Quick Disable (half time to disable traps)
• Crippling Strike (opponent that takes sneak attack damage also takes 2 points of strength damage).
• Opportunist (make AoO when ally strikes enemy in combat)
• Ledge Walker
Description:
Height:
Weight:
Age: 18
Eyes: brown
Hair: dark brown
Skin: pale
Region of Origin: Keoland
Religion:
Languages: Common,
Equipment:
Quarterstaff 4lb
20 crossbow bolts 2lb
4 daggers 2lb
thieves tools 1lb
backpack 2lb
winter blanket 3lb
flint and steel
hooded lantern 2lb
3 flasks of oil 3lb
belt pouch 0.5lb
20 days trail rations 3lb
50 ft silk rope 5lb
waterskin 4lb
1 pig "Snuffles"
1 length of string
Masterwork thieves tools
Potion of cure light wounds
Potion of Cure moderate wounds x2
Potion of Cure Serious Wounds
Potion of Darkvision
Potion of Haste
Potion of Flying x2
Potion of Protection From Energy (Acid) CL 10 (120 points, 100 minutes)
Potion of Protection From Energy (Acid) CL 5 (60 points, 50 minutes)
Potion of Resist Energy (Acid) CL 11 (resist 30, lasts 110 minutes)
Potion of Resist Energy (Acid) CL 3 (resist 10, lasts 30 minutes)
Scroll of Summon Monster 8
Climbers kit
Tanglefoot bag
Smokestick
Thunderstone
Holy water x2
2 flasks of acid
Flask of Alchemists Fire x 2
wolfskin overcoat
riding horse for Pharsia (Sebastian)
Boots of Elvenkind
Ring of Protection +3
Ring of Swimming, Improved
Cloak of the Bat (+5 stealth, Fly +7 or bat form as beast shape 3 in darkness for up to 7 minutes at a time)
Necklace of Adaptation
Belt of Incredible Dexterity +4
Amulet of Natural Armour +2
Goggles of Night
Wand of Cure Light Wounds (13 charges)
Lightning Thrower (5d6) 13 charges
+4 Mithral shirt
+2 buckler
50 +1 dragon bane crossbow bolts
(+2 inherent bonus to int)
Rapier
Spoiler:
+4, cold iron. It has a thin, silvery blade, a grip of finest silvery chain, and a guard like a stylized rose blossom, bedecked with red gold and rubies. As the battle ends, the black swans all take flight. A single black feather spirals down from the sky, and lands on the rose design of your rapier. When it does this, the sword quenches, thrums and steams like a new blade plunged into a waterbath.
And when it's done, add the cold iron quality to your weapon. You now have a "dead swan" trophy.
Class Abilities
• FIGHTER BONUS FEATS - At 1st level, and at every even level, a fighter gains a bonus feat from the Combat Feats list. (PFCR 55).
• FIGHTER WEAPONS AND ARMOR - A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). (PFCR 55).
• BRAVERY - As a fighter of level 14 you get +4 bonus to Will saves vs. fear. (PFCR 55).
• ARMOR TRAINING - Armor check penalty is reduced by 3 (to a minimum of 0) and maximum dexterity bonus is increased by +3. No movement penalty for medium or heavy armor. (PFCR 55).
• WEAPON TRAINING (Axes, Hammers) - You have the following attack and damage bonuses on chosen weapon groups: Swords +1, Axes +2, Hammers +3. (PFCR 56).
==POSSESSIONS:==
Equipped Gear:
• Boots of Striding and Springing (Striding Ability)
• Ioun Stone: Deep Red Sphere Dexterity +2
• Torc of Displacement (3 charges/day: 1 charge 20% miss, 2 charges 30% miss, 3 charges 40% miss for one round, using charge is immediate action)
• Belt of Giant Strength +4
• Amulet of Health +4
• Ring of Protection +2
• Ring of Barkskin +2
• +4 Cloak of resistance
• +4 Thundering Earth Breaker
• MW Full Plate +3
Handy Haversack (5 lbs):
• coin: 231 gp
• crystal with dragon hologram
• whetstone, renders one weapon +1 magical per day
• waterskin
• bedroll
• bronze mug
Bandolier:
• 2 potion energy resistance
• 2 potion protection from energy
• 5 potion jump
• 5 potion water breathing
• 5 potions haste
• 9 potion enlarge person
Feats:
Nimble Fingers (+2 disable device and open locks)
Stealthy (+2 hide and move silently)
Improved Initiative (+4 to init)
Point Blank Shot (+1 to hit and damage ranged within 30 feet)
Weapon Finesse
Human Traits
• Bonus feat at Level 1
• Four Bonus skills points at Level 1
• One bonus skill point at each level
Rogue Abilities
• Sneak attack +5d6
• Trapfinding
• Evasion
• Trap Sense +3
• Uncanny Dodge
• Improved Uncanny Dodge
Description:
Height:
Weight:
Age: 18
Eyes: brown
Hair: dark brown
Skin: pale
Region of Origin: Keoland
Religion:
Languages: Common,
Equipment:
Quarterstaff 4lb
Masterwork Light Crossbow 4lb
10 crossbow bolts 2lb
4 daggers 2lb
thieves tools 1lb
masterwork thieves tools
backpack 2lb
winter blanket 3lb
flint and steel
hooded lantern 2lb
3 flasks of oil 3lb
belt pouch 0.5lb
20 days trail rations 3lb
50 ft silk rope 5lb
waterskin 4lb
1 pig "Snuffles"
1 length of string
Masterwork thieves tools
Potion of cure light wounds
Potion of Cure moderate wounds x 2
Potion of Cure Serious Wounds
Potion of Invisibility
Potion of Darkvision
Climbers kit
Tanglefoot bag
Smokestick
Thunderstone
Holy water x2
2 flasks of acid
Flask of Alchemists Fire x 2
wolfskin overcoat
riding horse for Pharsia (Sebastian)
Boots of Elvenkind
Ring of Protection +1
Ring of Swimming, Improved
Cloak of Elvenkind
Necklace of Adaptation
Gloves of Dexterity +2
Amulet of Natural Armour +2
Wand of Cure Light Wounds (13 charges)
Lightning Thrower (5d6) 15 charges
+2 chain shirt (sell)