Thanks for the poison list. Im away from my books atm.
As to the wood; i already see the rp logic behind them not using bows. Im looking at how drow would change based on the world (according to rule set changes) they exist in now.
A lot of things, like drow, got grandfathered into PF as badasses, but when you look at how things worked then and how they work now, wouldn't they do things differently. If there's no reason not to use composite longbows (for example) then why aren't they. Sure, wood. But there's already been precedents set for wood alternatives (not necessarily for PF) such as certain types of giant mushrooms. Besides i don't see that holding back a race like drow much.
If there are no rules for limiting the effectiveness of more powerful ranged weapons with greatly increased ranges, then I say drow would be all about longbows.
And tbo, this is just one aspect of the issue. Look at the whole situation and tell me what you would do, as a race like drow, in their environment that's different then what they do now - due to how the rules have changed since 1st/2nd Ed. preferably, but all opinions are welcome.
Just to be clear, I'm not looking for confirmation or opposion to anything in particular. Drow aren't a part of the game i'm gm'ing and to my knowledge to game i'm playing in. This is just something I like to discuss with you all.
Are there any rule supporting a disadvantage to bows in subterranean settings?
Are there any poisons that knock people unconscious anymore?
To be clear, i fully understand that drow and hand crossbows used to be a deadly combo and why. My question pertains to that combo being laughable now, and if any race were to optimize to fit the current game, wouldn't it be drow?
The hand crossbow thread got me thinking.
Considering the huge overhaul poisons, combat, sight, etc. got with 3rd Ed.+ (including PF), wouldn't one of the most intelligent and diabolical races ever to blight a fantasy world say "Screw hand crossbows" and start using composite longbows from the back of their wall-walking lizard mounts?
I'll have to check earlier my AD&D books when I get a chance. Originally, they were dangerous because getting hit by one in the hands of a drow meant save or sleep (and then, probably, die). So they were more of a poison delivery system than for killing stuff with damage.
Also, not sure about their fire rate, but a lot of stuff has changed, like how attacks/round work, and TWF and attacks/round, etc. I think heavies used to have a rate of 1/3, so it's possible that lights were 1/2 and hand were 1/1. Like I said, though, I don't have my books atm and that may be way off.
As for why you'd use them in PF? Racial/cultural preference. Makes me wonder if there are weapons that are never used due to their numbers not being optimal.
Also, nice referencing 1st/2nd Ed. poisons! Should definitely be considered when discussing the hand crossbow. Ah, back when poisons were dangerous, and could kill you.
Gwen Smith wrote:
It depends on the circumstance. Attacking a fire immune creature with a fire spell, no retcon. Attacking with a ranseur you dropped last round to draw a falcata? Yes. retcon to falcata, please. Basically, if you want to change your action after that action failed, no retcon.
Your GM needs to unwind a little. If you got a free pass because he wasn't paying attention, good for you. It's up to him to make sure it doesn't happen again, or change the line-up if your race choice rendered a lot of opposition ineffective.
Unless he screwed up something important to the story line and needs you to work with him, there's no reason for the guy that controls every monster in the world to fuss over one round in one combat.
Political thread. Your common sense has no place here, mister.
I played DA2 through once. As a mage. By the end of the game I was was pissed at every other mage in the game.
Overlooking how obnoxious and infuriating that was, yeah it was a good game. Not good enough, though.
As far as the rest of it, you can usually tell when someone is just hating on a game (like me). Just wait before you buy the game, then ask about it.
It only takes one wad to ruin the game for everybody else. I've played in games where secretly implanting a bomb (Rifts, btw) in the head of another player, preset to detonate if the player tries to kill any of the rest of us.
When i passed that note to the gm he gave me an approving nod.
Thankfully those days are long over. The people i play with now prioritize the group experience over personal glory. They can still have personal glory, but they don't seek it at the expense of the game.
This campaign smasher thing is interesting, but i haven't seen much here to cause alarm.
Luckblades and Rings of Wishes appear, to me, to already include costs that would cover the casting of a Wish.
Potions, Staves, etc. that are basically items that you "load" with a spell requires costly components for the sake of simplification (I know, I know).
I'd rule that; no, you do not need the actual diamond when crafting items like luckblades or wish rings. Why? It lists construction costs, and diamond is not on the list. Also, it will cost you more resources to craft an item than it does to just cast wish. Sounds like a tradeoff.
Lead bullets are obscenely overpriced in this game. Crafting a lead ball is like a DC 1 realistically speaking. Lead melts at a relatively low temp, and all you due is pour it in a mold then despur the ball when it cools, which is just a couple minutes.
They can be bought for lowest cost (10% listed, as if common) in my game. Cartridges, however, wont' be so cheap, but not relevant, I guess.
If a group of people didn't have access a resource they usually use a different resource to achieve the same goal.
If you are wanting to limit iron there are better ways than milking a spell. Maybe all ore. Is highly toxic and/or requires a time comsuming method to puritfy.
If your story is tied to metal coming from a spell and i'm not sure where you want to go with this. People being sacrificed to make the iron usable, not available w/o a nod from a local noble. So many ways to go with it.
Not sure why their area just doesn't have iron resources. Is it country wide, world wide?
The Void. It's the worst of them all.
And oddly enough, the most frequent source of granted wishes back in the day. As a player you just can't say no, and as a DM it's a player trap the player know is a trap and you know you get to enjoy watching them jump into it anyway.
As for wishes;
Granted - a huge flying castle, complete with an atmosphere protected shell to keep it safe from storms, and a large preserve for magical wildlife between the castle and the outer wall.
At least IMO, that's the most powerful.
Most of my players wished for things like permanant abilities such as regeneration, or other long term benefit. Occasionally someone would blow a wish on something mundane like +1 to their STR, but only if it was already high.
Wished for - different things. One had to take pains with wording and specifics, of course. The powers that grant these things are mysterious and powerful, with their own agendas. I've personally pulled off flight, at will, manifesting wings the appearance of my choosing when I flew. Whipping out silvery angel wings, or demonic bat wings at will was an added bonus, and allowed for some great RP.
Another - that magical items I put on absorbed into my body, specifically limiting myself in that this wouldn't allow me to wear additional items over absorbed items. Dispel worked normally, and ejected items. And it didnt work for weapons or armor.
I've never seen a wish wasted on duplicating the effects of another spell, as a DM or a player.
Okay, I'll bite.
1. I'd say no, but wouldn't enforce it. Haversacks place what you want at the top and that's a move action. However, if you enforced this sort of thing for everyone else, by all means enforce it for your gunslinger.
2. Depends on what you are specifically trying to do. I'd say targeting a pocket destroys the pocket, but destroying a coat would make unwearable. Backpack are just big pockets with a strap so both.
3. Same, with the added suck of having a magic item destroyed.
Would gravity affect an extra dimensional space so that stuff would fall out?
For a move action the player could open, insert/retrieve, then close the sack. If the familiar jumped in and the player was basically opening and closing the sack should it still cost him a move action?
Can something in a haversack retrieve itself?
None. With or without fabricate magic.
To do either you would need an uncut diamond of at least 12,500gp value (uncut value). Then a minumum DC of 30, possibly higher.
Also note that fabricate states the quality of items made are commensurate to the quality of materials used. Rusty iron, therefore, fabricates into iron of similar quality. Therefore, it seems apparent one couldn't even fabricate usable uncut diamonds from the dust.
Vincent Takeda wrote:
No one here is banning wish spells, though I apologize that my completely outlandish "logical conclusions" vex you so.
There's still original question. Can it be done? Doesn't look like it. Should it be done? Not really. How can one get access to wishes? All normal methods still apply.
Eh, you used all of half a second to think of a side step. You really think high level arcanes are going to spend any more time thinking of that. As I said, ALL diamonds worth less than 25k AND dust will be unavailable for purchase in order to fab up wish diamonds.
And it won't be limited to honest buys. After becoming a high lvl caster there isn't much to keep them from organizing and taking. Good guys can and will justify taking all diamond supply just to keep them out of the hands of evil guys. There would be no end to how far evil casters would go. Each wish would make getting the next easier.
I comes down to this; if one player can do it, so can every other caster. Now, considering no one that can cast wish will ever say,"alrighty, that's enough wishes for me!" Diamonds will be sought and used to the point of making them absurdly rare, which would have happened long before the characters were even born, OR all high lvl casters would be walking around wished to stupid lvs, and no caster would not learn wish as soon as they could. And it doesn't take many wishes to go from fun to lame.
Alternatively, I suppose a DM could pretend that every other arcane in the universe is, somehow, a complete idiot, and give one of his PC's exclusive rights. The game is still going to fail if there are enough wishes to break it.
It's not a matter of if, it's a matter of when. Not long.
Asking the other three players to optimizer harder to compete with the synthesist isn't a good solution.
It would be giving them (all 4) the opportunity to balance their characters with each other. If the sumoner toning down his evolutions keeps the game from sucking for 75% of the group and the DM, I don't see why changing a few evolution choices and still have a good build would be a bad thing.
It's just an offering. They may not be interested, maybe they are.
You do realize if a DM ruled that this is possible you wouldn't be able buy diamonds or diamond dust as arcane casters all over the world compete over all diamond resources.
This isn't about simple x=y. Diamonds smaller then 25k would be getting broke down into dust so a low lvl spell could convert them to wish diamonds. All casters high enough to cast wish would all have +5 to all attributes, etc.
Diamond mines would be controlled by powerful wizard/sorcerer guilds to stockpile and control them, and assassin/thief guilds would always be hunting down explorer/adventurers to kill/rob them.
Vincent Takeda wrote:
Naturally when ones BS radar goes to high alert, someone gets BH when they are picked up. "Me no likely" is a valid reason for a DM to pause the game or put a players actions on hold until further review. Saying "no" is always better than saying "yes" realizing it was a mistake and then pulling it out from uder the guy.
Fiat? Players trying to pull stuff like this is why DM fiat is even a thing. No, no, there are legitimate reasons why players can't throw gold in the air and rare gems fall down, but passive-aggresive, snarky diatribes are my weakness, wish away.
DM's get free reign to interpret and inact the results of wishes anyway. There's always the option of letting the player waste a diamond, and twist the wish (as appropriate).
I here pickaxes are quite affordable though. If you do have a DM who is like, the worst guy ever, you may have to resort to roleplaying.
CRB; Handle Animal; pg. 98.
Bestiary; Ant, Giant; pg 16.
Looks like no, because they don't have an Int score, even the adding the advanced template excludes Int scores of 2 or less, but your DM may still allow it. Talk to him.
It is essentially an arguement for bypassing limited access to rare spell components (25,000 g.p. valued diamonds) so players can use Wish more often.
There should be more dicussion about the reason spells like Wish require rare components. It may be just fluffed expense (diamond-25k), or it may be that those types of spells should be limited by cost and availability of components.
I'm curious what an official opinion would be on the matter.
My opinion could be wrong, but when it comes to something like Wish my DM-BS radar goes on high alert.
Ask your DM.
Personally, I'd say no. Unless you had diamond dust that was made from a 25k diamond.
Then I'd say no anyway if you were trying to come up with a way to manufacture them for easy use of Wish.
It's something that, even after you have access to, remains heavily restricted by the rarity of diamonds that qualify as a component for the spell, so your DM even has a valid argument so say 25k g.p. does not mean there are any 25k diamonds. Especially after you've already bought one or two.
Emphasis on Ask your DM.
I was responding under the assumption everyone had read it in the CRB, but was wanting to expand on it, and talk about it.
Some of my nightmares get really bizarre.
1. Small landing with a bed, suspended in the middle god knows where. stairs go up and down from the landing like a spiders web. The dim green light gives the appearance of being underwater, which is how you move when you start up or down any of the steps. It's either stay there, in the creepy light surrounded by a dark void around you or make your way along one of the stairs. after so far 'things' come after, and with the underwater slow movement, getting back to the safety of the green light and the bed is difficult and things grab at you and try and pull you deeper in.
2. apparition haunts me. I blame j-horror movies for this tiny, creepy Asian antagonist. For some reason the only place I'm safe is in the cockpit of a car that looks like a stretched Lamborghini with a secondary cocoon-like shell within the cockpit. This car has 5 axles, two in the front and 3 in the back with only the back two axles having larger tires.
3. Once I had a dream that a ghost was hovering over me trying to strangle me to death. I was trying to peel it's hands off of my throat and woke to find me choking myself, very hard. That was alarming.
4. Used to have a recurring dream about a 3 story cube of a building full of werewolves. I'd go through the front door and fight them to the top floor where some girl was. then they'd all rush me and push me out a window and I'd fall back down to the ground. Get up. all pissed, and do it again, and get shoved out the window again. get up, even more pissed and try again, and again end up falling out of the window. Then I left and found a cave nearby that had a giant red crab in it, that I rode out of town, being disgusted with the werewolves and all. Yes, that one was recurring.
Have fun with those.
The World of Darkness had a great breakdown of attributes, and it applies well to other games. You have three physical stats; raw power, fortitude, and grace. Same with mental stats. Charisma is grace of will, presence, and intellect. Overbearing, stoic and regal is the same posture with increasing charisma. I should be, potentially, any characters greatest attribute when utilized. And if you have a player and DM that are up to it, classes with leadership-like class abilities would reflect this.
Sometimes, though, it's nice to simply crit for a lot of dmg instead.
Due to, relatively, newer rules allowing improve as you go methods I have less of an issue with it. Rich people have different money than poor people. I'm reminded of comedian Steve Harvey talking about Michael Jackson having giraffe-money. Most people don't even know who you call for a giraffe.
My group just started doing AP's, i'm running Shattered Star, and I actually added some stuff in the game. My friend is running us through RotRL and I feel broke all the time.
Not sure where I should be treasure wise, but my wife gave me most of her gold so I could buy a MW mithral bp. at 5th lvl. Aside from the obligatory AP ranseur, my ranger doesn't have anything else that's magic, iirc. We each have a weapon that's been treated with alchemical silver. We're both allowing our players to sell at full value one most stuff, to help. maybe it gets better at higher level.
I threw in a completely OP purple prism ioun stone for our alchemist, who's also the only person that can use magic. seems OP, but really, with our group it's not so bad.
Traditionally, if a player wanted to go after a specific magic item, he'd pay a sage to divine one in the world and then go on an adventure just for that one item. In AP's there's enough premade to keep them going so I don't mind them running to town for a few days to upgrade.
Gandalf has been stat'd in the M.E.R.P. rules. He's an powerful arcane spell caster, with major artifact lvl equipment.
Raw power-wise, he's one level lower then the balrog (who's "more powerful than a dragon").
Casters in middle earth didn't have prepared-caster mechanics, though he'd have a greater access to different spells then a sorcerer would. The closest you'd get is using 3rd ed. rules with epic feats/salient abilities that allowed him to be a wizard that cast spontaneously.
There's also a lot of assumption in this thread about magic used being confused with magic capability. Gandalf functioned like a lot of celestial beings, preferring to motivate mortals to do the right thing, limiting himself to using no more then was necessary, on the few times he felt he needed to act directly.
I use graph paper when i dm to write down info for each player. This includes hp, ac, saves, and perception and stealth mods. On the bottom i have 2x10 squares for each player and before the game have everyone give me 20d20 rolls, that i write down randomly (usually pick a random square and then fill in every other square as they read them until all 20 are filled). Now in game i can slash out a number (staying in order now) add their perception or stealth mod and tell them if they notice something or tell them nothing without alerting them to a perception check if they fail.
Your players should have a chance to notice something is amiss with this particular event, but if you ask them to make perception checks when they get there they will know something is up, even if they all fail the check.
I use that for stealth mods because they are always going to try and be stealthy, but if they know their roll sucked they will act differently, but really shouldnt know if they failed until they are noticed.