Thortona Fjortoft

Belana Ironhand's page

39 posts. Alias of I know Magic!.


Full Name

Belana Ironhand

Race

Dwarf

Classes/Levels

Cleric 1

Gender

F

Size

M

Alignment

CG

Deity

Cayden Cailien, Ferocity and Travel

Location

Riddleport

Languages

Dwarf, Common

Occupation

Cleric and brew tester

Strength 16
Dexterity 12
Constitution 16
Intelligence 8
Wisdom 16
Charisma 10

About Belana Ironhand

Armed with rapier and favor of Cayden Cailien, Belana travels the land, doing her gods work. Of course it never hurts to sample the local brews, make some new aquantences, and perhaps test ones luck at a gaming hall.....that's how she ended up in riddleport anyway. Though she can't help shake the fealing that Cayden wanted her hear, certainly seems like his kind of place so far.....

Background: Dwarf cleric who travels while spreading her gods word, and having some fun along the way. Originally from Five Kings Mountains, Belana belongs to clan Ironhand. They are a clan of warrior dwarfs with bright red hair and a penchant for comabt. Know for being wild wanderers, it was no suprise that Belana was called by Cayden Vailien.

Goals: Spread word of her god. Sample brews and gaming halls across the land. Increase the legend of Clan IronHand. Bash a few orc, goblin, or drow heads along the way. and lastly, have some fun... perhaps taking the test of the starstone soemday

concept: Dwarf Cleric who will use spells mainly for buffs, burst for healing, and wade into combat using her domain powers. Perhaps taking selective channel, and then focusing on combat more.

Darkvision: 60'
Movement 30'
Intitiative: +1
Perception:

HP: 15
AC: 18=10+5 amror +1 dex, +2 shield
Touch: 11
FF: 17
CMD: 14=10+1+3

Race abilities:

•+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.

•Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.

•Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

•Darkvision: Dwarves can see in the dark up to 60 feet. (see darkvision).

•Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

•Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

•Ancient Enmity: Dwarves have long been in conflict with elves, especially the hated drow. Dwarves with this racial trait receive a +1 bonus on attack rolls against humanoid creatures of the elf subtype. This racial trait replaces the hatred racial trait. Source: Advanced Player's Guide.

•Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

•Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

•Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

•Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

•Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon

saves:
Fort 4=3+1
Reflex 1=0+1
Will 5=2+3

Offense:

BAB: +0
Melee: +3
Range: +1
CMB: +3
Rapier +3, 1d6+3 18-20/x2
Light Crossbow +1, 1d6 19-20/x2

Feats:

Toughness

Traits:

Battlefield Caster - Your faith protects you even as you unleash spells in the thick of battle.

Benefit: You receive a +1 trait bonus on concentration checks to cast defensively and a +1 trait bonus to AC against attacks provoked by or readied against spellcasting.

Tankard on the Skin - It is no surprise to anyone that you ended up following Cayden Callien in your faith, given the tankard-shaped birthmark on your neck behind your left ear.

Benefit: This birthmark can serve you as a divine focus for casting spells, and you gain a +2 trait bonus on all saving throws against charm and compulsion effects.

Skills:

Heal: +3
Knowledge:
Religion: -1
Perception: 3
Sense Motive: 7=1+3+3
Spellcraft: -1

Domains:

Ferocity: Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.(7)

Travel: +10 movement

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.(7)

Spells Per day:

Channel 3/day 1d6
oth: 3
1st: 2
Domain: 1

Spells Known:

oth: Detect Magic, Read Magic, Create Water
1st: Divine Favor, Bless
Domain: Enlarge person

Gear:

14g
Rapier (20g)
Scale Armor {50g)
Light Crossbow (35g)
Botls x50 (5g)
Heavy Steel Sheild (20g)
Holy Symbol
Clan drinking mug.