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Forwell Hog

Bejis Krupt's page

574 posts. Alias of Nix Tharel.


Full Name

Bejis Krupt

Race

Human

Classes/Levels

Barbarian 5

Gender

Male

Size

Medium

Age

22

Alignment

N

Deity

Gorum

Languages

Common (Taldane)

Occupation

Former Bodyguard

Strength 17
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 12
Charisma 8

About Bejis Krupt

Male barbarian 4
N Medium humanoid (human)
Init +3; Senses Perception +8

=== Defenses ===

Normal:

AC 19 (+1 dodge vs. traps), touch 12 (+1 dodge vs. traps), flat-footed N/A
HP 62
Fort +7 (Additional +1 trait bonus vs. drug and poison), Ref +3 (Additional +1 dodge vs. traps), Will +2 (Additional +1 trait bonus vs. mind-affecting effects)
Defensive Abilities: Uncanny Dodge (Ex): Cannot be caught flatfooted, nor lose Dex to AC if attacker is invisible.

Raging:

AC 17 (+1 vs outsiders and aberrations, +1 dodge vs. traps), touch 10 (+1 vs outsiders and aberrations, +1 dodge vs. traps), flat-footed N/A
HP 74 [+12 From Rage]
Fort +10 (Additional +1 trait bonus vs. drug and poison), Ref +3, Will +4 (Additional +1 trait bonus vs. mind-affecting effects)
Defensive Abilities: Uncanny Dodge (Ex): Cannot be caught flatfooted, nor lose Dex to AC if attacker is invisible.

=== Offense ===

Normal:

Speed 30 ft
Space 5ft.; Reach 5ft.
+1 attack bonus in surprise rounds
Melee +1 greatsword +10 19-20/x2 (2d6+5)
Melee +1 greatsword (power attack) +8 19-20/x2 (2d6+11)
Ranged sling +7 (1d4+3)
Melee dagger +8 (1d4+3)
Melee longspear +8 (1d8+3 x3) brace, reach

Raging:

Speed 30 ft
Space 5ft.; Reach 5ft.
+1 attack bonus in surprise rounds
Melee +1 greatsword +12 19-20/x2 (2d6+8)
Melee +1 greatsword (power attack) +10 19-20/x2 (2d6+14)
Ranged sling +7 (1d4+5)
Melee dagger +10 (1d4+5)
Melee longspear +10 (1d8+5 x3) brace, reach

=== Statistics ===

Normal:

Str 17; Dex 14; Con 16; Int 10; Wis 12; Cha 8
BAB +5; CMB 8 [+2 Bull Rush]; CMD 20 [+2 Bull Rush];
SQ Fast Movement +10ft (Ex), Rage (Ex) [15 rounds/day]
Languages Common (Taldane)

Raging:

Str 21; Dex 14; Con 22; Int 10; Wis 12; Cha 8
BAB +5; CMB 10 [+2 Bull Rush]; CMD 22 [+2 Bull Rush];
SQ Fast Movement +10ft (Ex), Rage (Ex) [15 rounds/day]
Languages Common (Taldane)

=== Skills ===

Normal:

Current Armor Check = -3
Name, Ability Mod + Ranks + Misc Mod = Normal Bonus -> With Armor Penality

Acrobatics (Dex) 2 + 5 + 3 = 10 -> 7
Appraise (Int) 0 + 0 + 0 = 0
Bluff (Cha) -1 + 0 + 0 = -1
Climb (Str) 3 + 5 + 3 = 11 -> 8
Diplomacy (Cha) -1 + 0 + 0 = -1
Disguise (Cha) -1 + 0 + 0 = -1
Escape Art (Dex) 2 + 0 + 0 = 2 -> -1
Fly (Dex) 2 + 0 + 0 = 2 -> -1
Heal (Wis) 1 + 0 + 0 = 1
Intimidate (Cha) -1 + 3 + 3 = 5
Perception (Wis) 1 + 5 + 3 = 9
Ride (Dex) 2 + 0 + 0 = 2 -> -1
Sense Motive (Wis) 1 + 4 + 0 = 5
Stealth (Dex) 2 + 0 + 0 = 2 -> -1
Survival (Wis) 1 + 0 + 0 = 1
Swim (Str) 3 + 3 + 3 = 9 -> 6


Raging:

Current Armor Check = -3
Name, Ability Mod + Ranks + Misc Mod = Normal Bonus -> With Armor Penality

Acrobatics (Dex) 2 + 5 + 3 = 10 -> 7
Climb (Str) 5 + 5 + 3 = 13 -> 10
Fly (Dex) 2 + 0 + 0 = 2 -> -1
Heal (Wis) 1 + 0 + 0 = 1
Intimidate (Cha) -1 + 3 + 3 = 5
Perception (Wis) 1 + 5 + 3 = 9
Ride (Dex) 2 + 0 + 0 = 2 -> -1
Sense Motive (Wis) 1 + 4 + 0 = 5
Survival (Wis) 1 + 0 + 0 = 1
Swim (Str) 5 + 3 + 3 = 11 -> 8

================================

Background:

Age: 22 years
Height: 6'3"
Weight: 205 lb.
Hair: Dark Brown

Bejis was trained as a gladiator. He was born to a family of slaves, but selected for gladiator training at an early age once his aggressive temper became evident. It was at this time that he was separated from his family, whom he has last contact with. Additionally, be became a follower of Gorum during his training, striving to become a better combatant.

He escaped his former life after his owner went bankrupt to gambling debts, and won his freedom from the owner's creditors in a lucky duel, earning him a new position as a bodyguard. His travels with his new master took him to Westcrown. After a few years there in his new master's service, the new master suddenly took ill and passed away within a week, leaving Bejis unemployed once again. He has spent the past few months looking for work, whether as a bodyguard or other odd jobs. He despises fighting in the arena, but is desperate enough now to take part in fights for money.

He does not accept the current social standards, especially slavery, but he doesn't know how he could make any changes. He is normally reserved in his manner, but finds it hard to control himself once the blood-lust of a fight takes over him.

Build:

Init 3 = 2 (Dex. mod.) + (+1 trait)

Character build:
Str 14 (5),
Dex 14 (5)
Con 16 (10)
Int 10 (0)
Wis 12 (2)
Cha 8 (-2)

Favored Class: Barbarian

Human:
+2 Ability Score (Strength)
Bonus Feat: Power Attack - link
Skilled: +1 skill rank/level

Campaign trait: Westcrown Firebrand
You gain a +1 trait bonus on Initiative checks, and if you act in a surprise round, you gain a +1 trait bonus on all attack rolls.
Other trait: Secret Revolutionary (Regional, Cheliax) [Inner Sea Primer p.6]
You gain a +1 trait bonus on Will saves against mind-affecting effects, and on Fortitude saves against drugs or poisons.

Level 1 (Barbarian):
Favored Class Bonus: +1 Hitpoint
HP: Full d12, 3 Con, +1 Favorite Class
Skill ranks: 4 class, 0 Int, 1 Human
* Fast Movement (Ex) - A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
* Rage (Ex) - link
* Feat: Weapon Focus (Greatsword) - +1 attack bonus with greatswords.

Level 2 (Barbarian)
Favored Class Bonus: +1 Hitpoint
HP: d12->6, 3 Con, +1 Favorite Class
Skill ranks: 4 class, 0 Int, 1 Human
* World Serpent Totem (Su): <Ultimate Combat, p.28>
* Uncanny Dodge (Ex)

Level 3 (Barbarian)
Favored Class Bonus: +1 Hitpoint
HP: d12->9, 3 Con, +1 Favorite Class
Feat: Raging Vitality Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round.
Skill ranks: 4 class, 0 Int, 1 Human
* Trap Sense(Ex) - link

Level 4 (Barbarian)
Favored Class Bonus: +1 Hitpoint
HP: d12->4, 3 Con, +1 Favorite Class
Skill ranks: 4 class, 0 Int, 1 Human
Rage Power: Knockback
Attribute: STR

Level 5 (Barbarian)
Favored Class Bonus: +1 Hitpoint
HP: d12->11, 3 Con, +1 Favorite Class
Skill ranks: 4 class, 0 Int, 1 Human
* Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.
Feat: Improved Bull Rush - +2 bonus on bull rush attempts, no attack of opportunity

Equipment:

MW Greatsword
Sling (0gp)
10x Sling Bullets (1sp)
2x Dagger (2x2gp=4gp) [One concealed with sheave in boot]
Clothing, Explorer's Outfit (free from character creation)
Backpack, common (2gp)
Caltrops, (1 gp)
Lamp, common (1 sp)
2x Oil (2x 1sp = 2sp)
Rope, Hemp, 50ft (1 gp)
Waterskin (1gp)
Grappling Hook (1gp)
Flint and steel (1gp)

Breastplate +1

Longspear
1xShoanti barbarian chew (Adventurers Armory)

1x Potion Cure Serious Wounds
1x Potion Lesser Restoration

4sp
611gp
476gp

Average Cost of Living


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