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Bein'Meleth Rámalóce's page

936 posts. Alias of Corerue.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2


Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5


Medium - 6'0" Weight - 165 lbs




Lawful Good




Illisarni and Pralen


Border Warden / Bodyguard

Homepage URL

Jack's Map

Strength 16
Dexterity 13
Constitution 10
Intelligence 12
Wisdom 8
Charisma 14

About Bein'Meleth Rámalóce

About Bein'Meleth Rámalóce
A rough road ahead.
The day your Warhorse dreads most....

Common rolls:

Finnabar's Horse (Trained for Combat Riding in 1 week (Instead of 3 Weeks)

[dice=HA - Teach CR - Succeed (1 week training completed in a day)]1d20+11[/dice]
[dice=HA - Teach CR - Fail - No Progress]1d20+11[/dice]

Party Warchest/Loot So far

General Bein'Meleth Rámalóce:

The General is the highest-ranking member of the kingdom's military. If the kingdom has an army and a navy, the heads of those organizations report to the kingdom's General. The General is responsible for looking after the needs of the military and directing the kingdom's armies in times of war. Most citizens see the General as a protector and patriot.

Benefit(s): Add Strength modifier to Stability = +3 Modifier

Human (Taldan) Cavalier 4
LG Medium humanoid (human)
Init +1; Senses Perception +3 (+5 Stags Helm)


AC 21, touch 12, flat-footed 20 (+7 armor, +2 shield, +1 Dex, +1 deflection)
hp 30 (4d10+2)
Fort +4, Ref +2, Will +2


Speed 20 ft.
Melee MW greatsword +8 (2d6+4/19-20) and
. . MW lance +8 (1d8+4/×3) and
. . MW longsword +8 (1d8+3/19-20)
Ranged composite longbow +5 (1d8/×3)
Special Attacks cavalier's charge, challenge


Str 16, Dex 13, Con 10, Int 12, Wis 8, Cha 14
Base Atk +4; CMB +7; CMD 19
Feats Precise Strike, Mounted Combat, Power Attack, Shield Focus
Traits armor expert, fencer, rich parents
Skills Climb +3, Craft (weapons) +5, Diplomacy +9, Handle Animal +9 (+11 to train), Intimidate +6, Knowledge (nobility) +5, Knowledge (religion) +5, Perception +3 (+5 Stags Helm), Profession (soldier) +3, Ride +4, Sense Motive +3 (+5 when opposing a Bluff check), Swim +5; Racial Modifiers ride mount, sword's skills

Languages Other Language, Common, Other Language

SQ expert trainer, orders (order of the sword), tactician

Other Gear masterwork banded mail, masterwork buckler, composite longbow, greatsword, lance, longsword, ring of protection +1, White Stag Triskelion Tabard, 3x Flags - Triskelion White Stag, 1x Gold Triskelion White Stag Medallion, 4x Silver Triskelion White Stag Medallion and 20x Iron Triskelion White Stag Medalion


Special Abilities


+4 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -4 while riding your mount.

Animal Companion Link (Ex) You have a link with your Animal Companion.

Armor Expert -1 Armor check penalty.

Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.

Precise Strike Add 1d6 Precision damage when flanking opponents with ally.

Expert Trainer +2 (Ex) +2 to train mounts. At 4th level, a cavalier learns to train mounts with speed and unsurpassed expertise. The cavalier receives a bonus equal to 1/2 his cavalier level whenever he uses Handle Animal on an animal that serves as a mount. In addition, he can reduce the time needed to teach a mount a new trick or train a mount for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one mount at once, although each mount after the first adds +2 to the DC.

Fencer +1 to hit with dagger or sword AoOs.

Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.

Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Shield Focus +1 Shield AC

Sword's Challenge +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.

Sword's Skills +2 (Ex) +2 to Sense Motive opposing Bluff.

Tactician (Precise Strike) 5 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.


Current Wealth:

On Hand Spending Cash: 556 gp 4 sp 3 cp

Money for Jeanne's Dowry: 556 Gp 3 Silver 3 Copper

Tithe to his parents Coffer's: 350 Gp


Rich Parents: Start with an extra 900gp (1st trait selected)

Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight’s squire or simply because you were seeking to emulate a hero. Your childhood armor wasn’t the real thing as far as protection, but it did encumber you as much as real armor would have, and you’ve grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

Fencer: You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons.


Carrying Capacity: Light 76 Medium 77-153 Heavy 154-230
Total Weight (Unless something is left behind) if on foot with all weapons and gear. 103lbs (Lance will be left with the horse)- medium load.

Combat Gear:
Masterwork Banded Mail - 35 lbs
Masterwork Buckler - 5 lbs
Longsword - 4 lbs
Greatsword - 8 lbs
Lance - 10 lbs
Longbow, Composite (Str +0) - 3 lbs
39x Arrows - 6 lbs

Adventuring Gear:
Backpack - 2 lbs
Bedroll - 5 lbs
Crowbar - 5 lbs
Flint and Steel - -lbs
Bullseye Lantern - 3 lbs
2x Oil - 2 lbs
Ink - -lbs
Ink Pen - -lbs
Waterproof Bag - 1/2 lb
Journal (100 pages) - 3 lbs
Belt Pouch - 1/2 lb
2 days of Trail Rations - 2 lbs
2x Waterskins - 8 lbs
Signet Ring – Pheonix of House Rámalóce – Left Hand –lbs.
Shovel 8 lbs
Lance Banner 1 lbs - An Armored Phoenix clutching a sword in one claw and shield in the other as it shrieks through it’s open visor.

Mount Related Gear:

Carrying Capacity:
Light: 228, Medium: 229 – 459, Heavy: 462 - 690

108 + 149 for mounts gear + 165 character weight= 392 lbs

Currently In: Medium Encumbrance

Combat Gear:
Masterwork Parade Armor White Stag (Same Stats as Studded Leather) - 40 lbs

Other Gear – On Arundel
Military Saddle - 30 lbs
Bit and Bridle - 1 lb
Saddle Bags - 8 lbs
2x Feed - 20 lbs
Tent - 20 lbs


Generations ago the House of Rámalóce was respected and honored by those who served them or traded with them. Their house gained prominence by providing safe havens for the caravans that arrived out of the salt waste on their way to market and back again on their way to the homeland. They had many estates, parcels of land and small forts along the border of the Salt Waste to control monstrous incursions and banditry in the area. Because of their loyalty and stalwart protection of Illisarn's caravans they were awarded greatly for their service, but many in the River Kingdoms lusted for their power and prestige.

The house fell into decline just before the beginning of the rebellion against Illisarn, strange happenings and 'accidents' had greatly weakened the noble families bloodline, as many of their heir's and children either died during hunts, patrols or from deadly incurable disease's. As the rebellion gained strength the name of Rámalóce slowly became synonymous with traitor because they staunchly refused to betray their homeland. With the rebellion in full swing attacks on their estates, landed serfs and border forts began to intensify until it was more akin to a wholesale slaughter. Throughout all of this death, chaos and pain, the house of Rámalóce supported Illisarn up until they're long time patron abandonded them to their fate.

When Illisarn abandoned them the current patriarch of the house issued the command for the remnants of his house to gather at their last bastion, and prepare for the final stand against the rebels. Very few survived the long journey to the fortified estate, deep in the mountains, and those who did were either too injured or sick to fight. When the rebel forces arrived though, and assaulted the estate, the patriarch was still able to display his strength by forcing them back three times in the first night with barely a handful of defenders. From their the story of his family is more vague, he was told they survived only because of an intermediary from the Cavalier Order brokered a deal that prevented the Rámalóce's from being slaughtered by surrendering lands to the 'revolutionary forces'. Without much other choice it appears his ancestors had to bend knee or be slain...

Better they had died that day.

Now in the present time of the land, their house is a house in steady decline, they only have that old fortified estate of story as a home for their family and the small amount of land that surrounds it is barely strong enough to produce enough harvest to keep the tax collectors at bay let alone pay their growing debts. They're daughters are unable to wed because they have no dowries to attract a noble husband, and to marry them off to a lowborn is not an option. They're sons, except the heir apparent, are forced to do whatever it takes to obtain more trade or currency to fill the family coffers. Most of these sons are quite successful, but then their is Bein who is the youngest of the family and is looked upon with distaste he has never been good at anything more then performing soldiery work. Being the youngest he is not entitled to anything when his parents pass on, even though most of the estate will go to their heir some of his older brothers and even sisters will gain something for their efforts.

But not him, he won't even have a copper to his name when they are gone.

Through all of this some would have thought that any man would break down and become bitter or a drunk over their bad luck. But not Bein, he persevered in the face of all his misfortune and strived to become the best he could be to prove to his family he did not need they're charity nor their paltry inheritance. From the first day he could ride he worked himself to the bone to become the best horsemen in the family, even though he was rewarded with marginal success he still grew up to be a strong and vibrant teenager. With a strong build from years of rough riding and working the fields, he started working on his swordplay and archery skills. He proved very able with a blade but his unsteady hands with a bow caused him some grief, especially when he joined the local wardens as a patrolmen.

As he got into his mid-teens he worked extensively with the local wardens and tried to cull banditry in the area between his family estate and Restov. Several times he had been wounded, leaving jagged scars from where a sword found a weak spot in his studded leather or when an arrow pierced his shield and struck his forearm. Through all of this he saved money so that he could afford better gear and eventually pay to participate in the yearly recruitment trials by the various Cavalier Orders. Sadly when the day came he had only enough to pay for his submission for the recruiting but not enough for any worthy gear.

So with the day of recruitment upon him, he was the only one their astride an ancient gelding with one hoof in the grave. Wearing battered studded leather with more patching then a field serfs shoes and wielding a sword and shield that looked like they were barely usable for combat. As he sat astride his horse among the sons of knights and nobles, and even some of their daughters, he was being battered by the hisses and laughter of the crowd. So many thought he was a joke, perhaps a jester or madman come to get killed for the sake of entertainment. Even though their jabs stung and hurt him, he had come to far to back down and lose this chance for glory.

The recruitment trials were long and hard and many times he dismounted, allowing his old gelding to rest so it didn't die from being overworked, he ignored the pointed laughter of the other contestants as they crowed about how 'he was easy sport for not being mounted'. As he continued through the events though he started to receive weapons and armor to replace his gear, that was now either broken or torn beyond repair. He was more shocked when a priest came to assuage his wounds, as he had seen the other contestants being healed after each event, but when Bein refused anything more then a bandage the holy man looked impressed. The trials continued onward, in their brutal motions, until the end of the day when only a handful of contestants remained. Luckily he was among them, as he stood on foot to give his gelding a much earned rest, the nobles sat astride their tired mounts with a look of hubris on their brow's.

Then a crushing weight of disappointment came when men bearing the heraldry of the various cavalier order's came to stand by the remaining contestants. He had never been told that he needed a patron as well to finish the trials, no wonder the man who had took his money looked like a rat, he had been set for failure from the beginning. As he stood awaiting the judges crier to begin to announce the decision to disqualify him, he was nervous when the crier continued to say nothing only standing their like a statue. Even the other contestants began to get angry at his 'stalling' but then a gasp came from some of the crowd as one final cavalier strode onto the grounds with a practiced grace, and this apparently brooked no reproach as silence fell upon everyone. When he came to stand next to Bein it took all of his remaining strength to not cry as the realization of who the man was dawned on him, Andrin Vraath a long time friend of his grandfather and an honorable man of the Order of the Sword Cavaliers.

Andrin placed a mailed hand on his shoulder and proclaimed himself as Bein's patron, for a moment the shocked silence seemed almost deafening until someone in the crowd gave a roar of approval. Soon followed by more cheer's as others gave voice to Andrin's decision, even some of the other contestants gave a forced smile, more like a frown, at this turn of events. Surprisingly the judge’s decision was to accept the remaining five contestants and from their Bein's life turned into a whirlwind of activity and change.

After telling his parents of his acceptance into the order they showed their delight by trying to figure out how well his new title would fill their coffers. He was determined not to let them bring shame to this glorious day, he went and told the only kin he could truly stand. His youngest sister Jeanne was out reading, one of the many books he had bought for her to expand her knowledge. When he told her the news she was ecstatic but also fearful for his safety, it took a long time for him to convince her that it was no more dangerous than what he had been doing before. But by the time she settled back their grandfather came and assaulted him with a hug that could crush a bear. Andrin was also with him, which was a shock at first; he was all smiles at grandfather’s excitement and respectfully remained silent until his old friend calmed down.

Andrin was there to deliver Bein's new order's, but before he could accept these orders he had to be outfitted with new armor, a younger steed and finish being indoctrinated into the Order. With a quick farewell he spent a few weeks training under Andrin in the drill yard and being fitted with his new gear. Once he was finally judged to be ready he received his orders to join a caravan setting out for the wild lands and while he is out there he is to gather information for the Order.

Family, friends and enemies...:

His grandfather, Meleth Rámalóce, now too old to enjoy riding, had been the one to teach him how to ride when he was a boy was overjoyed at the news and thanked his long time friend profusely for his support. Meleth had been a soldier for most of his life and gained a good reputation with many of the commanders of the local wardens back when they were just patrolmen.

His mother and father, Elsbeth and Rendal Rámalóce, showed excitement only about how his rise in prestige would fill their coffers. Elsbeth came from a noble family that had pawned their troublesome daughter for a cheap dowry to exile her to a distant and remote place in the kingdom, she is an obsessive spender and drunk, who never talks of her name and treats her children more like servants then blood. His father Rendal has always been a disappointment in the eyes of his grandfather, where his grandfather brought honor through hard work and dedication, his son tears it down by flaunting his arrogance and insulting his betters. Elsbeth and Rendal are so shockingly alike in their mannerism's that it's like they were born for each other, they rarely leave the estate nowadays and leave their children to perform the mundane tasks of running their estate.

Of his two sisters, Adelia (the oldest, by a couple years) and Jeanne (the youngest), he received mixed reactions. Adelia being much like their mother demanded to know what his 'knighthood' would give him for her dowry, sometimes he wished he could knock some sense into this foul excuse for a sister with the business end of a mace. Jeanne was excited and gave him a strong embrace on his success before immediately starting to worry about the danger he now would be placing himself in. Jeanne was one of the few of his siblings that he could stand, and the only one who's dowry he would gladly pay to see her married to a good man who would whisk her away from this dreaded life. She is an intelligent and smart young woman who is even more naive then him in how cruel life could be outside the crumbling estate. While preparing for the trials he spent some of his hard earned money to pay for books and tutors so that she could blossom into the young woman she was mean't to be.

Now we come to his four older brothers... ye gods....
The heir apparent, Rendal II, an exact image of their father’s haughtiness and demeanor but also a lot more devious in his underhand dealings. Bein has never got along with him, especially since his oldest brother has tried in the past to pawn off Jeanne for next to nothing so that he could pay for his money making schemes. If he could have killed his brother and became the heir Bein would sadly have done the deed. The only one in the family besides him who keeps their elder brother in check is his grandfather and the second oldest brother.

The second in line, Rendal III, he is the exact opposite of his father and older brother, almost an exact replica of their grandfather back in his soldiering days. He has always treated the serfs with respect, even going as far as breaking his back performing their daily duties and work alongside them. He garners a lot of respect from the local soldiers and lower noble houses, but he sadly is very condescending on Bein's choices since 'they do nothing that directly benefits our family'. But because of how good a man Rendal III is he has never thought to challenge their elder brother and take away his inheritance as leader of the family.

The third in line, Destrin, a caravan guard, tavern bouncer, dock worker, trader and rabble rouser. This brother is another of the few in his family that he can get along with because of how Destrin is always celebrating or in strong spirits whenever possible. Famous for being drunk around noon and asleep before mid-day at times, he is also well known for his ability to trade and how many a merchant have underestimated this 'drunkards' ability to seal a deal. His most infamous tactic is to invite merchants into the local tavern, where he is a bouncer from time to time, and buy them drinks while they 'discuss' their trade deals. By the time it’s over though the merchants awake to finding that the deal they had agreed to gave Destrin the better part of the earnings and, while still profitable for them, found themselves with a less grand deal then what they remembered agreeing to. Although he has annoyed many merchants they treat him with a begrudging respect for how tricky a man he truly is.

The priest, Filadon, he is the strangest of Bein's brother's. After falling from his horse during a family hunt and hitting his head he has been nothing short of strange since the incident. He became fanatical over strange ideas and slowly alienated himself from most of the family as time wore on. After being kicked out of the house he joined the local clergy and has been spreading foul rumors about his family and denounced his name so could 'better serve good clean of his sin's'. Bein is always nervous, bordering on the edge of wary when near this brother; something is just not right with him...

Vicks and Vy, the twin’s, this pair of soldiers are a constant source of good laugh and companionship. They are twin brother and sister, in appearance anyways, they're choice of weapons and personalities are complete opposites. Vy fights with a composite shortbow and Vicks with his Ranseur. In their off time from the border patrol Vicks like to drink hard and party while his twin Vy prefers to train and be athletic. It was mainly because of Vy that Bein was able to get ready for the trials and he knows that he owes her one for the success he has had recently, what she will want in exchange though is another matter entirely.

Sylindra Lebeda, the daughter of the noble house of Lebeda, she is 5'4 with blonde hair and light skin. she was a fellow contestant and a major adversary during the trials to be selected by the cavaliers. She continues to show her distaste, even though both of them are in the Order of the Sword, but Bein can't help feel like theres more to her glares and hatred or maybe its wishful thinking. She is always curt, and polite, when she see's him and is quick to try and dismiss him.

Then theres Andrin Vraath, 6'5" and bald as a new born babe, this old cavalier is a force to be reckoned with even in his old age. When he became Bein's Patron in the order he provided the young cavalier with top of the line armor and gear to 'equip him for his new duties'. Bein feels the burden of proving himself to this man, and earning his keep for all he has done for him recently. Other then that Andrin is unknown to Bein except that he has strong ties to his grandfather back when they were soldiers together.


Standing at six feet tall and weighing in at 16 pounds Bein is a young adult with a athletic build, but for having such a slim figure his hits pack a punch. His hair is high and tight, like a soldier, it is the color of golden wheat at harvest time and his eyes are light blue like the sky. He is always clad in heavy gear while he is awake and if he is not wearing his gear he is giving it a new polish or sharpening his weapons edge to keep his gear in top condition.

Underneath the armor and clothes his body has several scars from his work as a warden and from all the tough training he has gone through recently for the order.

Added 03/21/2014 With the Stag Helm firmly resting on his shoulders, Bein has finally adopted his own Heraldry. Adopting the White Stag and ancient symbol's to represent the bond he shares with his companion's. He carries his banner of The White Stag Triskelion, back by a powerful forest green proudly as he seeks to reclaim the tainted honor the symbol once held...


Dedicated, hardworking and naive, he is a loyal individual and isn't afraid to lay down his life in the defense of his allies or beliefs. Because of his inexperience with the world at large he can be easily duped into fighting for other's causes before realizing that they are not as noble as he once thought. He has a soft spot for damsels in distress, especially if they are similar to his sister Jeanne. He can be very obsessive about maintaining his gear or in the care of his horse and will fly into a white hot rage if anyone blatantly harms his steed.

Bein comes off as a bit reckless at times, because of how he loves charging into battle with his lance, from still being filled with youth and fueled /by vast amounts of courage induced by large amounts of testosterone/. He is also very proud of his recent accomplishments and flourishes his banner proudly whenever they are on the move or encamped.

Sadly though, unlike his youngest sister Jeanne who's education was paramount to him, which meant he often paid for it out of his own funds, he wasn't given the best education other than learning the ways of soldiery and horsemanship. He is not bitter over this, just inexperienced in different languages and other finer arts and crafts which sometimes causes him some frustration.

(Added 12-24-10) As Bein continues to travel with the group he slowly realizes that the world lacks people of strength and integrity. These thought's cause him to focus on becoming stronger. With each passing day he focuses his mind and body toward the singular purpose of becoming greater. He starts to truly focus his new foun strength against the parties foes showing them the focus of his devotion.

Mules and Expeditions Gear:

Mule 1: Avari (Unwilling)
Total Weight: 149 lb's

Bit and Bridle 1 lb
Pack Saddle 15 lb
3 weeks 7 Days trail rations 28 lb
5x Blankets 15 lbs
3 two-person tents 90 lbs

Mule 2: Rana (Wanderer)
Total Weight: 59 lbs

Bit and Bridle 1 lb
Pack Saddle 15 lb
5x Bedrolls 25 lbs
Manacles (x1) – standard quality 2 lb
50' Hemp rope. 10 lb
An iron pot 4 lb
Flint and tinder - lb
A bucket 2 lb
2x Bloodblock - lb
Healing Kit 1 lb

A sextant 2 lbs
astrolabe 6 lbs
map-making tools including 3 oiled scroll cases, paper, ink inkpen = 2-5 lbs?


N Large animal
Init +2; Senses low-light vision, scent; Perception +5


AC 21, touch 12, flat-footed 18 (+3 armor, +2 Dex, -1 size, +6 natural, +1 dodge)
hp 36 (+16)
Fort +8, Ref +6, Will +2
Defensive Abilities evasion


Speed 50 ft.
Melee bite +6 (1d4+4) and
. . 2 hooves +6 (1d6+4)
Space 10 ft.; Reach 5 ft.


Str 19, Dex 14, Con 18, Int 2, Wis 12, Cha 6

Base Atk +3; CMB +8; CMD 21 (25 vs. trip)
Feats Dodge, Power Attack
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Seek

Skills Acrobatics +5 (+13 jump), Climb +7, Perception +5, Swim +7
SQ attack any target, combat riding, seek
Other Gear parade armor

Special Abilities

Attack Any Target [Trick] The animal will attack any creature on command.

Combat Riding [Trick] The animal has been trained to bear a rider into combat.

Evasion (Ex) No damage on successful reflex save.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.

Parade Armor: Most wealthy countries with standing armies have a different uniform for use in showy non combat situations such as parades, coronation ceremonies, and so on. The appearance of this armor varies by the country of origin and the branch of the military, but still provides some protection in case the soldier needs to fight while in parade dress (for example, the parade armor of the Eagle Knights of Andoran is a blue coat reinforced with light chain, white breeches, and thick blue leather boots). If you’re wearing a country’s parade armor, you gain a +2 circumstance bonus to Diplomacy and Intimidate checks to influence a person from that country.

Stag's Helm:

Helm, Stag's Helm
Source Pathfinder #31

Aura faint divination; CL 5th
Slot head; Price 3,500 gp; Weight 3 lbs.

This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal.

When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks. In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot. If you don’t make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day.

A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.

Craft Wondrous Item, creator must have at least 5 ranks in Perception, true strike; Cost 1,750 gp

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