Marnay Zyrvana

Begrilda Hammerhild's page

289 posts. Organized Play character for Mjolbeard89.


Full Name

Begrilda Hammerhild

Race

Dwarf

Classes/Levels

Cleric 4 (HP 28/28) | AC:19 | T:12 | FF:17 | cmd:15 | Fort +6 | Ref +4 | Will +10 | Init. +6 | Perc:+7; Darkvision 60ft | Speed 20ft | Channels: 5/5 | Status: N/A

Gender

Female

About Begrilda Hammerhild

Begrilda Hammerhild - PFS #177216-11
XP 11 | PP 14 | Fame 20
Faction: Grand Lodge

Betrothals Secured:
7-10 The Consortium Compact
5-08 The Confirmation
6-10 The Wounded Wisp (GM Credit)
0-23 Tide of Morning
1-45 Delirium's Tangle
8-21 Champion's Chalice, Part 2: Agents of the Eye
9-04 The Unseen Inclusion
0-01 Silent Tide
AP#91 Battle of Bloodmarch Hill

Botting Instructions:
If spells are available, cast Bless near start of combat.
If low on spells or attacks have already been buffed, use wand of protection from evil.
If protection from evil will not apply, use crossbow to attack from range.
[dice=Lt Crossbow]1d20+4[/dice [dice=Damage]1d6[/dice

Female Dwarf Cleric 4
LG Medium Humanoid (Dwarf) 40 years old, 4’7”
Init +6; Senses Perception +7, Darkvision 60ft
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DEFENSE
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AC 19, touch 12, flat-footed 17 (+2 Dex, +6 Armor, +1 Shield; +4 vs humanoid giants)
hp 27 (4d8+4*(1 Con)+1 FCB)
Fort +6, Ref +4, Will +10 (+2 vs poison, spells, SLA)
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OFFENSE
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Speed 20 ft.
Melee
Heavy Mace +3 (1d8+0)
Dagger +3 (1d4+0; 19-20/x2)
Ranged
MWK Light Crossbow +5 (1d8; 19-20/x2; 21/21 bolts, 10 cold iron bolts)
Dagger +5 (1d4+0; 19-20/x2)
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STATISTICS
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Str 10, Dex 14, Con 13, Int 12, Wis 20, Cha 10
Base Atk +3; CMB +3; CMD 15 (19 vs. bull rush and trip while on the ground)
Traits Child of the Temple, Charming
Feats Extra Channel, Improved Initiative
Skills (15 skill points total) Appraise +7 (see Greed race trait), Diplomacy +5, Heal +9, Knowledge (arcana) +5, Knowledge (Nobility) +6, Knowledge (Religion) +9, Perception +7, Profession (Scribe) +11, Spellcraft +5
ACP -3
Languages Common, Dwarven, Celestial
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SPECIAL ABILITIES
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Channel Energy: Heal 2d6, DC 10, 5/day
Domains: Charm and Restoration (Healing)
Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability 7x/day (3+5 Wis)
Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability 7x/day (3+5 Wis)
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
Child of the Temple: You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and one of these skills (Knowledge (nobility)) is always a class skill for you.
Charming: Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
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SPELLS
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0-level (DC 15, 4/day): Detect Magic, Guidance, Light, Stabilize
1-level (DC 16, 4+1/day): Bless, Command, Magic Weapon, xyz, Cure Light Wounds (domain)
2-level (DC 17, 3+1/day): Burst of Radiance, Aid, xyz, Lesser Restoration (domain)
Domain Spells: 1 (Charm Person, Cure Light Wounds); 2 (Calm Emotions, Lesser Restoration)
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GEAR/POSSESSIONS
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Heavy Mace
Dagger
MWK Light Crossbow
10 Crossbow Bolts
10 Cold Iron Crossbow Bolts
Masterwork Agile Breastplate
Light Steel Shield
Cloak of Resistance +1
Headband of Inspired Wisdom +2
Scroll Case (2)
Scroll of Remove Sickness (2)
Scroll of Comprehend Languages
Scroll of Protection from Evil
Scroll of Shield of Faith
Scroll of Endure Elements
Scroll of Lesser Restoration
Wand of Cure Light Wounds (34/50 charges)
Wand of Protection from Evil (38/50 charges)
Wand of Resist Energy (6/6)

Cleric's Kit:
This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.

Carrying Capacity
Light 0-33 lb. Medium 34-66 lb. Heavy 67-100 lb.
Current Load Carried 77.5 lbs.
Money 2492 GP 0 SP 0 CP
Purchased during this adventure

Boons:
Inside Knowledge: As a former member of the Aspis Consortium, Magali Delroya is well informed about the organization's activities, and she shares some of her information with you. You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon off the Chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.
Lord Avid's Recommendation: Lord Avid is impressed that you managed to complete your mission without using his writ, and he speaks highly of your discretion. You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. You can cross this boon off your Chronicle sheet to lean heavily upon your connection to Lord Avid. If you do so, the circumstance bonus on one such Charisma-based skill check increases to +4, and you can apply it while interacting with anyone on the Isle of Kortos.

Grand Lodge Faction Journal Card (S8):
1 Goal(s) completed
2/8 Adventure in a nation other than Absalom. You may only receive credit for visiting a particular nation once. Checking one of this goal’s boxes does not prevent you from checking one box for a different goal. (Tandoor, Thuvia)
1/2 Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check.
3/3 Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt not contribute to this goal.
6/6 Complete six consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt not contribute to this goal.
0/2 Participate in an adventure that includes at least two encounters that do not take place on the Material Plane.
0/2 Resolve an encounter with an organization led by genies, elemental forces, or those who revere them.
1/1 Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by mounting a rescue, recovering an important object, or defending that group’s resources and reputation.
1/3, 1/5 Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.

Major purchases:
Scrolls of Remove Sickness (x2, 25gp each)
Wand of CLW (2 PA)
Scrolls, various (x4, 25gp each)
MW Agile Breastplate (2 PA)
Scale Mail (sold, +25gp)
Scroll of Comprehend Languages (25gp)
Wand of Protection from Evil (2 PA)
Cloak of Resistance (1000gp)
Light crossbow (35gp)
Scroll of Lesser Restoration (150gp)
Wand of Resist Energy (6 charges) (540gp)
Masterwork light crossbow (335gp)
Crossbow bolts (20) (2gp)
Headband of Inspired Wisdom +2 (4000gp)
+1 enhancement on Agile Breastplate (1000gp)

Backstory:
Begrilda Hammerhild is not what you would call a “beautiful” dwarven woman. The young maiden has suffered the cruelty of others nearly her whole life. For a while, there were even a few particularly mean and inventive girls who gave her the nickname “Hammerface.” Still, she would not give the girls the satisfaction to see her cry or give much of a reaction at all. Instead, Begrilda would simply turn to the girls and give a simple, totally reasonable command, “Stop talking, please.”
For a long time, the girls would simply laugh and continue their taunts, but Begrilda was not taking her torment idly. Instead, she would return to the temple where her parents worked and pray at the altar of Bolka. The dwarven goddess of marriage was normally only called upon when a happy couple became engaged or completed their marriage rites, but Begrilda would pray to her every day, begging the deity to show her how to command respect from others, and someday earn a husband of her own despite her unbecoming appearance.
Again, the girls threw their insults at Begrilda, and again, she simply replied with her command, “Stop talking, please.” But this time, the girls did not laugh. They tried to laugh, but they found that their voices had abandoned them. They turned to one another, trying to ask what had happened, but still the words would not come. With a silent scream of panic, the girls turned as one toward Begrilda, who simply smiled back at them and said, “Thank you, girls,” and walked away.
Since that day, Begrilda dedicated her life to the service of Bolka, using her strangely charming personality to bring reluctant lovers together in marriage, and occasionally leaving the temple to see if she can find a husband for herself.