GM Tektite wrote:
What's Red?
Just in Time for the Deadline here is my Radovan Virholt at the end of Queen of Throns.
Radovan: Radovan Virholt (end of Queen fo Thorns) Rogue 8, Monk 3 CGSmall Humanoid Init +3; Senses; Darkvision, Perception +13 Defense AC: 17, Touch 17, Flat Footed 14, (+1 dodge +3 dex, +2 Wis +1 Monk) Hp: 66 (11d8+11) Fort + 6, Ref +13, Will +7 Offense Speed: 40’ Melee: Bite, +11/+5 (1d6+1) Unarmed Strike, +11/+5 (1d6+1) Silvered +2 Short Sword, +13/+7 (1d8+2) Unarmed Strike Flurry of blows, +3+3 (1d6+1) Ranged: Silvered Throwing Knife, +11/+5 (1d4) Throw Short Sword, +1 Special Attack: Sneak Attack +4d6(+4 to living), Flurry of blows, Stunning fist (5/day, DC 17) Statistics Str 13, Dex 16, Con 12, Int 16, Wis 14, Cha 14 Base Attack +8/+3, CMB +9 (+10 to grapple), CMD 24 (25 vs grapple) Skills: Acrobatics +10, Apprise +11, Bluff +10, Climb +8, Diplomacy +6, Disable Divise +14, Escape Artist +14, Intimidate +14, Knowledge Local +7, Knowledge Dungeoneering +7, Perception +13, Sense Motive +13, Sleight of Hand +12, Stealth +14, Swim +5 Abilities: Flurry of Blows, Stunning Fist, Fast Movement +10’, Still Mind, , Maneuver Training, Trap finding, Bleeding Attack, trap sense +2, Quick Disable Feats: Combat Reflexes, Dodge, Deflect Arrows, Endurance, Evasion, Improved Uncanny Dodge, Improved unarmed Strike, Skill Focus (Sleight of hand), Snatch Arrows, Throw Anything, Weapon Finesse, Uncanny Dodge, Special Qualities: Fiendish Teeth (grants a bite attack (1d6+Str damage) and +1 Intimidate) Spines, Unarmed attacks can deal piercing damage, Fiendish Luck Combat Gear: +2 Silvered Short Sword, 12 Mwk Silvered Daggers, Mwk Thieves Tools, Toothbrush with hidden Lockpick
@LoreKeeper: I saw the Empty Hand Monk, but didn't think it quite did the Dragon Temple Justice. Perhaps the Dragon Temple monk should it's own Archetype, with special weapons and access to magic it would make a very unique Monk to play. I Will have to look at Ultimate Magic again though. I missed the Deity's favored Weapon flurry feat.
I love statting out these characters, I tend to do this on a subconscious level whenever I read a fantasy novel. Here is one of the Varnian's Dragon Temple Brothers.
Mon Choi:
Brother Mon Choi Dragon temple Monk 6 CE Small Humanoid Init +1; Senses; Perception +10 Defense AC: 17, Touch 15, Flat Footed 12, (+1 dodge +2 dex, +1 Wis +1 Monk, +1 Shield) Hp: 54 (6d8+6) Fort + 7, Ref +6, Will +7 Offense Speed: 50’ Melee: Unarmed Strike +7 (1d8+3) or Monk hammer +4/+4, (1d8+4/1d8+3) Unarmed Strike Flurry of blows +7/+7/+2 (1d8+3) Special Attack: Flurry of blows, Stunning fist (6/day, DC 15) Statistics Str 16, Dex 15, Con 12, Int 10, Wis 13, Cha 8 Base Attack +4, CMB +9 (+11 to grapple), CMD 23 (25 vs grapple) Skills: Acrobatics +11, Climb +12 (+18 when jumping), Intimidate +8, Knowledge (History) +6, Knowledge (local) +3, Perception +10, Stealth +11 Abilities: Flurry of Blows, Stunning Fist, Fast Movement +10’, Still Mind, Ki Pool (magic), Slowfall 30’, High Jump, Purity of Body, Feats: Endurance, Dodge, Two Weapon Fighting, Unarmed Strike, Stunning Fist, Two Weapon Defense, Mobility, Improved grapple, Spring Attack Combat Gear: +1 Monk hammer, MWK monk hammer explanation: I couldn't find any way with the books at my disposal to make a hammer a monk weapon, so I substituted the correct weapon with Monk Hammer. Being one of the six martial weapons there must be a monk version of the hammer somewhere. (Possibly only in the context of Master of Devils)
I have always wondered what Zandros would be like, Here is my take on him. Zandros:
Zandros Rogue Thug 6 CE Small Humanoid Init +1; Senses; Perception +15 Defense AC: 17, Touch 15, Flat Footed 15, (+2 dex, +1 size, +2 deflections, +2 Natural) Hp: 42 (6d8+12) Fort + 4, Ref +6, Will + 6 SQ Cursed: Zandros was cursed when he ran afoul a witch; this has left him slowly turning into a satyr like being. This has caused him to lose strength and dexterity, and slowly shrink, now the size of a Halfling. Offense Speed: 20’ Melee: Unarmed Strike +7 (1d4+1) Statistics Str 8, Dex 14, Con 14, Int 16, Wis 16, Cha 14 Base Attack +4, CMB +3, CMD 17 Skills: Bluff +8, Diplomacy +11, Intimidate +11, knowledge (local) +9, Knowledge (nobility) +9, perception +15, profession (guild leader) +9, Sleight of Hand +4,Stealth +4, Use Magic Device +5 Abilities: Sneak Attack +3d6, Frightening, Evasion, Offensive Defense, Brutal Beating, Surprise Attack, Uncanny Dodge, Finesse Rogue Feats: Improved Unarmed Strike, Defensive combat Training, Skill Focus (Perception), Persuasive Combat Gear: Ring of unarmed strike +2, Ring of Protection +2, Amulet of Natural Armor +2, Bracers of Dexterity +2, Explanation: I always thought that Zandros needed to be something really threatening once upon a time in order to continually train young boys to be murders and thieves, while still getting them to treat him with respect despite his appearance. And with Raovan being scared of him years later there must be something there to back him up. I figured it has to be more than the gaggle of new recruits he always seems to have around, I am sure a couple of hell knights would not even break a sweat taking them out.
and here is my favorite hound.
Arnisant: Arnisant: at the end of Queen of Thorns Advanced Wolfhound TN Medium Animal Init +3; Senses Low light vision, Perception +5 Defense AC: 16, Touch 12, Flat Footed 14, (+2 dex, +4 natural) Hp: 21 (3D8 +6) Fort + 7, Ref +4, Will + 3 SQ Devotion, when defending or otherwise guarding his master Arnisant receives a +4 to all saves to remain at his master’s side. Offense Speed: 40’ Melee: Bite +6 (1d6+3 Plus Rip or Trip) Special Attacks: Rip, with a successful bite attack Arnisant may rip off his opponent s fingers causing 1d6 additional damage and removing the fingers from one hand. (target must have exposed fingers in order for this to work) Trip, with a successful bite attack may make a trip attempt for free without provoking an attack of oppurintunity. Statistics Str 17, Dex 15, Con 17, Wis 14, Cha 6 Base Attack +3, CMB +6, CMD 18 Skills Perception +5, Survival +7 Feats: Great tracker Tricks Known: Sit, Attack, Stay, Fetch, Track, Follow SQ Low light vision, Scent, Memorized Sents: Varian (boss) and Radovan
Ok lets see if I can do the Spoiler Button right.
Count Varian Jeggare: Count Varian Jeggare, (at the End of Prince of Wolves)
NG Half Elf Fighter 1, Wizard 6 Int +5; Senses Perception +10 Defense AC 12, Touch 12, Flat-footed 10, Hp 34 Fort +4, Ref +2, Will +5 Offense Speed 30’ Melee Rapier +5 1d6 (19-20 X2) Spells; a number of rifle scrolls of various levels 0-3. Statistics Str 10, Dex 12, Con 8, Int 17, Wis 12, Cha 17 Base Atk +4; CMB +4; CMD 15 Feats; Skill Focus, Diplomacy, Weapon Finess, Combat Expertise, Scribe Scroll, Alertness, Dodge, Extend Spell Skills; Knowledge Arcane +13, Knowledge History +13, Knowledge Nobility +10, Diplomacy +12, Sense Motive +10, Bluff +8, Knowledge Religion+7, Perception +10, Profession Inspector +5, Linguistics +8, Knowledge Nature +7 Languages, Common, Varisian, Elven, Tien, Ancient Thassilonian, Polyglot, Osiriani, Infernal, Draconic SQ; Low Light vision, Immune to magic Sleep, +2 save vs enchantment |