Jhofre Vascari

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Organized Play Member. 18 posts (72 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters.


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Ah yes, that's right. Which one was that again?


Ah I see, What are we not able to compare to then? I am afraid I am a bit lost.


GM Tektite wrote:

Everyone needs to put down or PM me their PFS numbers please. I can get the Chronicles out tonight, but I haven't had a chance to scan the Holiday Boon in yet. Those, I will get to you this weekend.

Oh yeah, Day Jobs...roll em if you got em.

So right at six weeks? I don't think I'll ever be able to compare to Red! ;)

What's Red?


what is Dot?


dot? where do I get to gameplay thread?


Here are the links to my two charecters
lvl 1 ranger Sandy
lvl 1 barbian Hap


I have a level 1 Ranger (two weapon fighting) and a level 1 Barbian


I have a level 1 Ranger (two weapon fighting) and a level 1 Barbian


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Barbian, not Bavarian, but his outfit is very similar to Lederhosen.


I wouldn't mind getting my hands wet with a play by post. I have a level 1 ranger and Bavarian ready.


Just in Time for the Deadline here is my Radovan Virholt at the end of Queen of Throns.

Radovan:

Radovan Virholt (end of Queen fo Thorns)
Rogue 8, Monk 3
CGSmall Humanoid
Init +3; Senses; Darkvision, Perception +13
Defense
AC: 17, Touch 17, Flat Footed 14, (+1 dodge +3 dex, +2 Wis +1 Monk)
Hp: 66 (11d8+11)
Fort + 6, Ref +13, Will +7
Offense
Speed: 40’
Melee: Bite, +11/+5 (1d6+1)
Unarmed Strike, +11/+5 (1d6+1)
Silvered +2 Short Sword, +13/+7 (1d8+2)
Unarmed Strike Flurry of blows, +3+3 (1d6+1)
Ranged: Silvered Throwing Knife, +11/+5 (1d4)
Throw Short Sword, +1
Special Attack: Sneak Attack +4d6(+4 to living), Flurry of blows, Stunning fist (5/day, DC 17)
Statistics
Str 13, Dex 16, Con 12, Int 16, Wis 14, Cha 14
Base Attack +8/+3, CMB +9 (+10 to grapple), CMD 24 (25 vs grapple)
Skills: Acrobatics +10, Apprise +11, Bluff +10, Climb +8, Diplomacy +6, Disable Divise +14, Escape Artist +14, Intimidate +14, Knowledge Local +7, Knowledge Dungeoneering +7, Perception +13, Sense Motive +13, Sleight of Hand +12, Stealth +14, Swim +5
Abilities: Flurry of Blows, Stunning Fist, Fast Movement +10’, Still Mind, , Maneuver Training, Trap finding, Bleeding Attack, trap sense +2, Quick Disable
Feats: Combat Reflexes, Dodge, Deflect Arrows, Endurance, Evasion, Improved Uncanny Dodge, Improved unarmed Strike, Skill Focus (Sleight of hand), Snatch Arrows, Throw Anything, Weapon Finesse, Uncanny Dodge,
Special Qualities: Fiendish Teeth (grants a bite attack (1d6+Str damage) and +1 Intimidate) Spines, Unarmed attacks can deal piercing damage, Fiendish Luck
Combat Gear: +2 Silvered Short Sword, 12 Mwk Silvered Daggers, Mwk Thieves Tools, Toothbrush with hidden Lockpick


@LoreKeeper:

I saw the Empty Hand Monk, but didn't think it quite did the Dragon Temple Justice. Perhaps the Dragon Temple monk should it's own Archetype, with special weapons and access to magic it would make a very unique Monk to play.

I Will have to look at Ultimate Magic again though. I missed the Deity's favored Weapon flurry feat.


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I love statting out these characters, I tend to do this on a subconscious level whenever I read a fantasy novel. Here is one of the Varnian's Dragon Temple Brothers.

Mon Choi:

Brother Mon Choi
Dragon temple Monk 6
CE Small Humanoid
Init +1; Senses; Perception +10
Defense
AC: 17, Touch 15, Flat Footed 12, (+1 dodge +2 dex, +1 Wis +1 Monk, +1 Shield)
Hp: 54 (6d8+6)
Fort + 7, Ref +6, Will +7
Offense
Speed: 50’
Melee: Unarmed Strike +7 (1d8+3) or
Monk hammer +4/+4, (1d8+4/1d8+3)
Unarmed Strike Flurry of blows +7/+7/+2 (1d8+3)
Special Attack: Flurry of blows, Stunning fist (6/day, DC 15)
Statistics
Str 16, Dex 15, Con 12, Int 10, Wis 13, Cha 8
Base Attack +4, CMB +9 (+11 to grapple), CMD 23 (25 vs grapple)
Skills: Acrobatics +11, Climb +12 (+18 when jumping), Intimidate +8, Knowledge (History) +6, Knowledge (local) +3, Perception +10, Stealth +11
Abilities: Flurry of Blows, Stunning Fist, Fast Movement +10’, Still Mind, Ki Pool (magic), Slowfall 30’, High Jump, Purity of Body,
Feats: Endurance, Dodge, Two Weapon Fighting, Unarmed Strike, Stunning Fist, Two Weapon Defense, Mobility, Improved grapple, Spring Attack
Combat Gear: +1 Monk hammer, MWK monk hammer

explanation:

I couldn't find any way with the books at my disposal to make a hammer a monk weapon, so I substituted the correct weapon with Monk Hammer. Being one of the six martial weapons there must be a monk version of the hammer somewhere. (Possibly only in the context of Master of Devils)


I have always wondered what Zandros would be like, Here is my take on him.

Zandros:

Zandros
Rogue Thug 6
CE Small Humanoid
Init +1; Senses; Perception +15
Defense
AC: 17, Touch 15, Flat Footed 15, (+2 dex, +1 size, +2 deflections, +2 Natural)
Hp: 42 (6d8+12)
Fort + 4, Ref +6, Will + 6
SQ Cursed: Zandros was cursed when he ran afoul a witch; this has left him slowly turning into a satyr like being. This has caused him to lose strength and dexterity, and slowly shrink, now the size of a Halfling.
Offense
Speed: 20’
Melee: Unarmed Strike +7 (1d4+1)
Statistics
Str 8, Dex 14, Con 14, Int 16, Wis 16, Cha 14
Base Attack +4, CMB +3, CMD 17
Skills: Bluff +8, Diplomacy +11, Intimidate +11, knowledge (local) +9, Knowledge (nobility) +9, perception +15, profession (guild leader) +9, Sleight of Hand +4,Stealth +4, Use Magic Device +5
Abilities: Sneak Attack +3d6, Frightening, Evasion, Offensive Defense, Brutal Beating, Surprise Attack, Uncanny Dodge, Finesse Rogue
Feats: Improved Unarmed Strike, Defensive combat Training, Skill Focus (Perception), Persuasive
Combat Gear: Ring of unarmed strike +2, Ring of Protection +2, Amulet of Natural Armor +2, Bracers of Dexterity +2,

Explanation:
I always thought that Zandros needed to be something really threatening once upon a time in order to continually train young boys to be murders and thieves, while still getting them to treat him with respect despite his appearance. And with Raovan being scared of him years later there must be something there to back him up. I figured it has to be more than the gaggle of new recruits he always seems to have around, I am sure a couple of hell knights would not even break a sweat taking them out.


and here is my favorite hound.

Arnisant:

Arnisant: at the end of Queen of Thorns
Advanced Wolfhound
TN Medium Animal
Init +3; Senses Low light vision, Perception +5
Defense
AC: 16, Touch 12, Flat Footed 14, (+2 dex, +4 natural)
Hp: 21 (3D8 +6)
Fort + 7, Ref +4, Will + 3
SQ Devotion, when defending or otherwise guarding his master Arnisant receives a +4 to all saves to remain at his master’s side.
Offense
Speed: 40’
Melee: Bite +6 (1d6+3 Plus Rip or Trip)
Special Attacks: Rip, with a successful bite attack Arnisant may rip off his opponent s fingers causing 1d6 additional damage and removing the fingers from one hand. (target must have exposed fingers in order for this to work)
Trip, with a successful bite attack may make a trip attempt for free without provoking an attack of oppurintunity.
Statistics
Str 17, Dex 15, Con 17, Wis 14, Cha 6
Base Attack +3, CMB +6, CMD 18
Skills Perception +5, Survival +7
Feats: Great tracker
Tricks Known: Sit, Attack, Stay, Fetch, Track, Follow
SQ Low light vision, Scent, Memorized Sents: Varian (boss) and Radovan


I always thought of it as the pinky and pointer extended straight up with the back of the hand facing the recipient.


Yup they are there, he was a wis with the Rapier and long sword in Prince of Wolves too.


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Ok lets see if I can do the Spoiler Button right.

Count Varian Jeggare:
Count Varian Jeggare, (at the End of Prince of Wolves)
NG Half Elf Fighter 1, Wizard 6
Int +5; Senses Perception +10
Defense
AC 12, Touch 12, Flat-footed 10,
Hp 34
Fort +4, Ref +2, Will +5
Offense
Speed 30’
Melee
Rapier +5 1d6 (19-20 X2)
Spells; a number of rifle scrolls of various levels 0-3.
Statistics
Str 10, Dex 12, Con 8, Int 17, Wis 12, Cha 17
Base Atk +4; CMB +4; CMD 15
Feats; Skill Focus, Diplomacy, Weapon Finess, Combat Expertise, Scribe Scroll, Alertness, Dodge, Extend Spell
Skills; Knowledge Arcane +13, Knowledge History +13, Knowledge Nobility +10, Diplomacy +12, Sense Motive +10, Bluff +8, Knowledge Religion+7, Perception +10, Profession Inspector +5, Linguistics +8, Knowledge Nature +7
Languages, Common, Varisian, Elven, Tien, Ancient Thassilonian, Polyglot, Osiriani, Infernal, Draconic
SQ; Low Light vision, Immune to magic Sleep, +2 save vs enchantment