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Bedmyr read the note in his locker, before discarding it overboard at an opportune moment. He was not built for subterfuge but he knew there were others working for the Grand Lodge on board so he figured that he'd be able to work with them to get the knowledge that Valsin required. --- As the boat slides into Riddleport, Bedmyr glances over the side of the ship. He wasn't fond of travelling by sea, yet in this case the mission requires it. As they pass under the Cyphergate, he eyes the towering structure with mild curiosity. "An impressive structure fer somethin' no' built by Dwarves," he muses, before he turns his attention to the dockside. "It appears tha' we have a welcomin' party," he states drily, as he motions towards the small crowd of young boys seemingly eager to assist. Other than this small area of interest, Bedmyr is unimpressed by the general state of the city. "Looks as thou' it c'ld do with a good wash down," he comments as the deckhands tie up the ship next to the dock.
Bedmyr strokes his beard, nodding as he listens to the Venture-Captain relay their mission. Subterfuge wasn't his forté but this was their mission regardless. "What kind o' knowledge would these bronze badges ha'e? Are we likely t' blow our cover th' first time we open our mouth?" Bedmyr asks, turning one of the badges over in his fingers.
Bedmyr shrugs as the mention of Lissala. Religion interested him little, and human religions even less so. Especially ones considered long dead. He did prick up at the sound of the Consortium though. "Aspis seems to be at every corner," he ruminates to himself, absent-mindedly dropping his hand to the grip of his pistol. "So the Consortium has aligned with a cult," he says to no-one in particular before snapping focus back to the Venture-Captain. "What are we charged with? Uncovering the depths of this alliance?"
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Bedmyr listens to the exchange between the servant and two pages before turning back to the others in the room. "Crar," the Dwarf says with a warm smile, "A pleasure t' meet yeh again. [b]"Drak and Roary have introduced themsel', the others are Talinthas an' Tiasar. How have yeh been since we las' met?" Bedmyr takes the offered mug and takes a deep drink from it, sighing in appreciation at the brew. "A good ale," he ruminates, looking at the foamy mug. "So we've t' stay inside th' manor til we're told, eh?" Bedmyr furrows his eyebrows, "Ah don' like tha', we're 'finders, free t' go as we please, or at leas' we should be!" While the servant spoke, Bedmyr listened for any hint of deception in his words. "Any idea why we've b'n called here then?" he asks the group in general.
Bedmyr looks at Tiasar, then back at the pistol. "It's called a pistol. Black powder fires a bullet o' metal towards whatever ah point it at. Comes in handy," he says with a grin. He listens to the rest of the conversation, then nods. "Aye, ah could be doin' with somethin' t' whet mah throat," he agrees heartily, stowing the pistol in his belt.
Bedmyr glances at his Paladin companion before shaking his head slightly. He was all for calling on the gods, especially Angradd, but the man's fervour wouldn't necessarily stand them in good stead as Pathfinders. Sometimes things couldn't be done 'by the book'. As he waited, Bedmyr cleaned his pistol - an action he often did while bored. He knew that a well-functioning pistol could save lives, typically his own. While many Dwarves were often patient thinkers, Bedmyr was prone to jumping into action and then figuring out a plan. "So while we wait fer the Capt'n's," Bedmyr offered by way of an icebreaker, "How 'bout we get t' know one another? I like t' know the calibre of 'finder I'm jumpin' into bed with, if yeh get mah meanin'."
Bedmyr steps down after Roary, his hand ever-present on the handle of his pistol and his eyes always darting around looking for danger. "Cheers fer th' offer, name's Bedmyr," he replies to the servant, before heading for their quarters. He cleans himself and straightens up his clothing before waiting for the call to meet the Venture-Captains.
Hmm, can I kill the half-orc for his impertinence? ;) Bedmyr makes a mental note to advise fellow Pathfinders to avoid this particular tavern, and then goes through his nightly routine of cleaning his pistol. I'm just thinking how does the Gunsmithing benefit work in Society games? Do I just spend 300gp at the end of the module?
"Ah'll hae whitever dwarven ale yeh have here," Bedmyr booms as he approaches the bar, looking at the half-orc to get the measure of him. While the 'tender busies himself, Bedmyr turns to Nester and looks around the room. "Any o' these fine folks the one's we're lookin' fer?" he asks quietly, his voice barely audible over the din of the tap room.
Bedmyr grouses a little at having to stomp through the bog and swamp but becomes increasingly jovial as the road becomes firmer. "Ach, Nester, these things happen," the dwarf says as his mood lightens considerably, "Nothin' yeh can do about 'em." As night draws in, Bedmyr ponders their situation. "How many of yeh c'n see in th' dark?" he asks, "Ah c'n see well enough so if we tie oursel's t'gether we should be able to make decent headway. Jes' don' want teh lose someone once the sun has set." Bedmyr suggests that he take the lead and someone else with darkvision take up the rear. His plan is to move without torches so they don't attract any night time predators.
Bedmyr gives the half-off 'the eye' as he hustles past, harrumphing at all the intrigue. His eyes widen when he sees the state of Grandmaster Torch and spends much of the time wondering what on Golarion the man did to have that happen to him. "What kind o' man is this Nestor Rees? Can 'e be trusted?"
Earlier:
With Dreng:
Bedmyr strides into the Grand Lodge, his trademark cologne of sweat and gunpowder pervading the nostrils of those closest to him. He flashes a grin that, framed by his soot-covered beard and moustache, seems to put people on edge rather than relaxing them. "Greetings, fellow Pathfinders! How are we all today?" Bedmyr drops himself into an empty seat and swings his legs over it's arm.
Greetings. I'm going to be playing a new character, Bedmyr Thunderbeard, at PaizoCon UK and as I expect I'll level up I'm looking for a bit of advice from anyone who has multi-classed Gunslinger with Alchemist. Bedmyr is an experimental kind of guy, a bit aggressive in combat preferring to come in close to pepper his enemies with shot before resorting to an axe if necessary. What I'm not sure about is the 'mix' of multi-classing. I think I've written off 1-for-1 although I do think I'll take Alchemist at level 2. After that, however, I'm unsure. I definitely see him as more of a Gunslinger than an Alchemist but I think there is a lot of utility that I could take in Alchemist too. Does anyone have any ideas?
I just want to introduce you guys to Bedmyr, the character I'm going to be playing at the Con. I had intended to go with Erik but I've noticed that I gave Bedmyr the credit so I'm going to stick with him just now. He's a bit of an anarchic Dwarf who has a love of firearms and explosions. I'm going to multi-class him into Alchemist at some point to give him access to explosives. Rolls:
Age: 40 + 5d6 ⇒ 40 + (5, 2, 1, 1, 6) = 55
Height: 2d4 ⇒ (3, 3) = 6 Weight: 2d8 ⇒ (6, 6) = 12 |
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