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Dwarf

Bedmyr Thunderbeard's page

80 posts. Pathfinder Society character for Paizo Fan.


Race

Dwarf Gunslinger 1 | HP: 13/13 | Fort +4, Ref +6, Will +3 | AC 17 (14 ff, 13 t) | Init +3, Perc +7

About Bedmyr Thunderbeard

Background:
Bedmyr Thunderbeard is a gruff Dwarf who has dedicated his life to the pursuit of the way of the gunslinger.

Born in the Sky Citadel of Highhelm, Bedmyr shied away from close combat at an early age and has recently discovered the wonder of firearms, specifically pistols.

As a young Dwarf, Bedmyr read tales of the Pathfinder Society in the far-off city of Absalom. The thought of adventure held Bedmyr's interest and so after learning how to use his pistol, Bedmyr set off to join the Society.

Bedmyr was courted by a number of factions within the Society but decided to remain loyal to the Grand Lodge.

Now, Bedmyr finds himself in a Society divided. Unsure as to who he can trust, Bedmyr only trusts him himself and his pistol.

Description:
Bedmyr is a stocky Dwarf with skin that is covered in both pockmarks and gunpowder streaks from his time using firearms. The acrid smell of gunpowder smoke clings to him like a pungent aura of battle. He sports a beard that reaches down to his belly but he has a speed which is surprising in a Dwarf his size.

He tends to stick to wearing a leather overcoat to protect his armour and other accoutrements. A gun belt holds his pistol which is always loaded.

Height: 4' 3"
Weight: 234 lbs

BEDMYR THUNDERBEARD CR 1/2
Male Dwarf Gunslinger 1
NG Medium Humanoid (Dwarf)
Init +3; Senses Darkvision; Perception +7
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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 13 (1d10+2)
Fort +4, Ref +6, Will +3
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Battleaxe +1 (1d8/20/x3) and
. . Unarmed Strike +1 (1d3/20/x2)
Ranged Pistol +4 (1d8/20/x4)
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STATISTICS
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Str 10, Dex 17, Con 14, Int 10, Wis 16, Cha 8
Base Atk +1; CMB +1; CMD 14
Feats Gunsmithing, Point Blank Shot
Traits Deft Dodger, Loyalty
Skills Acrobatics +4, Climb -3, Escape Artist +0, Fly +0, Perception +7, Ride +0, Sleight of Hand +4, Stealth +0, Survival +7, Swim -3
Languages Common, Dwarven
SQ Deed: Deadeye (Ex), Deed: Gunslinger's Dodge (+2 AC) (Ex), Deed: Quick Clear (Ex), Greed, Grit (Ex), Hardy +2, Hatred +1, Slow and Steady, Stability +4, Stonecunning +2
Combat Gear Battleaxe, Chain Shirt, Pistol; Other Gear Backpack (empty)
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Loyalty +1 to save vs. enchantment spells and spell-like abilities.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.

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