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Jozan

Becton of Pelor's page

218 posts. Alias of Alex Martin.

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(Male Human Cleric 4)

For Heathy:

Spoiler:

By my count, I was at 800 xp - not counting some of the RP stuff, since it didn't seem fair, as I wasn't there and all. Still, since you said everyone should have leveled, I went ahead and raised Becton to 2nd level, in case you need to check.

Let me know if that's OK.

(Male Human Cleric 4)

From Granny's stash awhile back - unless Heathy had something else in mind:

Scroll w/Cure Moderate Wounds - 150 gp
Scroll w/Remove Paralysis - 150 gp
Healer's Kit - 50 gp
(2) Holy Water Vials - 50 gp
Antitoxin - 50 gp

(Male Human Cleric 4)

Sorry for the delay to one and all - my apologies extensively for being out of comission for so long. I'm going to try and cover a few things here as best I can...try to get back in the swing of things as it were. Starting with a certain barroom brawl...

If he's not already down, Becton will try to take a shot at the guy wielding the dagger and going after the fancily-dressed ladies...if he can. Trying to bring him down without killing him, so he'll use his shield to bash him.
Shield Bash (1d20+3=12)

If it hits:
Damage (1d6+2=8)

If that doesn't work or isn't possible, then option #2:

Otherwise, he'll try knock out one of the other two sword fellows who came in - I think one them is attacking Steg and the other Riese. Probably the one that's bloodied Steg - given his penchant for trying to keep folks from getting too hurt.

Mace Shot (1d20+3=8)

Looks like a whoosh...but just in case:Damage (1d8+2=3)

(Male Human Cleric 4)

My apologies to Stigwold in my last speech.
My threat was aimed at Swertlow...our captive...not the person who I just healed.
I was way too tired when I wrote that and probably had everyone scratching their head (or not)...carry on.

Still haven't gathered what items I'll get...soon as I can do that.

(Male Human Cleric 4)

Backtracking a little..sorry

"While it seems we are in agreement, I feel I must speak. It's my words that's started this discussion...and despite your righteous anger...we cannot kill a helpless man."

"I'm sorry...but from where I have come from...helpless men have begged for mercy only to be pulped by beastly ogres and giants. I refuse to let this brave group sink to their company. Let us follow a better path to justice."

He pauses, and then stares intensely at Stegwold - pointing his shield:
"Make no mistake, villain...I don't do this for your benefit...cross us or threaten anyone on your way to the authorities...and only Pelor's mercy will keep me from pasting my mace across your skull...helpless or not."

Intimidate (1d20+2=16) just for good measure

With wolfish grin, he adds:
"I suggest we begin his humility by having HIM pull the wagon, eh?"

Need to do some lookup to see what I pull from Granny's stock.

(Male Human Cleric 4)

Pick 1
Percentile: 79%

Sorry to break up the mayhem, but maybe it's because Becton's the cleric - I don't think he would just allow someone to be executed if he has surrendered and is unarmed.

(Male Human Cleric 4)

I was healing the dwarf previously...so any chance I can take a shot? I'm skeptical but it never hurts to ask.

Otherwise...I just have to cry for the waste of a perfectly good critical...

(Male Human Cleric 4)

Stigwold Mæch'Hæmmær wrote:


lol

I'm at max hits, although the nose is still broken.

Well...I have 4 ranks in Healing...we can always snap that back at some point...it may hurt a bit;-)

(Male Human Cleric 4)

dungeonmaster heathy wrote:
You can't break through the line AND attack, but you get to q13 right behind the dwarf who's also hurt. Your attack misses the guy in leather and shield who's going after the shapeshifting elven druid.(working)

Yea...I figured as much...just didn't know if there might be an opening for me to get through...since Beldan's bleeding like a sieve. Anyhow...

So...whenever my turn comes around again:

Since Elgan's foe is down, Becton will:

A)Attack one of Stigwold's opponents, assuming they are reachable and not dead by then.

Attack (1d20+2=22)

Damage (1d8+2=6)

Critical (1d20=14)

If applicable:

Damage Bonus (1d8=5)

B)Otherwise, he'll take a moment to cast some healing on the injured dwarf.

CLW (1d8+2=8)

Maybe that's enough to fix your broken nose too.

Just want to lay my options out...I'll be at work until later this aftenoon or evening. Otherwise, take it away, Mr. DM!

(Male Human Cleric 4)

Sure...I'm assuming I'm going to be stopped by a thug before I get too far...or maybe shot at...but his instincts are to help those in need. If Heathy doesn't throw something up...that window will probably be his next step...I think.

(Male Human Cleric 4)

Whew...more rapid than I'm used to in Pbp - not complaining; just surprised.

(Male Human Cleric 4)

dungeonmaster heathy wrote:

You run up the trail a ways. There's a cleric of Pelor (Becton) working a crossbow. He looks surprised at you, until the girl says, "he's with us. He saved me from some bandits, but he's hurt."

The cleric heals the halforc...7 h.p.!!!

Becton is taken aback for a second - reaching for his mace. The girl's reassurances relax his hand and heals the large man who has appeared before him.

Harvak wrote:
Meh name is Harvak. What troubles you people? who are these men?

"Hello friend...these thugs are forcing this young lady's kinfolk out of her home; apparently for their own gain. They were threatening her, and we acted to defend her...if you're looking to help, I suggest that you either help the dwarf there, or that wood elf over there. Otherwise most of us are outside the courtyard these men were blocking."

I may be way off, feel free to correct me DM - generally trying to point him to our foes so he doesn't accidentally brain one of us.

With that, Becton rushes towards Beldan's cries of pain - hoping to provide some healing support. If he comes across a minion blocking his path, he'll try to get a mace shot in before moving on.

Attack (1d20+2=10)

In case it matters...

Damage (1d8+2=10)

"Beldan, helps on the way...where are you, lad?"

(Male Human Cleric 4)

Still not a 100% certain of where I want to get to, but since I'm behind the rest of the pack, a couple of options:

If I can get a clear shot of this gang after moving withing range:

Spoiler:

I'll take a shot at the Zombie guy with my crossbow.

Crossbow Shot (1d20+1=12)
Damage (1d8=1) if that hits.

Bleah all-around

Otherwise, I'll wait for everyone else to join in the fray, and then see where I am needed.

By the way, if a head count is possible - how many thugs, etc are we left facing after the last couple of shots?

(Male Human Cleric 4)

Upon hearing the noise, Becton starts to make a charge up the path towards the house. Crossbow is in hand for now.

Check needed?

(Male Human Cleric 4)

OK - "previously on" post to bring Becton up to speed. Hope it sounds workable. Spoilerized to minimize space.

Spoiler:

3 weeks ago:

"Galdel was buried this morning...and here I am holding some old hat with a promise to keep."
Suddenly...he very much missed home...after 6 years or so...he wanted to go home...rest, maybe?

"You know the way for me, my Lord...what's it to be?" As if on impulse...he suddenly decided to place the hat on his head. Despite their differences...the fit was perfect. A sudden wave of optimism bubbled forth..."looks like I go to Saltmarsh."

Shortly, he manages to appropriate a horse with a favor from Sargent Tavis.

"If you're looking to get to Saltmarsh, follow the border and go south. Once you get as far the Hool Swamp, turn east. I'd ask any outpost you stop at for directions to Bale Keep. When you get there, ask for a Sargent Chorch...tell that one-eyed sonna o' b++*@ that he still owes Tavis 10 gold for that girl's luck in Seaton."

Puzzled, but glad for the help...he rides south and prays Pelor keep him safe.

Twoish hours ago (give or take)

Fort Bale looks imposing, but inviting after having slept fitfully so near the Hool marshes. "So bloody warm after months of mountain and forests in Geoff's border...be glad to get a drink and some rest."

Arriving at the doors, the appearance of a Keoish military horseman is enough to get him in. He finds himself speaking with a one-eyed soldier, who is deferred to as a sargent. Immediately curious:
"Hello Sargent, I'm here on unoffcial duties and believe this mount is the property of the Keoish Army...so I wanted to leave it here before I made my way to Saltmarsh."

"An how do I know ye' be in the service of Keoland that warrants you such steed? You could be brigan for all I's know."

"Barring my religious role, I was told that I'd be OK if I told you that Tavis still expects you to pay him his 10 gold..."

"Fer what?"

"I believe something involving getting lucky with a girl in Seaton."

With a sudden wide grin, he utters: "That two-timn' goat scroat...he sent ye' here!?"

Explanations of his travels follows; but it's Chorch who must still explain things and ask a favor.

"Well lad, I like ya and I'd do anythin to help out old Tavis...but there's new lords 'ere now...I haffta at least give some reason for ya being here..."

"Perhaps you can help me out...me niece, Bitha, has recruited a bunch mercenary cranks to help 'er with 'er Grandmother's things. They seem a bit swamp-addled; or at least drunk from the ale they guzzled an' left us short on...."

"Perha'ps ye could follow them and make sure it goes a'right...even let ye' use the horse to make it 'official', as it were. Jes' make sure she's a'right and then you can press on to Saltmarsh...ye could be there and return the beast to the local garrison by nightfall, me thinks."

Not wanting to create any burdens on the man...but still somewhat tired...he agrees; at least after he gets some brew in him. Then, he rides hard to catch these "moving" men and Chorch's niece. "Pelor guide me...I hope this isn't some fool's errand."

(Male Human Cleric 4)

dungeonmaster heathy wrote:
"We're going to gather up my grandmother's belongings, and move her to the fort. The surrounding people are all moving out due to...the changes in the wind."

"What changes are those that you speak of, I may ask...you sound a little uncomfortable with this situation..."

Riese wrote:

They are planning an assault on the woman we were sent to guide...I have had a run-in with one of their lot, apparently the leader, who is definately a bad apple. I doubt we will be able to treat with them.Be prepared to fight.

Beldan Vale wrote:


“You just want to run up and fight these guys?” he whispers. “We don’t know how many of them there are, or how strong! Didn’t you say he said something about a main elite strike force? That sounds serious…”

Beldan gulps and swallows, then sticks his chin out bravely. “I could go and have a look see, if you want … I can move pretty quiet. Or I could sneak ‘round and try to warn granny that she has company. If she’s really some famous ‘venturing wizard, she might be able to turn them all into toads without us having to get our blades dirty.”

Staring slightly dumbfounded at these sudden pronouncements,

"Miss...are you sure you these men are alright? It seems a little extreme to suddenly make such declarations..."

dungeonmaster heathy wrote:


"Who the hell do you think you are, you 'Cob-damned little fink! Get the hell off of my land! Get the hell off of my property! Leave an old woman alone, you snotnosed little son of a b#@&~!" Granny lets loose.
"Granny, my such a mouth," retorts Swertlow. "Please be reasonable. You don't have to be injured over there."

"WHAT? Get the hell outta here, 'Cob-dammit!!!"

With this last exchange, Becton looks to see Bitha's response, asking: "Grandmother?"

Assuming she confirms the questions, I start to ready my crossbow

"Sounds like this change has come sooner than expected."

Too much run-on; or will that work?

(Male Human Cleric 4)

The droning clip of hoofbeats echoes in the mist, as a rider makes his way through the peat and mud, stopping in the midst of what would be (loosely) "town square" in Peatside Thorp.

Dismounting, he glances around to see where these "movers" could be - and spots a wagon with several people lingering around it, notably the girl in a red cloak he was told to look for.

He looks tall and wears what looks like a rumpled wide-brimmed hat on his head. He wears a grey habit, and might be a monk. A silvery emblem hangs from his neck.
He also pulls and half-slings a darkened metal shield from the horse's saddle - a golden, mannish sun-face impressed across the front of it.

He takes in the sight of several men, a bellowing dwarf, a dog, a halfling, and some kind of elf did I get everyone at this point? pointing up at a large house on a rise. He make his way towards the girl:

"Hello...Bitha is it? Your uncle sent me to assist you and your grandmother...what's happens here?"

There's a slight drawl in Becton's words...more a lingering on y's and r's.

Now onto the back story...I'm not as fast as I'd like to be ;-)

(Male Human Cleric 4)

Hey there, sorry it's taken me a bit to play catch up. Here's my character for your perusal, Heathy.

Spoiler:

Still working on a background, but in summation he'll be a Keoish native of the area near the Sterich border - having experienced some of the reclamation of Sterich and Geoff as a field medic and soldier. A friend's request has brought him south to Saltmarsh, but he's stopped at Bale Keep and hopefully runs into the rest of the gang. Of course, at the rate things are going - I may wind up in Saltmarsh playing catch-up. I'm working off the Keoish pdf and the Greyhawk Gazeteer (which I recommend for reference of all Greyhawk world).

A couple of things for character development.

1) I have no problems using the spell list from the d20SRD, but was wondering if I could eventually incorporate spells from the Spell Compendium book or Defenders of the Faith (its the original version of Complete Divine)supplement? I have both, so that's the only reason I inquire - no rush on this - but I thought I'd ask.

2) Concerning memorizing spells. Do you want me to send you a spoiler or something with my spells for each day - or just declare as needed? Only reason I ask is in case there's some confusion if I do spontaneous healing or domain spells.

That's it for now - let me know if I am good to go.

201 to 218 of 218 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>



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