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Lord Soth

Beckett's page

RPG Superstar 2013 Star Voter. FullStarFullStarFullStar Pathfinder Society GM. 4,823 posts (13,962 including aliases). 33 reviews. 1 list. 1 wishlist. 23 Pathfinder Society characters. 5 aliases.

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Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Please dot only for now.

Shadow Lodge

Open Recruitment thus far. I'm also just now registering the game.

Looking for proactive players that can post around 1+/Day, (understandably less on the weekends and holidays).

Game will be held on the Paizo boards, and I will require a character sheet on this site, with at least the basics, and to look at a full character "sheet" in some fashion.

I'll be utilizing interactive maps through Google Docs, and also issuing a PDF chronicle sheet at the end. Willing to work with players, as well.

Shadow Lodge

Open Recruitment thus far. I'm also just now registering the game.

Looking for proactive players that can post around 1+/Day, (understandably less on the weekends and holidays).

Game will be held on the Paizo boards, and I will require a character sheet on this site, with at least the basics, and to look at a full character "sheet" in some fashion.

I'll be utilizing interactive maps through Google Docs, and also issuing a PDF chronicle sheet at the end. Willing to work with players, as well.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Ok, at first, before we use this for anything else, I want to have a location I can use for some basic character sheet info, (for later).

So, please, for now, only post the following info here. Once I have everyone's, and see how many people I have, I'll open this to a normal discussion thread. :)

1.) Player Name/Nickname (for the Chronicle Sheet)
2.) Player Name
3.) PFS and Character Number
4.) Faction

5.) Your Day Job Roll (or state No Day Job)
6.) Anything pecial you need noted on your chronicle sheet, (purchases, Boon purchases, etc. . . ) I'll ask this again towards the end too, but up front, I just mean if you want to make any purchases before play begins.
7.) Anything else.

Shadow Lodge

Currently recruitment is closed. Once I see how many I have already in, I'll repost if there are open slots.

Shadow Lodge ***

1 person marked this as a favorite.

So, let me first start by saying this probably isn't going to happen, nor is this any sort of official topic/poll/whatever. It's just an idea I was thinking about, and wanted to present to hear different sides on it.

I was thinking, why not make all 1-5th level (and 1st-7th for some older scenarios) scenarios open for infinite DM credit "replay". The idea is, that the lowest Tier is generally the most commonly run Tier, as more new players join in different groups. I personally don't mind running something I've already gotten credit for, so this is really more of an attempt to garner thoughts, though sometimes it does get annoying trying to remember if I've run something or just prepped it, did I play it and run, which character, etc. . .).

I've also noticed, on my part, that the more I run a scenario, the more he players tend to enjoy it, as I have more experience with things, a little more willing to make on the spot calls, knowing what that might lead to down the road, and for the multi-part scenarios, or those that lead into others, it makes it easier to blend the experience in together.

Another thing is that there are a lot of requested scenarios, and sometimes it's harder to find a DM to run them, especially for a new crowd coming into the scene, (home games or games store). So the idea is that if all of the low tier games allowed the GM to still get credit, while also getting better at running some scenarios and thus making the game that much better for the players, it might help to make more GM's willing to run more games.

Something I have encountered is that when it comes down to a situation where it would really be better to split a table into two groups, but not required, a lot of the time other possible DM's would rather play and get credit rather than DM and not get credit, (both because everyone wants to play, but also because for smaller groups, probably between 8ish to maybe 20ish people), it can start to create a gap where the various player's levels just don't match up, which begins to cause a problem with being actually able to play at a table with other players.

So, a few assumptions about what I mean with "all 1-5th level (and 1st-7th for some older scenarios) scenarios open for infinite DM credit "replay"."

This would only apply to the GM who ran, not be infinite credit for everyone. You can still not apply it to a character that already has either Player or GM Credit for that scenario. Like normal, the DM would get whatever Sub Tier would normally apply, but, in the cases of the 1-7 Tier Scenarios, the infinite credit can only be applied to a Character between 1st and 4-th level. Sort of like the 1st-2nd Tier games, where it's infinitely replayable by 1st level characters, but only once for a 2nd level character, you can only get credit for early levels, as the point to promote more DMs and games of the 1st - 5th ish level play (or 1st - 4th). This would not apply to Specials, Exclusives, Modules, and scenarios that already have their own rules for Replay. And this would not be retroactive, but (hypothetically) start at a specific date and then continue on from there.


Shadow Lodge ***

The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within could be the greatest discovery of the Age of Lost Omens, something sure to immortalize all involved in the pages of the Pathfinder Chronicles for ever more. But the ruins under Janderhoff aren't the end of the Pathfinders' journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into much more dangerous territory.

Part 1 - 4-22: Halls of Dwarven Lore (5th-9th)
Part 2 - 4-24: The Price of Friendship (5th-9th)
Part 3 - 4-25 The Secrets Stones Keep (5th-9th)

My goal is to run all three utilizing the same characters throughout, going from one to the next with little overlap. I use Google Drawings for maps, and will post a link for a PDF of the Chronicle sheets for each player.

To help things move a bit smoother, in combat, I try to post like creatures/enemies under one init order. For a lot of the Knowledge, Perception, and similar checks, both listed in the scenario or ones I make up to add some flavor, I try to post them in a spoiler with the listed Skill and DC, and use the honor system. If I am able, I try also to help personalize the game a bit, tying things in to a listed character background, (maybe making references to past games if you have played with me in the past, or the like). I am also very open to thinking and working outside "the box", so absolutely feel free to ask or try something different.

I also don't mind answering questions, (preferably in the game's discussion thread), about how things worked or why, but usually afterwards so not to spoil the game. I also, sometimes call for random rolls, trying to throw the players off the scent of something a bit later. For example, if I know there is a hidden door in a room or two later, I might call for a d20 roll in advance, and use that later.

I also utilize certain codes to denote different things. Bold is for in game dialogue, and occasionally special narrations. Italics, is the majority of narration, description, and non-dialogue thoughts. Out-of-Character is either for, well, Out of character stuff, or to add a rules mechanics spin on to the description. As I mentioned before, I try to put certain skills under Spoilers, assuming that if you make a roll and it's above the listed DC, you can read the spoiler. There are a few other things too, but nothing major, and it should be pretty self evident. :P

From the players, I'm really looking/hoping for two things, in hopes of speeding up play. A.) Be proactive, and not reactive. B.) Please post regularly. I'm looking for at least 1/Day, obviously with some lag on weekends and holidays. With that said, I understand real life comes first. If you know in advance, just please let me know and we can plan to have your character act in your absence. As for being proactive, I simple mean try to post in way that show a clear intent, and if you are not sure of something, don't be afraid to post to or more possible actions, based on how that thing you are not clear on may turn out.

For me, I will try to make thing interesting, fill in some of the story, and try my darndest to have everyone have fun. I try to not be a DM that says "No", but rather "yes, but. . .". I'm not perfect, and always trying to improve and find better ways to run, so very open to criticism and suggestions.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

The heavily fortified capital of Nerosyan, seat of Queen Galfrey of Mendev and last defense against the Abyssal hordes of the Worldwound, rises ominously into the grim, overcast sky. Venture-Captain Thurl, a burly, one-eyed dwarf covered nearly head to toe in jagged red tattoos and silver, spiked piercings, quietly leads the way into his dark research library. Strange demonic idols, flesh-bound tomes, and even a taxidermied vrock loom above the long, candlelit table. Thurl motions to the high-backed leather chairs around the table and then silently
passes a scrap of paper.

“A novice doing busywork in one of the archive storerooms in the Grand Lodge came across this two days ago. I’d normally be the first to chastise new recruits for whispering and rumor mongering, but I’m glad the boy had heard of the current situation with the Shadow Lodge. I don’t know exactly what he heard, or how much of it was true, but he had heard enough to make a connection. He showed his instructor, who passed it all the way up to the Ten. They have instructed me to pass it to you, and to give you your next assignment.”

Player Handout #1:

8 Pharast, 4581 ar
Stumbled into the Storasta safe house today, on the run from that angry Kellid shaman. Pretty lousy substitute for a real lodge, but decent enough, I guess. Kept that tribe from gutting me, anyhow. While I was there I had a chance to read a bit of that Prophecy everyone says is so great. No idea why. All gibberish if you ask me. Listen to this bit :

“the Eye opens, drowned land s deserted a chittering host, Sarkoris perverted the gaze to the future shall come to an end the world will know wounds that no magic can mend”

and also:

“the mighty tower that reaches the Sky shall fall to the Shadow and legions will die the Ten, unmasked, will meet their demise and in their place a new Lodge shall arise”

If I didn’t know better I’ d think this “prophecy” below had some thing to do with t he Decemvirate, but who am I to decode these things? Ah well, tomorrow I head south toward Ustalav to see if I can’t find that rusty old mace.

Shadow Lodge

For now, Recruitment is Closed until I see how many players I already have.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Ok, can I have everyone post the following information. Once everyone has done so, feel free to use this thread as a normal Discussion thread for out of character talk. I'll also then start the game up.

All of this is for the Chronicle Sheet at the end.
1.) Player Name or Nickname
2.) Character name
3.) PFS Number
4.) Old Faction and what new Faction you will be joining, even if it's the same If it applies
5.) a Day Job roll if you have it, or note No Day Job please

6.) Any intended purchases or anything else that needs marked off on a Chronicle Sheet.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

You have been called to the Grand Lodge of Absalom for a briefing. Seated in a small chamber around a darkwood table, various trophies gathered from across the face of Golarion hang from the walls. A monkey-shaped mask with a serpent’s tongue glares out from the center of one wall, a strange halberd with gold rings piercing its thick blade and dragons carved along its haft hangs opposite the monkey mask. You are alone save your fellow Pathfinders, who apparently have been called here for the same purpose.

As you gather, you think to yourselves, "it's a bit uncommon to wait. Something must be up". Around you, other Pathfinder gather, likely on the same mission as yourself.

While we wait, please go ahead and introduce and describe yourselves.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Please give me your Chronicle Sheet info.

1.) Player Name
2.) Character Name
3.) PFS Number
4.) Faction

5.) Your Day Job roll
6.) anything special you want to buy or want recorded on the Chronicle Sheet.

Once I get that from everyone, feel free to discuss things here.

Shadow Lodge

For now, Recruitment is closed.

1.) Savage
2.) Rhuul
3.) Vrothum
4.) Kryssa
5.) ? Horef
6.) ? Merck

Shadow Lodge

Currently Recruitment is closed. Depending on how many players I already have, that might change.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

A mere three days ago you where back in Absalom, away from this hellhole. Three days ago, you where you where back in the civilized world, making your way to the local tavern you call your second home, looking for good drink, company, a few laughs and stories, and perhaps a little extra warmth to share your bed with. All until an aspiring Pathfinder stopped you, asking you to meat for a mission. You went, but instead of a briefing, a servant imply informed you that you where to travel to the Kortos Mountains, North of Absalom, . . . and deliver a stupid letter. Wait, what?. Deliver a letter. You must be joking, you think, until other Pathfinder join you and receive the same instructions. To one Nashota Bloodhoof, a centaur. You and the others gathered your gear and made your preparations, then set off on the trek to find a small tribe of centaurs. It went uneventfully, using your wits and experience you found the place, the Cangarit Camp, and where allowed entrance once you identified yourselves as Pathfinders. Taken to Nashota, and what seems to be an informal war-council, or perhaps meeting of elders amongst the tribe, you hand over the unopened letter, unsure if you should await a response.

“Three days?” Nashota exclaims, tossing the letter from the Decemvirate to the ground. “That’s quite the sense of humor you Pathfinders have! I tell you I need time to make this land safe for my tribe, and you give me three days? You think by paying off one enemy, you solve all our problems? Look around you,. . . we make camp in unfamiliar lands, our strongest warriors lay dead, our wounded captured by minotaurs, harpies and thieves harry us constantly. But lo! The hounds of Absalom retreat, we are saved!”

This rouses a hearty chorus of laughter among the centaurs, until Nashota raises a hand for silence. “A promise is a promise. I owe you much, and Nashota Bloodhoof pays her debts. Give me a month to train and arm a warband so I can clear out these damned mountains. Then I’ll sail off to fight in your silly little game for human prizes."

. . .

“Or,” the centaur says, smiling, “you could always march up the mountain in my place. You Pathfinders dealt with our enemies to the south—might as well handle the north, east, and west while you’re at it, since we’re such good friends?” Nahsota grins, and gestures up the mountain. “To the north, there’s that freak harpy Jerevyx. She roosts somewhere up by Hollowfrost Pass. Just follow the path up Mount Ganog to find her. In the east, look for Dahruun Firehorn. I hear he and his minotaurs are holed up in the old Northwind Mine. To the west, the thief Urso Landel makes camp somewhere in the forest. I don’t care what you do with him so long as you get back the arms and armor he stole from us. Deal with them in three days,” she snorts derisively, “and I’ll consider your request. Until then, the matter is closed.”

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Ok, can I have everyone post the following information. Once everyone has done so, feel free to use this thread as a normal Discussion thread for out of character talk. I'll also then start the game up.

All of this is for the Chronicle Sheet at the end.
1.) Player Name or Nickname
2.) Character name
3.) PFS Number
4.) Old Faction and what new Faction you will b joining, even if it's the same
5.) a Day Job roll if you have it, or note No Day Job please

6.) Any intended purchases or anything else that needs marked off on a Chronicle Sheet.

Shadow Lodge

I'm looking for 2, (with the possibility of 3-4), more players that would like to join in.

First come, first serve, and I already have some seats reserved, so at this point, I am only looing for a few others.

Something to keep in mind is that this is a 7th - 11th level tier scenario, so 7th level is the minimum.

Also, if you are interested, I utilize Google Drawings for maps, and expect at least 1 or more posts a day, as well as a character and avatar on the Paizo boards where I will be hosting the game. I'm hoping for a quicker PbP game, as PbPs go, but that is also up to the players.

If interested, please post a character.


Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

You arrive in Diobel via the overland route from Absalom to meet a contact in a pub known as “The Tails”; a dingy, brine-soaked shack covered with swordfish tails located in a rundown section of town called South Reach. There, bitter longshoreman coming off the graveyard shifts pile in and slam rounds of a potent shark-fin liquor, cursing and complaining until they’re drunk enough to be carted home by noon.

The disparaged scene has few prying eyes—the ideal place for Pathfinders to pass along their covert whispers. You enter early in the day, when the small crowd of older men is at its most drunk and rowdy, the revelry within barely contained by the boarded-up windows. You stand out like sore thumbs among the ruddy-faced dockworkers, most of whom have more ginblossoms than teeth. The crowd immediately heckles you for being up-scalers and gold-thumbers, demanding you spend some of your coin to buy the bar a round, but quickly fall silent when moments later, a dark, cloaked figure rises from the back of the bar.

Then, eyes averted, everyone returns to their former conversations. Drawing back his cloak, your contact reveals himself—a man his late forties with obvious Chelaxian features and a faint beard. He introduces himself only as Osprey, then invites you to sit before he finally tells you why the Society dragged you to Diobel: “We’ve word that the accursed Chelaxian pirate Darsielle Du Moire’s has anchored his much sought ship, the Hydra’s Fang, in the harbor. Everyone’s looking for that bastard. He carries with him some ancient tablets of extreme historical value to our organization. Unknown to most, Wittlestone, the small Andoren town Du Moire razed to the ground, was also home to Myraxus Threeshadows, a noted but aging sage and umber mystic supposedly of ancient Azlanti decent. Among Myraxus’s possessions he kept ancient forgeries of several tablets used in ancient rites during Old Azlant’s height. When Darsielle destroyed the village, he slew the wizard and took the tablets, hoping to pawn them to one of his buyers in Diobel."

"The tablets are a priceless archeological treasure, one greatly desired by the Pathfinder Society. In fact, just prior to the Azlanti’s death, we placed several bids to purchase the tablets and so naturally were the first to realize they’d gone missing. You must race to get Du Moire and recover the stolen tablets before his pursuers find him or he flees port."

“If our sources are correct, we’ve learned that he owes a substantial amount of money to one of the Consortium’s more ambitious Enforcers, an importer named Lubor Staizkal. Likely he needs to settle with him at some point. Go to Lubor’s shop on Meldon Lane, near the docks, and see if you can pick up Du Moire’s trail from there, then do whatever you can to get those tablets. May the Gods speed you in this task.”

"Any questions? Half the Inner Sea is hunting Darsielle Du Moire, and the Society needs you to get to him first."

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Can I have everyone post the following info for me? Once all 6 have done this, feel free to use this as a discussion thread, I just want to have it all in one easy to find location.

1.) Player Name or Nickname
2.) Character Name
3.) PFS #
4.) Faction

5.) Give me a Day Job roll if you have one, or say you do not
6.) Any purchases you want to make or anything you need recorded, (I'll ask again at the end for this).

Also, if you have not played this character since the 14th, let me know what Faction you where and will be becoming, (even if it's the same one). I just reported a game yesterday and they hadn't even updated them yet, but as far as I know it needs to be recorded on the Chronicle Sheet. Even if your old Faction didn't change, everyone can, as a 1 time thing switch Factions for free, but it has to be right now before this game officially starts.

Shadow Lodge

After an Andoren village is razed by the Hydra's Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy.

Shadow Lodge ***

I was just curious. I see some people love the newer style Faction Missions and Secondary Success Conditions and others not so much. Interested in seeing just how many prefer one style over the other, particularly if you have had the opportunity to utilize both.

I’m going to have to separate polls. One designed to ask from the PLAYER’s side of things and the other from the DM’s. Each will have 3 posts. Simply “favorite” the one that applies, both for the DM and the Player question. Please do not favorite more than one answer in either the DM or the Player poll.

First let’s start with FROM THE DM SIDE ONLY.

Shadow Lodge ***

I was just curious. I see some people love the newer style Faction Missions and Secondary Success Conditions and others not so much. Interested in seeing just how many prefer one style over the other, particularly if you have had the opportunity to utilize both.

I’m going to have to separate polls. One designed to ask from the PLAYER’s side of things and the other from the DM’s. Each will have 3 posts. Simply “favorite” the one that applies, both for the DM and the Player question. Please do not favorite more than one answer in either the DM or the Player poll.

First let’s start with FROM THE PLAYERS SIDE ONLY.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

First, we are not allowed to start this until July 4th. I wanted to give a taste and an idea of what's coming, but please do not begin to post any rolls anything like that yet. First, please visit the Discussion thread. Once you have done that portion, feel free to use this to introduce your character and do in character chatting. Once the 4th is here, (and by that I mean midnight of the 3rd), all bets are off and a rock falls and you all die, no sav,. . . uh, I mean, . . . um, game on!

Venture-Captain Jorsal of Lauterbury is stoic yet shows signs of exhaustion as he strides into the room and places a piece of paper on the table. “Pathfinders, some weeks ago we received this letter from an anonymous source, advising us of the discovery of a Sarkorian site in rural Mendev, near the village of Dawnton. We sent three Pathfinders to perform an initial investigation.”

“Word came to us two days ago that the entire team has been arrested for murder and is scheduled to be hanged in seven days’ time. I would appreciate your traveling to Dawnton, investigating the crimes, and finding any evidence necessary to clear their names.”

He pauses for a moment, as if gathering his will or holding back strong emotion. “As much as it grieves me to think this possible, you may find evidence that implicates our comrades. If they are guilty of this crime, let them hang. It’s justice of a sort, and we must all remember that we are guests in Mendev and subject to all its laws. Your predecessors’ reputation has tarnished the Pathfinders’ name in Dawnton, so I recommend you not travel and investigate openly as Pathfinders agents. Be careful,” he recommends, “and remember that three comrades are relying on you.”

Gather Info or Know Local DC 10:
Dawnton is a small village at the crossroads of the local trade highway and the Setian River, a tributary of the Egelsee. It has a small permanent population, but swells to many times its size on festival days and during the harvest.

Gather Info or Know Local DC 15:
As with many small villages in the region, Dawnton has become distrustful of strangers since the fall of Kenabres. This distrust is especially virulent toward Tieflings and others with demonic roots, influence, or appearance.

Gather Info or Know Local DC 20:
Tobias Luin is both the village’s sheriff and mayor. Local opinion holds that he is fair to the point of being soft. It is unusual that he would hold an execution, but local law calls for a vote of the citizenry to decide the fate of those guilty of capital crimes.

Gather Info or Know Local DC 25:
There are rumors of similar brutal crimes in other villages near Dawnton. When a guilty party was found in those cases, execution was always the result.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Please post the following info (and nothing else yet, please).

1.) Player Name/Nickname
2.) Character Name
3.) PFS #
4.) Give me your Day Job roll (or say you don't have one)

5.) Any purchases you want to make that need recorded
6.) Anything else that might need to go on a Chronicle Sheet.

Once I have all that from each player, (1 Hawk, 2 Saarai, 3 "Jagged", 4 Caith, 5 Mohok, & 6 Gerald), feel free to use this for a normal discussion board. The point is to have a single place I can find all that info near the end for reporting and Chronicle Sheets.

Shadow Lodge

Open Recruitment for a Pathfinder Society Organized Play PbP game. Looking for 4-5 players.

Daily posting (slower on weekends and holidays)
Legal PFS Character and registered PFS number
I'll be using Google Drawings for Maps
Aiming for a fast game
For the most part, it's first come, first serve.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

The hills ringing Almas, capital of Andoran, slope gently toward the harbor cradling the Hornet’s Nest, the red sun rising behind them. This morning the ship’s activity rivals its namesake as Pathfinders and their agents bustle here and there inside the ship’s hastily constructed command post.

After a short wait, Venture-Captain Dennel Hamshanks rolls into the ship’s galley, his face scowling and dark eyes bloodshot. “You lot again? The Decemvirate promised better, but I suppose we have no time to waste. You have likely heard the rumors, which, unfortunately, underestimate our danger. The Society’s lodge in the former Cathedral of Aroden here has thrived of late, they say thanks to Venture-Captain Brackett’s grand parties, which seduce the weak-willed leaders of this so-called ‘democracy’ into permitting the Pathfinder Society unfettered access to the resources in the nation’s interior. Not likely you lot were ever invited, though. Needed to be of the presentable sort, after all."

“Last night, Brackett threw one of his most extravagant fetes yet to celebrate the recent return of a team of Pathfinders up near Falcon’s Hollow on a diplomatic mission to the region’s fey. Fillian over there claims that all the sparkling light made the Cathedral’s windows a stunning sight. Everyone was having a grand time until the trouble started. At the stroke of midnight, a dozen guests drew their swords and methodically massacred the others—poor, drunk fools. A moment later the lights went out. Fillian had been admiring the windows from the dome’s walkway and ran upward, to the belfry. Says he hid there until daylight and then crawled out to my ship here. He heard many others flee underground, followed by screams of agony."

Sitting on a bench on the wall behind you is a boy. He appears exhausted, and even a bit terrified, but as you look at him, he nods back at you, as the VC continues.

“Shortly before dawn, several bands of what looked to be hulking, cloaked hobgoblins left the Cathedral, taking off in different directions into the city. Not only do we need to retake our lodge and rescue any survivors, but whatever those monsters plan to do in Almas, it’s got something to do with the Cathedral. I imagine even you understand how that might look for the Society if something bad were to happen to the city at large, centered on our local headquarters."

“You can probably guess who’s behind this source of endless trouble this past year. We need that Lodge back, and we need Brackett alive. Time is not on our side here, and I fear it may already be too late for whatever those monstrous brutes left the Cathedral to do. According to Fillian’s tale, the best way in is the belfry. So your job is to get in there, kick the Shadow Lodge out, and keep Brackett alive. And put a stop to whatever ongoing plot you manage to uncover. Good luck. You’ll need it.”

Does anyone need to make any last minute purchases or ask any questions.

Shadow Lodge

Looking for a few more players for Pathfinder Society Organized Play, and possibly other games as well a little later down the road.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

I've opened this up, but the first (and only) thing I want people to do for now is to post the following info.

Player name or nickname
Character name
PFS number

Your Day Job roll, (or say that you do not have one)
Anything you want to buy prior to the scenario

I do this so that once we get close to the end, I can work on Chronicle Sheets and have everything ready for reporting.

DM Beckett / the Raven Knight / Taldor / 5,274-15 / Heal (Temple): 1d20 + 8 ⇒ (14) + 8 = 22 / use 2 pp on a Wand of CLW.

Once I have everyone post this info, then the Discussion thread will become a normal Discussion thread for the game, and I encourage people to use it. :)

Also, please feel free to ask any questions you might have, make suggestions, or just chat. I try to allow for creative solutions and add a little extra to the games. Once I hear that everyone has all their character's updated and I take a glance through them, I'll open up the Gameplay thread and kick this off.

Shadow Lodge

Closed Recruitment

Just hand out for now, and feel free to chat. I'm going to search for 1-2 more players, and need to read the scenarios.

Shadow Lodge ***

I just wanted to double check. Are these legal?

They come from Blood of the Moon page 21.

The Add Resources says:
"Pathfinder Player Companion: Blood of the Moon
To create a skinwalker (which includes all were-kin), you must have a Chronicle sheet that opens the race as a legal option at character creation.
Note: Racial feats, racial traits, and racial spells are only available for characters of the skinwalker race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it.
The becoming a lycanthrope section of this book is not legal for Pathfinder Society play unless noted on a future Chronicle sheet.
Equipment: all equipment on page 30 are legal; Magic Items: all magic items on pages 30-31 are legal; Mystery: the lunar mystery is legal for play.

It's not a Feat, Trait, or Spell, (racial or otherwise), not is it a Magic Item or Equipment (or on pages 30-1). It's a Magus class feature, and my understanding I that because it's not listed as Legal, it is not.

Is there a Boon that allows it?

Shadow Lodge

So, I'm thinking about running a variation of E8 with Pathfinder. Some of the initial things I'm considering is that PC Classes (and some monsters) get an Extra HD early.

So a 1st Level Fighter would have 2d10 + Con HP. At level 2, they simply get their Con Mod added. The idea is to make players a bit tougher, but to also keep some advancement.

I'm also thinking of altering the XP needed to level. Level 1 to 2 will be fairly easy, while 3rd-4thish around normal, and then 5+ being more difficult. For me, 1st-3rd are kind of the crap levels. That is, I'm tired of them, as they are the most common. But, everyone is different, and I wanted it to be fairly easy for heroes to jump above the average person, but once there for it to be a little harder to get better and better.

The main thing I am thinking about is rather than having Capstone Feats, Each class has an actual Capstone (above just what they normally get at level 8 (or 6). Not too powerful, but something cool that fits the flavor and adds a bit of versatility.

Looking for a few ideas, especially on multiclass characters. For example, I was thinking about giving the Cleric the ability to act as their own Holy Symbol (as the Birthmark Trait or Holy Symbol Tattoo) and the ability to also spontaneously cast Domain Spells from 1 Domain like they do with Cure/Inflict spells.

For Barbarians, I'll probably give them DR 2/-, Trap Sense +3, and 1/Day Tireless Rage.

For Monk, +10ft speed, Ki Strike (Lawful), & Improved Evasion.

Thoughts or Suggestions?

Shadow Lodge

I've noticed this sort of above and beyond the normal, but it seems that the Dice Roller on the boards might be messed up.

I've seen an abnormally large number of Nat 1's, 2's, and 3's this last week or two. or just very low. To the point it's starting to affect my games.

Rolls (not picking and choosing):

Depending on the Dice used, I'm bolding the ones between 1/4 and under 1/2. These are also all the rolls in the games, not just mine.
Diplomacy and Intimidate: 1d20 + 9 ⇒ (2) + 9 = 11
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 1

Relf: 1d20 + 13 ⇒ (6) + 13 = 19
Relf: 1d20 + 13 ⇒ (3) + 13 = 16
Planes: 1d20 + 12 ⇒ (12) + 12 = 24
know planes: 1d20 + 19 ⇒ (5) + 19 = 24
KN: planes: 1d20 + 8 ⇒ (6) + 8 = 14
trip: 1d20 + 18 ⇒ (8) + 18 = 26
atk1: 1d20 + 14 ⇒ (4) + 14 = 18
dmg1: 1d10 ⇒ 3

atk2: 1d20 + 14 ⇒ (20) + 14 = 34
confirm: 1d20 + 14 ⇒ (2) + 14 = 16
dmg2: 1d10 ⇒ 1
ref: 1d20 + 11 ⇒ (3) + 11 = 14

Bite v. favored enemy?: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Damage, again favored enemy added: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17
Trip, if not already tripped by Xiaobo: 1d20 + 13 + 4 ⇒ (14) + 13 + 4 = 31
Rapid Shot #1, PBS, Deadly Aim, Favored Enemy: 1d20 + 17 - 2 + 1 - 3 + 4 ⇒ (13) + 17 - 2 + 1 - 3 + 4 = 30
Damage, PBS, Deadly Aim, Favored Enemy: 1d8 + 4 + 1 + 6 + 4 ⇒ (3) + 4 + 1 + 6 + 4 = 18
Rapid Shot #1, PBS, Deadly Aim, Favored Enemy: 1d20 + 17 - 2 + 1 - 3 + 4 ⇒ (6) + 17 - 2 + 1 - 3 + 4 = 23
Damage, PBS, Deadly Aim, Favored Enemy: 1d8 + 4 + 1 + 6 + 4 ⇒ (7) + 4 + 1 + 6 + 4 = 22

Iterative Shot, PBS, Deadly Aim, Favored Enemy: 1d20 + 12 + 1 - 3 + 4 ⇒ (11) + 12 + 1 - 3 + 4 = 25
Damage, PBS, Deadly Aim, Favored Enemy: 1d8 + 4 + 1 + 6 + 4 ⇒ (4) + 4 + 1 + 6 + 4 = 19
aoo: 1d20 + 14 ⇒ (18) + 14 = 32
dmg: 1d10 ⇒ 4
Biite Xiaobo (AC 24): 1d20 + 13 ⇒ (20) + 13 = 33 <POSSIBLE CRIT>
Crit Xiaobo (AC 24): 1d20 + 13 ⇒ (12) + 13 = 25 <CRIT>
Damage: 2d8 + 10 ⇒ (3, 4) + 10 = 17
Claw Thoth (AC 26): 1d20 + 13 ⇒ (17) + 13 = 30 <HIT>
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Claw Thoth (AC 26): 1d20 + 13 ⇒ (1) + 13 = 14 <MISS so no Grab>
Refl: 1d20 + 13 ⇒ (6) + 13 = 19

Bite Dariamus (AC 26): 1d20 + 13 ⇒ (16) + 13 = 29 <HIT>
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Claw Ezrek (FF AC 19): 1d20 + 13 ⇒ (14) + 13 = 27 <HIT>
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Claw Osric (FF AC 21): 1d20 + 13 ⇒ (8) + 13 = 21 <HIT>
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
trip1: 1d20 + 16 ⇒ (13) + 16 = 29
trip2: 1d20 + 13 ⇒ (2) + 13 = 15
atk1: 1d20 + 14 ⇒ (16) + 14 = 30
dmg1: 1d10 ⇒ 6
atk2: 1d20 + 14 ⇒ (6) + 14 = 20
dmg2: 1d10 ⇒ 3
Concentration: 1d20 + 13 ⇒ (10) + 13 = 23
Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Attack: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d6 + 12 ⇒ (1) + 12 = 13

swift kirin know planes vs dc 15+CR : 1d20 + 19 ⇒ (7) + 19 = 26
atk assist: 1d20 + 6 ⇒ (15) + 6 = 21
Claw: 1d20 + 2 ⇒ (5) + 2 = 7
Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d10 + 10 ⇒ (5) + 10 = 15

Kryssa AoO: 1d20 + 7 ⇒ (11) + 7 = 18 <HIT>
Damage: 1d10 + 10 ⇒ (6) + 10 = 16
Maldoc AoO: 1d20 + 7 ⇒ (1) + 7 = 8 <MISS>
Rapier: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Maybe this time?: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Claw 2: 1d20 + 2 ⇒ (16) + 2 = 18
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Perception check: 1d20 + 5 ⇒ (3) + 5 = 8


out of 69 rolls these last few days:
7 = Nat 1's (with 3 of those on a d20)
15 = Nat 2's-4's (with 10 of those on a d20)
26 = Below 1/4(ish)
20 = Nat 10 - 20 (d20 only, out of 43)

Shadow Lodge

I’ve been thinking about this for a while. I was wanting to remove religion from the Cleric/Paladin/Inquisitor classes, (a much as any other class anyway), while still retaining the themes and flavor as righteous warriors of a cause. If they choose to follow a deity, religion, philosophy, just like anyone else, they are absolutely free to do so, but it does not affect them any more or any less than any class.

Instead, their focus is more of a patriotism, spreading the ideals of Andoran, Rahadoum, Cheliax, Orc-kind, “humanity”, etc. . . Clerics/Paladins/Inquisitors (but not Oracles), function more along the lines of urban shamans than priests I some sense, keepers of their people’s true ways, leading them into battle, spreading the word to others, and advising.

Mechanically, few things change. They still use Divine Magic, Clerics still get 2 Domains and Channel Energy, <Anti>Paladins still have Lay on Hands, etc. . . though the way the Favored Weapon, Domains/Inquisitions, and other options change somewhat.

Each nation/faction/racial identity has a small list of Favored Weapons whose flavor is directly tied to their universal flavor and setting history. Somewhere between 2-4 Favored Weapon options, (though you need to select only one for Proficiency and Spells like Spiritual Weapon at 1st level that can not change). They also offer a broader spectrum of Domains, because they will have broader goals. If a Domain is offered, (with a few thematic exceptions), they also offer all Subdomains. However, all offer each Alignment Domain, but they may only be chosen by followers that maintain that Alignment. You must be LG/LN/LE in order to take the Law Domain, and if your alignment ever shifts from Lawful, you loose access to both the Domain Powers and Spell options, (assuming you do not also loose all divine abilities).

For example,

Favored Weapons: Kopesh, Flail, Light Mace (Scepter), and Staff
Domains: Animal, Artifice, Death/Repose, Earth, Fire, Knowledge, Magic, Rune, Sun, and Water (NOT Ice or Ocean).

Favored Weapons: Heavy Mace, Light Hammer, & Whip
Domains: Charm, Community, Destruction, Glory, Nobility, Protection, Strength, Travel, Trickery, War, & Water

Favored Weapons: Battleaxe, Falchion, Greatclub, Greatsword
Domains: Animal, Darkness, Death, Destruction, Earth, Fire, Luck, Plant, Scalykind, Strength, War, & Weather

Favored Weapons: Longsword, Heavy Mace, Lance, Crossbows*
Domains: Animal (horses), Artifice, Charm, Community, Glory, Knowledge, Luck, Nobility, Protect, Travel, & War

Humanity (Civilization/Humanoids):
Favored Weapons: Longsword, Shields* (as Weapon Prof only), Spears*, & Staff (?)
Domains: Artifice, Charm, Community, Destruction, Healing, Knowledge, Liberation, Magic, Protection, Travel, & War

Kyonin (Elf):
Favored Weapons: Longbow, Longsword, Rapier, & Shortbow
Domains: Animal, Community, Healing, Knowledge, Liberation, Magic, Nobility, Plant, Protection, Travel, & Weather

Favored Weapon: Spiked Chain, Dagger, Flails*, & Sap
Domains: Charm, Darkness, Death, Knowledge, Luck, Magic, Nobility, Protection, Rune, Trickery & Void

* Some Favored Weapons offer more than one option. For example, if it says "Spears" than you can choose one form of Simple or Martial Weapon that is a Spear, such as Javelin, Short Spear, Longspear, and possibly Lance. As with when the character chooses their Favored Weapon the first time they gain a level in a divine class, they must choose the specific one, and that choice can not be changed. Shields are an exception, where you only gain the Weapon Proficiency to Shieldbash with Light and Heavy Shields, (but note do not gain the Proficiency with them similar to Armor.

This also includes minor variations on the weapon such as spiked shields or Composite bows.

Something to note, all the Feats, Traits, and similar options that are Deity Specific remain Deity Specific. Like all other classes, Clerics/Paladins/Inquisitors/Warpriests etc . . . may nly have one Patron Deity, though they may worship as many as they want otherwise, can be pantheonists (still only getting powers for those Feats, Traits, etc. . . from one Patron), or even atheist/agnostic (in which case they can not receive any Deity specifc options at all, but may still be a Cleric or Inquisitor or the like).

Thoughts? Ideas? Suggestions?

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Just moments ago, Venture-Captain Adril Hestram stood beside you inside the great hall of the Grand Lodge in Absalom and said, “Good luck and gods speed. Find out what you can and get back in one piece.” With that, a masked member of the Decemvirate, gender and race impossible to determine under black cloth and an ornate face mask, muttered an incantation and teleported you nearly a thousand miles south, to the northern frontier of the necromantic nation of Geb.

Just 24 hours ago, messengers from the Decemvirate banged on your door and demanded your presence at the Grand Lodge. Venture-Captain Hestram, it seemed, had received an important bit of news about work that a Nethys cleric Pathfinder named Rijana was doing in the Mana Wastes — important enough to summon you at such an early hour and demand your preparedness for a new mission assignment.

“Rijana is one of the best scholars on arcane mysteries that we have,” said Hestram as he paced back and forth. He shook a thin sheaf of papers in his hand. “This missive from her hand just a month ago tells a daring tale of hidden dimensions in the Mana Wastes that could be used to return magic once again to that failed, desolate garbage heap. I could care less about restoring magic there — but I care a lot about what bizarre ruins and hidden sanctums might have been concealed there while magic lay dormant. I haven’t the time to waste to send another message back and await its answer — I’ve asked a Decemvirute member, a powerful wizard, to teleport you to Rijana’s last known location, a dusty hamlet on the edge of the Wastes in northern Geb called Geb’s Rest. I’m sending the lot of you because Geb is dangerous, the Mana Wastes are deadly, and I want this thing done right.” Hestram snorted.

“Well, I at least want it done. You lot will have to do. Get to Geb’s Rest, find Rijana, and bring back whatever notes she’s got in her journals about the Mana Wastes. She should have four journals if my memory of her bizarre organizational skills is correct — I want all four of them. Tell her I’m reviewing them for inclusion in the Pathfinder Chronicles, I don’t care. Just bring them back. Now get yourself ready to go — you can’t buy a decent potion within a hundred miles of this backwater dust pile.”

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

With a flash of light and a stomach-churning shift, the cool, saline air of Absalom collapses into the stifling, wet heat of the Garundi coast. Within moments, sweat begins to ooze from your pores as the fetid stink of the local climate envelopes you like a damp blanket.

The scroll in Aram Zey’s hands crumbles into dust, its magic spent. The Pathfinder Society’s Master of Spells removes his hat and begins fanning himself. “All right Pathfinders, welcome to the blistering hole that is the Mwangi Expanse. Any of you who bother to keep up with your Chronicles know that the Society has an archaelogical expedition working in the Terwa Uplands, about 80 miles northwest of our position. Of course, I doubt if more than half of you read anything but dirty poetry, so allow me to sum up: the Azlant Ridge site shouldn’t be there. There are no known Azlanti sights in the Mwangi Expanse, but here we are. It may be the best-preserved evidence that the Azlanti at least visited the Mwangi Expanse. A servant of Angazhan called Ruthazek the Silverback King claims the site, too. His troops have laid siege to it and our people are starving, dying from disease, and running low on ammunition and personnel, which is where you come in.”

Zey points north through the treeline, to where a ragtag city of boardwalks and wooden buildings straddles a swampy, red river delta. “Your first stop is Bloodcove.” He chokes out the word as if it insulted his mother. “The Azlant Ridge site needs supplies, and Bloodcove is the nearest trade port. They need 2 tons of food and clean water, five crates of arrows and crossbow bolts, and clean dressings for wounds. House Cartahegn is your best choice as the Society works with them occasionally. We already arranged payment to a caravan leader named Raimondo Scevola several weeks ago. Make contact with him to carry everything north. Also, look for a man named Senzer somewhere in town. He was an alchemist funneling potions and information to our team in the Uplands, but he went silent a month ago. You need to find out why and get that stream of potions flowing again."

“Don’t think this will be a simple trip to the market. Bloodcove is a pit founded by pirates and run by criminals—scum with no sense of achievement or appreciation for arcane advancement. Even worse, it’s a stronghold of the Aspis Consortium, which loves nothing more than perverting and profiting from Pathfinder discoveries like Azlant Ridge. Keep your heads down and do nothing to attract suspicion; perhaps adopt a disguise."

"Normally I don’t give a damn if you heroic types kick in doors, make asses of yourselves, and die, but more than your lives rests on your shoulders now. If you fail and the Azlant Ridge site receives no backup, it will surely fall.”

Aram hands over a coin pouch. “As I said, we arranged payment for your caravan some time ago. This should cover the cost of supplies. If you dip into your own resources and manage to survive, the Society will attempt to reimburse you.

“Once you deal with that business, head northwest.” He presents a sealed scrollcase and an ornate, golden key on a leather thong. “Guard these with your lives. The key’s exact purpose eludes me, but the symbol it bears is repeated on a doorway at Azlant Ridge. The scrollcase contains a map to the dig site. My magics secure the case, though, and it will explode violently if opened within five miles of Bloodcove. Ask your questions now. I return to Absalom the moment I believe you capable of getting to Bloodcove.”

Know: (geography)

DC 15+:
Bloodcove lies on the western edge of the Mwangi Expanse. The local culture blends Cheliax with The Shackles and native Mwangi traditions.

DC 20+:
as above, plus: Bloodcove sits on the headwaters of the Vanji River. Much of the wealth from the jungle interior flows through it, making the dingy city surprisingly wealthy.

DC 25+:
As above, plus: Retired Shackles pirates founded Bloodcove to enjoy their ill-gotten fortunes. As a free trade port, the only laws genuinely enforced are those that keep trade flowing.

Knowledge (local) or Diplomacy (gather information)

DC 15+:
The local elite elect a Grand Admiral, who rules Bloodcove for life. The Admiral enforces a strict hands-off economic policy and very little else.

DC 2+:
As above, plus: Fiercely competitive trading houses wield the genuine power behind Bloodcove politics, with the Aspis Consortium currently dominating the political and
economic scene. House Cartahegn fiercely opposes its rivals in the Consortium, and makes an acceptable fairweather friend in this area.

DC 25+:
As above, plus: The trading houses brutally crush any criminal organizations that interfere with their business. As a result, most of Bloodcove’s criminal activity revolves around exports (such as the drug trade) or else focuses on the poorer citizens. The local guard only investigates crimes if well paid for the service, leaving most of the city subject to vigilante law.

DC 30+:
As above, plus: The Aspis Consortium watches the local Pathfinder chapter house constantly. Foreign Pathfinders who visit it frequently "disappear".

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Please read fully before posting. :)

Can I have everyone post the following info please, for your Chronicle Sheets.

1.) Player Name/Nickname
2.) Character Name
3.) PFS #
4.) Faction (and if you would like old Faction Missions for no credit)

5.)Day Job roll (r that you do not have one) <if anything changes, I'll incorporate that in at the end>
6.) Anything else you need recorded on the Chronicle Sheet.

Secondly, under you profile, if you have not already, could everyone please post the following quick combat stats please, (just below "Full Name").

In the RACE section: HP: (current/max), AC: #, T: #, FF: #< CMD: #, F: #, R: 3, W: # (relevant bonuses or notes),

In the CLASS/LEVELS section: Perc: # (plus extra vision types), Iniit: #, Alignment, Gender, Race, Class, Level, & your most common, "common" attack.

For Example
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2,
Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword (power attack): +3, 2d6+3, 19/x2, S

If you already have this, or have something similar, don't worry about it. The exact format isn't that important, it's just an easy way to make things run smoother and more quickly.

After everyone has posted the initial information above, (for the Chronicle Sheets), feel free to use this as a normal discussion thread. Id just like that info to be in a place that's easy to find.

Shadow Lodge

Please introduce yourselves and your character, while I work on getting the game set up.


Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Can I have everyone please post the following info:

1.) Player name for Chronicle Sheet
2.) Character name
3.) PFS Number
4.) Faction

5.) DayJob Roll or that you do not have one
6.) Anything else you might need noted on a Chronicle sheet.

Once I get that from everyone, (I'm trying to get this info at the start so I don't have to look later), Ill open up the game thread and everyone can use this to chat. Still waiting on Feng to determine the Subtier, but otherwise I'm ready to go.


Shadow Lodge

Looking for up to 3 players for a PFS PbP game. 2 slots may already be filled, but that could change.

This scenario is a 7th - 11th, so keep that in mind if you are interested. I am going to try to make this a GameDay 2 event, but I am not sure if that will work or not (no promises, I'm already running 2, and it just depends on how quickly they finish).

For the most part, it's a first come, first serve deal, though I will give preference to players with characters in the right level over Pregens.

Being a Season 0 scenario, I expect t to run fairly fast even for the level range.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Summoned to Tien Xia, you where sent by the ex-Lantern Lodge agent Amara Li to investigate a lost temple, called the Clouded Path Monastery. Therein, you discovered an ancient, though inactive relic, the Braid of 1,000 Masters, said to have been passed down by Irori himself just before he ascended. The Braid was passed from master to prodigy for ages, but at some point the master was challenged by an overly proud student. The master set the Braid aside, and battled the student, and won, then left the monastery, leaving the students and the braid behind. Unable to activate the Braid, the students first fought, then eventually gave up and left.

One had remained, and at the end of his life, had prayed for the time and wisdom to discover the secret of the Braid. His prayer was answered, partially, as he was turned into a statue, and given the time to contemplate over the braid, and also the pride that had caused him to challenge his master, resulting in the monastery being abandon, then forgotten.

One thing he had discovered, and that he passed on to you, was that the Braid could only be reactivated by it's last true master, Li Yao. Sadly, Li Yao likely died centuries ago. Returning to Amara Li with the Braid, the location of the Clouded Mind Monastery, and the lore you learned from the stone monk, she was very please, though disappointed that such a relic was forever beyond her and the Society in Tien Xia. She made you welcome to study, and opened all of the amenities of the Lodge to you as honored guests, as you awaited you next mission or your return home.

Not even a week later, she summons you to her chambers once more, obviously excited, and slightly betraying her normal patience and reserved nature, but only slightly. Her accent is thick, filled with respect and an inner confidence.

“I’ve looked into the situation surrounding the relic you found, the Braid of a Hundred Masters. As you may have noticed, the artifact appears to have been dormant for many years now, and in this state it’s essentially worthless to us. Fortunately, it can be reactivated, but only by the descendant of the braid’s last master, who, as you may know, was the master of the Clouded Path Monastery many years ago, a man by the name of Li Yao. I’ve discovered the whereabouts of his final living descendant — a woman by the name of Je Tsuin — but she now resides in the nation of Shokuro to the east, far from where her ancestor taught in his monastery in the Wall of Heaven. In order to reactivate the sacred relic, you’ll need to travel to the village of Nesting Swallow in Shokuro and find Je Tsuin to perform the necessary ritual."

“Unfortunately,” she continued, “we’re not the only group interested in Iroran artifacts. Our operatives claim that Lingshen, the Successor State to the southeast, is after the relic as well. Since Lingshen’s armies have a stranglehold on the overland routes from here to Shokuro, you’ll have to travel by river. Riding the Tuunma is faster anyway, though you might run into some hostile Mutabi-qi or goblinoids along the way. The river empties into the Sea of Eels—cross it and you’re in Shokuro, and from there you can follow the map I’ve provided to reach Nesting Swallow."

“Ah, before I forget, you’ll also need you to make a quick stop along the way. The ritual requires a large amount of rare incense—more than I could easily procure from any of my local suppliers — so I’ve contacted a nomadic tribe in Shaguang, the Jhemulit, and they have agreed to provide you with the prepared herbs. I’ve already paid their shaman, a man named Ogokai, and I’ve marked their approximate location on your map, so it’s simply a matter of picking up the incense on your way to Shokuro.”

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Discussion Thread is now open.

Shadow Lodge

For the moment, Recruitment is closed

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP


Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Having rummaged through the notes and chests in the theater, you discovered that this Shadow Pathfinder Lodge has reached far indeed. You find two lists, one some sort of encoded massage with names and dates, and the other has marked various cities across the Inner Sea; Absalom, Sothis, Kaer Maga, Oppara, Whitethrone, and Almas, with an indication that they have been completed.

Intending to relay these back to the Grand Lodge, you step outside the theater only to find that things are far too silent. The streets are empty. Save for a single carriage that is all to familiar. As you step outside the door, the door to the carriage opens, and out come six burly men carrying cudgels and a seventh man, skinny and bedecked in robes and jewels, his right hand in a pouch on his belt. All of the men stare intently at you, forming a loose semicircle around the party.

“Dakar says you owe him a favor,” says the skinny man in robes. “You’ll need to come with us”, motioning to one of the brutes to bring the manacles and enchanted sack cloths just like last time.

It's going to be one of those days. . .

Shadow Lodge ***

I'm looking for 1-2 players for the City of Strangers scenarios, part 1 and part 2.

We have already begun to play part 1 (not too far), when one player dropped out, leaving us with an illegal table size.

The level range is 1st-3rd. If anyone one is interested, let me know.

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Venture-Captain of the nation of Tian Xia, and former Faction leader to the Lantern Lodge, Amara Li has requested your assistance in the far off and fabled lands of the Dragon Empires. From the grand Lodge in Absalom, using a newly acquired artifact, the Pathfinder Society opens the pathways of magic, and sends you across the continent in mere moments. Stepping out of the portal, you have arrived in Goka, the headquarters of the Society in the area.

Before you stands proudly a native Tien woman in traditional garb. She bows her head in greetings, and offers you a seat to relax while she explains why she has requested your aid.

Her accent is thick, and takes a moment to become accustomed to if one is not fluent in the language, but as graceful and noble as the VC herself. ”We have attained many victories recently, and I count it as an honor that the Lodge here in Goka is so well able to serve the Society we are part of. It was not so long ago that I appeared in Absalom, with claims of this mystical and place. Few believed my claims, but the Pathfinder Society saw wisdom and truth in my words, and we entered an alliance. A friendship that has allowed both the Society and the Dragon Empires to prosper. The Society has brought much history of these lands to light, recovered many artifacts and relics thought lost, and secured the Hao Jin Tapestry from falling into unworthy hands. In return, we offer the Society the opportunity to explore, to understand and learn from us, and to expand their, or I should say our, for we are together in this, to expand our honor and glory.”

[i]Servants humbly knock on the rice paper door, sliding it open and stepping inside to offer tea, water, and some sort of Tian Xian appetizers. As they commence, Amara Li unravels a long scroll, and then continues once the servants have retreated, (asking if there are any requests you might need). ”Legends tell us of an ancient monastery, a place of learning, faith, and discipline in the art of self mastery. It is, or was known as the Clouded Path, where the truly gifted monks and devotees to the teachings of Irori could train, and we are told, holding up the ancient scroll and indicting a few passages (that are mostly meaningless if you do not read Tien), that the masters where the guardians of an artifact. Roughly translated, it is called the Braid of a Hundred Masters. It is also said that this braid was handed down from one master to his, or her at times, best pupil, and that the former master would add a single piece of their own hair to it. The original piece, our legend’s claim, came from Irori himself before he mastered the Path, and was given to a close friend, Jai Yikun. Jai Yikun then used it and formed the Clouded Mind Monastery, offering to aid others along the path. He passed the braid to his disciple, and she continued the tradition, adding to it and passing it on near her death. It’s last master, died without passing on the braid. It is not known why, but there where no other students, and the monastery has since been, as far as we know, lost and unoccupied. That is your task. To find it, retrieve the Braid, and discover the truth of the Braid since it’s final master. We have recently found that the Clouded Path monastery is hidden within the Wall of Heaven, and I have arranged transport and guides to help you there.”

”I humbly suggest to pack for the cold. Is there anything I can help to enlighten you with before your journey begins?”

Please use this area for in character and game related stuff. I am not ready just yet, but wanted to give everyone an idea of what to expect, and wet your appetites a bit. Will start soon. :)
<also, the scenario is meant to take part before the Ruby Phoenix Tournament and winning the Hao Jin Tapestry (season 3 metaplot), and I have altered it slightly as those things have already happened.>

Shadow Lodge

Frozen Fingers of Midnight MAP // Sarkorian Prophecy MAP

Please put your out of character, or non-game related chatting here.

Also, can you please post your character's:

1.) Player name (or nickname)
2.) Character Name
3.) Complete PFS Number
4.) Faction
5.) Day Job Roll (if you have one)

6.) And finally any default actions you want to do if you can't post for a while.

I'm still prepping things, and I'll have the Game thread up and running soon.

Shadow Lodge

Not accepting any new players for the time being.

Shadow Lodge

Had a private recruitment. May allow 1 more, preferably a caster, and between the 3rd-5th level range.

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