|
|||||||||||||||||||||||
|
Burst of Radiance:
From Champions of Purity, page 29 School evocation [good, light]; Level cleric 2, druid 2, sorcerer/
This spell fills the area with a brilliant flash of shimmering light.
Dazzled:
Dazzled: The creature is unable to see well because of
overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks. We where having a discussion in our game if this spell is too powerful for it's level. Specifically if it is too powerful at it's level for a Cleric/Oracle, but in general. So I figured I would ask what others think. In my opinion, it's good, but not overly broken. It seems flavor wise to be a perfect fit for a divine spell fit for a Cleric type. I do feel that the Long Range should probably drop to Close, if not originating at the Caster, but what is your opinion.
More specifically, what happens in regards to weapon proficiency when a Cleric (or other classes like Inquisitor) when they change their deity later on, without using a rebuild opton? Normally Cleric's gain proficiency with their Deity's Favored Weapon at 1st Cleric level, and when a Cleric falls, they lose everything but skills, HP, Saves, and Weapons and Armor. Normally, when a Cleric changes their deity, they lose all spellcasting, Domains, and Channel Energy (I think) until they find another deity, where they then regain spellcasting abilities, need to pick two appropriate Domains, and (if they do in fact lose it), regain Channel Energy but might again need to take the appropriate type. My understanding is that they do not recieve the new deities Favored Weapon prof, and keep the original one, but I'm not sure how this is handled in PFS, or if changing deity is even allowed.
PFS 1 - 7 Voice in the Void (Tier 3-4) From all across Golarion, the Pathfinder Society answers the call to arms, seeking treasures and glory, knowledge of (and beyond) good and evil. A somewhat loose group adventurers, scholars, mystics, and warriors with a taste for discovery, they both within and without the laws the govern others, uncovering lost wisdom and artifacts, and are always on call to answer the summons of a new adventure. This is one of those times. On rest from a recent discovery, passing through on your way to another job, or simply at the rightwrong place at the right/wrong time, your break in Absalom is cut short as you are "invited" to a late day meeting with a local Pathfinder authority. . . “There’s trouble at the Blakros Museum again,” Venture-Captain Adril Hestram growled when you first entered the meeting room in the Grand Lodge earlier this afternoon. “The museum’s curator, Nigel Aldain, came to me this morning asking for help.” “Apparennnttttllllyy, a wayward daughter of his illustrious patrons, the powerful Blakros family, has disappeared, along with a few of the museum’s watchmen who went looking for her. The Society has helped him in the past, and he wants us to find her, before he loses his job, or worse. Now Nigel’s an old friend, and a former Pathfinder, but this kind of missing person case isn’t really our bailiwick. Normally I’d tell him to find the district guard and leave the Society out of it.” “But then he made me an offer that was too good to pass up. Not only will he allow the Society access to the Blakros Museum’s extensive and very private library, but apparently this same missing daughter just returned to Absalom with a pack full of ancient relics collected throughout Osirion and northern Garund. And Nigel promised the Society first pick of any of those pieces that catch our fancy. I don’t need to tell you what those kinds of things might be worth, so it looks like you’re heading to the Blakros Museum tonight. . .” “The missing daughter is named Imrizade Blakros—half-Osirian herself and a pretty successful adventurer and fortune-hunter by all accounts. She just arrived in Absalom out of the blue a few days ago, after a couple of years’ worth of tomb-raiding in the Osirian deserts, and carrying an odd metal cylinder covered in hieroglyphs, like nothing Nigel has ever seen before. Nigel says she went straight to the basement of the museum to do some research in the family’s library, muttering something about ‘whispers in the dark’ and ‘old tapestries,’ or something. He didn’t hear from her for a couple of days, which isn’t unusual when someone is deep into their research in the archives, but he got worried when strange noises started coming from the basement. He sent a watchman down there to investigate, and when he didn’t return, Nigel sent a few more. That was last night, and they haven’t come back up either.” “Go to the museum and find out what happened to Imrizade Blakros and the watchmen. Nigel would prefer them alive, of course, especially the Blakros woman, but the Society is more interested in what she brought back with her. I’ve got a hunch it wasn’t just grave goods and pretty jewelry. Whatever she found, the Society wants it, or at the very least some information about it.” Know History 10+:
: In the early days of Absalom, the Blakros Museum was originally the stronghold of an eccentric wizard. Abandoned for centuries, it was later bought by the Blakros family, who turned it into a museum for their impressive collection of curiosities from across Golarion. Know History 15+:
: The mad astrologer Ralzeros the Overwatched built what is now the Blakros Museum thousands of years ago, as an observatory to study distant worlds (and some say, to be studied by them). He later disappeared following a mage-duel with another of Absalom’s early wizards. Know History 25+:
: Ralzeros carved his stronghold from a single block of volcanic stone with the help of fell powers granted to him by otherworldly patrons, supposedly to hide some powerful artifact secreted in the catacombs beneath the keep. However, neither the secret tunnels nor Ralzeros’s hidden treasure have ever been discovered. In addition, some stories claim that Ralzeros’s disappearance was actually an abduction at the hands of the alien monsters from the worlds he had studied so obsessively. Know Local/Gather Info 10+:
10+: The wealthy and prominent Blakros family is a large, extended clan of eccentrics with trade contacts rivaling those of the Aspis Consortium who make most of their money selling valuable antiquities across the Taldor-Qadira border. Their daughters are known far and wide for their beauty, and marrying a Blakros woman is a sure path to power and riches. Know Local/Gather Info 15+:
Rumored to be originally Taldan by blood, the Blakros have since intermingled with bloodlines from all over Golarion, by marrying daughters to a succession of Qadiran trade princes, Vudran rajahs, and even the occasional Tian noble and Mwangi chief. Gifts from these foreign potentates (and the sale of illicitly gained secrets) provide the foundation for the Blakros fortune and their famous collections. Know Local/Gather Info 20+:
In reality, it is the many daughters who bear the Blakros name that are responsible for the family’s wealth. Although beautiful and amazingly fertile, wedding a Blakros daughter has significant conditions—the daughters always keep their maiden name, all children must be raised as Blakroses, and the husband’s family must offer a considerable dowry for the privilege of marriage. Once married, the Blakros daughters join an unparalleled spy network that keeps the family well supplied in secrets and priceless artifacts. Please, introduce your characters, offer a small description to the other players, and enjoy RPing a bit, as well as feel free to ask any questions you might have.
A place holder for now, but for the individuals I've invited, feel free to (re)introduce yourselves to each other, and I'll open the floor for discussion on what game, or type of game is desired for play.
I'm curious what players think of various scenarios they have played in. I think that DM's tend to have a very differnt view on hte adentures, both in that they tend to get a much fuller view of what is actually going on, and because they sit on the other side of the proverbial screen, tend to enjoy different aspects than the players. Particularly after reading various DM reviews that seem to have a very different experience with a scenario (in bth directions), I'm curious what other players think about various games they have been in? Please either use Spoiler Tags or keep it fairly generic. This is not an attempt to start a war or point fingers, I'm just more curious what other players think. DM's, if you have played as well, feel free to comment also, but I ould rather see opinions from a players side than from a DM's. :) What Scenarios have you loved? Have a favorate scenario? What Scenarios have you not cared for? Not hated, but just didn't really do anything for you. What Scenarios have you just outright hated? Have a most hated scenario? Why? Was it the story elements? The ratio to skills, combat, RP, and other playstyles? Was it designed well/poorly for your character or due to the Faction Mission? Where there points when you simply couldn't "win", failed to understand what the heck was going on (or the point was), felt it was just too easy, etc. . . Did the DM explain things to the group after the gam that changed your view? Did your DM step up and do something amazing that made the game?
Welcome. If you are a player in the game, please post your Character, your PFS #, and also a brief description of your character, (what other people would see), Race, Class <and Archtypes>, what scenarios you have ompleted, your Fame, Faction, and any special boons or the like you may have (and anything like that I may not have thought of). If you have not, please build an actual avatar with a typed up character sheet for your character, and post with that. I am hoping to have everyone post 3-4 times a week min, and up to 2-3 times a day. I'll try to DM as i see the players want to play, and being a PbP, we are not restricted to a specific time frame like face to face games would be. So if everyone wants a lot of RPing, that's fine and I'll try to accomidate. If people want to rush through and get to the end, that's fine too. I am a pretty open GM, (within the confines of PFS), so if you want to try something not really in the rules, let me know out of character, and we will see. If you have questions, (especially if your a new player), feel free to ask. A few things of note about PbP, that are a little differnet. For one, we are somewhat going to be on the honor system. That means if you say you have a Paizo shirt for a 1/game reroll, I'm not going to check your purchases or anything. Im also going to be posting information ina spoiler format to speed up the game, typically Knowledge checks. So, if you roll to low, I'm going to trust you not to read it. One thing I would also like is for each player to establish some sort of basic action for when they are not able to post and everyone is waiting on them. Or, if they prefere, to have me or another designated player roll and act for them (excluding using any consumible gear unless it is absolutely needed). For instance, a healer might say that they just want their character to "Ready an Action to Channel Energy if someone takes significant damage", or "Aid Another to boost AC for _____".
Welcome. If you are a player in the game, please post your Character, your PFS #, and also a brief description of your character, (what other people would see), Race, Class <and Archtypes>, what scenarios you have ompleted, your Fame, Faction, and any special boons or the like you may have (and anything like that I may not have thought of). If you have not, please build an actual avatar with a typed up character sheet for your character, and post with that. I am hoping to have everyone post 3-4 times a week min, and up to 2-3 times a day. I'll try to DM as i see the players want to play, and being a PbP, we are not restricted to a specific time frame like face to face games would be. So if everyone wants a lot of RPing, that's fine and I'll try to accomidate. If people want to rush through and get to the end, that's fine too. I am a pretty open GM, (within the confines of PFS), so if you want to try something not really in the rules, let me know out of character, and we will see. If you have questions, (especially if your a new player), feel free to ask. A few things of note about PbP, that are a little differnet. For one, we are somewhat going to be on the honor system. That means if you say you have a Paizo shirt for a 1/game reroll, I'm not going to check your purchases or anything. Im also going to be posting information ina spoiler format to speed up the game, typically Knowledge checks. So, if you roll to low, I'm going to trust you not to read it. One thing I would also like is for each player to establish some sort of basic action for when they are not able to post and everyone is waiting on them. Or, if they prefere, to have me or another designated player roll and act for them (excluding using any consumible gear unless it is absolutely needed). For instance, a healer might say that they just want their character to "Ready an Action to Channel Energy if someone takes significant damage", or "Aid Another to boost AC for _____".
I am looing to run a few Pathfinder Society games (here) via Play by Post. This will be an open recruitment, specifically for PathFinder Society Play, and other DM's or perspective DM's are willing to post idea's, too. I am currently running a Silent Tide game, and will likely start running that and a few others soon. So far I have been using Image Shac for maps, but am thining of changing to Google. Besides any normal rules for PFS play, I also do mandate that if you are in one of these games, you do not use that character in a way that you will level up until after the PbP game is over, and that any extra gear, chronicle sheet, rewards, etc. . . are not valid for your character in the game, (if gained after you start), until the game is over. I am looking for regular posters, hoping for 1-3 posts on week days, understanding that weekends and holidays are going to be slow. New players are welcome, and as this will be an "open table game", it is basically first come, first serve. Right now, I am gauging interest, and planning. Probably going to be looking at low level play to begin with, also.
I've decided to write up some Archtypes Ive been tossing around in my head a while. Please examine and and offer a thought or suggestion. Mystic:
Unlike with most Archtypes, the Mystic changes more than just the mechanics of a class. The Mystic Archtype uses mechanics of the Cleric Class, (BaB, Saves, Skills, Spells, etc. . .), but does NOT use the flavor of the class itself. They are not priests and clergy of a deity, (though they can be this as well), but rather living receptacles of a portions of a deities power, much like an avatar. Something of a blend between the Cleric, the Oracle, and the Sorcerer. In all other respects, (except as noted below, the Mystic Archtype uses all the rules as the Cleric, including spell preparation. Mystics are proficient with Light and Medium Armor, Shields, (except Tower Shields), and the Deity’s Favored Weapon. In addition, they can take Weapon Focus and Weapon Specialization (including Greater versions) with their Deity’s Favored Weapon. Augmented Spell List: At 1st Level, the Mystic chooses 1 Domain from their deity’s normal list of Domains, including any Sub-Domains normally allowed. These spells are automatically added to the the Mystic’s Cleric Spell list, allowing them to cast and prepair these spells as they would any other Cleric spell, (and can be used for conversion into Cure/Inflict spells). In addition, the Mystic can Spontaniously cast both Cure and Inflict spells. This replaces the normal Domains Class Feature. Greater Domain Access: Beginning at 3rd level, the Mystic can choose a spell from any of the deity’s offered Domains to use in their Domain Spell slot. This replaces the Channel Energy Class Feature.
A few more concepts I'm working on (will post soonish). . . Prophet Cleric with a more direct link to deity (or ideal), both a spokesman and a law-giver with some powers of intuition. Priest of the Utter Cold Elemental Priest for viking-like communites, focused on surviving the cold wastes. Trickster Sort of a "divine" bard or adding some Rogue ablities. War Priest a more martial Crusder, lossing some spellcasting for better armor and the ability to enhance Deity's favred weapon like a Fighter. Noble Priest Clerics born from aristocratic families who care less for the commoner. Know for their political prowess, authority, and great arrogance.
Pretty much what the title says. Is there any way to do this, possibly before 10th level or so when it would be useful, besides 3P materials? For this purpose, i mean specifically Domain spells that are not otherwise on the Cleric Spell List, like Burning Hands on the Fire Domain. It is argueable if Epanded Arcana would work because the nature of Domain spells and Class Spell Lists for Clerics is wonky. By RAW, it does work, but i can asily see this being a pint of contintion. Minor/Major Spell Expertis also come so late in the game it is not worth it. Anything else that is a little more practicle?
I was very disappointed with the Ult Monk Combat styles. Great idea, dfon't get me wrong, but what about everyone else. Particularly what about some styles that would be fairly common for and realistic with the Western base setting. So I came up with this as a start. I did this because I was a little unhappy that we have a Bard and a Fighter Dawnflower Dervish archtype, but nothing for the Cleric or Paladin that the concept screams, in my opinion. Dervish Dance style::
Prereqs: Proficiency with Scimitar, Perform Dance: 3 Benefit: You may use a Scimitar to deliver either Piercing or Slashing Damage. You must choose which one, (not both) before each attack. As long as you do not hold a weapon or shield in your off hand, are wearing Light or No Armor, and carrying less than a Medium Load, you may also add your Dex or Wis Mod to Attack rolls with the Scimitar, instead of Strength. Additionally, your Base Speed increases by 10ft. Dervish's Sting::
Prereqs:Dervish Dance Style, Proficiency with Scimitar, Perform Dance: 4 Benefit: As long as you have made some movement on your turn, you may add either your Dex or Wis mod to Damage with a Scimitar in addition to your Str mod. Additionally, your Base Speed increases by 5ft. Dance of Faith::
Prereqs:Dervish Dance Style, Dervish's Sting, Proficiency with Scimitar, Perform Dance: 6 Benefit: As long as you have moved at least 10 ft since the beginning of your last turn, you gain a +2 Sacred bonus to AC, and can treat the Enhancment bonus to a wielded Scimitar as a Shield Bonus to AC. If you are held, bound, or similarly restricted, you lose this bonus. Additionally, your Base Speed increases by 5ft. Dance of a 1,000 Cuts::
Prereqs:Proficiency with Scimitar, Perform Dance: 8 Benefit: Similar to Spring Attack, the Feat allows you to interpose a Single Movement and a Full Attack as a Full Round Action. You may only use a Scimitar for the Full Attack, and must move at least 5ft before the initial attack, and 5ft after the last attack roll is made. After the First attack, make a Perform: Dance check. The DC is 15, and increases by 5 for each additional attack. You may make an additional attack each time you succeed on the check, to a max of 5 attacks. This ability does not stack with Haste, or similar effects. As long as you do not move more than 5ft at a time, (though you can if you wish), each movement is concidered a 5ft step for purposses of Attacks of Opertunity. Additionally, your Base Speed increases by 5ft. Side Notes::
This Feat Chain is designed for followers of Sarenrae. However, other deities might aslo fit very easily into the concept, in particular Desna, Calistria, Cayden, Pharasma, or Zon-Kuthon. Infact, any weapon with a light or finessable weapon, and whose followers might use a blend of perception, agility, and mysticism could easily work just as easily. In such a case, simply change the required Weapon Proficiency to that deities Favored Weapon. For two-handed weapons, it is permissable to use that weapon in your off hand while using the Dervish Dance Style. Additionally, Evil deities will offer a +2 Profane Bonus rather than Sacred for the Feat Dance of Faith. I am also going to take a loog at a Longsword (with Bastard Sword) Guard of the Hawk Stance, (possibly tying it to either Mendev (Iomedae) or Andoran lore), and a Greatsword style based on German Zweihänder fencing. Thoughts? Anyone else have any?
I have DM'd for PFS, but never had a character, so I wasn't sure about how this works. I have a character that I've never played. It is legal and registered, just I've never played. I downloaded the extra materials from the Additional Resources, and am just not really sure about them. Can I just apply them, if I own the material in question (the novels in particular)? Does my not having actually played the character (or any character) mean anything in this case? Obviously I can't use them for all my characters, (right?).
I am fairly new to the PFS and also to PbP, and I was interested in seeing if anyone had either some helpful suggestions for PbP in relation to PFS, but more specifically for suggestions for scenarios that would be more easily used in play-by-post (on these boards). I have been running a game, and a few things I am specifically looking for in adventures are 1.) not too complex maps, and also not too many maps that players would need to see often. Particularly combat maps. 2.) not too complex or too large combat scenes. Large combats, (involving multiple NPC's gets rather difficult for PbP, as players tend to have to wait on other posts before taking their actions). So scenarios that involve more boss and 1 or 2 minions are more ideal. 3.) less a problem, but scenarios that do not have a lot of required background or reading on the players part. Obviously there will be some, and I prefere to have some, but if I need to write ot pages of background, or point players to a lot of books outside some basics (Gazeteer, Faction Guide, or a few common Player's Guides), I would like to avoid that adventure. 4.) legal for credit and official play. Lastly, I did a little bit of looking, but are there any other threads that might be good to look at for similar advice or questions? Thanks all.
To help with confussion, could you (all) start placing in bold, what round your action is, and your init count as well at the very start of the post? Also, could you please use a format similar to this, description of what you do:
Stuff like, Guy A does 13 backflips around the world to land behind his enemy, draws a rock and tries to throw it at Guy B. and then seperatly, well within reason, Crunch:
Attack Roll:1d2 - 2d6d6d1d1000 - 12 ⇒ (2) - (525, 731, 90, 757, 247, 470, 994, 221, 212, 96, 63, 552, 627, 753, 689, 696, 619, 250) - 12 = -8602 Move from A to B. You don't have to use spoilers, but please try to seperate it a little. Also, please include D.C.'s, and relevant information on your actions, such as Color Spray, 15ft cone, Will D.C. 42 or die and turn intoa newt. I don't mind helping if you are not sure about things, just ask. I am working on maps for the rest of the adventure. So besides that, is there anything you guys can think of that would make ths easier for you? For example, would you perfer me to make shorte posts rather than trying to bunch things together like I am doing?
I'm playing in a PbP game as a mad prophet, (CG Oracle of Flame), and was hoping someone could give me some tips for "prophecies" I can toss out, but without actually spoiling the game for me. I'm a true prophet, but my mind was shattered by my revelations, so I do not ussually understand what I see. Things that are true(ish) but not specific enough to ruin the mood for me or the other players. For example, I know that two aspets of the AP are that it deals heavly with the elements and also that at it's heart it is sort of a love story going bad. So from these two aspects I can add a forbodding sense of the natural order becoming twisted, or that the warriors of the 4 truths (elements) are comming to the front lines. Or that "the two" are responsible for this coming "interestng times", but from the chaos and battle lies a foundation of love. This like that.
Is it possible to have more than one Archtype? I didn't notice a rule about this anywhere, and am going to go double check, but it takes a long time for me to check out my PDFs at the moment, so just seeing if anyone knew off hand for sure. Obviously you can't have more than one that change out the same feature, nor pick and choose what you want or things like that. How about in PF Society? Many thanks.
Intro:
Each of you have recently graduated the PathFinder initial training courses, or otherwise been inducted into the ranks, or come into the employ of the PathFinder Society. Your first (official) mission has sent you to Absalom, the great island city in the “center of the world”. Each faction aims to gain control, or at least sway of Absalom, and thus asks it’s members to accomplish special mission at times, above and beyond what is normally put on paper and written into the tales and legends of the Society. Your boots squash with fetid water as you plod through the Puddles. A thick fog hangs in the air, seeming almost to caress the flesh with an unnatural chill. As you stand outside the Soggy Pipper in a foot and a half flooded slum during Absalom’s rainy season. You remember your meeting at the Lodge just a few hours earlier with your Venture-Captain, Adril Hestram.
break:
just giving a little break to allow for questions, players to rp, out of character questions, etc. . .
Also, last chance to make any changes. Can I also have all the players "sign in" before we start, essentially just post OOC that they are here and ready, and a brief discription of what others would see from looking at you. :)
I was wanting to be able to convert my PF PDFs to a format on my phone that is easier tp read and does not take so long to load. Anyone have any experience with this? I jave an android optimis lg, and plan on buying a nook (or something) as well, and really do not know how to do it, well. Any programs (and setting) to convert, or good reader programs would be appriciated, as well as tips.
So what happens when an Alchemist throws a Bomb at a character (direct hit) that has the Deflect Arred and/or Snatch Arrows Feat. Deflect Arrows says "when you wuld normally be hit by an attack from a ranged weapon, you may deflect it so that you may take no damage from it", but at the end also adds that "ranged attacks generated by natural weapons or spell effects can't be deflected"? Bombs use "magical reserves" but unlike Infusions do not use spells and do count as weapons, (though it specifies they become inert when used by anyone else). They are treated as Splash weapons on page 202 of the Core book.
I was just wondering if anyone else (in the American military), found this ironic. I hope I am not arrogant in always viewing Andoran as the American-like Faction, (political views, espoucing freedom, falcon/eagle, it's origins, etc. . .), but the symbol, specifically a Blue Falcon means something very bad in the military. Not sure if it extends beyond the Army, or even the American military, but in the amy it is a way of politely calling some one a Buddy F@*%$er. "B" and "F" translate to Blue Falcon, and it is essentually a person that is so lazy/selfish that they get out of work, (which means their team mates have to do extra), or a person who, for example, steals other people's food, or trades what they got for someones else's better meal/gear, etc. . ., and just generally screws other people over for their own benefit. In a lot of ways, they are the worst of the worst of the military, literally a person that you can never trust and has actively betraed their fellows, and it is essentually a permanent dishonor amongst the ranks. And yet, Adoran is the Blue Falcon amongst the nations of Golarian, sort of the opposite, as far as seeking to help other governments and "the people", stop tyranny and establish equality.
I am wanting to pick up a PDF reader, but specifically to read gaming materials when I deploy. I know a few months ago there was thread asking about good suggestions for products that handle Pathfinder PDFs, but I do not recall any solid answers. Does anyone know of a decent one that will read not only Pathfinder, but 3.5 books, older White Wolf stuff, and hopefully allows for preexisting PDFs (legally purchased at least) to be uploaded onto. I could care less about pictures, borders/themes, and possibly even font.
I have searched around for info on this a while and found nothing but the two blog entries. I was just curious if anyone has run this through, what advice they might have, or if they know where I can find any more info that would help run the adventure and maybe expand on it to a campaign? Anything I should watch out for when running it (with limited 3E material allowed to players)? Anything that works really well with this adventure I might want to look at picking up? Many thanks.
Raven Knights of Andoran The Raven Knights are a very small, volunteer group of likeminded individuals that seek to make sure the Andoran ideals stay true to their original beliefs, and that Andoran itself, as a symbol, does not favor one political or religious group more than others and start down the road of corruption. Most Raven Knights come from a religious background, Clerics and Paladins being a majority, but no one is excluded if they believe strongly in order’s core tenets. Many raven Knights actually come from the ranks of former Taldorians and Chelaxians who disapprove of their homelands current political and religious choices, but still feel that there is hope to reverse it. When joining Andoran’s ranks, they didn’t really find what they where looking for, and eventually began to group with others that felt similarly. Raven Knights are the unknown spiritual and ethical core of the Eagle Knights, hoping to spread peace and a sense of personal responsibility with Andoran’s freedom. They are much more often than not the unsung heroes, and do not act for personal glory, honor, or reward, but rather the betterment of all. The Raven Knights feel that freedom is a worthy goal, but must also be self regulated. Without a sense of responsibility, or keeping the consequences of actions in mind, freedom becomes one of the most dangerous standards one can follow. Nothing can destroy a nation, a group, a church, whatever more devastatingly than unadulterated freedom. Another major founding belief of the Raven Knights is that Andoran, as a symbol of what is best in mortal philosophies can not, and should not ever slide into the ethical trap of favoring one faith, political view, or other secular group more so than any others. This even applies to evil faiths, but not to those that break local laws, cause harm to others, or otherwise go against Andoran’s general beliefs. The Raven Knights, however do believe in making sure that those faiths are rightfully judged, to make sure that mob justice does not do anything that people will regret later, and also to keep fearful prejudices from claiming innocent lives. Many Raven Knights dress similar to the traditional Eagle Knights, in fact many hailing from them and still claim allegiance to the original orders rather than Raven knights who are more a philosophical school than another group. Common differences are that there are many more Divine casters, it is almost more common that members come from outside of Andoran, and commonly wear Eagle Knight dress, except with shades of green and grey rather than blue and white. Additionally, it is not uncommon for the individuals to blend in some of their native clothing with Andorian outfits. The Raven Knights remain in contact fairly commonly, though there isn't any established chain of command. The group tends to defer to those more experienced and knowledgeable about specific goals and through unwritten merit than chivalric organization. Many raven Knights task themselves with duties to monitor areas, to act as councilors or rules or other leaders, to act as missionaries of general Andoranian principles, or to act as diplomats and negotiators between other groups to prevent either war or the common folk from suffering in the end. I want to include some of the founding deities, and how the organizations own beliefs forbids them from favoring them too much :) A little more in depth and precise about their goals and beliefs, how they interact with other sub-factions of the Eagle Knights, as well as how common Raven's behave on missions in country and abroad. Other nifty ideas that come up, with some quirks, Traits, and maybe a Feat or two New spells and items common among the Raven's I am thinking also of a Prestige Class for Divine casters that blends some of the ideas and principles of the founding deities and an alternate build for the Eagle knight Prestige class in the Andoran Guide to better fit this concept.
I'm just wanting to run a game, probably shorter as I am shipping out Apr 25, and open to suggestions and requests. It will not be PFS, so I am likely to allow most PF alternate features, feats, & what not. I am thinking 2-6th level, (more or less on demand), 25 point buy. Races from PF Core and possibly Bestiary, (Aasimar and Tiefling Ok). Factions and 2 traits hopefully avid posting.
I am looking to join a PF game, preferably a Skype game, but possibly a nonplayer-driven PbP. I have never yet played a Skype game, and a little experience with PbP, but honestly I am not evn sure where to look for PF/D&D. Aside from places like RPGNet or the like, are there any good places to look for a Skype game? Thanks
I am looking at running Rise of the Runelords and was just looking for a general overview of the AP, as well as some tips and things to look out for from people that have played through it. What is the overarching story/plot? Without to many spoilers. :) I'm mostly looking to get an idea if this is something I want to try, and I already have part 1. Any help is appreciated.
What book or product goes a little more in in depth into some of the mythology, history, and backstory of the world? I figured it would be more in the Campaign Setting, but I'm not seeing what I want (yet). Between the different guides and companions, I a lot of interesting little stories (and have some questions), but want to know more. Many thanks
A few days ago, in some thread or another, I noticed that I had NOT noticed how PathFinder had changed Damage Reduction. Or more specifically how to overcome it. There have been other little things like that, I just didn't even notice, so it dawned on me, why not try to start a topic about it. What I'm hoping for is just to point out some differences that are not obvious, from both Alpha and Beta, but also from 3.5 in particular. I do not want this as some excuse to not buy the books (by telling all the details), but rather just to show some of the less common ones that are easy to miss. Like above, how D.R. has been changed so that the Enhancement bonus's of weapons can overcome certain D.R.'s. Mithral armor no longer counts as proficiency. Mithral weapons now count as silver. While I normally don't want class or race specific things, elves now sleep. Anyone else interested in this, or have I just missed a similar topic, somewhere?
I don't like that clerics get deities favored weapon, but it doesn't even mention clerics without a deity. I know a lot of people are up in arms about non-deity clerics, but there are also a lot of people that don't use deities or go with pantheons. At the same time, I don't think it should be a "pick one" situation for them, so I was thinking of making a list of favored weapons for clerics without a deity. I was wanting to have two options for each alignment component, and maybe 1 for each domain. Lawful: Longsword or warhammer
Animal, Plant, and Death: Scyth Things like that. I don't have my book though, so what do you guys think. For the most part, I wan't to stay mostly martial, with a few exceptions. Like Magic, no problem with Staff.
I am trying to find the patch for the old VtM Books and character creater CD-Rom, and just hoped I might get lucky here. I'm not talking about the video games, (Redemtion or Bloodlines), but rather the pen and pencil games utility CD-Rom. Anyone still have a copy of the Patch? It fixes a few of the sheets, like Salubri and Tzimisce, and a little other stuff.
I tried this a few different times, and I just can't get it to save. Anyone else have this problem? It isn't sucha big deal, I was just doing it for fun, but whenever I go to "my Account", than Avatar Profile, it will not save any of the things I put in. Infact the three buttons on the page, Preview, Cancel, and Save Changes will not react at all, and if highlighted, don't show up as highlighted.
I was wanting to try out PbP, or maybe PbE, but don't know much about how to look or start. I would really prefere 3.5 or PF, not set in Eberron or F.R., and to be able to start out from the start, or very close to it. Preferably a weekends game, as that's when I have the most internet access. I've never played either, so I am really wanting to try it out and get into it. I personally prefere to play divine champion heroes, and want to try out a PF cleric in a different group.
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|

