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Lord Soth

Beckett's page

RPG Superstar 2013 Star Voter. FullStar Pathfinder Society GM. 4,822 posts (11,755 including aliases). 25 reviews. 1 list. 1 wishlist. 21 Pathfinder Society characters. 5 aliases.



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Shadow Lodge *

I'm looking for 1-2 players for the City of Strangers scenarios, part 1 and part 2.

We have already begun to play part 1 (not too far), when one player dropped out, leaving us with an illegal table size.

The level range is 1st-3rd. If anyone one is interested, let me know.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Venture-Captain of the nation of Tian Xia, and former Faction leader to the Lantern Lodge, Amara Li has requested your assistance in the far off and fabled lands of the Dragon Empires. From the grand Lodge in Absalom, using a newly acquired artifact, the Pathfinder Society opens the pathways of magic, and sends you across the continent in mere moments. Stepping out of the portal, you have arrived in Goka, the headquarters of the Society in the area.

Before you stands proudly a native Tien woman in traditional garb. She bows her head in greetings, and offers you a seat to relax while she explains why she has requested your aid.

Her accent is thick, and takes a moment to become accustomed to if one is not fluent in the language, but as graceful and noble as the VC herself. ”We have attained many victories recently, and I count it as an honor that the Lodge here in Goka is so well able to serve the Society we are part of. It was not so long ago that I appeared in Absalom, with claims of this mystical and place. Few believed my claims, but the Pathfinder Society saw wisdom and truth in my words, and we entered an alliance. A friendship that has allowed both the Society and the Dragon Empires to prosper. The Society has brought much history of these lands to light, recovered many artifacts and relics thought lost, and secured the Hao Jin Tapestry from falling into unworthy hands. In return, we offer the Society the opportunity to explore, to understand and learn from us, and to expand their, or I should say our, for we are together in this, to expand our honor and glory.”

[i]Servants humbly knock on the rice paper door, sliding it open and stepping inside to offer tea, water, and some sort of Tian Xian appetizers. As they commence, Amara Li unravels a long scroll, and then continues once the servants have retreated, (asking if there are any requests you might need). ”Legends tell us of an ancient monastery, a place of learning, faith, and discipline in the art of self mastery. It is, or was known as the Clouded Path, where the truly gifted monks and devotees to the teachings of Irori could train, and we are told, holding up the ancient scroll and indicting a few passages (that are mostly meaningless if you do not read Tien), that the masters where the guardians of an artifact. Roughly translated, it is called the Braid of a Hundred Masters. It is also said that this braid was handed down from one master to his, or her at times, best pupil, and that the former master would add a single piece of their own hair to it. The original piece, our legend’s claim, came from Irori himself before he mastered the Path, and was given to a close friend, Jai Yikun. Jai Yikun then used it and formed the Clouded Mind Monastery, offering to aid others along the path. He passed the braid to his disciple, and she continued the tradition, adding to it and passing it on near her death. It’s last master, died without passing on the braid. It is not known why, but there where no other students, and the monastery has since been, as far as we know, lost and unoccupied. That is your task. To find it, retrieve the Braid, and discover the truth of the Braid since it’s final master. We have recently found that the Clouded Path monastery is hidden within the Wall of Heaven, and I have arranged transport and guides to help you there.”

”I humbly suggest to pack for the cold. Is there anything I can help to enlighten you with before your journey begins?”

Please use this area for in character and game related stuff. I am not ready just yet, but wanted to give everyone an idea of what to expect, and wet your appetites a bit. Will start soon. :)
<also, the scenario is meant to take part before the Ruby Phoenix Tournament and winning the Hao Jin Tapestry (season 3 metaplot), and I have altered it slightly as those things have already happened.>

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Please put your out of character, or non-game related chatting here.

Also, can you please post your character's:

1.) Player name (or nickname)
2.) Character Name
3.) Complete PFS Number
4.) Faction
5.) Day Job Roll (if you have one)

6.) And finally any default actions you want to do if you can't post for a while.

I'm still prepping things, and I'll have the Game thread up and running soon.

Shadow Lodge

Not accepting any new players for the time being.

Shadow Lodge

Had a private recruitment. May allow 1 more, preferably a caster, and between the 3rd-5th level range.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

It’s been nearly a month since Venture- Captain Drandle Dreng, a decrepit yet well-respected Pathfinder, instructed you to meet him dockside in Absalom. On arrival, Dreng herded you on to a Korvosa-bound
merchant vessel and gave you a series of quick, stern instructions.

“One of my good friends, a merchant in the Varisian outcast’s haven known as Kaer Maga, sent me a very strange letter, which I need you to investigate. The merchant—his name is Horis Collgardie tells me that the residents of Kaer Maga are very upset about the Society’s plan to build a lodge in their city and even further upset that the agents we sent are making trouble, stirring up the delicate balance of power that exists in the so-called City of Strangers. The trouble is, not the Decemvirate or any venture-captain I can find gave the okay
to build a lodge there. We know it would be folly to do so - at least right now - and so this idea that Collgardie has that the Society is there and doing just that is worrisome.”

Motining towards a ship off to his side, ”I’ve taken the liberty to book you passage myself. In a few weeks
time, you’ll be in Korvosa. From there, you will meet an ally oy the Society’s caravan, and travel overland to the road’s end at the cliffs below Kaer Maga, the so-called Twisted Door. There you must pay the Duskwardens to escort you through the Halflight Path to reach Kaer Maga.”
Reaching into a pouch around his belt, VC Dreng takes out a small money pouch, and hands it over. ”This should cover it. Once inside the city, find Collgardie and find out what he’s talking about. If there are Pathfinders in the city founding a lodge, tell them I order them to stop at once. If this is some kind of ruse, get to the bottom of it and do what you can to keep our Society’s good name in Kaer Maga. We may not be completely welcome there, but neither are we unwelcome. Let’s keep it that way. My advice, . . .keep your head down and be smart. The balance of power in that city is fragile—upset it and you’re likely to die. Don’t go stomping about the place like it was a pharaoh’s tomb. Be cautious, be careful, and be courteous, even if the locals make fun of you for doing so. Oh, and the locals are likely not what you expect—you’ll see when you get there.”

”Any questions? Oh, and it’s going to be a long journey by sea. You are not likely to be able to do much trading until you get there. So if there’s any last minute things you need to buy, now’s the time.”

I'm not ready just yet, (soon), but please refrain from non-game related talk, too much Out of Character chatting, and the like.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

It’s been nearly a month since Venture- Captain Drandle Dreng, a decrepit yet well-respected Pathfinder, instructed you to meet him dockside in Absalom. On arrival, Dreng herded you on to a Korvosa-bound
merchant vessel and gave you a series of quick, stern instructions.

“One of my good friends, a merchant in the Varisian outcast’s haven known as Kaer Maga, sent me a very strange letter, which I need you to investigate. The merchant—his name is Horis Collgardie tells me that the residents of Kaer Maga are very upset about the Society’s plan to build a lodge in their city and even further upset that the agents we sent are making trouble, stirring up the delicate balance of power that exists in the so-called City of Strangers. The trouble is, not the Decemvirate or any venture-captain I can find gave the okay
to build a lodge there. We know it would be folly to do so - at least right now - and so this idea that Collgardie has that the Society is there and doing just that is worrisome.”

Motining towards a ship off to his side, ”I’ve taken the liberty to book you passage myself. In a few weeks
time, you’ll be in Korvosa. From there, you will meet an ally oy the Society’s caravan, and travel overland to the road’s end at the cliffs below Kaer Maga, the so-called Twisted Door. There you must pay the Duskwardens to escort you through the Halflight Path to reach Kaer Maga.”
Reaching into a pouch around his belt, VC Dreng takes out a small money pouch, and hands it over. ”This should cover it. Once inside the city, find Collgardie and find out what he’s talking about. If there are Pathfinders in the city founding a lodge, tell them I order them to stop at once. If this is some kind of ruse, get to the bottom of it and do what you can to keep our Society’s good name in Kaer Maga. We may not be completely welcome there, but neither are we unwelcome. Let’s keep it that way. My advice, . . .keep your head down and be smart. The balance of power in that city is fragile—upset it and you’re likely to die. Don’t go stomping about the place like it was a pharaoh’s tomb. Be cautious, be careful, and be courteous, even if the locals make fun of you for doing so. Oh, and the locals are likely not what you expect—you’ll see when you get there.”

”Any questions? Oh, and it’s going to be a long journey by sea. You are not likely to be able to do much trading until you get there. So if there’s any last minute things you need to buy, now’s the time.”

I'm not ready just yet, (soon), but please refrain from non-game related talk, too much Out of Character chatting, and the like.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Please put your out of character, or non-game related chatting here.

Also, can you please post your character's:

1.) Player name (or nickname)
2.) Character Name
3.) Complete PFS Number
4.) Faction
5.) Day Job Roll (if you have one)

6.) And finally any default actions you want to do if you can't post for a while.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Please put your out of character, or non-game related chatting here.

Also, can you please post your character's:

1.) Player name (or nickname)
2.) Character Name
3.) Complete PFS Number
4.) Faction
5.) Day Job Roll (if you have one)

6.) And finally any default actions you want to do if you can't post for a while.

Shadow Lodge

Opening up a recruitment for an upcoming PFS PbP game for the City of Strangers (parts 1-2). The Scenarios are 1st - 7th level, and I was planning on running them back to back. A single character would be best, but is not required. Right now, I am looking for 2-3 additional players.

I am looking for daily posting, give or take, and understand that the weekends and holidays tend to be slower.

I will be utilizing Google Docs for maps (limited interactive and free) and the Paizo Boards for the game play.

I prefer if players can arrange most of their common stats in the "Class and Level" and "Race" section of their character sheet, but not required, and try to utilize a common posting style:

Bold for in character dialogue
Italics for thoughts, actions, writing, and distinction in a post. <I will also use this for descriptions and narration.>
Blue for Out of Character comments, questions, or the like.

Old Faction Missions will be available upon request, for fun.

I understand that life happens, so if you know something is coming up that might mean you can't post for a bit, just let me know, and preferably with some basic instructions for me (or someone) to run your character as needed.

Feel free to ask questions if needed.

Part of this will be dependent on the players, but I am hoping for each scenario to be completed in approx. 1-2 months.

Shadow Lodge

Opening up a recruitment for an upcoming PFS PbP game for the Quest for Perfection (parts 1-3). The Scenarios are 1st - 5th level, and I was planning on running them back to back. A single character would be best, but is not required.

I am looking for daily posting, give or take, and understand that the weekends and holidays tend to be slower.

I will be utilizing Google Docs for maps (limited interactive and free) and the Paizo Boards for the game play.

I prefer if players can arrange most of their common stats in the "Class and Level" and "Race" section of their character sheet, but not required, and try to utilize a common posting style,

Bold for in character dialogue
Italics for thoughts, actions, writing, and distinction in a post. <I will also use this for descriptions and narration.>
Blue for Out of Character comments, questions, or the like.

Old Faction Missions will be available upon request, for fun.

I understand that life happens, so if you know something is coming up that might mean you can't post for a bit, just let me know, and preferably with some basic instructions for me (or someone) to run your character as needed.

Feel free to ask questions if needed.

Part of this will be dependent on the players, but I am hoping for each scenario to be completed in approx. 1-2 months.

Shadow Lodge

Step away from the crowd and allow yourself to find a seat for a more intimate meal with close friends. And don't forget to leave your mark, if you can do it without being caught. . . feel free to leave your name, and chat and relax. Show off your characters if you like, or request a game.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Join the party, or find yourself a pillow near the fire. New friends, strong drink, and heart foods await within the mead hall dedicated to strengthening the bonds of community amongst adventurers. Introduce yourselves and just hang out. Feel free to post your games if you need players, or to link to others.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Enter the arena, either to relax above and watch the sport and prowess below, or to join in the battle below. Or just hang out and chat

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Open

Please discuss any changes from the last game.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Drandle Dreng’s entrance is as understated as always at the meeting with him this morning. He carries stacks of papers and tomes, and shedding stray pages as he makes his way toward a large, cushioned chair; once seated, he greets you warmly. “Welcome, welcome, glad to see you’ve made yourself at home. No point in beating around the bush, since I’m sure you’re all very curious why I called you here today, hm?" he pauses for a moment, honestly waiting for someone to ask, though you are pretty sure from the party a few days back, and the recent rumors floating around the lodge, you know exactly what you are here for.

"As you may or may not know, the Society has been bolstering its influence with the esteemed Blakros family for some time now, and have assisted them and their famous museum with various incidents over the past few years—discovering several new levels of catacombs in the process. Just recently, the Blakros Museum’s curator, Nigel Aldain, informed us that he’d discovered a mysterious portal within the building’s vast catacombs, and sought information regarding how to open it. We sent one of our agents, a man by the name of Anumet Akrostera, to help research the matter further, which involved delving into the various attics and crawlspaces of the Blakros Museum in search of clues that might lead to the whereabouts of the portal’s key."

Dreng again pauses for a moment, allowing it all to sink in, and for those taking notes (like good Pathfinders. . .), to catch up.

“Earlier today, Nigel showed up here, claiming that something was wrong with Anumet. It seems that the Pathfinder set off some sort of curse or trap while poking around in the place’s attics and was acting strangely, and now he can’t be found at all. I need you to head to Blakros Museum and get to the bottom of this. Find Anumet, and if he has gotten himself into irreparable trouble, you’ll also need to take up where he left off and find that key.

Stuff you would know from past experience with the Museum and Family:
In the early days of Absalom, the Blakros Museum was the stronghold of an eccentric wizard. After being abandoned for centuries, it was bought by the Blakros family, who turned it into a museum for their vast collection of curios. The mad astrologer Ralzeros the Overwatched built what is now the Blakros Museum thousands of years ago as an observatory to study distant worlds (and some say, to be studied by them). He later disappeared following a mage-duel with another of Absalom’s early wizards. Ralzeros carved his stronghold from a single block of volcanic stone with the help of fell powers granted to him by otherworldly patrons, supposedly to hide the powerful artifacts secreted in the catacombs beneath the keep. In addition, some tales hint that Ralzeros was actually abducted by alien monsters from the worlds he had studied so obsessively.

Further stuff you would know from past experience with the Museum and Family:
Blakros Museum is owned by the esteemed House Blakros, an extensive clan whose family members have made their fortune by trading odd antiquities across the border of Taldor and Qadira, as well as by marrying off their beautiful daughters to wealthy nobles all around the world. They store many of their curious gifts and the findings of their more adventurous daughters in exhibits in the Blakros
Museum, which they purchased for just this purpose. The Pathfinder Society is interested in forming an alliance with the Blakros family to gain access to their extensive collection of historical and arcane treasures. Many pieces in the Blakros’s collection are connected to the Dark Tapestry or other otherworldly horrors studied by Ralzeros.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

On a brisk fall evening, a Pathfinder Society venture-captain named Drandle Drenge welcomes the PCs into his modest Absalom home for an impromptu meeting. He offers chairs and drinks, wipes sweat from his brow, and dives into business. Once everyone is settled, Venture-Captain Drandle Drenge, a stout and hardy Taldan with thin, graying hair and a thick, bushy mustache, unfurls a map on his butcher-block table and places a meaty finger on the parchment. “The abandoned district of Beldrin’s Bluff was once the gem of Absalom’s Precipice District—now it is but a weathered crag of broken rock at the edge of the roiling sea. When the great quake hit ten years ago, entire blocks of the Bluff sheared from the mainland. Cliffside tearooms and exclusive estates fell into the waves and carried hundreds of nobles to
a watery grave. An elite academy, called the Tri-Towers Yard, remained on the mainland, but sank wholesale into the earth."

He pauses for a somber moment, letting this next bit settle in.

"Children unfortunate enough to survive the quake lay pinned under debris as sewer water slowly rose from the ground and drowned them. Nearly every student perished. . ."

"Today, crumbled stone walls and weed-filled lots sprawl where gentlemen’s clubs once filled with pipe smoke and hobnobbing lords. The Drownyarder, that’s what the ill-mannered call the school these days—lies behind a fence of black iron pikes, constructed by the families of the dead to discourage morbid trespassers. Even respected archaeological groups have been denied official access. Our own Society has itched to explore the site ever since the quake—that is, ever since we discovered that the school fell through the roof of a lost necropolis. Unfortunately, the emotional trauma attached to the school has remained fresh. But finally, after ten years of mourning, the politically-connected families of dead students have sanctioned our delve request.”

With a toothy smile and a clap, Drenge says, “I’m pleased to announce that I’ve selected your team for the delve. I want you to find a way into the necropolis, document your findings with professional detail, and recover artifacts of historical significance. The Society is interested in one artifact in particular—a two-finger ring topped with a ruby salamander.”

After a small break, he adds, "It is important to remember that even though this all happened years ago, for a lot of the families involved, many of which have great pull, this is still a open wound. Tread carefully, and be professional."

Silver Crusade

If you click on the avatar, it will open up the basic character sheet. (I didn't include everything such as gear (all basic) and background (not really relevant).

Firstly, while building:

One thing I have realized as that most of the process felt extremely limiting and disappointing. I built this character using the PFS organized play rules, (no evil, starting GP = 150, Point Buy, etc. . .), and it really seemed that all of the options where "No, you do not qualify".

I wound up taking Toughness and Improved Init, because I really couldn't find anything else that really jump out at me. (I initially used HeroLab and Cleric, and one thing that I noticed was just how much I couldn't take at 1st level. No Channeling options, Feats, favored Class Features, Traits, etc. . . Not a huge deal, but on the cleric side, that really cuts out a lot of possible options, and some of them can only be taken at 1st level, such as Exalted of the Society.

I know that it has been mentioned that Favored Weapon will be added as a proficiency, but for now, I kept it as written and that means I am only proficient with it as a 2-Handed only martial Weapon. That means no shields for me.

It's still one of the most MAD classes there is. :( I highly suggest dropping Cha entirely from the class. More on that later, though.

Compared to the Cleric (similar focus and theme): it looks almost identical, but less. Skills are absolutely terrible. Cleric and Fighter are notorious, not only in the general game, but especially in PFS as the worst classes for skills. Neither really have the points to do what they really need to do just to be a member of their role. Warpriest takes that to another level, and all three basically have Int as a (basically needed) dumpstat, which hurts even more. This class rally needs to be, at min., 4+Int, and also probably needs to add Know Arcana back in. Know History and Nobility also seem much more thematic than Engineering, if for nothing else than to be able to identify military things, (armies, banners, units,) and religious and battle history.

Blessings: I went with Good and Nobility. Good is nice, but Nobility seems like the exact same thing as the Domain. If it's not, it's very close. Still I went with it over Destruction or Law, because I wanted to be able to diversify a tiny bit, and while Destruction is not bad, it also is the exact same thing as the most common buff in the game, Bards. Does the Blessing power for Good allow you to bypass Damage Reduction? It doesn't say that it acts like Holy, or that it is actually Blessed, it just deals an extra d6 vs Evil. So far, still almost identical to the Cleric, (just a bit worse).

Saves/HP/Att & Damage/AC: All identical to the Cleric, with the 1 exception that I got +3 HP for Toughness (and honestly I kind of felt forced to take it just 'cause I couldn't find anything better). There really is no point in having Heavy Armor at this early. Now, I DO ABSOLUTELY believe that they need Heavy Armor, but this class is a bit front loaded, and I highly suggest rolling Heavy Armor Prof into Sacred Armor @ 7th level. Even a Fighter is not really going to be looking at Plate until 3rd-5th level most of the time. Something really needs to be done here. It does not feel like a Cleric/Fighter, but like a slightly weaker Cleric (Crusader). If it is not identical, it is slightly worse, with the one exception that I think the Blessings Powers are a smidge better than Domain Powers (not counting spells here, just power to power). They are what Domains probably should have looked like, I think.

[In play (lone wolf style only, and not particularly heavy on the RP): Felt exactly like playing a Cleric (Crusader), just a tiny bit worse. I basically have 3 things I want to be able to do in a 1-3 round time frame, but I can only manage to do 1 of them.
A.) Move/Attack
B.) use Blessing
C.) use Buff/Spell
The longer I hold off on B or C, the less important they are. The more I don't do A, the more I might as well be a NPC "Healbot" sitting back while everyone else plays (in a non-solo game). Now, next level I will also be adding D.) Channel Energy, for yet another option I will want to use and just not have the ability to do so and also have fun. There simply needs to be some way to lighten the extreme burden of Action Economy here. Make all Blessings a Free or Swift action, or at the least a Move action. Give them some option to cast and move/single attack. Otherwise, what's the point? I'm really thinking that Channel Energy might not be for this class anyway. Probably remove it, and possibly add in something else in it's place like a Channel Smite -> Alignment channel sort of limited deal. I'm not sure. It sounds more in line, but at the same time that also seems pretty much like what a normal battle cleric or paladin might go for, so might want to try another direction?

Skills where just atrocious. Between MAD, Int Dumpstat, 2+crap per level, and an odd mesh of Class Skill, this is really going to disappoint, if not outright annoy players, particularly in PFS. 4+Int, or some sort of skill boosting class feature along the lines of the Inquisitor). It also really needs to drop Know Engineering for Know Arcana, History, and Nobility. I really think that Cha should be removed from the class equation entirely as well. This will one, cut down on the MAD, but also make it a little more different than the similar Paladin.

I already mentioned above choosing Feats was a bit of a pain, not qualifying for much I'd actually want. Probably needs to be a full BaB. It should probably also qualify for fighter Feats somehow, or have provisions that allow it to take Feats without qualifying.

Spells, on par with the Crusader Cleric, but lacking the minor option for a Domain spell. Trade off, but at the same time, this is one of the few mechanical ways that one Cleric/Warpriest is a smidge different from all other Cleric/Warpriests out there. I suggest allowing Domain spells to count as "Cleric spells" for what option the Warpriest can choose to prepare. Not that they get them for free, or that an extra slot, just the option to take them. Either all of them, or the ones that correspond to their chosen Blessing/Domain.

In summary: It really didn't feel particularly new or innovative. Granted, I only played around with level one, and a little theory crafting on leveling up some. I'll try out a scenario when I get a chance, which might change some things. All in all, I felt like it would have been better to just play my Cleric Crusader. I also have a Cleric/Barbarian that seems so much more useful all around. I wish I had a few Magus-like abilities to be able to synergize the class, but as is, it honestly feels like I'm playing a Fighter/Cleric, but not able to use too much of the different abilities together. Hands down, it absolutely needs some way to be able to use spells and Blessings, and also to be able to move and attack in a given round. Possibly in a limited times per day way. Might honestly consider tossing in some Paladin and Inquisitor spells, too, as they often seem more inline with what this class should be able to cast on themselves than the generic Cleric list, especially without Domain Spell options.

Feel free to point out things, offer ideas, or whatever, and when I get a chance, I'll post more in depth after a full scenario.

Shadow Lodge

Closed Recruitment for Invite only.

So, barring a few of the newest scenarios, and I'll take a look at the modules too, here are the options:

Season 0
0-02 The Hydra's Fang Incident (1-5)
0-06 Black Waters (1-5)
0-14 The Many Fortunes of Grandmaster Torch (1-7)
0-24 Decline of Glory (1-7)
Season 1
1-13 The Devil We Know - Part 3: Crypt of Fools (1-7)
1-20 The Devil We Know - Part 4: Rules of the Swift (1-7)
1-24 The City of Strangers - Part 2: The Twofold Demise (1-7)
1-27 The Infernal Vault (1-7)
Season 2
2-13 Murder on the Throaty Mermaid (1-5)
2-19 Shades of Ice - Part 3: Keep of the Huscarl King (1-5)
Season 3
3-19 The Icebound Outpost (1-5)

Modules: I'll need to recheck, but all of these should be 1st level only, and also freely replayable.
Crypt of the Everflame
Murder's Mask
Master of the Fallen Fortress
The God's Mouth Heresy[/I]

So, the idea here is to reply to this post, removing anything YOU CAN NOT PLAY (and the other text), and simply post the list of what IS AVAILABLE TO YOU. The next person will likewise copy your post, removing what is not good for them, and so on. Hit preview just before posting, to make sure that someone else has not posted while you where editing, and then post. We will see if this works. :)

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

I'm opening this for a placeholder for now, so that people can show and discuss their characters. I have invited a few extra players, (not sure all will be interested). The scenario so far is Severing Ties, and the focus will be for Level 1 Playtest classes. It is not mandatory to play a new class, but I do want to keep it low level for this one.

Because the playtesting feedback is due by December 17th, 2013, I would like to try to rush through this a bit, and really hope to have active posting and players. I do not mean powering through it, just a bit more proactive play than normal and if able 1+ posts a day, and near the end, for everyone to post their thoughts, both on their character as well as the others.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Please let me know if there are any major changes since your last game, like leveling up.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Finally back in the more civilized world after that last trek into Varisia to help out the Hiedmarch's lodge, only a single day's rest before being summoned upon once more.

You have been called to the Grand Lodge of Absalom for a briefing. Seated in a small chamber around a darkwood table, various trophies gathered from across the face of Golarion hang from the walls. A monkey-shaped mask with a serpent’s tongue glares out from the center of one wall, a strange halberd with gold rings piercing its thick blade and dragons carved along its haft hangs opposite the monkey mask. You are alone save your fellow Pathfinders, who apparently have been called here for the same purpose, and likewise had been looking forward to a little more downtime.

Finally, a huge man wearing creaking leathers marches into the room. He looks at each of you, as if he were appraising a handful of gemstones freshly pulled from the earth, and nods curtly. Some of you know him as Adril Hestram, a longtime Pathfinder and rumored to be the unwitting architect of the famed Katapesh slave riot of 4702. Adril’s physique puts most half-orcs to shame.

“Welcome, friends. We have a serious problem. Skelg the Ripper came to Absalom one month ago. Like many Ulfen warriors he joined the Longaxes, the Taldan Emperor’s personal guard whose duty it is to protect the embassy and Taldan visitors. Skelg also dropped a hefty sum of gold to purchase a manor in the Ivy district, something a Longaxe isn’t paid well enough to do. It is widely assumed that he brought most of his wealth with him from the north—a rumor I know to be true."

“It seems that Skelg also brought a curse with him. In his letter to me, he speaks of lying abed in this miserable summer dying from the cold. Neither physician nor priest has been able to cure his ailment, and there are no signs of disease or poison. Of course, for such a man, there is no greater dishonor than to die in bed instead of in battle. Normally, the Pathfinder Society would monitor these events and let the authorities deal with them. However, there are three factors that have drawn our interest. First, Skelg is himself a member of our Society and has asked for our help. Second, he is a personal friend of mine, and finding a sparring partner as worthy as Skelg to replace him would be a trying task. Last, he claims that artifacts of great power are involved, and that we may be able to recover them for the vaults of the Grand Lodge."

“We view this situation as having enough importance to assign you to investigate it. Go to the home of Skelg the Ripper, learn what you can, and do your best to help him. If you find an item that is somehow connected to the curse, either retrieve it or glean as much information as you can about it. “I trust there are no questions?”

Shadow Lodge

1 person marked this as a favorite.

Just looking for some PFS fans in the area to compliment our existing group. Either players or DM's.

Shadow Lodge

CURRNTLY RECRUITMENT IS CLOSED. All "seats" are reserved for an existing group.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

For your convenience. Also please indicate any new purchases or changes you would like to make, and updates, and things like that.

Feel free to reintroduce yourselves as well. :)

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

After the Ascendence Day/Grace’s Day parade and festivities, the very next night you are summoned to the offices of another high ranking Pathfinder with little warning. The call to adventure beckons once more. . .

Venture-Captain Drandle Drang looks tired as he calls an emergency meeting in the middle of night at his chambers in the Grand Lodge. “I’m sorry to call you in on such short notice and on such a dark night, but a friend of the Society needs your help immediately.” From an adjoining chamber, an elegantly dressed woman of middle age with olive skin and long, straight black hair and piercing eyes steps into the room. “Allow me to introduce to you Hamaria Blakros, of the esteemed Blakros family, whose name I’m sure you all know.

Hamaria sits at Dreng’s side, smooths her satin dress over her knees, and speaks in a clear though pained voice. “I’m afraid my forebears made a terrible mistake, and I need you to help remedy the situation. When the Blakroses were first gaining a financial and social foothold centuries ago, my ancestors made a pact called the Penumbral Accords with a strange organization on the Shadow Plane called the Onyx Alliance, which granted us trade routes through its dark realm to avoid unpleasant searches, tariffs, and questions among the many parties with whom we traded. At the time, this was an invaluable service, but as our wealth and influence grew, the benefits became less pronounced. Now, almost five centuries later, we no longer want to pay the ongoing price of this agreement. Since that time, we’ve been providing a steady stream of slaves to the Onyx Alliance... including the eldest of our daughters each generation. This year we have two eldest daughters—my twins Eleanir and Michellia - and I refuse to let them be taken!

But we can’t actively break the Penumbral Accords ourselves. We don’t know all the details other than our end of the bargain, which requires us to deliver slaves to our very own Blakros Museum on the night of each new moon—and to deliver the eldest Blackros daughter of each generation on the new moon after her 21st birthday. We are told to stay away until dawn, and have honored this command thus far. In every instance for generations, we’ve returned to find no sign of the slaves or our own heirs left in the building. They’ve got some device that lets them take our daughters to their plane, something that only functions one night a month, and only until dawn. That night is tonight, and my Eleanir and Michellia are already there! I need you to get in before the sun rises and deactivate or destroy whatever allows them to keep stealing our people. If that prevents them from ever threatening us and holding the Penumbral Accords over our heads again, even better.

Dreng leans forward. “You understand, I’m sure, how valuable our relationship with the Blakros family is to the Decemvirate. Their assets at the museum are immense, and assisting the Lady Hamaria tonight will go along way to ensuring that both her family and our organization can form a long-lasting alliance that will benefit all parties. I also understand that you are the Society’s foremost experts on the oddities of the Blakros Museum, and have only recently just returned. Not only that, but your acts of valor and outstanding service records, particularly for ones so new to the Society, and the fact that you have earned the respect of one of their own, one who had until recently held a grudge for the Society, makes me extremely confident that I have hand-picked the right crew for this job.” He glances at Hamaria, who nods once in agreement. “Hurry to Blakros Museum, friends. There isn’t much time!

Know History DC 10+:
In recent years, the Blakros Museum has been the site of a number of strange occurrences, many of which were handled quietly in the dead of night by agents of the Pathfinder Society.

Know History DC 15+:
(as above &) In the early days of Absalom, the Blakros Museum was originally the stronghold of an eccentric wizard. Abandoned for centuries, it was later bought by House Blakros, who turned it into a museum for their impressive collection of curiosities from across Golarion.

Know History 20+:
(as above &) The mad astrologer Ralzeros the Overwatched built what is now the Blakros Museum thousands of years ago as an observatory to study distant worlds and even other planes of existence (and some say, to be studied by them). He later disappeared following a mage-duel with another of Absalom’s early wizards.

Know (local) or Gather Info DC 10:
The wealthy and prominent House Blakros is a large, extended clan of eccentrics with trade contacts rivaling those of the Aspis Consortium, who made most of their
money selling valuable antiquities across the border between Taldor and Qadira. Their daughters are known far and wide for their beauty, and marrying a Blakros woman is a sure path to power and riches.

The immediacy of the new call to glory leave you little time to prepare. Thankfully you remember well the way to the Museum, and if there is any last minute shopping you need, there are a few places along the way that might still be open.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Discussion thread open.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Scene 1 - Voice in the Void

There’s trouble at the Blakros Museum again,Venture-Captain Adril Hestram growled when you first entered the meeting room in the Grand Lodge earlier this afternoon. “The museum’s curator, Nigel Aldain, came to me this morning asking for help.

Apparennnttttllllyy, a wayward daughter of his illustrious patrons, the powerful Blakros family, has disappeared, along with a few of the museum’s watchmen who went looking for her. The Society has helped him in the past, and he wants us to find her, before he loses his job, or worse. Now Nigel’s an old friend, and a former Pathfinder, but this kind of missing person case isn’t really our bailiwick. Normally I’d tell him to find the district guard and leave the Society out of it.”

But then he made me an offer that was too good to pass up. Not only will he allow the Society access to the Blakros Museum’s extensive and very private library, but apparently this same missing daughter just returned to Absalom with a pack full of ancient relics collected throughout Osirion and northern Garund. And Nigel promised the Society first pick of any of those pieces that catch our fancy. I don’t need to tell you what those kinds of things might be worth, so it looks like you’re heading to the Blakros Museum tonight. . .

The missing daughter is named Imrizade Blakros—half-Osirian herself and a pretty successful adventurer and fortune-hunter by all accounts. She just arrived in Absalom out of the blue a few days ago, after a couple of years’ worth of tomb-raiding in the Osirian deserts, and carrying an odd metal cylinder covered in hieroglyphs, like nothing Nigel has ever seen before. Nigel says she went straight to the basement of the museum to do some research in the family’s library, muttering something about ‘whispers in the dark’ and ‘old tapestries,’ or something. He didn’t hear from her for a couple of days, which isn’t unusual when someone is deep into their research in the archives, but he got worried when strange noises started coming from the basement. He sent a watchman down there to investigate, and when he didn’t return, Nigel sent a few more. That was last night, and they haven’t come back up either.

Go to the museum and find out what happened to Imrizade Blakros and the watchmen. Nigel would prefer them alive, of course, especially the Blakros woman, but the Society is more interested in what she brought back with her. I’ve got a hunch it wasn’t just grave goods and pretty jewelry. Whatever she found, the Society wants it, or at the very least some information about it.

Know History 10+:
: In the early days of Absalom, the Blakros Museum was originally the stronghold of an eccentric wizard. Abandoned for centuries, it was later bought by the Blakros family, who turned it into a museum for their impressive collection of curiosities from across Golarion.

Know History 15+:
:(as above &) The mad astrologer Ralzeros the Overwatched built what is now the Blakros Museum thousands of years ago, as an observatory to study distant worlds (and some say, to be studied by them). He later disappeared following a mage-duel with another of Absalom’s early wizards.

Know History 25+:
:(as above &) Ralzeros carved his stronghold from a single block of volcanic stone with the help of fell powers granted to him by otherworldly patrons, supposedly to hide some powerful artifact secreted in the catacombs beneath the keep. However, neither the secret tunnels nor Ralzeros’s hidden treasure have ever been discovered. In addition, some stories claim that Ralzeros’s disappearance was actually an abduction at the hands of the alien monsters from the worlds he had studied so obsessively.

Know Local/Gather Info 10+:
10+: The wealthy and prominent Blakros family is a large, extended clan of eccentrics with trade contacts rivaling those of the Aspis Consortium who make most of their money selling valuable antiquities across the Taldor-Qadira border. Their daughters are known far and wide for their beauty, and marrying a Blakros woman is a sure path to power and riches.

Know Local/Gather Info 15+:
:(as above &) Rumored to be originally Taldan by blood, the Blakros have since intermingled with bloodlines from all over Golarion, by marrying daughters to a succession of Qadiran trade princes, Vudran rajahs, and even the occasional Tian noble and Mwangi chief. Gifts from these foreign potentates (and the sale of illicitly gained secrets) provide the foundation for the Blakros fortune and their famous collections.

Know Local/Gather Info 20+:
:(as above &) In reality, it is the many daughters who bear the Blakros name that are responsible for the family’s wealth. Although beautiful and amazingly fertile, wedding a Blakros daughter has significant conditions—the daughters always keep their maiden name, all children must be raised as Blakroses, and the husband’s family must offer a considerable dowry for the privilege of marriage. Once married, the Blakros daughters join an unparalleled spy network that keeps the family well supplied in secrets and priceless artifacts.

Please refrain from posting in this Game Thread until the 5th, when the game actually begins. Also, for the above spoilers, when I do this, please roll the appropriate checks, if your character is able, and then read the one that your check beats. It will speed things up, but relies on the honor system.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Discussion Thread is open. Please use this for out of character talk, joking, or whatever.

:)

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Beginning on Oct 5th - Jan 4th, we are having an official Pathfinder Society Play by Post Game Day. Info about the event can be found HERE. I am going to be running The Night Marches of Kalkamedes, a later humorous bit of mystery and babysitting in a bit of an epic scenario, in it's own way.

I'm opening up a recruitment thread for that game, (and also to hopefully plug other games). If you are interested, you will need to first register through the event's site, located HERE, which is free. The Game itself will be held on these Paizo boards, and utilize Google Drive (drawings) for interactive maps.

Feel free to post here, but it is on a first come, first serve basis according to who reserves a virtual "seat" through the Warhorn site.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Beginning on Oct 5th - Jan 4th, we are having an official Pathfinder Society Play by Post Game Day. Info about the event can be found HERE. I am going to be running Voice in the Void, an early Blakros Museum scenario, (and one of the best scenarios in my opinion).

I'm opening up a recruitment thread for that game, (and also to hopefully plug other games). If you are interested, you will need to first register through the event's site, located HERE, which is free. The Game itself will be held on these Paizo boards, and utilize Google Drive (drawings) for interactive maps.

Feel free to post here, but it is on a first come, first serve basis according to who reserves a virtual "seat" through the Warhorn site.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

In case people missed it, check out HERE, id you are interested in playing in the official PFS PbP Gameday event.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

From far and wide across the lands of Golarion, (and further still), the small group of murderous-thieving-hobos known as the Pathfinder Society, a small network of scholars, adventurers, and explorers again sends out the call, looking for volunteers to take up arms and wit, once more unto the breech. Once more. . .

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

I'll open the floor a bit to other possibly scenarios. Feel free to introduce yourselves a bit, ad discuss which possible characters you might play.

Shadow Lodge *

I am trying to establish a place for both Player's as well as DM's that are interested in or currently playing/running open PFS games here on the these boards. In general, there are a lot more players than there are DM's, but in an effort to perhaps create a place so that people may be able to locate others, please feel free to post, noting your interest. Introduce yourselves, and if you are looking to play or run a game, drop a mention.

I'll also share a few tips and instructions, for those that are interested in trying it out but not sure how to, on things you may find helpful.

If you are interested, like I said, just drop your name, and we will see where this goes. If you are about to start running a game and willing to seat a few other players, let others know. Or if you are knew to the game, maybe others will be willing to help introduce you.

Also, if you have some experience with online play, (preferably PbP, but all styles), I'm interested in hearing some of the difficulties you have encountered relating to that form of play. For example, forms of cheating, or not being able to confirm if a player is entitled to a "shirt reroll", how you dealt with it, and what you might like to see done about it.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

I just wanted to repost THIS incase anyone is interested and didn't see it.

:)

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Placeholder. More to come.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Just opening up the discussion for my next game. Still taking requests for the scenario at this point.

Taldor

Burst of Radiance:

From Champions of Purity, page 29

School evocation [good, light]; Level cleric 2, druid 2, sorcerer/
wizard 2
Casting Time 1 standard action
Components V, S, M/DF (a piece of flint and a pinch of silver dust)
Range long (400 ft. + 40 ft./level)
Area 10-ft.-radius burst
Duration instantaneous
Saving Throw Reflex partial; Spell Resistance yes

This spell fills the area with a brilliant flash of shimmering light.
Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.

Dazzled:
Dazzled: The creature is unable to see well because of
overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.

We where having a discussion in our game if this spell is too powerful for it's level. Specifically if it is too powerful at it's level for a Cleric/Oracle, but in general. So I figured I would ask what others think.

In my opinion, it's good, but not overly broken. It seems flavor wise to be a perfect fit for a divine spell fit for a Cleric type. I do feel that the Long Range should probably drop to Close, if not originating at the Caster, but what is your opinion.

Taldor *

4 people marked this as FAQ candidate.

More specifically, what happens in regards to weapon proficiency when a Cleric (or other classes like Inquisitor) when they change their deity later on, without using a rebuild opton? Normally Cleric's gain proficiency with their Deity's Favored Weapon at 1st Cleric level, and when a Cleric falls, they lose everything but skills, HP, Saves, and Weapons and Armor.

Normally, when a Cleric changes their deity, they lose all spellcasting, Domains, and Channel Energy (I think) until they find another deity, where they then regain spellcasting abilities, need to pick two appropriate Domains, and (if they do in fact lose it), regain Channel Energy but might again need to take the appropriate type.

My understanding is that they do not recieve the new deities Favored Weapon prof, and keep the original one, but I'm not sure how this is handled in PFS, or if changing deity is even allowed.

Grand Lodge *

In your experience, what are some of the better spells (I don't want to say best) for a Cleric and Wizard to have online. Which are the ones you find good enough to prep more than one of, or regardless of your build or what the Class Guides say, have saved your bacon?

Grand Lodge

What ways are there, (besides taking a level dip in Cav/Druid/Sor/Wiz or the like) are there for a character to gain a Familiar and/or Animal Companion.

Specifically is there anything for a 5th preexisting Cleric in PFS?

If not, what other options are there for generic characters?

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

PFS 1 - 7 Voice in the Void (Tier 3-4)

From all across Golarion, the Pathfinder Society answers the call to arms, seeking treasures and glory, knowledge of (and beyond) good and evil. A somewhat loose group adventurers, scholars, mystics, and warriors with a taste for discovery, they both within and without the laws the govern others, uncovering lost wisdom and artifacts, and are always on call to answer the summons of a new adventure.

This is one of those times. On rest from a recent discovery, passing through on your way to another job, or simply at the rightwrong place at the right/wrong time, your break in Absalom is cut short as you are "invited" to a late day meeting with a local Pathfinder authority. . .

There’s trouble at the Blakros Museum again,Venture-Captain Adril Hestram growled when you first entered the meeting room in the Grand Lodge earlier this afternoon. “The museum’s curator, Nigel Aldain, came to me this morning asking for help.

Apparennnttttllllyy, a wayward daughter of his illustrious patrons, the powerful Blakros family, has disappeared, along with a few of the museum’s watchmen who went looking for her. The Society has helped him in the past, and he wants us to find her, before he loses his job, or worse. Now Nigel’s an old friend, and a former Pathfinder, but this kind of missing person case isn’t really our bailiwick. Normally I’d tell him to find the district guard and leave the Society out of it.”

But then he made me an offer that was too good to pass up. Not only will he allow the Society access to the Blakros Museum’s extensive and very private library, but apparently this same missing daughter just returned to Absalom with a pack full of ancient relics collected throughout Osirion and northern Garund. And Nigel promised the Society first pick of any of those pieces that catch our fancy. I don’t need to tell you what those kinds of things might be worth, so it looks like you’re heading to the Blakros Museum tonight. . .

The missing daughter is named Imrizade Blakros—half-Osirian herself and a pretty successful adventurer and fortune-hunter by all accounts. She just arrived in Absalom out of the blue a few days ago, after a couple of years’ worth of tomb-raiding in the Osirian deserts, and carrying an odd metal cylinder covered in hieroglyphs, like nothing Nigel has ever seen before. Nigel says she went straight to the basement of the museum to do some research in the family’s library, muttering something about ‘whispers in the dark’ and ‘old tapestries,’ or something. He didn’t hear from her for a couple of days, which isn’t unusual when someone is deep into their research in the archives, but he got worried when strange noises started coming from the basement. He sent a watchman down there to investigate, and when he didn’t return, Nigel sent a few more. That was last night, and they haven’t come back up either.

Go to the museum and find out what happened to Imrizade Blakros and the watchmen. Nigel would prefer them alive, of course, especially the Blakros woman, but the Society is more interested in what she brought back with her. I’ve got a hunch it wasn’t just grave goods and pretty jewelry. Whatever she found, the Society wants it, or at the very least some information about it.

Know History 10+:
: In the early days of Absalom, the Blakros Museum was originally the stronghold of an eccentric wizard. Abandoned for centuries, it was later bought by the Blakros family, who turned it into a museum for their impressive collection of curiosities from across Golarion.

Know History 15+:
: The mad astrologer Ralzeros the Overwatched built what is now the Blakros Museum thousands of years ago, as an observatory to study distant worlds (and some say, to be studied by them). He later disappeared following a mage-duel with another of Absalom’s early wizards.

Know History 25+:
: Ralzeros carved his stronghold from a single block of volcanic stone with the help of fell powers granted to him by otherworldly patrons, supposedly to hide some powerful artifact secreted in the catacombs beneath the keep. However, neither the secret tunnels nor Ralzeros’s hidden treasure have ever been discovered. In addition, some stories claim that Ralzeros’s disappearance was actually an abduction at the hands of the alien monsters from the worlds he had studied so obsessively.

Know Local/Gather Info 10+:
10+: The wealthy and prominent Blakros family is a large, extended clan of eccentrics with trade contacts rivaling those of the Aspis Consortium who make most of their money selling valuable antiquities across the Taldor-Qadira border. Their daughters are known far and wide for their beauty, and marrying a Blakros woman is a sure path to power and riches.

Know Local/Gather Info 15+:
Rumored to be originally Taldan by blood, the Blakros have since intermingled with bloodlines from all over Golarion, by marrying daughters to a succession of Qadiran trade princes, Vudran rajahs, and even the occasional Tian noble and Mwangi chief. Gifts from these foreign potentates (and the sale of illicitly gained secrets) provide the foundation for the Blakros fortune and their famous collections.

Know Local/Gather Info 20+:
In reality, it is the many daughters who bear the Blakros name that are responsible for the family’s wealth. Although beautiful and amazingly fertile, wedding a Blakros daughter has significant conditions—the daughters always keep their maiden name, all children must be raised as Blakroses, and the husband’s family must offer a considerable dowry for the privilege of marriage. Once married, the Blakros daughters join an unparalleled spy network that keeps the family well supplied in secrets and priceless artifacts.

Please, introduce your characters, offer a small description to the other players, and enjoy RPing a bit, as well as feel free to ask any questions you might have.

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

A place holder for now, but for the individuals I've invited, feel free to (re)introduce yourselves to each other, and I'll open the floor for discussion on what game, or type of game is desired for play.

Grand Lodge *

I'm curious what players think of various scenarios they have played in. I think that DM's tend to have a very differnt view on hte adentures, both in that they tend to get a much fuller view of what is actually going on, and because they sit on the other side of the proverbial screen, tend to enjoy different aspects than the players. Particularly after reading various DM reviews that seem to have a very different experience with a scenario (in bth directions), I'm curious what other players think about various games they have been in?

Please either use Spoiler Tags or keep it fairly generic. This is not an attempt to start a war or point fingers, I'm just more curious what other players think. DM's, if you have played as well, feel free to comment also, but I ould rather see opinions from a players side than from a DM's. :)

What Scenarios have you loved? Have a favorate scenario?

What Scenarios have you not cared for? Not hated, but just didn't really do anything for you.

What Scenarios have you just outright hated? Have a most hated scenario?

Why? Was it the story elements? The ratio to skills, combat, RP, and other playstyles? Was it designed well/poorly for your character or due to the Faction Mission? Where there points when you simply couldn't "win", failed to understand what the heck was going on (or the point was), felt it was just too easy, etc. . .

Did the DM explain things to the group after the gam that changed your view? Did your DM step up and do something amazing that made the game?

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Will begin soon. . .

Shadow Lodge

CoS LOW /// CoS HIGH /// Quest for Perfection MAP ///

Shall begin soon.

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