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Lord Soth

Beckett's page

RPG Superstar 6 Season Star Voter. FullStarFullStarFullStarFullStar Pathfinder Society GM. 4,825 posts (19,817 including aliases). 47 reviews. 1 list. 1 wishlist. 28 Pathfinder Society characters. 6 aliases.



1 to 50 of 228 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Shadow Lodge

With the announcement of Planes of Power taking a look at adventuring in the Elemental Planes, it's been a mentioned a few times taking a look at the Outer Planes, but also the Energy Planes. Each mention has lead to a request to start a new thread for that to show interest, and so, not seeing one that did just that, I figured why no give it a try.

I mean, when I think of Plane hopping, there are really the sorts of locations that spring to mind, checking out Heaven, infiltrating the Abyss for a quick in and out mission to rescue the soul of a friend trapped inside before too many demons catch on, testing your mettle against beings made from the very stuff of Good, Evil, Law, and Chaos, on their home turf.

So, what do you think? Is a Campaign Setting/Players Guide aimed at the Outer Spheres, (the Abyss, Axis, Elysium, Heaven,. . .), something you'd like to see? Something you would buy or want?

How about the Energy Planes (Postive and Negative Energy)?

What sorts of things would you like to see in such a product?

Would this work better as a setting neutral hardcover book? Planar Adventures!!!

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Open for dotting. Game does not begin until Oct 12th, though.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Open for dotting. Game will not begin until Oct 12th.

Shadow Lodge

Opening recruitment for a Serpent's Ire game, which will begin on Oct 12, 2016 and run through Nov 25, 2016. I do not currently have the scenario, so I'm going under the assumption that I can take up to 7 individuals, but at this point, I believe that I already have 3 Seats filled. With that being said, I plan on doing a First Come, First Serve roster.

A Pathfinder Society Scenario designed for 8th-level pregenerated characters.

A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium’s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents—including both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary.

In this adventure the players portray agents of the Aspis Consortium using 8th-level pregenerated characters. Content in "Serpents’ Ire" also ties into a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise." Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

1.) tentatively filled
2.) tentatively filled
3.) tentatively filled
4.) open
5.) open
6.) open
7.) open

Shadow Lodge

Opening recruitment for a Through Maelstrom Rift game, which will begin on Oct 12, 2016 and run through Nov 25, 2016. I do not currently have the scenario, so I'm going under the assumption that I can take up to 7 individuals, but at this point, I believe that I already have 3 Seats filled. With that being said, I plan on doing a First Come, First Serve roster.

A Pathfinder Society Special designed for 6th-level pregenerated characters.

Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

1.) tentatively filled
2.) tentatively filled
3.) tentatively filled
4.) open
5.) open
6.) open
7.) open

Shadow Lodge

Please post the following information for Chronicle Sheets and Reporting. Please do not post anything else in this thread until all six players/characters have done the following.

Player Name:
Character Name:
PFS Number and ID:
Faction:

A Day Job Roll/Down Time Activity, Or simply state "None".

Any special notes you think might be worth noting.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Open for dotting.

Please ONLY dot for now, (no RP or introductions), and please do so with the character you will be playing with, if you are able to.

Shadow Lodge

Open Recruiting for the PbP Game Day Special

1.) CariMac -> Pregen?
2.) CKelly -> Oracle 5 OR Swashbuckler/Investigator 3
3.) Daveak -> Monk 7
4.)
5.)
6.)
7.)

and still have up to 3 Seats remaining.

It's still a bit open, but I believe we are looking for something around the 5-6 SubTier.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Open for "dotting". To help avoid confusion, please dot with the character you will be playing. Feel free to introduce yourself as well.

Shadow Lodge

I have 1-2 seats open for this game, which will begin on Aug 27th as part of the official Play by Post Game Day 5 event.

Current roster is:

1.) CariMac -> Fighter 8
2.) CKelly -> Ranger 9
3.) Curaign
4.) Daveak -> Barbarian/Rogue 5
5.) open seat
6.) open seat
7.) open seat

It's a first come, first served basis, with the game being held here on the Paizo forums and utilizing an open Google Sheets doc for the map. Expected posting rate is roughly at least daily, with exceptions for weekends and holidays.

The requested SubTier is the 8-9 range, though the scenario itself is 5th - 9th level.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Game is open for dotting.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

I have 3-4 seats open for this game, which will begin on Aug 27th as part of the official Play by Post Game Day 5 event. The Game will end on 11 October.

Current roster is:

CariMac
CKelly

It's a first come, first served basis, with the game being held here on the Paizo forums and utilizing an open Google Sheets doc for the map. Expected posting rate is roughly at least daily, with exceptions for weekends and holidays.

The requested SubTier is undecided, though the scenario itself is 1st - 11th level, and we will need to wait on more guidance before proceeding further. Current range is somewhere between 3 and 8.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

I have 1-2 seats open for this game, which will begin on Aug 27th as part of the official Play by Post Game Day 5 event.

Current roster is:

CariMac bringing a Fighter
CKelly with either an Oracle or Ranger
Curaign
One seat held, (which might open up as well)

It's a first come, first served basis, with the game being held here on the Paizo forums and utilizing an open Google Sheets doc for the map. Expected posting rate is roughly at least daily, with exceptions for weekends and holidays.

The requested SubTier is the 8-9 range, though the scenario itself is 5th - 9th level.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

I have 1-2 seats open for this game, which will begin on Aug 27th as part of the official Play by Post Game Day 5 event.

Current roster is:

CariMac
CKelly bringing a Bloodrager
Curaign with either a Druid or Occultist
Two seat held, (which might open up as well)

It's a first come, first served basis, with the game being held here on the Paizo forums and utilizing an open Google Sheets doc for the map. Expected posting rate is roughly at least daily, with exceptions for weekends and holidays.

The requested SubTier is undecided, though the scenario itself is 1st - 5th level, and so far it looks like low SubTier.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Please dot only.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

This is just a placeholder thread for discussion on the upcoming Game Day games.

At this point, I'm assuming that we will be limited to running 3 games at once, as with past Game Day events.

First off, I do plan on running the Specials, but I'm waiting for more information to come out. I'm also waiting to see if it's going to be, for instance, 3 games plus the Specials, or if the Specials are a part of that, or if it's even limited.

So, for now, I'm going to assume only 2 tables, but add a third just in case.

Table 1: 7-00 The Sky Key Solution [1-11]

Table 2: ???

Table 3: ???

Shadow Lodge

Ok, now that we have everyone posted in the gameplay thread, can I get everyone to post the following info, (so I can use it for Chronicle Sheets and reporting).

Character Name
Player Name (or nickname)
PFS ID
Faction

Day Job check (or any Downtime stuff you want to do) <please go ahead and roll here, or take 10>

Any special notes you want to include or think I should be aware of, (like Zandu's Flagbearer Feat), which will help me to remember it even if they forget to mention it, or if there are any "grey areas".

Until all six players have posted, please do not use this thread for anything else, so that I can have this info all in one place.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

I've open this for dotting. Please only dot with the character you will be playing with, and for now, only dot.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

PFS Table for:

GM Aarvid
SirPeter
Sethran
Belondia
Valjoen_KC
Baerlie

All Seats are filled.

Please feel free to introduce yourselves and your characters, RP a bit if you like, and discuss things as we wait for everyone to check in and make sure all are ready. I know one player is still in a game for a little bit longer.

Shadow Lodge

Once you have chosen your character, please post the following info:

Player Name Character Name PFS ID Faction

Day Job Roll (or other Downtime) or state None

Any special notes, uncommon powers/feats/abilities it would be a good idea for me to know about earlier on, or anything else you might want to add.

Please do not post anything else here until all the players have posted their info, (so I can have it all in one easy to find place). After all 5 (or 6 possibly) have posted their info for Chronicle Sheets/Reporting, feel free to use this for whatever.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

open for dotting.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Please report in and dot.

1.) Revvy Bitterleaf
2.) Daveak Bringer of Destruction
3.) GM Aarvid
4.) Oykiv
5.) SodiumTelluride
6.) Slicertool

Shadow Lodge

3 people marked this as FAQ candidate.

I've looked for an official ruling on this, and while I saw a few topics on it, none seemed to contain the official answer on just how this item (or the Ioun Stone that works similarly) truly function. Specifically, does the Ring of Regeneration actually grant the ability to regenerate or just Cure spells? Regeneration often means that normal HP Damage will not kill the individual, (with some exceptions such as Acid shutting down Regeneration for a round). However, the item does call out that it works like the spell. The spell is an instantaneous affect, which is likely the area where the issue comes in, as the Ring is a constant effect. It's unclear if the regeneration it grants is the Regeneration special quality.

As written, the Ring seems to grant actual regeneration, (as opposed to Fast Healing of Cure spells), "In either case, only damage taken while wearing the ring is regenerated.", but the fact that it also specifies the Spell, "After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature."

Being that "regeneration" as a game term only either means the Universal Ability or the Spell, it's difficult to say just which the Ring is referring to at which point (except when it specifies as the Spell). Traditionally speaking, (1E and 2E), it was a troupe of sorts that in order to kill a person with a Ring of Regeneration was to remove the Ring first, generally requiring cutting off their hand.

So, is the healing quality from the Ring of Regeneration:
1.) Regeneration Ability (meaning hard to kill through HP damage)
2.) Cure-like healing (meaning it can be amplified with Feats and Traits)
3.) Fast Healing (meaning it would not stack with other Fast Healing)

Tertiarily, if a living creature with the Ring of Regeneration on and otherwise active (no Antimagic field, for example) takes enough damage that normally would kill them, what happens? The Ring only works on Living creatures, "When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage."

Finally, if the Ring does work only like the spell, that is it also correct that it makes the wearer immune to Fatigue, Exhaustion, Bleed, and Non-lethal Damage? ". . . rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken."

=====

Ring of Regeneration (item)

Ring of Regeneration:

Ring of Regeneration
Aura strong conjuration; CL 15th
Slot ring; Price 90,000 gp; Weight —
Description
This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, he is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell. In either case, only damage taken while wearing the ring is regenerated.
Construction
Requirements Forge Ring, regenerate; Cost 45,000 gp

=====

Regenerate (spell)

Regenerate:
Regenerate
School conjuration (healing); Level cleric 7, druid 9
Casting Time 3 full rounds
Components V, S, DF
Range touch
Target living creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.
Regenerate also cures 4d8 points of damage + 1 point per caster level (maximum +35), rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).

=====

Regeneration (Ex)

Regeneration (Ex):
Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.
Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.
A creature must have a Constitution score to have the regeneration ability.
Format: regeneration 5 (fire, acid); Location: hp.

Essentially, would it be possible to get an official clarification on exactly what this item does, especially in the PFS sense?

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Open for dotting.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Open for Dotting.

Shadow Lodge

If you are seeing this and want to join, DO NOT POST HERE. Instead, go to the Discussion Thread.

Ok. I need everyone to post their information for Chronicle Sheets and also Reporting purposes. Nothing will start until I have everyone's. The last few games I missed that a few where missing and it put everything on hold.

The Player Name you want on the Chronicle
Character Name
PFS Number/ID
Faction
Email Address (for boons and rewards)

Shadow Lodge

If you are seeing this and want to join, DO NOT POST HERE. Instead, go to the Discussion Thread.

Ok. I need everyone to post their information for Chronicle Sheets and also Reporting purposes. Nothing will start until I have everyone's. The last few games I missed that a few where missing and it put everything on hold.

The Player Name you want on the Chronicle
Character Name
PFS Number/ID
Faction
Email Address (for boons and rewards)

Shadow Lodge

1.) Caith (Revy) <4>
2.) Skerdo (The Norv) <1>
3.) Roderick (GM Aarvid) <4>
4.) Dumm (Sodium) <2>
5.) Thoril (DM Snider) <3>
6.) (Oykiv) <3> or <5>

Ok. I need everyone to post their information for Chronicle Sheets and also Reporting purposes. Nothing will start until I have everyone's. The last few games I missed that a few where missing and it put everything on hold.

The Player Name you want on the Chronicle
Character Name
PFS Number/ID
Faction
Email Address (for boons and rewards)

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Currently All Seats are reserved for an existing group.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Right now all seats are reserved for existing groups.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

For dotting only.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

There are already 4 individuals that have seats, and I'm willing to take up to two more.

The game will begin shortly after an existing one ends, which I expect to be within a few day, and will be part of the ongoing Game Day 4.

This scenario is a 1-7 Tier, and based on the existing party's levels, it seems most likely we will be playing either 1st-2nd or 3rd-4th Sub Tier, but it's not set in stone yet.

Shadow Lodge

For now, I'm reserving this thread to collect all the Player's Chronicle Sheet information. Please do not post here until everyone has included the following. Keep in mind this is for the character you are going to apply credit towards, not the one you will play.

Player Name - Character Name - PFS Number - Faction
Email Address (for Boon).

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

For Dotting only right now.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

FOR AN EXISTING GROUP.

PatheticWretch - Bloodrager
The.Dragon.Reborn. - Warpriest
bes753 -
Awenydd83 - Hunter
GM Lari - Rogue
Shalifi - Psychic (?)

*

I'm really looking forward to this!

And, this is a great opportunity to announce one remaining seat at my table for We Be Goblins, with the possibility of WBG Too and WBG Free to follow.

Sign-up here

Scarab Sages

|| Phantom Phenomena || || ||

Can I have everyone please give me the following info (please post with your character). PLEASE DO NOT POST ANYTHING ELSE HERE UNTIL I HAVE THIS FROM EVERYONE. After that, feel free to chat, discuss, introduce yourselves and your characters, etc. . .

1.) Player Name - Character Name - PFS Number - Faction

2.) Your Downtime, if you have a Day Job Roll, or please state "None"

3.) The top 3 Faction Card Goals you are aiming for.

4.) Any special character notes I should be aware of, (hey I have this Boon, hey I took this Feat which is kind of uncommon, but does this, etc. . .)

Scarab Sages

Can I have everyone please give me the following info (please post with your character).

1.) Player Name - Character Name - PFS Number - Faction

2.) Your Downtime, if you have a Day Job Roll, or please state "None"

3.) The top 3 Faction Card Goals you are aiming for.

4.) Any special character notes I should be aware of, (hey I have this Boon, hey I took this Feat which is kind of uncommon, but does this, etc. . .)

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Please only "dot" for now.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Now that everyone has checked in, can I please have the following information from everyone. I will use this info for Chronicle Sheets and also reporting, so please put the info you want to see on your sheets for the character you will be assigning Credit. My understanding is that as of right now, you do need to apply credit to a brand new character. Please refrain from posting anything else here just yet until I have it from everyone.

Player Name/Nickname - Character Name - PFS # - Faction

Assuming we finish them all, you will be walking away with 1XP, 2PP, 500GP, and an assortment of Boons.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

For "dotting" only, for now.

"Dotting" is just placing either the word "dot" or a period here as a post, which then allows you to to be attached to the campaign, and see all updates.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Please dot only for now.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

Sorry, the game is already full for an existing party. Not accepting any new player submissions.

A Pathfinder Society Scenario designed for levels 1-5.

The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

Shadow Lodge

A series of six Quests designed for 1st-level characters.

Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake?

Phantom Phenomena includes six, 1-hour adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains. Experience the adventures in any order to create a unique story.

Quests are "mini adventures" (in this case combined for a ongoing storyline), and would be perfect for new players, players that just want to dip their toes into Play by Post, and also for those that are just looking for something new to play. It DOES require a Pregen to play, but does grant PFS credit to your character.

This will be part of the official PbP Game Day 4, scheduled to begin Sept 19, 2015.

Shadow Lodge

A Pathfinder Society Scenario designed for levels 1–5.

Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries.

I highly suspect this will be a follow up scenario to the great Black Waters scenario. If so, Awesome!

This will b part of the official online Game Day 4 event, and play will begin on September 19th, 2015. Please also take a look at the Game Day page.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

For dotting only. Please use the Discussion thread for everything else, for now.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

This is for an existing group. Not accepting any new players, sorry.

First off. Please stop here, go download and read the free Hell's Rebel's Players Guide, then come back here. You can find it HERE. Please skip everything after page 21, for now.

I'd like for everyone to work together to create their party. It is not required that you be from the area, but you do need to have a good reason to be here as well as to be willing to stay and fight. I'll leave it up to you all as to if you know each other or not, but it is not required.

General Note: Unless otherwise called out, all rules will utilize the most current edition/errata/FAQ version available. Everything that is not called out is allowed, but subject to change. I'm not trying to rob you of cool stuff, but I do want to avoid some broken or problematic options. Please keep in mind the entire idea of the AP is that you will be at the forefront of a major rebellion against the evil forces of House Thrune and the Church of Asmodeus, likely using a combination of underhanded tactics and playing political parties against each other, and secretly leading the rebellion.

Races: Core Rule Book + base Aasimar, base Tiefling, base Dhampir, Ifrit, Oread, Sylph, Tengu, and Undine. No Alternate Racial Traits are allowed. Additionally, no Traits that allow you to count as another race are allowed, such as "Adopted". I also highly suggest that you "look" pretty human if you want to play a Aasimar, Tiefling, etc. . . So, having green hair is okay (it's not to terribly uncommon with magic and hair dye), but devil horns might make things pretty difficult.

Alignment: as per the normal PFS rules, No Evil. However, it is highly encouraged close to Chaotic Good. Additionally, no Evil Deities/philosophies.

Classes: All but Anit-Paladin and Witch. All classes will use the most current version. You may use either the Normal or the Unchained version with the exception of the Summoner, which must use the Unchained version. I'm not sure about the Vigilante. I want to say it will be ok, (again, using the most current version), but I want to wait until I actually have the book and a bit of time to read through it before saying yes for sure. I'd say a week or two at most.

Abilities: 20 point Buy, but minimum and maximum Stat after racial modifiers is 9 and 18. It is also highly encouraged that you broaden your skills, especially Social Skills a bit. Now, that being said, I do not like the Guide's suggestion on maxing Cha, so I will go out of my way to try to minimize that, (I suspect that Int, and especially Wis will also work very well), and I will try to make all stats pretty equally relevant. I don't like how Paizo seems to think that Cha = Leadership talent or experience.

Skills: As per the guide, it is highly encouraged to have Bluff, Diplomacy, Disguise, various Knowledge Skills, Sense Motive, Stealth, etc. . . I also highly suggest that someone invests in a little bit of Linguistics (or knows) Infernal, and Chelaxian. Everyone begins with Taldan (Common), and whatever other languages they normally get. Now, that being said, I'll try to be open in allowing different skills and checks to help even things out a bit (I'm not a fan of trying to force one true way), and that doesn't mean everyone needs to max each of these out.

Feats: All except: Bouncing Spell, Cluster Shot, Crane Style chain, Dazing Spell, Divine Interference, Dragon Style chain, Extra Bombs, Furious Focus, Improved Initiative, Improved Precise Shot, Leadership, Persistent Spell, Point-Blank Mastery, Point-Blank Mastery, Sacred Geometry, & Vicious Stomp.
This is not an exhaustive list. If for some reason you would receive one of these as a Bonus or Free Feat, let me know and we will work something out.

Traits: All except Other Campaign Traits and those you can not qualify for otherwise (No Evil, for example). Adopted and similar Traits are banned. I am not too concerned with the specific flavor or locations matching up, so a bit of "reflavoring" is okay. For now, you can have 2 Traits and an additional Free one from the Hell's Rebels Players Guide.

Starting Wealth: 4d6 x10 GP.

Now, for all of the above, if there is something you just really, really want to do, we can talk about it. A lot of the things mentioned as not allowed are either things that I do not think will work very well here, or due to the fact that it's primarily a urban, single location play, are just much, much more powerful here than they would normally be. I also want to avoid things that make challenges trivial, (or at least often). Once in a while one-shoting the BBEG in the Surprise Round is freaking amazing. Doing it every fight before half the party even gets to act is not.

Also, I just want to point out that I did preorder the AP, but I have not actually received it yet, (including the PDF). So, some of this might change when I do, and I'll let you know.

For a bit of further reading, feel free to take a look at Cheliax as well as the Kintargo articles on the Golarion Wiki.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

For "dotting" purposes only.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

For "dotting" purposes only.

Shadow Lodge

|| The Sky Key Solution || Portent's Peril || Thralls of the Shattered God ||

A Pathfinder Society Scenario designed for levels 7-11.

Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left behind. When the PCs delve into one of its sealed halls, they find the sages’ millennia-old projects dormant but not dead.

Content in “Beacon Below” also contributes directly to the ongoing storylines of the Dark Archive and Scarab Sages factions.

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