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Lord Soth

Beckett's page

RPG Superstar 6 Season Star Voter. FullStarFullStarFullStarFullStar Pathfinder Society GM. 4,825 posts (18,997 including aliases). 44 reviews. 1 list. 1 wishlist. 27 Pathfinder Society characters. 6 aliases.



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Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

I've open this for dotting. Please only dot with the character you will be playing with, and for now, only dot.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

PFS Table for:

GM Aarvid
SirPeter
Sethran
Belondia
Valjoen_KC
Baerlie

All Seats are filled.

Please feel free to introduce yourselves and your characters, RP a bit if you like, and discuss things as we wait for everyone to check in and make sure all are ready. I know one player is still in a game for a little bit longer.

Shadow Lodge

Once you have chosen your character, please post the following info:

Player Name Character Name PFS ID Faction

Day Job Roll (or other Downtime) or state None

Any special notes, uncommon powers/feats/abilities it would be a good idea for me to know about earlier on, or anything else you might want to add.

Please do not post anything else here until all the players have posted their info, (so I can have it all in one easy to find place). After all 5 (or 6 possibly) have posted their info for Chronicle Sheets/Reporting, feel free to use this for whatever.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

open for dotting.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Please report in and dot.

1.) Revvy Bitterleaf
2.) Daveak Bringer of Destruction
3.) GM Aarvid
4.) Oykiv
5.) SodiumTelluride
6.) Slicertool

Shadow Lodge

3 people marked this as FAQ candidate.

I've looked for an official ruling on this, and while I saw a few topics on it, none seemed to contain the official answer on just how this item (or the Ioun Stone that works similarly) truly function. Specifically, does the Ring of Regeneration actually grant the ability to regenerate or just Cure spells? Regeneration often means that normal HP Damage will not kill the individual, (with some exceptions such as Acid shutting down Regeneration for a round). However, the item does call out that it works like the spell. The spell is an instantaneous affect, which is likely the area where the issue comes in, as the Ring is a constant effect. It's unclear if the regeneration it grants is the Regeneration special quality.

As written, the Ring seems to grant actual regeneration, (as opposed to Fast Healing of Cure spells), "In either case, only damage taken while wearing the ring is regenerated.", but the fact that it also specifies the Spell, "After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature."

Being that "regeneration" as a game term only either means the Universal Ability or the Spell, it's difficult to say just which the Ring is referring to at which point (except when it specifies as the Spell). Traditionally speaking, (1E and 2E), it was a troupe of sorts that in order to kill a person with a Ring of Regeneration was to remove the Ring first, generally requiring cutting off their hand.

So, is the healing quality from the Ring of Regeneration:
1.) Regeneration Ability (meaning hard to kill through HP damage)
2.) Cure-like healing (meaning it can be amplified with Feats and Traits)
3.) Fast Healing (meaning it would not stack with other Fast Healing)

Tertiarily, if a living creature with the Ring of Regeneration on and otherwise active (no Antimagic field, for example) takes enough damage that normally would kill them, what happens? The Ring only works on Living creatures, "When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage."

Finally, if the Ring does work only like the spell, that is it also correct that it makes the wearer immune to Fatigue, Exhaustion, Bleed, and Non-lethal Damage? ". . . rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken."

=====

Ring of Regeneration (item)

Ring of Regeneration:

Ring of Regeneration
Aura strong conjuration; CL 15th
Slot ring; Price 90,000 gp; Weight —
Description
This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, he is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell. In either case, only damage taken while wearing the ring is regenerated.
Construction
Requirements Forge Ring, regenerate; Cost 45,000 gp

=====

Regenerate (spell)

Regenerate:
Regenerate
School conjuration (healing); Level cleric 7, druid 9
Casting Time 3 full rounds
Components V, S, DF
Range touch
Target living creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.
Regenerate also cures 4d8 points of damage + 1 point per caster level (maximum +35), rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).

=====

Regeneration (Ex)

Regeneration (Ex):
Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.
Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.
A creature must have a Constitution score to have the regeneration ability.
Format: regeneration 5 (fire, acid); Location: hp.

Essentially, would it be possible to get an official clarification on exactly what this item does, especially in the PFS sense?

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Open for dotting.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Open for Dotting.

Shadow Lodge

If you are seeing this and want to join, DO NOT POST HERE. Instead, go to the Discussion Thread.

Ok. I need everyone to post their information for Chronicle Sheets and also Reporting purposes. Nothing will start until I have everyone's. The last few games I missed that a few where missing and it put everything on hold.

The Player Name you want on the Chronicle
Character Name
PFS Number/ID
Faction
Email Address (for boons and rewards)

Shadow Lodge

If you are seeing this and want to join, DO NOT POST HERE. Instead, go to the Discussion Thread.

Ok. I need everyone to post their information for Chronicle Sheets and also Reporting purposes. Nothing will start until I have everyone's. The last few games I missed that a few where missing and it put everything on hold.

The Player Name you want on the Chronicle
Character Name
PFS Number/ID
Faction
Email Address (for boons and rewards)

Shadow Lodge

1.) Caith (Revy) <4>
2.) Skerdo (The Norv) <1>
3.) Roderick (GM Aarvid) <4>
4.) Dumm (Sodium) <2>
5.) Thoril (DM Snider) <3>
6.) (Oykiv) <3> or <5>

Ok. I need everyone to post their information for Chronicle Sheets and also Reporting purposes. Nothing will start until I have everyone's. The last few games I missed that a few where missing and it put everything on hold.

The Player Name you want on the Chronicle
Character Name
PFS Number/ID
Faction
Email Address (for boons and rewards)

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Currently All Seats are reserved for an existing group.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Right now all seats are reserved for existing groups.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

For dotting only.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

There are already 4 individuals that have seats, and I'm willing to take up to two more.

The game will begin shortly after an existing one ends, which I expect to be within a few day, and will be part of the ongoing Game Day 4.

This scenario is a 1-7 Tier, and based on the existing party's levels, it seems most likely we will be playing either 1st-2nd or 3rd-4th Sub Tier, but it's not set in stone yet.

Shadow Lodge

For now, I'm reserving this thread to collect all the Player's Chronicle Sheet information. Please do not post here until everyone has included the following. Keep in mind this is for the character you are going to apply credit towards, not the one you will play.

Player Name - Character Name - PFS Number - Faction
Email Address (for Boon).

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

For Dotting only right now.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

FOR AN EXISTING GROUP.

PatheticWretch - Bloodrager
The.Dragon.Reborn. - Warpriest
bes753 -
Awenydd83 - Hunter
GM Lari - Rogue
Shalifi - Psychic (?)

*

I'm really looking forward to this!

And, this is a great opportunity to announce one remaining seat at my table for We Be Goblins, with the possibility of WBG Too and WBG Free to follow.

Sign-up here

Scarab Sages

|| Phantom Phenomena || || ||

Can I have everyone please give me the following info (please post with your character). PLEASE DO NOT POST ANYTHING ELSE HERE UNTIL I HAVE THIS FROM EVERYONE. After that, feel free to chat, discuss, introduce yourselves and your characters, etc. . .

1.) Player Name - Character Name - PFS Number - Faction

2.) Your Downtime, if you have a Day Job Roll, or please state "None"

3.) The top 3 Faction Card Goals you are aiming for.

4.) Any special character notes I should be aware of, (hey I have this Boon, hey I took this Feat which is kind of uncommon, but does this, etc. . .)

Scarab Sages

Can I have everyone please give me the following info (please post with your character).

1.) Player Name - Character Name - PFS Number - Faction

2.) Your Downtime, if you have a Day Job Roll, or please state "None"

3.) The top 3 Faction Card Goals you are aiming for.

4.) Any special character notes I should be aware of, (hey I have this Boon, hey I took this Feat which is kind of uncommon, but does this, etc. . .)

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Please only "dot" for now.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Now that everyone has checked in, can I please have the following information from everyone. I will use this info for Chronicle Sheets and also reporting, so please put the info you want to see on your sheets for the character you will be assigning Credit. My understanding is that as of right now, you do need to apply credit to a brand new character. Please refrain from posting anything else here just yet until I have it from everyone.

Player Name/Nickname - Character Name - PFS # - Faction

Assuming we finish them all, you will be walking away with 1XP, 2PP, 500GP, and an assortment of Boons.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

For "dotting" only, for now.

"Dotting" is just placing either the word "dot" or a period here as a post, which then allows you to to be attached to the campaign, and see all updates.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Please dot only for now.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Sorry, the game is already full for an existing party. Not accepting any new player submissions.

A Pathfinder Society Scenario designed for levels 1-5.

The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

Shadow Lodge

A series of six Quests designed for 1st-level characters.

Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake?

Phantom Phenomena includes six, 1-hour adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains. Experience the adventures in any order to create a unique story.

Quests are "mini adventures" (in this case combined for a ongoing storyline), and would be perfect for new players, players that just want to dip their toes into Play by Post, and also for those that are just looking for something new to play. It DOES require a Pregen to play, but does grant PFS credit to your character.

This will be part of the official PbP Game Day 4, scheduled to begin Sept 19, 2015.

Shadow Lodge

A Pathfinder Society Scenario designed for levels 1–5.

Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries.

I highly suspect this will be a follow up scenario to the great Black Waters scenario. If so, Awesome!

This will b part of the official online Game Day 4 event, and play will begin on September 19th, 2015. Please also take a look at the Game Day page.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

For dotting only. Please use the Discussion thread for everything else, for now.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

This is for an existing group. Not accepting any new players, sorry.

First off. Please stop here, go download and read the free Hell's Rebel's Players Guide, then come back here. You can find it HERE. Please skip everything after page 21, for now.

I'd like for everyone to work together to create their party. It is not required that you be from the area, but you do need to have a good reason to be here as well as to be willing to stay and fight. I'll leave it up to you all as to if you know each other or not, but it is not required.

General Note: Unless otherwise called out, all rules will utilize the most current edition/errata/FAQ version available. Everything that is not called out is allowed, but subject to change. I'm not trying to rob you of cool stuff, but I do want to avoid some broken or problematic options. Please keep in mind the entire idea of the AP is that you will be at the forefront of a major rebellion against the evil forces of House Thrune and the Church of Asmodeus, likely using a combination of underhanded tactics and playing political parties against each other, and secretly leading the rebellion.

Races: Core Rule Book + base Aasimar, base Tiefling, base Dhampir, Ifrit, Oread, Sylph, Tengu, and Undine. No Alternate Racial Traits are allowed. Additionally, no Traits that allow you to count as another race are allowed, such as "Adopted". I also highly suggest that you "look" pretty human if you want to play a Aasimar, Tiefling, etc. . . So, having green hair is okay (it's not to terribly uncommon with magic and hair dye), but devil horns might make things pretty difficult.

Alignment: as per the normal PFS rules, No Evil. However, it is highly encouraged close to Chaotic Good. Additionally, no Evil Deities/philosophies.

Classes: All but Anit-Paladin and Witch. All classes will use the most current version. You may use either the Normal or the Unchained version with the exception of the Summoner, which must use the Unchained version. I'm not sure about the Vigilante. I want to say it will be ok, (again, using the most current version), but I want to wait until I actually have the book and a bit of time to read through it before saying yes for sure. I'd say a week or two at most.

Abilities: 20 point Buy, but minimum and maximum Stat after racial modifiers is 9 and 18. It is also highly encouraged that you broaden your skills, especially Social Skills a bit. Now, that being said, I do not like the Guide's suggestion on maxing Cha, so I will go out of my way to try to minimize that, (I suspect that Int, and especially Wis will also work very well), and I will try to make all stats pretty equally relevant. I don't like how Paizo seems to think that Cha = Leadership talent or experience.

Skills: As per the guide, it is highly encouraged to have Bluff, Diplomacy, Disguise, various Knowledge Skills, Sense Motive, Stealth, etc. . . I also highly suggest that someone invests in a little bit of Linguistics (or knows) Infernal, and Chelaxian. Everyone begins with Taldan (Common), and whatever other languages they normally get. Now, that being said, I'll try to be open in allowing different skills and checks to help even things out a bit (I'm not a fan of trying to force one true way), and that doesn't mean everyone needs to max each of these out.

Feats: All except: Bouncing Spell, Cluster Shot, Crane Style chain, Dazing Spell, Divine Interference, Dragon Style chain, Extra Bombs, Furious Focus, Improved Initiative, Improved Precise Shot, Leadership, Persistent Spell, Point-Blank Mastery, Point-Blank Mastery, Sacred Geometry, & Vicious Stomp.
This is not an exhaustive list. If for some reason you would receive one of these as a Bonus or Free Feat, let me know and we will work something out.

Traits: All except Other Campaign Traits and those you can not qualify for otherwise (No Evil, for example). Adopted and similar Traits are banned. I am not too concerned with the specific flavor or locations matching up, so a bit of "reflavoring" is okay. For now, you can have 2 Traits and an additional Free one from the Hell's Rebels Players Guide.

Starting Wealth: 4d6 x10 GP.

Now, for all of the above, if there is something you just really, really want to do, we can talk about it. A lot of the things mentioned as not allowed are either things that I do not think will work very well here, or due to the fact that it's primarily a urban, single location play, are just much, much more powerful here than they would normally be. I also want to avoid things that make challenges trivial, (or at least often). Once in a while one-shoting the BBEG in the Surprise Round is freaking amazing. Doing it every fight before half the party even gets to act is not.

Also, I just want to point out that I did preorder the AP, but I have not actually received it yet, (including the PDF). So, some of this might change when I do, and I'll let you know.

For a bit of further reading, feel free to take a look at Cheliax as well as the Kintargo articles on the Golarion Wiki.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

For "dotting" purposes only.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

For "dotting" purposes only.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

A Pathfinder Society Scenario designed for levels 7-11.

Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left behind. When the PCs delve into one of its sealed halls, they find the sages’ millennia-old projects dormant but not dead.

Content in “Beacon Below” also contributes directly to the ongoing storylines of the Dark Archive and Scarab Sages factions.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

I am also perfectly willing to help out new players, either to Pathfinder Society Organized Play or to the Play by Post medium. Please, feel free to ask an questions you may have, and if you are new, this is an excellent way to dip your toes in. Quests are mini adventures designed to be run fairly quickly, and also to help teach a bit about the game without too much difficulty.

A series of six Quests designed for 1st-level characters.

When the daring half-orc scholar Ulisha enrages a noble family in the River Kingdoms, she contacts the PCs with a special deal: she will sell them a unique and ancient druidic relic at a steep discount to secure the gold she needs to pay off her bounty. By the time the PCs arrive to meet her, she has gone into hiding. However, she has left behind a journal full of profitable leads as a sign of good faith. Can the PCs recover this hidden wealth and claim the powerful Silverhex before an assassin finds their friend?

The Silverhex Chronicles includes six, 1-hour adventures that take the PCs to a graveyard in Gralton, a mist-choked forest in Ustalav, a brainwashed village in Razmiran, an ancient crash site in Numeria, and the perilous city of Daggermark. Experience the adventures in any order to create a unique story.

An important note, The Silverhex Chronicles can only be played with Level 1 Pregens.

Shadow Lodge

So, I just wanted to give this a try and see if it worked. The basic idea is for players to be able to suggest a game to run and then see how much interest there is for it.

To do so, simply hit the Favorite button "+" located at the upper right side of a post.

Please only favorite games that you actually want to play in or would be interested in FOR THE ONLINE PBP GAME DAY 4, and not just any game you like.

Also, please note, these are not games I personally am offering to run, but rather games that any DM looking for players might be able to use for ideas.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Can I get everyone to post the following info for me please as soon as possible.

Player Name - Character Name - PFS ID - Faction

a Day Job Roll (or state none)

Please refrain from other posts here until I have this info from everyone, (I want to have it in one easy to find location for reporting and Chronicles).

Scarab Sages

|| Phantom Phenomena || || ||

Open for dotting.

Scarab Sages

Closed Recruitment for an existing group. Sorry. Not accepting any new players.

There is no arguing that these last few years, crime in Absalom City has been on the rise. Thugs grow more bold with the rapid decline of the city guard to stem the tide. Thieves, scoundrels, and other never-do-wells see opportunity in the despair of the good citizens. Street violence rises like a storm to flood both the innocent and the guilty in it's lockjaw embrace.

Dark cultist now seem to flock to the city in it's near death-throws, nearing it's fall, but still clinging to the ledge with an ever dwindling tenacity. Past defenders have fallen. In the early days, days now long gone from bleak memory to most, the Pathfinder Society was counted on, but they where the first to fall. It's neutral members murdered in their beds, it's lodges, it's Grand Lodge, plundered by and desecrated by individuals that where never identified. The city begged for help in what they thought was their most desperate hour, the years before it got worse, but even they where turned away. Fought off until trouble in Lastwall called, until Mendev's defenses where destroyed. And then the Sky Citadel fell. A cataclysmic event that devastated the seas and scorched the skies, making travel to the island nation of Absalom City nearly untransversable by any way save the cities prior defenses, through the Flotsam Graveyard, now a hotspot for risen undead pirates and fowl crawling unnatural things.

In all of this, the only heroes that Absalom City can now count on are those few willing to stand up for itself, those willing to hold the torch up, though it paints a target upon them for all to see, in hopes that that torch will endure the ravages of evil and darkness, in fact in spite of it, and preserve to light other beacons of hope.

Welcome to the resistance. . .

A resistance of a small few, brothers and sisters against the darkness. Individuals who, by day, pretend to live lives of the common, downtrodden. The innocents caught in the middle, if not, by day, a part of the problem. But this is their false face. Their disguise. Their shell and their wall. For by night, they rise up to take a swing against the rising evil. To fight for Absalom City. To both light a candle and scream against the darkness.

An elderly man, said by some to once have been a Pathfinder himself, before the, well, just before, calls to you. Through your past crusades, you have come to call other like yourselves friends, even though you know not who the others are underneath the cowl, mask, or cloak. You know how to call to each other, a torch lit from a certain window, a message through a series of messengers, the painting of graffiti upon a certain wall, or even a letter left at a certain point will summon you to your place of meeting. The place of your first unified victory. And once again, you are summoned. . .

"Friends. Defenders. Wardens." says the cloaked man. His voice is raspy. A combination of his age catching up to him and ancient scars of his years "under the cowl" as you call it. "I have just received word of something we must explore before others learn of it's importance."

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Open for dotting only.

Shadow Lodge

Please post the following info, which will both be used for Chronicle Sheets and also for Reporting. I will ask again towards the end, so if anything needs to be changed, that's fine.

Player Name or Nickname - Character Name - PFS Number - Faction

A Day Job roll (actually roll) or state "None".

Any purchases you need recorded.

Any special notes, such as if you have a Boon that allows you to spend 1pp to do something.

For now, until all five players have posted this information, please do not include anything else here. I want to have it all in one single, easy to find place. After everyone has posted, feel free to chat here or use it for anything.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

I am not recruiting any new players.
Sorry.

The scenario is 7th-11th, and so far it looks like we will be playing low tier, but that could change.

Will the following individuals please check in:

Baerlie
Lithrac
RyckyRych
GM Aavid
GM Snider

Please introduce yourselves and your characters a bit. I have not read or begun to prep the scenario yet, so we are looking at at least a few days before we begin.

Once I get everyone here, I'll open the Recruitment thread where I'll be asking for PFS numbers, Day Job rolls, and things like that.

I'll also open the Game Play Thread, and create the Campaign as well, allowing everyone to dot. Please save this to favorites and check back every once in a while until then.

Shadow Lodge

Can I have everyone post the following information for me to use later on Chronicle Sheets and for Reporting.

Player Name/Nickname Character Name PFS# Faction

Three Day Job Rolls (or state you don't have them/want to replace it for something else).
Day Job 1
Day Job 2
Day Job 3

If you level up or something changes, it will be modified accordingly later.

Any sort of special notes you can think of. Mybe you can roll twice for Init and take the better of the two, or have a Boon that gives you free Endure Elements, etc. . .

And finally, any special purchases you want to make before hand. I'll ask to reconfirm all this towards the end, so you will have chances to add to or alter this all. :)

------------------------------------------------------------------------

Finally, I wanted to talk a bit about how I run PbPs and also the new Faction Cards.

I try to be pretty allowing for things within reason. So if I ask for a roll, and you think you have something different that might work, go ahead and mention it. It's best if you make the requested roll, and then also add, "Hey, I have ____, can I use it instead, (or does this count?" also, just to help keep things moving.

It also helps a lot if throughout the game you can give some hints as to what you are planning with your actions. For example, with the Rogues, if they want to try to hide, are you wanting to look to set up sneak attack, or are you trying to avoid getting hit.

I tend to use formatting so that Bolded text is usually dialogue or written words, Italicized text is in game narration, and Out-of-Character is either joking, little DM tips/suggestions, or truly out of game, non-narration talking.

In order to keep things moving, I'll roll Init for everyone and place everyone into small groups. I try to put enemies of the same type together, more for ease of play than anything, and when a group comes up, it's okay to post a bit out of order. At the end of the round, I usually do a little recap to help put everyone's actions in order and also explain if some of them succeeded or what effects you would be able to see or know.

Please, at any time if you have questions, feel free to ask, and after the scenario, if you have any sorts of out of game questions, I don't kind explaining it. I also like to ask everyone at the end for what sorts of things they liked, didn't like, and suggestions on improving the game. Please let me know your thoughts, and I will do what I can to help make it better the next go around.

I use Google Drawings for maps, and one thing I know is that especially for touch screen phones, they do not work very well. If you are unable to alter the map to move yourself around, just let someone know where you would like to go (for instance, "can someone move me up 3 and then right 2 squares? I can't change the map right now.").

And finally the new Faction Cards. So, everyone gets them for free for your existing Faction. Each Scenario, you are allowed to check off only one box, but it's not assured. You can attempt to do them all, but have to only choose one at the end, (after the scenario) for completion and check off.

They are purposefully left a bit vague, so at the end, I'll ask everyone to describe how they feel they accomplished what they want to check off. If we agree, you check it off and it's done. If not, (not common besides failure), you can try for another option. Not all scenarios will offer you a shot. I know the last few Silver Crusade ones for example simply have not had any of the goals come up. So keep in mind it is meant to be a fairly slow process to work towards.

Shadow Lodge

Can I have everyone post the following information for me to use later on Chronicle Sheets and for Reporting.

Player Name/Nickname Character Name PFS# Faction

Three Day Job Rolls (or state you don't have them/want to replace it for something else).
Day Job 1
Day Job 2
Day Job 3

If you level up or something changes, it will be modified accordingly later.

Any sort of special notes you can think of. Mybe you can roll twice for Init and take the better of the two, or have a Boon that gives you free Endure Elements, etc. . .

And finally, any special purchases you want to make before hand. I'll ask to reconfirm all this towards the end, so you will have chances to add to or alter this all. :)

------------------------------------------------------------------------

Finally, I wanted to talk a bit about how I run PbPs and also the new Faction Cards.

I try to be pretty allowing for things within reason. So if I ask for a roll, and you think you have something different that might work, go ahead and mention it. It's best if you make the requested roll, and then also add, "Hey, I have ____, can I use it instead, (or does this count?" also, just to help keep things moving.

It also helps a lot if throughout the game you can give some hints as to what you are planning with your actions. For example, with the Rogues, if they want to try to hide, are you wanting to look to set up sneak attack, or are you trying to avoid getting hit.

I tend to use formatting so that Bolded text is usually dialogue or written words, Italicized text is in game narration, and Out-of-Character is either joking, little DM tips/suggestions, or truly out of game, non-narration talking.

In order to keep things moving, I'll roll Init for everyone and place everyone into small groups. I try to put enemies of the same type together, more for ease of play than anything, and when a group comes up, it's okay to post a bit out of order. At the end of the round, I usually do a little recap to help put everyone's actions in order and also explain if some of them succeeded or what effects you would be able to see or know.

Please, at any time if you have questions, feel free to ask, and after the scenario, if you have any sorts of out of game questions, I don't kind explaining it. I also like to ask everyone at the end for what sorts of things they liked, didn't like, and suggestions on improving the game. Please let me know your thoughts, and I will do what I can to help make it better the next go around.

I use Google Drawings for maps, and one thing I know is that especially for touch screen phones, they do not work very well. If you are unable to alter the map to move yourself around, just let someone know where you would like to go (for instance, "can someone move me up 3 and then right 2 squares? I can't change the map right now.").

And finally the new Faction Cards. So, everyone gets them for free for your existing Faction. Each Scenario, you are allowed to check off only one box, but it's not assured. You can attempt to do them all, but have to only choose one at the end, (after the scenario) for completion and check off.

They are purposefully left a bit vague, so at the end, I'll ask everyone to describe how they feel they accomplished what they want to check off. If we agree, you check it off and it's done. If not, (not common besides failure), you can try for another option. Not all scenarios will offer you a shot. I know the last few Silver Crusade ones for example simply have not had any of the goals come up. So keep in mind it is meant to be a fairly slow process to work towards.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Please only "dot" for now, <with the character you will play with>.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Please only "dot" for now, <with the character you will play with>.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

This game is for the following players (only):

Merck, Derek Weil, Oykiv, GMAarvid, Tyranius, & Revvy

Please head over to the Game Play Thread and simply dot (using the character you want to play), and feel free to introduce yourselves to the now smaller group.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

This game is for the following players (only):

DM Snider, xXCrusaderXx, Tholand Warmane, Justin Warren, Caps, Shalin, N'Haaz-aua , & I'm Hiding in Your Closet.

Please head over to the Game Play Thread and simply dot (using the character you want to play), and feel free to introduce yourselves to the now smaller group.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

For everyone that has registered for the game and I've okayed, please feel free to introduce yourself, discuss character options, ask questions, and just chat while we get this rolling.

I am not accepting any players that request a slot here. Please do not ask. All "seats" have already been filled.

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Open for "dotting" only. :P

Shadow Lodge

|| ANIMATIONS || Bloodcove || Hell's Rebels || In Wrath's Shadow ||

Can I get everyone, using the Character they will be playing, to post the following information:

Player Name or Nickname // Character Name // Full PFS Number // Faction // Your Day Job Roll (or I don't have one)

Please also indicate any special notes you might have or want made on a Chronicle Sheet, any Purchases you want to make and have recorded, and things like that. I will ask for this again later, so if you don't know, at the start, that is fine.

I ask for all of this, because I want to have all the info I will need for Reporting and Chronicle Sheets in one, easy to find place. So please post this, and then refrain from posting until everyone (minus Chris maybe) has also posted it here. After that, feel absolutely free to use this as a normal Discussion thread. :)

------------------------------------------------------------------------

Please also indicate if you have any uncommon abilities I might miss. I will look at everyone's character, but I am not too strict on audits. If I have a question, I will ask.

------------------------------------------------------------------------

Finally, I wanted to reiterate some of the things from the other, now closed thread. In mid-April, I will be away for about a month, (and I do not expect to have internet). So, this game does need to be pretty fast paced. When I say that, I do not mean it will be rushed, but that we will need to try to keep it going, and will need everyone's help with that. Please try to post at least daily, (and I understand that weekends/holidays will be slower, and that real life comes first).

Also, please try to post things proactively, rather than reactively. Role-Playing between characters is absolutely encouraged. It will also help a lot, if you use a spell or an uncommon Feat or the like, if you can Link it in your post, (if able), and to post things like the DC.

One of the complaints from a past game was that some felt they couldn't Delay (I the Init order). I honestly do not recall that, (and it may have slipped my mind), but I am going to make an effort to try to correct that. Please point it or something similar out if I miss it.

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