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Lady Redfield wrote:
I should know, since I've worked on Vampire: The Requiem 2nd (a.k.a. Blood & Smoke), Werewolf, Demon, Mage, and now I'll be on Changeling, as well.
So what can you tell me of my upcoming Jyhad Diary???
Lady Redfield wrote:
It's a good time to be a World of Darkness fan!
It certainly seems that way after the Gen Con recording I just heard.
Matthew Morris wrote:
Maybe. I don't find her that attractive, personally. Not ugly mind you but not that great. And attractiveness is probably the last attribute I care about. All in all, it's kind of seems like I like every even episode so far and not so much the next.
I was sort of starting to like Skye, but she needs to go. She's way too forced and unbelievable. From being an agent from day one to hey you betrayed us and stuff but welcome back.
Not sure anyone would have bought the little SIM card in the bra story either, or it somehow makes things different.
Kind of curious why her mentor didnt get a job, too? Obviously he saved like a building+ amount of people working cold, made an honest mistake, and everyones kind of a douche to him. But its cool when Skye does it.
pres man wrote:
Of course they had Fury, but it would be nice to have some variety with the other characters.
Not saying you are wrong, but being that they have already rewritten history to make Nick black in the first place, it would probably not be well received to start rewriting everyone to fill the race quota. Did the same thing with Heimdall (and even gave him the Soul Reaver), we have a total of 1 pre-existing character, 1 Asian, 2+ Black (I really expect Fury to make a few active appearances, and if Gunn is a main character that's 4), 2 European, and a white Americans. Pretty even split between male and females. I think they are doing fine, personally.
Your right. She had just heard on the bull horn that he was getting ready to explode for being emotional, and has seen him stat glowing and flick her van's door of with his pinky, so lets start a food fight in the middle of a crowded station, and instead of, oh, I don't know slap or punch, lets kick him in the junk so we can start a fight with a bunch of innocents to make Sylar mad even more. I mean, it's not like she didn't just hear that he would kill everyone inside or anything. :) Must be awesome to be a rocket scientist. . .
Thanks Rinjin, now I really hate here character, ha ha ha
Loved all the little inside jokes and references. Liked pretty much all the characters (especially "Preacher") and Gunn, except that hacker girl. Far too over the top, and she full on kicks a random innocent guy in the groin just because. Really just didnt like her at all and hope they ditch her soon.
Shes an asset, and we know what happens to "assets" once the missions over. :)
The iconic cleric is gay? I was thinking it was going to be the wizard or possibly the rogue being bisexual. The comics seemed to have the rogue flirting with everyone.
Yah, the Cleric is gay, ( want to say revealed in issue 1 through a snap shot of the past), and the Rogue is "sort of" bisexual, but not really, (not sure what that means). There is also supposed to be a male gay iconic, and one that has switched gender (um, um paladin).
The issue with that is that the entire point of nerfing Clerics, Druid, and Wizards was that the world would be a harsh and gritty place. If you allow Alchemists, I would severely restrict them (initially) to the power of an NPC class so that they don't ruin the entire theme and story elements. They would also loose all healing sorts of abilities see the Dragonlance Bard). Something that might be cool for the early AoM, where the new magic is not discovered yet and people are draining magic items still would be to have the Alchemist be a form of preSorcerer that literally tries to expand the current practice, instead of draining items, literally tries to ingest/inject/inhale/embed them, hoping to one day be able to charge themselves enough one day to act like a rechargeable battery for magic energy.
As far as the Witch, I'd probably handle them almost exactly like DL Sorcerers. Arcane casters that are basically renegade by nature and flavor-wise walk in the worst part of both worlds. They are pretty universally mistrusted by everyone just like Wizards are (to the point of mob justice sometimes) and being renegades are likewise hunted by the Tower mages and do not have even other arcane allies to help them out. The issue here is that this pretty strongly removes them from play as players, (which can be really good and cool, too).
You could even throw in some extra bits. Maybe they are why the gods of magic do not have Clerics. They tried to have small cults in the past to try it out, and the blending of arcane and divine magic just didn't work, creating these drider-like abominations. Maybe they made some sort of dark bargain with someone before the gods or dragons returned, having no understanding really what they where doing. You probably want to avoid the typical concept of "unknown patron" here, but some odd things like the Huldrefolk (Bestiary of Krynn pg 64).
Yah, in PFS they made a rule that basically all divine characters hereon require a deity with exceptions.
I agree. About options, I just mean that I hate how the Oracle basically steals a huge portion of the Cleric's flavor, and I think that comparing the two, they kind of mixed up the flavor I regards to patron options of the two. Cleric as actually written, makes a much better follower of an ideal/philosophy/religion in my opinion, while Oracle again, as actually written, makes a much better pimp-smacked by a single patron deity (even if you don't know who yet) like it or not, again, I my opinion.
Wait, a cleric can't choose get his powers from an deity but an inquisitor gains divine power from wherever he wants? How does that work? I always thought inquisitors followed the same rules.
The idea for the Inquisitor was that they strongly followed a principle or set of laws/codes. It was originally called out that one could be a <Golarion> atheist Inquisitor of Rahadoum, hunting down non-non-believers and the faithful as an example. PFS kind of botched that up a bit, and as it is presented very similar to the Cleric in regards to not serving a deity, I don't think that intent came through so well.
That's a lot of the reason I kind of hate the Oracle.
To me, the one really great thing that 4E is great at is short or one-shot games. It's pretty easy to whip up a character and jump in, shorter games don't really it many of the complaints people have for it, (boring/too balanced/everything feels the same). The shorter game really plays into the fog of war that the base game is built on, (I can't remember what it's called, points of light, I think).
Personally, I like some of the flavor concepts they went with, leaving things more vague and up to the players like with Divine characters and their faiths, and how Paladins act in regards to Alignment. I also like how they handled monsters in general, sort of making them feel new, but at the same time I didn't like how common it is to upgrade monsters to be appropriate threats no matter your level.
It's also got pagan roots, but then again so does the christmas tree, easter bunnies as eggs, and a lot of other things. They sort of took a lot of local practices and melded their own religious stories with those practices so that the locals might better understand and accept the significance.
Later the pentagram, and more specifically the upside-down pentagram became more associated with various pagan/anti-Christian beliefs, as did the upside-down crucifix, despite it being an extremely common practice for most religious people to wear their crucifixes hanging upside down (say from their belt) so that when they grasped them for prayer it would be held upright.
I'm not really a fan of the Alchemist, Witch, or Summoner. I just don't like them really, for whatever reason. Alchemist and Witch just seem like fan service, and I'd much rather of had them be either Archtype or Prestige Class options than base classes. I want to like the Cavalier. I really do. But every time I try to build one I come away feeling "why don't I just make a Fighter/Paladin/Bard/Cleric that can do all that stuff and others, better".
I sort of lost interest in the Rogue, (more like "that guy") after teenage years, so it just doesn't really appeal to me so much. I don't mean that like Rogues/players of Rogues are immature, as much as I just don't really have a drive to play that style of character anymore, what the Rogue sort of lends itself to.
In the Hulk movie (Norton), he actually specifies that he has had to change his lifestyle a bit, and says he needs stretching pants when Liz T. goes to grab him new cloths. :)
I liked it over all, though I can see the points of those that didn't. I thought that the Mandarin things was fantastic, and I think it would have been a terrible idea to attempt to come off from the Avengers with the attitude of outdoing the Avengers. Just not going to happen. It also kind of shows, I think what would happen if Michael Bays didn't make his movies with all the explosions and cool cars and action people criticize him for.
I was honestly thinking they where either going to go with or end in the "Death of Tony Stark" line.
A few other books have likewise followed this format, offering new options like Subdomains without specifying deities. I'll double check, but I believe one of the newer ones (Champions of Purity?) goes into a bit of detail on it, saying it's basically open if the Domain it is based on is open, and no specific deities claim them.
Because they are legal for PFS, I assumed that is basically how it worked for them all, if you follow a deity that offers the Domain, than those extra Subdomains are also allowed.
A few spells I really like:
Bless: large area, group buff, nice to start out with, and now stacks with Bards.
Burning Disarm: might not be so great at your level, but one of the great things about it is that even on a Save, it still has a fairly decent effect.
Command: if used wisely, it can be an extremely tactical, life-saving spell. Either draw in archers and ranged attackers, or cause a close enemy to flee through the gauntlet of AoO's.
Burst of Radiance: strong, but not OP/broken. Probably should have a close range at best, but still a very useful little blast, and better against Evil.
Soundburst: decent area, deals Sonic damage, which is least resisted type, but the true awesomeness of this is that it Stuns for 1 round, which means anyone affected drops anything they are carrying, which means you can essentially take enemies out of a fight effectively for 2 rounds and possibly force them to draw some AoO's and take damage.
Magic Circle vs Evil/Law: Another nice party buff, but it can also keep certain baddies from even attacking you, and sort of making a wall of no entering for party members behind you.
Blessing of Fervor: sort of the new iconic Cleric spell in my opinion. Just great once you get it, and other casters will love you.
From your spell list, I would drop Holy Smite if you have other reasonable options. It just isn't that great, very underpowered for it's level, though it sounds very cool, in reality it isn't so much. Might even be worth it to prep a second Heroism spell in a higher Domain slot.
I would also really consider getting a Wand + Spring Loaded Wrist Sheath of Divine Favor, (swift action draw wand, use it as standard action, move action either move or put it away), and possibly even a second one for Liberating Command.
I really like to have Invis Purge prepped just in case, but (in PFS anyway) I just haven't had use for it. That might just be me, and I'm hitting 8th+ level now, but never used it once so far. Silence and Dispel Magic, though, are very useful, and I'm tempted to suggest another Dispel Magic. Additionally, Clerics tend to be garbage at sneaking, but a combined Obscuring Mist and Silence (self) can sometimes completely bypass that.
I personally feel that 3.5 is a better balanced and interesting game, so if I had the option, I would go with that and use a few PF changes. Some of which I had already used before hand. Minus Fly and a few other skills put together (or more specifically being combined and then not applying correctly to a class anymore), the PF skill system is overall better. But I loved having the 3.5 options. I love that 3.5 had a "yes and here are a bunch of ways to do it, pick the one that best fits" while PF tends to be "no, but there this other single thing instead". PF does tend to have a better customer service, but one thing that they severely lack in is the combo of very needed errata and explanation for how things where intended to work. Im pretty much restricted to PFS now, which isn't bad, but it does not allow any 3.5 as a rule.