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While I do understand where you're coming from, I've come to realize that a big part of the success of Pathfinder stemmed from the kitchen sink approach at launch.
Think about it, when Starfinder comes out, we'll only have one AP and no modules to flesh out the setting. Now consider that if you sit ten gamers at a table to play a sci-fi game, chances are that you'll get at least five different ideas of what a sci-fi game is. Maybe a lot of gaming groups won't be interested in the flavor of sci-fi that the first AP will offer.
Actually, I'd argue the evidence is the opposite, and the success of PF was that it was pretty generic, unexplored and not codified towards the reader/player/dm, and open to interpritation. That, to me is the settings golden age, and the more material that comes out, the more cool ideas about otherwise unclear topics, locations, orders, faiths, etc become wrong or false.
As PF/Golarion became more and more set in stone, it had really became more and more just like Forgotten Realms, though I would argue that at least FR's kitchen sink makes more logistical/geographical sense. Hopefully Starfinder can avoid that on both accounts, leaving plenty of room for exploration, interpretation, and also not having Disney cartoon princess lands boarding each other. The only real setting I've seen it done well is Ravenloft, where there is a reason most of the areas while physically connected, are not really open, allowing for a bronze age domain right next to a did main with modern technology, but they can't or will not just invade and destroy, (and not just because setting/writer fiat protects).