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Now the question is 'what boon would you feel properly rewards a GM?' since you have disparaged the current GM star boon.
Personally, I'd like it to be something that adds a bit more setting, or the idea of the GM being more well informed about the in game Society or the world as a whole. I tend to find, being that I mostly play Divine Casters, the rewards just not very useful except for at the higher end. Especially things like the aegis of recovery, is just basically one more thing I can already do, just a bit worse. It also kind of competes with the Dawnflower Sash.
I also tend to dislike temporary, or one off bonuses. So a few suggestions I would like is maybe
1 Star: You get a free extra Starting Language of your choice.
2 Star: During the introduction to a Scenario, you automatically make one Knowledge Check to find out more details about the scenario when speaking to a Venture Captain. You treat it as is you where Trained in the Skill, and had rolled a total of 15 + your GM Stars. This can only be used after each other player has attempted that specific check if they are able to.
3 Star: When applying GM Credit to a Character, you are treated as if you had a Down Time benefit. This does not allow you to make a Day Job Check, but it does allow you to mark off Boons, or utilize other Down Time Benefits. If the specific Scenario, Module, or Quest does not normally allow for a Day Job or Down Time Check, this does not grant you that ability.
3 Star Alternate: You can take a 3rd Trait <universal>.
4 and 5 Star rewards stay the same, more for simplicity than anything.