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Lord Soth

Beckett's page

RPG Superstar 6 Season Star Voter. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 4,825 posts (16,856 including aliases). 39 reviews. 1 list. 1 wishlist. 26 Pathfinder Society characters. 5 aliases.


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Silver Crusade

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AC: 17, T: 13, FF: 14, CMD: 16 Fort: +6, Refl: +5, Will: +7, Perception: +3 <Darkvision>, Init: +3, 30ft, Sense Motive: +9, 3/3 Channel Positive Energy 3/Day, 2d6 Will DC 11, LG Aasimar Cleric 3, Longspear +4 1d8+1 20/x3 [P]
Jan Itor wrote:
GM Hmm wrote:
And that sounds like a consensus. May I have a marching order? Remember these are 10X10 squares. Are you going for Jan+Crowe, Archon+Quinn, Wadi+Oloch again?
Works for me unless someone wants to change it up

Honestly, for the sake of speed, I vote we just assume this is the case unless otherwise specified. :)

Silver Crusade

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HP: 87/87 , Init +2, AC: 24, T: 11, FF: 23, CMB: 22, F: +10, R: +5, W: +12 (constant Prot from Evil (+2), no Food or Water, Natuve Outsider, Sleep 2 Hours, Imune to Fear) Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, Channel: 7/7 used, 6d6, (DC 22 +18 vs Undead, +6 vs Evil Outsiders) NG Male Aasimar Cleric 12.0, Sunflare: +11/+6, 1d6+15+1d6 Acid (15/x2) S, 5,274-18

Dang. I just finally hit level 12 with my main character, and he has been collecting rare oddities his whole adventuring life, which, in my head canon at least, he transports to his secret Pathfinder Lodge on a island hidden in the Lake of Mist and Viels. I really wish I had Maurice with that guy. That would be awesome.

Silver Crusade

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AC: 17, T: 13, FF: 14, CMD: 16 Fort: +6, Refl: +5, Will: +7, Perception: +3 <Darkvision>, Init: +3, 30ft, Sense Motive: +9, 3/3 Channel Positive Energy 3/Day, 2d6 Will DC 11, LG Aasimar Cleric 3, Longspear +4 1d8+1 20/x3 [P]

"I'm just curious," watching Maurice as he seems to be enjoying himself, "but just how long have you been down here? Do you know what sorts of things lay ahead? Have you seen others make these, these offerings, as the pictures describe? Have there been others?"

Silver Crusade

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AC: 17, T: 13, FF: 14, CMD: 16 Fort: +6, Refl: +5, Will: +7, Perception: +3 <Darkvision>, Init: +3, 30ft, Sense Motive: +9, 3/3 Channel Positive Energy 3/Day, 2d6 Will DC 11, LG Aasimar Cleric 3, Longspear +4 1d8+1 20/x3 [P]

"tell that to the dolphin. . ."

"I'm sorry, what? . . . Oh. Nothing. I was just working things out, talking to myself."

Yes, I'm good where I am.
<EDIT> Wait! No. . .! I mean I was over [SPLAT]

Silver Crusade

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AC: 17, T: 13, FF: 14, CMD: 16 Fort: +6, Refl: +5, Will: +7, Perception: +3 <Darkvision>, Init: +3, 30ft, Sense Motive: +9, 3/3 Channel Positive Energy 3/Day, 2d6 Will DC 11, LG Aasimar Cleric 3, Longspear +4 1d8+1 20/x3 [P]

Know History: 1d20 + 5 ⇒ (19) + 5 = 24

"Humm." The expression, not the person. :P "We seem to be in hypostyle, sort of a temporary mortuary tomb, normally outside the actual tomb itself. Normally these are constructed outside the pyramid, like a holding area until the structure is completed, but it seems this one was actually integrated into it. Odd. This would have been the final stop for the funerary procession before the body of Sekh-. . . . Klaatu-Barada-Nikto was finally put to rest."

Aid Detect Magic with a Detect Evil (Wayfinder).

Shadow Lodge

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Nefreet wrote:

4 of my 30 PFS characters have Fate's Favored:

Half-orc Inquisitor
Human Warpriest
Human Paladin
Tengu Rogue

3 of them wear a Jingasa of the Fortunate Soldier (and the 4th will when he's higher level). The 3 divine casters all utilize Divine Favor. The Half-orc obviously has a Sacred Tattoo. That's all pretty understandable. +1 to attack, damage, AC and saves is incredibly powerful for a trait.

But when looking for a feat for my 15th level Rogue, that was when I realized Fate's Favored was probably too good. I chose Additional Traits just to grab Fate's Favored, and spent 20k on a Luckstone to combine with it. For a skill monkey, and a class with only one good saving throw, spending 20k and a feat was just too good of an opportunity to pass up.

At 15th level there should be better choices than half a feat. It effectively does the work of 5 traits (conservatively). Imagine:

A couple traits give +1 to AC (under certain conditions)
Some traits give you +1 to attack (under certain conditions)
Some traits give you +1 to damage (under certain conditions)
Several traits give you +1 to a single save. Some give you more
And most skill traits only grant +1 to maybe a couple skills

Yet, when combined with the magic items and/or spells that most characters eventually gravitate towards, Fate's Favored outdoes all five of those types of traits on its own.

I've decided to ban it from an AP I'm starting next month. I won't advocate for errata, because I'm clearly enjoying its effects, but claiming it's not out of balance is disingenuous. If it gets errata'd I wouldn't be surprised.

So what your saying is if we (PFS) just bans the Jingasa of the Fortunate Soldier, every thing is good. I agree its far, far too good for the price. :P

Its not at all disingenuous, you are just misrepresenting it greatly.

20,000 and a Trait for a +2 is the extreme, not the norm, but its also a pretty costly combo most can't afford. Especially in PFS.

Here is what the Trait actually does:
+1 to Luck Bonuses (under certain circumstances)

The same argument could be made for Havok of the Society. Wha. . .!!! it makes all damage spells deal +1 Damage. Not just Fire Spells, or Cold Spells. Everything that deals damage. And its Force Damage, so not reduced by Resistance and hits ghosts!!! Thats to good.

Shadow Lodge

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I think you may be trying to hide behind terms rather than accepting that some disagree with you. :P

It doesn't look like anyone is changing any criteria, just looking at things from different ways and coming to different conclusions.

It doesn't look like anyone is using ambiguous terms here? However, if someone where, they also at the same time did establish the defining characteristics that where being used to differentiate. This is generally, politely solved by a call to agree upon terms.

It also doesn't look like anyone is misrepresenting anyone's arguments, just not agreeing with them or their conclusions.

There are no fallacies being committed against you, just disagreements. And that's fine. People play differently and have different experiences, which is also why I did make a point to say "in my experience" or "in my opinion".

Just a heads up, "Strawman" and "Moving the Goalposts" tend to be seen as last ditch name-calling attempts or appeals to the masses because someone hurt someone's feelings by not automatically agreeing with them. In case you take this as a dismissive or angry tone, sarcastic, etc. . ., please note all the ":)" and ":P", meant to indicate friendly conversation.

Shadow Lodge

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It sounds like a good investment to me? Not an overpowered one. I just don't see it.

I'd also point out that, for the most part, Iron Will, Lightning Reflexes, and Great Fortitude are pretty weak and lackluster Feats, generally only taken if they are a Prereq for something else or given for free as Bonus Feats. Comparing a Trait or alternate Racial Trait to a set of Feats that themselves probably shouldn't count as Feats, and certainly not the bar that a Feat should set isn't really saying anything.

Shadow Lodge

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Tiny Coffee Golem wrote:
DM Beckett wrote:
Turin the Mad wrote:
What about a tattoo? *grin*
It's a bit of a controversy at the moment (US only again), but basically as long as it's not visible while wearing pants and a long sleeve shirt, it's fine. It doesn't matter what the tattoo is, though.
Though accurate, they give all kinds of exemptions for this. Small hand tattoo's for example. There is wild variation by branch and "job." Army/Marine grunt can probably get an exemption for anything short of a face tattoo. Air force intelligence operative most likely can't have one anywhere.

That's a bit on why I mentioned it was controversial. Pretty recently they switched the regulation as part of the cutbacks, making it much more strict. It didn't go over well, and also involved a great deal of "grandfathering" for everyone that was already in.

My understanding is that that just switched back within the last few months, again allowing "sleeves", (or as long as it isn't visible with a long short rather than a short shirt).

One of the main backlashes was that getting tattoos is generally accepted as a military tradition, and that the original reading of the regulation did allow the people that had been grandfathered in to stay, but it didn't leave any room for advancement. So someone could stay in, but wouldn't be allowed to go to, for example, an officer candidate school.

Shadow Lodge

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Turin the Mad wrote:
What about a tattoo? *grin*

It's a bit of a controversy at the moment (US only again), but basically as long as it's not visible while wearing pants and a long sleeve shirt, it's fine. It doesn't matter what the tattoo is, though.

Shadow Lodge

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In the US military, males are allowed to wear one religious item around the neck. Females have a bit more slack here, but in this case not much. However, it does need to be something that can easily fit below the shirt, regardless of faith, and it must be worn beneath the uniform.

Shadow Lodge

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Aniuś the Talewise wrote:
I knew it. I figured it was a measure against fleas and typhus when trench warfare became a thing.

It was both the new styles of warfare, but also something that happens when any army (or large group) goes into a new land. They are not acclimated against the natural wildlife and environment. And actually at the time it was a bit of a scandal, as the shaved head and face was not typically viewed as desirable or professional. Generally only the wealthy or criminals followed that standard, where are having a mustache, long (kept) hair, and facial hair where signs of both masculinity and personal care.

Shadow Lodge

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Tiny Coffee Golem wrote:
I did acknowledge it. I stated that it wasn't fair and women should have the same hair regulations as men. I'm not "ok" with...

No worries. It's just a very irksome double standard. :P

I loved my long hair. I did make the choice to cut it by joining, but I do think either EVERYONE should or no one should.

Shadow Lodge

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Tiny Coffee Golem wrote:

Regarding army head shaving:

- It's not razor blade shaved. It's a very close trim with clippers.
- women not doing the same Is a cultural thing. Aka it's weird. Frankly for the sake of equality everyone should have the same hair regulation. Having hair in the army is a pain and by the second week of basic many of the women will shave it off. The smart ones do anyway.
- it's so they all look the same. It's a cultural binding technique that works. It's a good thing as it helps put civilian culture aside and concentrate on the task at hand. Usually that means training how to kill, but not be killed. It's the army. Let's not kid ourselves about the purpose.
- for the U.S. Army is completely voluntary. Don't want to shave your head? Don't join. If it's another required service country, can't help you there.
Tiny Coffee Golem wrote:
Lord Snow, this buzzing off of one's hair is part and parcel of becoming part of the unit from the Army's point of view. Squad level --> platoon level --> company level --> etc. When the soldiers perceive themselves as part of the unit rather than as individuals, they perform better from a combat perspective.
Quote:
My earnest advice: Consider it a personal growth opportunity and shave your head. You'll be surprised what you'll learn. Besides, you are not your hair and it'll grow back.

You might be missing the point? If you are suggesting that women are not part of the squad/platoon/company/etc. . .

Can they not handle it?

Also, you seem to imply that it's ok because it's a cultural thing, but (again US only here), everyone is expected to set aside their own views, politics, and the like and both work together and deal with it, if they want to be part of the, as you said, voluntary army, (though it looks like in LS's case it is mandatory, not voluntary). Even so, shouldn't it be perfectly fine for a Muslim to not shave for religious reasons? It's an establish part of their culture, after all.

Just a head's up, the US military haircut only came into effect at the during WW1, and it was done for personal hygiene reasons only. Not professional appearance, not for everyone to look similar, and not for any sort of initiation. It was because Army medicine was still in it's infancy, and one of the easiest ways to prevent and lice and similar things was to shave the head to make them easier to find, and then remove the person from the general populace to prevent spreading. Particularly as this was one of the first real times where the US military was fighting on different soil, and not used to the different environmental hazards. Shaving of beards was similar. Up until then, the regulation was that men had to shave at least 3 times a week, and had to keep a professional appearance. It wasn't until around WW1 where gas masks started to become standard that it was required in order to have a good seal. However, even today that is something that can be bypassed with a waiver, particularly for African descended males who naturally have high risks of infection and pseudofolliculitis barbae due to shaving, because their hair tends to be more course and curly. A lot of people like to site things like "the Romans did it" or "because it makes it easier for the enemy to slit your throat", but these are all false.

Shadow Lodge

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Hell's Rebels MAP // . . . // Scions MAP

Please only "dot" for now.

Silver Crusade

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AC: 17, T: 13, FF: 14, CMD: 16 Fort: +6, Refl: +5, Will: +7, Perception: +3 <Darkvision>, Init: +3, 30ft, Sense Motive: +9, 3/3 Channel Positive Energy 3/Day, 2d6 Will DC 11, LG Aasimar Cleric 3, Longspear +4 1d8+1 20/x3 [P]

"I do as well, and also a great many other tricks if we should need. I could also likely act as a "scout" if such is really needed."

"If I recall, Sekh-<cough, cough> Barada-Nikto <cough>, was an ancient Osirion ruler, known for courting the favor and company of Sphinxes. Rumor has it that his, or perhaps her's, was among the few treasure vaults not raided back in the day, some 7,500 years ago. I suppose that means we can expect some puzzles and riddles, yes."

Silver Crusade

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AC: 17, T: 13, FF: 14, CMD: 16 Fort: +6, Refl: +5, Will: +7, Perception: +3 <Darkvision>, Init: +3, 30ft, Sense Motive: +9, 3/3 Channel Positive Energy 3/Day, 2d6 Will DC 11, LG Aasimar Cleric 3, Longspear +4 1d8+1 20/x3 [P]
Hmm wrote:
Plus, I'm a tiny bit OCD. Having separate boxes is something that works well with my head... This doesn't have to make sense.

By my understanding of the Librarian Feat <link>, OCD is listed as both a Fluff and a Crunch Prereq, so no worries. I actually like the way it works with your build, too. As you wish. :P

Hmm wrote:

I may call on your assistance later Archon! Thanks for all the offers and advice!

Hmm

You are most welcome. Just let me know and otherwise I'll shut up.

Shadow Lodge

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I honestly do not remember. The response itself says I can not edit it, and I did point out originally that I was not sure if the Closed part was cut or not, (it looks fine on my side, but that may be the fact that I created a Campaign for the game. I honestly don't know. Like I said, on my end, it looks fine. Looking through the other threads, they do have identical titles, though, so it looks like the CLOSED part was in fact removed due to length.

It's also very possible that, due to the time stamps between my first post and your first post, you just happened to catch the thread as it was being edited, (I always preview before posting).

I do know that I was not able to edit the first post, however, for whatever reason.

In this case, I did have a <Closedish> Recruitment because I inherited players from another game (I didn't run), and was not clear who all was coming over or not.

Anyway, I'm sorry you are upset. If you want to jump into a game soon, let me know. Actually, I do have an open slot right now for a PFS level 3-5 for Scions of the Sky Key part 3. PM me if you want in. I kicks off soon.

Silver Crusade

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AC: 17, T: 13, FF: 14, CMD: 16 Fort: +6, Refl: +5, Will: +7, Perception: +3 <Darkvision>, Init: +3, 30ft, Sense Motive: +9, 3/3 Channel Positive Energy 3/Day, 2d6 Will DC 11, LG Aasimar Cleric 3, Longspear +4 1d8+1 20/x3 [P]

You could always do a quick something before hand. I do believe that the free Risen from the Sands is very fast and short, and it looks like it would accomidate everyone's levels, (2nd - 4th).

Just saying, you could if you wanted to. . .

Shadow Lodge ***

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Drogon wrote:
@ The Fox: Your group is not mine to administer. You've linked to many posts that support your view. Others have linked to many posts that support their view. I probably shouldn't have stirred the pot, but you're being very aggressive toward people who are doing things differently than you are, and I feel that is unjustified, given the circumstances. Until and unless someone with a Paizo icon sends you a message saying you should do it differently than you are, continue to do things the way you think they should be done. Likewise, until and unless DM Beckett is told by a Paizonian that he should do things differently, you should leave him alone.

Wow, somebody white knighting me. :P

But seriously, I'm not angry, I just didn't see any value in continuing an argument over it. The way I see it, it's either changed or not, and I have enough info to be able to fairly rule both ways as needed. I have no issue letting a player go with a pregen if that's what they want, but, if it does become an issue, I can point people here. As long as it's not entirely 100%, everyone can use the grey area to improve their game a bit, so if someone needs to play a pregen, they can, but if doing so becomes an issue, than DM's have a valid way to say no without just being a "because I said so" GM.

I didn't really feel like anyone was being overly aggressive, just that it was a bit of a circular argument and unclear as to what the final "rule" actually is. Which is fine. But not worth arguing about, and likely to either lead to even more confusion or issues, or to a more specific ruling that will more likely than not actively hurt some groups' play.

No hard feelings on my part.

Shadow Lodge

1 person marked this as a favorite.

A Pathfinder Society Scenario designed for levels 1–5.

Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries.

I highly suspect this will be a follow up scenario to the great Black Waters scenario. If so, Awesome!

This will b part of the official online Game Day 4 event, and play will begin on September 19th, 2015. Please also take a look at the Game Day page.

Shadow Lodge ***

1 person marked this as a favorite.
grandpoobah wrote:

I am reminded of the above quote from Pirates of the Caribbean, and I would encourage others to tell stories of the "worst pathfinders". Not in a mean way, but in a comedic way. I'll set the tone with last night's game:

A certain low level adventure. The Pathfinders find a special coin. They appraise it, use knowledge local and history on it. Then someone thinks to cast Detect Magic. The coin is magical!

They take the coin to a magic-shop in Absalom and pay to get it identified. The merchant completes the Identification, looks up at them in disdain and says

Merchant: "You are the WORST Pathfinders I've ever met. This is a PATHFINDER COIN. How did you not know what it was?"
Pathfinders: "Hey, we're new. What does a Pathfinder Coin do?"
Merchant: (*sigh*) "You place it in a Wayfinder and it relays a message."
Pathfinders: "...Do you have a Wayfinder we could borrow?"

Actually, if it's the scenario I'm thinking about, you know the one that's specifically designed for brand new players and explicitly has a lot of NPCs sitting there to be on hand to help the Players along with questions and lore like this, I'm tempted to say this is a case of worst DM. :P

Scarab Sages

2 people marked this as a favorite.
Slave Ships MAP <slides>
Kryssa Lightbinder wrote:
Why do you have to bust our chaps? ;)
Ven Lorovox the Seeker wrote:

". . . It was magically sealed long ago at the climax of the Binding Light Cataclysm, when it's master, that last standing hero of that battle sacrificed themselves to close seal the tower. . ."

:P

Silver Crusade

1 person marked this as a favorite.
HP: 58/58 - AC: 21, FF: 21, T: 11, CMD: 16 - F: +7, R: +3, W: +8 - 30ft Move / Init +6, Perc +3 (darkvision), Fervor: 2/7, LG Male Archon-Blooded Aasimar Warpriest 7 PFS 5,274-12, Bastard Sword: +10, 1d10+7 1d10+16, 19x2 (S, or B/P)

I'd totally be honored to escort a beautiful noble woman out on the town. No worries. :P

Shadow Lodge

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Any interest for 6-04 The Beacon Below (7th-11th).

Paizo Boards

Silver Crusade

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It doesn't matter if it has or has not happened. PFS, by it's very nature does not allow for "but in my game". Everyone uses the same rules. The base line is that nothing is allowed unless it is specifically allowed via the Guide or Additional Resources.

I do have one character that is specifically affected by this, with the entire idea for the character, since level 1 (about to hit 12 and become a VC) has been built around the idea he was the created child of Sarenrae and Ragathiel, formed and sent to Golarion to much around with the mortals to learn and develop until he ascends. He actually predates the Pathfinder Society Organization, and had been there so long that everyone just assumed he was a member, but he never officially joined, had a Confirmation, etc. . .

He might just be crazy, (I leave it up to individual DM's if it's an issue), but this change, this garbage change removes a huge amount of the cool factor, and this change doesn't jive with two 3.5 era NPCs not many people have even heard off? I have already spent years and over time 12 levels worth of play with the character RPing.

This sort of thing was uncalled for.

Shadow Lodge

4 people marked this as a favorite.

While Im not a 2E superfan, it is worth remembering that the value of a rules system is subjective. While there are some things that 3E did better, there are some things that it also does worse. 2E for example is a much more gritty game where death and permanent issues are serious issues, and so require more serious thought and planning in play. A few hundred/thousand GP will not solve it for you when you get back to town.

In 3E and even moreso in PF, death or penalties are nust temporary distractions most of the time. Poison, "meh". Traps, "thats what a wand is for".

Mage stuff was rare, healing was actually miraculous, and danger was actually dangerous. There where not Paladins on every street corner, and no one bothered asking for a wand of CLWs at level 1. It just didnt happen.

Shadow Lodge

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While its not something I hear much, per se, it is something I encounter. Trying to give 5E a try with some of my home groups didn't have enough support for a table. People said that they had too much investment in PF/PFS. I was able to get a few WoD games going for a bit. Shadowrun, 3.5, MCWoD, Exalted, there just wasn't enough people willing to go to another system, all of which in my opinion are better games/systems.

A few even did outright say only PF.

Shadow Lodge

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Yes. Yes it does. Pathfinder, like D&D favors aggressiveness over defense. Dex is already an incredibly powerful stat, governing your AC, Reflex, the biggest chunk of skills, and the almighty Initiative.

Some people just refuse to see it, but adding in both Attack and Damage on top of that is, and I say this from actual experience, stupidly strong. It's just another case of making things SAD that ruins the game.

Shadow Lodge

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dien wrote:

DM Beckett, you've put forth several that are part of a series. Granted, you've said you're not personally volunteering to run these necessarily but....

If you do run them, would you have any plans in the future, post Gameday, to run PFS-legal tables continuing the series? I would love to play Heresy of Man or Echoes of the Overwar, but I don't wanna pick up part of the series and then have to to wait years hoping to catch part 2 at a con, or something.

I have been know to do so. I think for all three of the prior Game Days, actually. I actually chose some of them at random to try to highlight a few different things, level ranges, multi-parters, different locations for play, etc. . .

I will run anything that there is a need for. It really doesn't matter too much to me. But, I do want to point out that this is more for all DMs to try to get an idea for games if they are not decided already and to try to cut back a bit on some of the same scenarios being run.

If I do end up running say The Heresy of Man, I'd be fine continuing it, assuming the rest of the party where in and committed to it. Or possibly a different party, but being that I think most would have the same idea, it might be more difficult to swap players.

Shadow Lodge

2 people marked this as a favorite.

PFS 2-06 The Heresy of Man—Part I: The First Heresy Sub-Tier 8th - 9th

<Ran on the Paizo Message Boards>

Shadow Lodge

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PFS 7-01 Between the Lines Low Tier 1st - 2nd

<Ran on Myth Weavers>

Shadow Lodge

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Was simply making a few examples. I'm going to be running much more than playing. :) Feel free to add as much as you like.

PFS 1-08 (#38) Echoes of the Everwar Part I: The Prisoner of Skull Hill Tier 7th - 11th

<Ran on the Paizo Message Boards>

Shadow Lodge

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PFS 7-01 Between the Lines Low Tier 1st - 2nd

<Ran on the Paizo Message Boards>

Shadow Lodge

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PFS 7-01 Between the Lines High Tier 3rd - 5th

<Ran on the Paizo Message Boards>

Shadow Lodge

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The Silver Hex Chronicles <Quest> Sub-Tier 1 only

<Ran on the Paizo Message Boards>

Shadow Lodge

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So, so many crappy rolls in a row. Dice roller on the forums sucks.

Shadow Lodge

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DM Beckett wrote:

Honestly, the best thing to do would have been to keep it as it was and simply make it so that Oracles could not take it, but Clerics, Warpriests, etc . . . could. Oracle is the only class that breaks it, while every other divine class is much, much more MAD and/or doesnt work much off of Cha. The one exception, Paladin, only gets another +1, which probably isnt worth a Feat to them, and it does not help that most divine classes are also the most Feat starved classes, too.

What's also so amazing about this fix is that it is so simple. No rewriting needed, just remove the Oracle option. You actually save space.

Additionally, as there are some that think the +1-+3 that the Feat would offer more realistically outside the Oracle is too much (vs Iron Will for example), it could easily be capped a bit. Maybe it only allows up to +1 per 5 HD, but max of your Cha bonus. It's possible that a Cleric, Warpriest, Inquisitor, etc. . . might focus more on Cha, but it's not common, and much more a corner case. In my experience, they are spread too thin and the characters tend to either die or get early retired by 3rd level, or simply sit back and not really need t deal with many Saves anyway.

So a 10th level Warpriest with a 20 Cha would only get a +2 until level 15, where it became a +3, max.

This would still leave the possibility for the Feat to function as it was clearly intended so allow a Cleric, Warpriest, or Inquisitor to better function as the "paladin of any Alignment", and be useful, but not at all a must have option.

Divine Protection
Your deity protects you against deadly attacks.
Prerequisites: Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings†, domains,
or mystery class feature.

Benefit: You gain a bonus equal to your Charisma modifier on all saving throws. If your Charisma modifier is already applied as a bonus on all saving throw (such as from the divine grace class feature), you instead gain a +1 bonus on all saving throws.

OR

Divine Protection
Your deity protects you against deadly attacks.
Prerequisites: Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings†, domains,
or mystery class feature.

Benefit: You gain a bonus equal to your Charisma modifier on all saving throws. The maximum bonus this Feat offers is also dependent on the total HD of all class levels that qualify for the Feat, allowing only +1 per 5 such HD, even if their Cha bonus is normally higher, (Max +4 at 20th level). If your Charisma modifier is already applied as a bonus on all saving throw (such as from the divine grace class feature), you instead gain a +1 bonus on all saving throws.

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Should be soon. There have been a few things going on with PFS in general and then also GenCon is on which I believe many of the 4+ Stars are attending.

Should be soon though.

Until then, take some time to consider what you would like to run or play, as well as get some prepping done. :)

I'm going to offer to run some Quests if anyone is interested, in addition to another game or two.

I also highly suggest we all take a look at what others are offering to run so we can offer a lot of options for games rather than focus on a few.

For players, it might also be very helpful to make a few suggestions for scenarios and modules you really want to play in before the sign up sheet is up.

I know I'm open to running things people are interested in even if I already have. So, just take a moment to try to pick out some options. Something I've noticed in the past, and I'm pretty sure that it will be further complicated by the Specials this time, is that there seems to be a lot of 1-5 Scenarios and also a lot of some of the newest Scenarios offered, and it does seem that things like the older scenarios and the higher level scenarios tend to fill up fast but not have any other tables for them being run. A lot of DM's, I think like to get the newer scenarios free for running, and there is nothing wrong with that, it just sort of leads to a lot of the same scenarios being offered and tables not being filled well. <And I could be wrong, just something I've noticed.>

Maybe we can try to work together and offer more options?

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outshyn wrote:
chaoseffect wrote:
Opuk0 wrote:
chaoseffect wrote:
So talking about how to change Divine Protection into something usable made me think about Battle Cry. I didn't remember seeing anything about it in the errata, nor have I heard it mentioned, so I went back and double checked. G#+##~n it, Battle Cry was murdered too. That actually makes me angry.
What was the Battle Cry nerf?
The save reroll you get by dismissing the effect was changed so it only works versus fear saves.

I have two responses to that:


  • Oh no. I play a character that has both Divine Protection and Battle Cry, and this double-whammy super-nerfs my character. If the GM imposes this errata and won't give me a free re-training or something, my character is severely diminished.
  • Oh good. Good only because if they only nerfed Divine Protection, my fellow players would flag me as a whiner for not getting awesome saves. But when I tell them that they are also going to lose their free re-rolls from Battle Cry, there is going to be havoc at the table. This will spark huge empathy for my character, make it a team issue, and force everyone to lobby for a sensible resolution.

My version of "sensible resolution" is probably going to be to lobby for us to use a superior revision that one of YOU guys have posted here. So please, keep the potential revisions of Battle Cry and Divine Protection coming!

Honestly, the best thing to do would have been to keep it as it was and simply make it so that Oracles could not take it, but Clerics, Warpriests, etc . . . could. Oracle is the only class that breaks it, while every other divine class is much, much more MAD and/or doesnt work much off of Cha. The one exception, Paladin, only gets another +1, which probably isnt worth a Feat to them, and it does not help that most divine classes are also the most Feat starved classes, too.

Whats also so amazing about this fix is that it is so simple. No rewriting needed, just remove the Oracle option. You actually save space.

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Voin_AFOL wrote:
Look, I don't wanna derail the thread topic, but as an immigrant to the States, as a naturalized American citizen, and a U.S Air Force veteran who served proudly and with honor, it really grinds my gears when people make these obnoxious blanket-statements about a nation that I believe in, the nation that I bled for.

First off, I just wanted to say thank you. Secondly, I get it.

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LazarX wrote:

In the example given above, if the Cleric is intending on using divine magic to cure a plague, then yes, he's violating the Law of Man, he is imposing his own values on a country that wants none of them. If he was not going to use his magic, he could have done what he set out to do by leaving his divine trappings at the door. What you're presenting as an example is not the clear case of black and white you're making it out to be.

One thing that's very clear about the gods. If you accept divine...

Actually, he was requested for aid by a group of non-Rahadoumi experts trapped within the country, and irony of ironies, didn't want to get caught up in the nations' religious conflicts.

And whitewashing and pointing blame doesn't change the fact of the Rahadoumi's reaction to the situation. However, and this is basically the exact point I'm making, is I'm not basing Rahadoum off of anything EXCEPT the actual publish material on it. All of the above takes place within published adventures. And they are not extremists or the crazies of the country. That's the general view and attitude of the nation.

Think or believe differently leads to slavery, exile, or most often death. Decide this isn't a place you can live, they will come after you. These are not good people. I'm sure there are good people in the country, sure, but as a group, the nation is not at all. It was never intended to be.

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Well, considering that he has established a pretty long term ongoing faith to entirely dominate a nation and spread outwards says something. In world, very few people know/suspect he is lying. It's not like people know how the Test of the Starstone works, but he does have "priests" out there granting miracles now. Guess it must be legit.

Ad a few Adepts to the mix, and now that Oracles are a thing, it's not like people know the difference between a real Cleric and a false Oracle. A small handful of these "high priests" to walk the land will do diabolical wonders.

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Gorbacz wrote:
I thought Beckett is an unique snowflake ;)

Unique and awesome.

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True, and while my initial impulse is to not like it, the truth is I have not yet had the time to really play with a lot of the things yet to see how it works, and there is far too much of an errata dump at once to have a really good grasp of it all.

I think most people are just tunnel visioning on the few things that really (might) affect them or one of their friends rather than taking it all in. It doesn't really help, however, just how poorly the entire book has been received from the start.

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Snowblind wrote:
Bill Dunn wrote:
PIXIE DUST wrote:


AD&D is nothing like PF...
You know, if you had the experience of some of the old timers, you'd realize this isn't actually true.

You know, if you had the experience of some of the old timers, you'd realize this is actually true.

See, I can make completely unjustified statements too.

How about you describe all the ways AD&D is similar to PF. Then we can all learn something and/or some of us can dispute it and give reasons why (and probably learn from that too). Either way, we can actually discuss things in a discussion forum, instead of shouting meaningless sentences at each other.

Because it's pretty self evident. Having more experience in general gives more perspective overall. Knowing what had already been tried and how it was generally handled does allow you to make a better judgment on the here and now.

It doesn't make it 100%, but it does give more weight. Like someone mentioned before, having driven for 20 years vs having driven for 2 years does not make the more experienced driver better, and it's actually more likely that in the very corner case example that the less experienced person might be more right, such as with one of the questions in a driving exam. But, with just those two things on the table for comparison, I'd probably feel safer riding with the person that's been driving (and thus surviving it) for 20 years over the one that's been doing it for 2. They might have more book knowledge, but very likely a significant amount less practical knowledge or general wisdom.

As far as gaming goes, going back to that, and we assume that both parties are just as "elitist", the "OG" probably has a lot more experience being able to accept different interpretations of something, and lets face it, PF is based off of the assumption that a lot of rules just barely qualify as guidelines and was, and I quote here, "intentionally left vague so that individual groups could use it as needed for their games".

So, again, the OG is more likely to have a better grasp of different ways something could work or how to handle it when the rules don't fully cover something than the newer gamer, but it's a rule of thumb only, not a "law".

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bookrat wrote:

I've been saying this since I was in Jr ROTC in high school; in 20 years across military, government, private sector, and academia, I've yet to see it proven false.

"Age, time in service, and rank do not determine maturity, intellect, or competence."

Just because you've done something for a long time and/or are in a position of power does not make what you say correct. I've met high schoolers who have been more mature and competent than folks in their 60s.

To me, how long you've been playing RPGs has much less significance than what you say and how you act. I've met gamers much younger than me who have shown me to be wrong in very mature ways, and I've had gamers older than me throw temper tantrums because I dared to use math to show them that their argument was wrong and dared to question their authority. I've aso seen very immature younger gamers and very mature older gamers. It's all on the individual, and I have to judge each individual on their own merits rather than trust any blanket statement. It's as true in gaming as it is in every other field I've been involved in.

Well, to be honest we DO see the inverse a lot. Promotion is largely based on the number of individuals within a certain "job". Different branches do it a bit differently, so there are variations, but the basic norm is that it's easier to get promoted in the "jobs" that have higher turn over and/or are more in demand. For simplicity I'll leave it at that, and these two factors are highly relevant in where the promotion points bar is set, for that "job".

So anyone that has that job has the same bar they need to achieve and maintain in order to be promoted, but it is not related at all to any other job. So a mechanic might need 30 points, a medic 700, and a driver might need 250. This leads to a lot more young and inexperienced mechanics, and I'm just using this as an example, not literal, a lot more inexperienced mechanics than it does drivers, but the issue is that a higher rank IS SUPPOSSED TO have a better understanding of ALL aspects of military responsibilities, and it does often place individuals with less experience, knowledge, wisdom, into positions of authority based on a standard that is arguably insane.

There is also a very clear distinction between the younger members that come in right out of high school/college and the older ones that have had to actually work for a living first.

So while age, experience, and wisdom/intelligence are not true standards/bars to achieve, I'd choose them every single time. over the alternative.

But as far as gaming, it really sounds like the base complaint is along the lines of I know the one true way, and I don't like it when other people with different experiences doesn't agree with mine. Labelling them the elitists is a bit, . . . odd, in my mind.

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Don't get me wrong, I want it asap, but at the same time, waiting an extra week or so isn't going to kill anyone, and things happen no one could expect.

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Akari Sayuri "Tiger Lily" wrote:
Is it a cleric of Gunssuckia, God of Gun Hatred, who derives his divine power from hating guns and who would have their power stripped if they cooperate with a gun user?

Absof!&@inglutelly. In fact, I think that Season 6 can use a whole lot of Gunssuckia's divine and sacred teachings. Have at it!!! Where can I learn more?

:P

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