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You are right, it is a strange one. When I did my 'Fighter Unchained' thread it was very clear what areas needed work. But with 'Cleric Unchained' the opinions are wider and more varied.
Its is clear though that something needs changing in a big way.
Paizo seem to be trying the rather ineffective 'stick a plaster on it' approach with the cleric, the classic example being channeling.
Instead of recognising its general crapness, they are trying to correct it with a stream of mostly poor channel feats. This being doubly unfortunate as it fails to take into account how feat starved the base cleric class is!
So many aspects of the clerics role have gone - even healing can now be effectively done by several other classes.
I've never been a fan of Channel Energy. I liked Turn/Rebuke Undead, (and a little off topic, also the Turn/Rebuke Fire Element for the Fire Domain as well) better, but as a theme and in the effectiveness and cool factor of the Class. To me, Channel Energy, even Channel Negative Energy, is just boring.
The two biggest issues I have with the mechanic is that 1.) it offers a Save, which is just stupid. But, more pertinent to this discussion is the fact that the class is a very Feat starved class, (regardless of if it actually "blows up reality" at all, much less with Feats), it's still a Feat starved class and one that is much less interesting because of it. However, unlike practically everything else in the game, using Feats to boost Channeling does very little to actually help Channeling. Most Feats <for Channeling> do not work with each other, instead allowing you to do something extremely circumstantial instead of doing anything else. That's very bad design. But, in addition to that, most of them are either worded very oddly or just not that interesting. For example, if I take Alignment Channel Evil on a Good Cleric, wouldn't it make more sense that I can Heal Good Outsiders and Harm Evil Outsiders rather than being able to Heal or Harm Evil Outsiders? Similarly, if I'm a Fire Cleric and I take Elemental Channel Water, wouldn't it make sense that I could Heal Fire Elementals and Harm Water Elementals?
We will have to agree to disagree on the battle cleric thing - I have seen several others post in threads that nowadays the worst build for a cleric is battle!
It's less about how good or bad a build it is as much as how boring or fun the build is to play. I don't agree that the battle Cleric, even with the Warpriest, Druid, Mendev Priest/Crusader Archetype, Paladin, Battle Oracle, or battle Oracle is the worst build, but I'd be hard pressed to find an argument that it's the least fun, even just for Cleric builds. I guess it also really depends on what you mean by Battle Cleric, or even what you are comparing it too. As I mentioned, the Herald Caller Cleric makes a pretty effective Battle Cleric, and probably does so better than everything else it was really intended for, because it grants free Feats for things you where already going to be doing anyway and synergizes so well as is.
The Oracle is completely wrong for the D6 role thematically. The robed holy man is a devout worshipper who sacrifices their life in the worship and teachings of their one god. Oracles dont need to do anything to gain their powers....no preaching, no holy symbology, no places of worship, no religous ceremony or texts, not even praying!!!!
The complete antithesis of what the D6 holy man represents in all cultural references.... and there are many, many people who would like to see a D6 divine class. In fact the D6 divine class is very widely 3PP'd and homebrewed... probably more so...
The Core Cleric doesn't either, nor do the Paladin, Druid, etc. . ., both in Core and in Golarion. In most cultural and literary references, the idea that a single god, or even a god at all granting the champion their divine power is not very supported. It tends to instead come from universal, non-sentient forces (like the Force, the Light, the Heavens, the Cosmos, etc. . .), a group of gods, or even one' self. In fact, I'd say that the vast majority of Priest Cleric-like references are actually the individual attaining some sort of self-awareness or extraordinary understanding rather than a Patron Deity granting them powers. That is, it's faith or individual spiritual expertise, not a daily gift from an outside source.
However, something you may not be realizing is that the Oracle, while they are not required to have a single Patron deity, mechanically speaking, can just as easily as, if not more so than any Cleric.
Paizo has basically taken the stance that:
Clerics must have a Patron Deity
Oracles can do anything they want, have one or not, doesn't matter at all.
So, the point I was trying to get across is that both in flavor and mechanics, the Oracle actually makes for a much better D6, no armor, crap weapon Divine Caster. Oracles don't go to military chaplain to learn to use a favored weapon, and really have no reason at all to even learn to use any armor (just like a Sorcerer). But, they do have class features designed to augment their magic around a theme.