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Quote:I think 4E's biggest problem was that it wanted a consistent balanced game first, and all other considerations second.4e isn't balanced though. It doesn't particularly try to be balanced and honestly in many ways it's significantly less balanced than systems like Pathfinder.
I think it really depends on what exactly you mean by or expect from "balanced". What most people generally mean is that one halfway decently optimized option was just as viable as any other halfway decently optimized option. It generally did this by outright removing 99% of the options that really allowed for "optimization", or by instead making them the exact same thing except with flavor saying they did something different.
There where exceptions, of course. One of the most broken abilities was a Cleric ability gained very early on (3rd I think) that almost made them unkillable. Some sort of consecrated healing circle effect that basically only go away if (played smartly) where not outright downed in a one-shot hit.
Another way to consider it is that all of the classes where sort of played, at least in a sense, similar to Monopoly pieces. They had different flavor, but, and this is very generally speaking, they basically did the same thing. At least in comparison to most other similar themed games.