Smaar Janderfut

Bear aka Orlog's page

684 posts. Alias of terok.


Full Name

Bear aka Orlog

Race

Human

Classes/Levels

Druid (Domain-Ferocity Sub-Domain) 8

Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Gender

Male

Size

6 '2

Age

21

Alignment

Neutral

Strength 16
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 18
Charisma 10

About Bear aka Orlog

Male Human Druid-Bear Shaman (FC) 7
N Medium humanoid
Init +2; Senses Perception +13

==DEFENSE==
AC 22, touch 13, flat footed 19 (+7 armor, +2 shield(Force), +2 dex, +1 Deflection)
Bear (Large) Template: AC 18 (+4 nat armor, +2 shield, +1 dex, +1 Deflection) touch 12, flat footed 17
Bear (Huge) Template: AC 19 (+6 nat armor, +2 shield, +0 dex+1 Deflection) touch 11, flat footed 18
hp 81 (8,5,6,5,6,5,6,5 +3+3+3+3+3+3+3+3(1,1,1,1,1,1,1,1-FC)+3 misc.)
Fort +9, Ref +4, Will +11

==OFFENSE==
Spd 30 ft./x5
club, melee +9 , damage 1d6+3 20/x2
spear, ranged +8, damage 1d6+3 20/x2
Claw x2, melee +11, damage 1d6+4 20/x2
Bite, melee +10, damage 1d4+4 20/x2
Bear (Dire) Template:
Claw x2, melee +13, damage 1d6+6 20/x2 plus grab CMB (+17)
Bite, melee +12, damage 1d8+6 20/x2
Bear (Huge Dire) Template:
Claw x2, melee +13, damage 1d8+7 20/x2 plus grab CMB (+19)
Bite, melee +12, damage 2d6+7 20/x2

==STATISTICS==
Str 17, Dex 14, Con (16)14, Int 10, Wis 18(16), Cha 10
Base Atk +6, CMB +9, CMD 22

==FEATS==
Combat Casting (PFCR 125), Scribe Scroll (PFCR 132), Weapon Focus (Claw), Skill Focus Survival, Natural Spell, Spell Focus (Conjuration)

==SKILLS== 40 Ranks Total
Acrobatics +2,
Bluff -1
Climb +7 (1 ranks, +3 str bonus, +3 class bonus)
Diplomacy +4
Disguise +0
Escape Artist +2
Fly +2
Handle Animal +6 (3 ranks, +3 class bonus)
Heal +11 (4 ranks, +4 wis bonus, +3 class bonus)
Intimidate +4
Knowledge Nature +12(7 ranks, +3 class bonus, +2 druid bonus)
Knowledge Religion +6(3 ranks, +3 class bonus)
Perception +15 (8 ranks, +4 wis bonus, +3 class bonus)
Ride +2
Sense Motive +4
Spellcraft +10 (7 ranks, +3 class bonus)
Stealth +2
Survival +20 (6 ranks, +4 wis bonus, +3 class bonus, +2 druid bonus +2 MW tool, +3 SF)
Swim +0
Concentration +18 (+8 lvl, +4 stat, +4 feat, +2 trait)

Languages: Common, Druidic
.
==EQUIPMENT==
Club, Spear, Explorer's outfit, Green Dragonhide Breastplate Armor +1, Ring of Force Shield,

Magical Bear Talon:
After you wear it for 24 hours, it has two effects: 1. Allows you to focus your survival granting you a MW Survival bonus. 2. Allows you to cast Magic fang 1/2 your level +1 times per week at your caster level.

Druid's Vestments, Handy Haversack, contains: 50' Rope, small mirror, tent 2 person.
Wand of Bulls STR (35), Belt of Mighty Con +2, Headband of Inspired Wisdom +2, Amulet of Mighty Fists +1, +1 Ring of Protection, Rod of Extend.
Scrolls: Scroll of Cure Light Wounds x2, Enlarge 2nd/5th lvl x2/x2,Entangle x1, Shillelagh (4th lvl) x2, charm animal x1, Produce flame x1, Scroll of Longstrider 2nd/5th x2, Obscuring Mist x1, Speak with Animals x1, Bulls STR x7, Lesser Restore x3 (-2), Resist Energy x1, Communal x2 (-0), Delay Poison x1, Barkskin x2 (-0), Daylight, Windwall, Neutralize Poison.
Alchemist Fire, Ink, Inkpen, 2 Sunrod, 3 blank scrolls (Goblin Skins), Scroll materials 1262.5gp.

Cash: 371 pp 17gp 0sp 0cp

==CLASS ABILITIES==
* Nature Bond: Domain (Ferocity-Strength).
* Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
* Wild Empathy (Su): Add Druid level to diplomacy check for wild animals
* Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your druid level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier (6).
* Totem Transformation (Su): At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), toughness (+2 natural armor bonus to AC, Endurance feat), or natural weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, +2 to CMB on grapple checks). While using totem transformation, the bear shaman may speak normally and can cast speak with animals (mammals only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The bear shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.
* Totemic Summons (Su): At 5th level, a bear shaman may cast summon nature's ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to her druid level. She can apply the young template to any bear to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces a thousand faces.
* Wild Shape (Su): At 6th level, a bear shaman's wild shape ability functions at her druid level – 2. If she takes on the form of a bear, she instead uses her druid level + 2
==SPELLS KNOWN==
All Druid plus Domain Spells: 1st—enlarge person, 2nd—bull's strength, 3rd—rage, 4th—spell immunity, 5th—righteous might, 6th—bulls strength (mass), 7th—grasping hand, 8th—clenched fist, 9th—crushing hand.
==SPELLS MEMORIZED==
DC 13 lvl 0: Detect Magic, Guidance, Light, Stabilize
DC 14 lvl 1(6): Enlarge Person, Feather Step, Longstrider, Cure Light Wounds x2, Windy Escape.
DC 15 lvl 2(5): Bulls Strength, Barkskin x2, Natural Rythm, Sickening Strike
DC 16 lvl 3(5): Magic Fang(greater), Rage, Resinous Skin, Resist Energy(Communal), Spike Growth
DC 17 lvl 4(4): Air Walk, Spell Immunity (Dispel Magic), Strong Jaw, Thorn Body

==TRAITS==
• Dirty Fighter: You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough for you to do a little bit more damage than normal. That companion may be another PC or an NPC (who may even be recently departed from your side). When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
• Focused Mind: Your childhood was dominated by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
• Giant Slayer: You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damagerolls against creatures of the giant subtype.
• Indomitable Faith: +1 trait bonus to Willpower saves.

*C=Created

Summoned Young Grizzly Bear CR 3:

N Medium animal
Init +3; Senses low-light vision, scent ; Perception +6
Defense
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 39 (5d8+10+7)
Fort +6, Ref +5, Will +2
Offense
Speed 40 ft.
Melee 2 claws +5 (1d4+3 plus grab), bite +5 (1d4+3)
Space 10 ft.; Reach 5 ft.
Statistics
Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +7 (+11 grapple); CMD 19 (23 vs. trip)
Feats Endurance, Run, Skill Focus (Survival)
Skills Perception +6, Survival +5, Swim +14; Racial Modifiers +4 Swim

Summoned Grizzly Bear CR 4:

N Large animal
Init +1; Senses low-light vision, scent ; Perception +6
Defense
AC 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, –1 size)
hp 49 (5d8+20+7)
Fort +8, Ref +5, Will +2
Offense
Speed 40 ft.
Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)
Space 10 ft.; Reach 5 ft.
Statistics
Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +9 (+13 grapple); CMD 20 (24 vs. trip)
Feats Endurance, Run, Skill Focus (Survival)
Skills Perception +6, Survival +5, Swim +14; Racial Modifiers +4 Swim

*C=Created

Background:
Bear is a remnant of an old age where barbarian warriors were endowed with the powers of their totems. Strong is the blood from that line in Bear. Bear's barbarian village near Wolf's Ear was wiped out by Giants and their pet Goblins, only he and the village elder escaped with their lives.
That Elder, a Druid of some power, decided to dedicate Bear's life to hunting giants down and slaying them to the last. His hatred of Giants and Goblins was born that day. While most of the time Bear hunted Goblins, Giants were just too dangerous, the Druid did teach him many ttricks that his tribe had known in fighting them.
When he heard about Goblin problems to the south he left Galduria for Sandpoint. He had just arrived when he learned of the attacks to the town and about a group of adventurers trying to track the Goblins down and defeat them.

Bear Shaman:

A shaman with this focus calls upon the mighty bear, titan of the woodlands and mountains, a paragon of strength and ferocity, and yet also a quiet protector rich in wisdom.
Nature Bond: A bear shaman who chooses an animal companion must select a bear. If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains.
Wild Empathy (Ex): A bear shaman can use wild empathy with bears and wolverines as a full-round action with a +4 bonus.
Totem Transformation (Su): At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), toughness (+2 natural armor bonus to AC, Endurance feat), or natural weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, +2 to CMB on grapple checks). While using totem transformation, the bear shaman may speak normally and can cast speak with animals (mammals only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The bear shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.
Totemic Summons (Su): At 5th level, a bear shaman may cast summon nature's ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to her druid level. She can apply the young template to any bear to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces a thousand faces.
Wild Shape (Su): At 6th level, a bear shaman's wild shape ability functions at her druid level – 2. If she takes on the form of a bear, she instead uses her druid level + 2.
Bonus Feat: At 9th level and every 4 levels thereafter, a bear shaman gains one of the following bonus feats: Diehard, Endurance, Great Fortitude, Improved Great Fortitude, Toughness. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity.