|
|||||||||||||||||||||||
|
About BeaA fair skinned woman of medium build in her mid twenties, Beatrix has a somber face with dark hair and darker eyes. Usually seen wearing a breasplate and carries a large sword and a longbow strung over her back. Combat:
Hit Points: 28/28 Speed: Walk 20 ft. Total / Touch / Flat Footed
Fortitude: +6
CMB: +6
Unarmed attack:
Masterwork Greatsword:
Masterwork Greatsword (Power Attack):
Longbow:
Spear:
Dagger:
Skills:
Skill Total Rnk Stat Msc Acrobatics -1 0 2 -3 Acrobatics (Jump) -5 0 2 -7 Appraise -1 0 -1 0 Bluff 2 0 2 0 Climb 0 0 3 -3 Craft (Untrained) -1 0 -1 0 Diplomacy 7 2 2 3 Disguise 2 0 2 0 Escape Artist -1 0 2 -3 Fly -1 0 2 -3 Heal 0 0 0 0 Intimidate 2 0 2 0 Knowledge (Religion) 3 1 -1 3 Perception 3 3 0 0 Perform (Untrained) 3 0 3 0 Profession (Soldier) 4 1 0 3 Ride -1 0 2 -3 Sense Motive 4 1 0 3 Stealth -1 0 2 -3 Survival 5 1 0 4 Swim 0 0 3 -3 Special Abilities:
Aura of Courage (Su) You are immune to fear (magical or otherwise). Each ally within 10 feet of you gains a +4 morale bonus on saving throws against fear effects. This ability functions only while you are conscious, not if you are unconscious or dead. Aura of Good
Detect Evil
Divine Health (Ex)
Smite Evil (Su)
Lay on Hands
Mercy (Sickened) (Su)
Favored Class: Paladin
Traits:
Armor Expert You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0. Militia Veteran (any town or village) (survival)
Feats:
Toughness Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). Weapon Focus (Greatsword) Power Attack
Armor Proficiency, Heavy
Armor Proficiency, Light
Armor Proficiency, Medium
Martial Weapon Proficiency Output
Shield Proficiency
Simple Weapon Proficiency Equipment:
Traveler's Outfit, Breastplate, Waterskin (filled) Backpack (29 lbs.) Bedroll, Winter Blanket, Candle x2, Fishhook, Flint and Steel, Hooded Lantern, Oil (1 Pint Flask x5), Trail Rations x4, Silk Rope (50ft), Soap, Torch, Mead x2 Belt Pouch (1.42 lbs.) Compass Opel worth 100gp 4 CP 8 SP 29 GP Total weight carried: Current load: Light Encumbrance Light: 76 Medium: 153 Heavy: 230 Background:
Beatrix was raised in the south of Brevoy, a Rostlander daughter of farmers. Her brothers handled most of the work, and as she would be passed for any sizable inheritance, she left home to earn a living. At first it was simple guard jobs or escorting caravans, but she quickly found a place in the city guard before finally becoming a soldier.
Her platoon was sent to deal with a revolt in a small village, and upon arriving was ordered to burn the buildings and kill all inhabitants. Following orders, Bea and her companions slaughtered women and children as well as men who put up no resistance. The guilt tore her apart. Rivers of blood tormented her dreams nightly, and she would be found furiously washing invisible blood from her hands. Unable to continue, she slipped out of camp one night and fled her company towards the anonymity of the Stolen Lands and safety from the army, who would surely put her to death for desertion if found. Taking shelter from a torrential storm in a lodge of Erastil, in desperation she pledged her service to the god of families to atone for her crimes against him, and for the first time found some solace and peace in her wounded soul. Still she wanders, hoping one day to forget the horrors of what she has done and finally face a new day with a clear conscience. |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|