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I know the person that did this guide is missing, but I feel it's a really good guide, and feel the need to (as I'm playing my gestalt wordcaster) to make some additional comments, corrections, and suggestions. So apologies for necro.
First: The author makes note of a level 9 caster using the "Glide" spell for 9 minutes, when it's round per level, not minute per level. Keep this in mind for your planning, though it's still a great spell.
Second: Fog Bank is more exploitable than the author lets on. The key thing to do with Fog Bank is to -always- -always- Boost it.
Step 1.) Cast Boosted Fog Bank over yourself, giving you Total or normal Concealment.
Step 2.) Wait until Next turn.
Step 3.) Next turn, Step outside of Fog Bank by one square, fire your spell or whatever, then use a swift to move the Fog Bank 10 feet, covering yourself with normal/Total Concealment.
Step 4.) Rinse and Repeat
This is -really- powerful. And not only is it powerful for you, but you can have your fellow party members use the Delay action to set themselves up on the initiative next to yours, and with coordinated movement, you can all benefit from the same effect each round. Ranged Rogue needs concealment to cloak for their sneak attack each round? Done. Does a party member just want 50% miss chance on them for the rest of the encounter? Done. Be creative with this. And then your GM shall always keep a moderate wind/fire area spell at the ready to clear it.
Third: Crossblooded... Some things to keep in mind...
1.) While you get one less spell known per level (And therefore one less word known per level), you still get the slots for that spell level. So you won't get your second level word at sorcerer level 4th, but you can still combine two cantrips for your 2nd level spell slot 4 times a day... say for instance, Acid Burn and Flame Jet, let's say you have a 20 Charisma and Spell Focus: Conjure... that's 1d3+1d4 with a 20ft Cone, and a DC 18 reflex save for half on each of those separate dice. Not amazing, but it's surely something, and more so at later spell transition levels.
2.) If your GM agreed to allow you to use the Human Sorcerer Extra Spell Favored Class Option for words: For levels 1-4, you can use those for cantrips as those are spells that are below your highest spell level you can cast, and furthermore... since you have to take Meta Words in place of one of your spells, keep in mind that Distant and Lengthy are Meta Words that are 0 Level, and therefore you could take them in this way. Also keep in mind that like the example provided before, you -can- cast level 2 spells at 4th level, and therefore can start getting your bonus 1st level spell from this Favored Class Option at that point.
Two additional notes on Paladin/WoP Sorcerer Gestalt Cheese:
First: I think in my previous example I doubled dice with Litany of Righteousness. That was incorrect, as it doubles the result, not the dice. This is very key. Wish I could edit posts.
Second: I've figured out that if I went with the second level word "Corrosive Bolt" for Magical Lineage, along with Primal Elemental Acid/Maestro Bloodlines at level 10, with Smite Evil and Litany of Righteousness... I could cast Intensified Lengthy Selected Corrosive Bolt on an Evil Outsider, and get
5d4(base)+5d4(Intensify)+10(Primal)+20(Smite Evil), which gives a potential of 70 Damage, and then Litany of Righteousness doubles the result for a potential 140 Damage just on the first round, and should this Evil Outsider try to cast a spell (or spell-like ability), it must face a potential DC 82 Concentration Check to do so, since spell-likes require a Concentration check as well. On the following rounds, it would deal (5d4+5d4+10+10)*2, for three more rounds after the first. Such a wonderful, exploitable, spell.