• BLOODLINE - You get your powers from your Celestial bloodline. (PFCR 71).
• BLOODLINE POWERS - You get the following powers from your Celestial bloodline at this level:
- Heavenly Fire - Ranged touch attack within 30 ft. 1d4 divine damage (not subject to resistance or immunity) to evil creatures. Good creatures can be healed by it instead once per day per creature. No effect on Neutral creatures. Standard action. 8 times per day. (PFCR 74). (PFCR 71).
• ESCHEW MATERIALS - The sorcerer gains Exchew Materials as a bonus feat. (PFCR 71).
• SORCERER CANTRIPS - The sorcerer can cast known 0-level spells at will. (PFCR 71).
• SORCERER SPELLS - The sorcerer chooses spells from the sorcerer/wizard list according to the progression in PFCR 72. (PFCR 70-71).
• SORCERER WEAPONS AND ARMOR - All simple weapons. Armor and shields may interfere with casting, requiring a Arcane Spell Failure roll (PFCR 83). (PFCR 70).
Traits:
• Reactionary (Combat) - +2 Initiative. (PFCT 4)
Naturally Gifted (Gnome, Magic) For unknown reasons, you have deeper reserves of magical energy than those around you. Perhaps you are descended from a family of powerful arcane casters, or maybe you believe this trait marks you as destined for magical greatness.
Benefit: Wherever the truth lies, you gain an additional use of one of your gnome magic spell-like abilities each day. This does not always have to be the same spell-like ability—one day you might use dancing lights twice, only to use the additional casting for speak with animalsthe next day.