Grine

Barzazal's page

25 posts. Alias of Bilbo Bang-Bang.


About Barzazal

Barzazal
Gnome Barbarian (Invulnerable Rager) 2 Oracle 2
CG Small Humanoid (gnome)
Init +1; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 size)
hp 36 (2d12+2d8+12)
Fort +6, Ref +1, Will +4; +2 vs. illusions
Defensive Abilities defensive training; DR 1/—, 2/lethal; Resist oracle's curses (tongues;Celestial)
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Offense
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Speed 30 ft.
Melee +1 Terbutje +7 (1d6+3/19-20/x2) and
. . Unarmed strike +6 (1d2+2/x2)
Special Attacks rage (9 rounds/day), rage powers (moment of clarity [1/rage])
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Oracle Spells Known (CL 2):
1 (5/day) Cure Light Wounds, Command (DC 14), Endure Elements, Detect Undead
0 (at will) Create Water, Read Magic, Detect Magic, Mending, Stabilize
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Statistics
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Str 14, Dex 12, Con 16, Int 10, Wis 10, Cha 16
Base Atk +3; CMB +4; CMD 15
Feats Extra Channel, Power Attack -1/+2
Traits Indomitable Faith, Touched by the Sea
Skills Acrobatics +6, Climb +1, Escape Artist +0, Fly +2, Heal +4, Intimidate +7, Knowledge (religion) +7, Perception +7, Ride +0, Sense Motive +5, Spellcraft +4, Stealth +4, Survival +4, Swim +6
Languages Celestial, Common, Gnome, Sylvan
SQ hatred, illusion resistance, mysteries (life), oracle channel positive energy 1d6 (6/day) (dc 14), revelations (oracle channel positive energy)
Combat Gear Caltrops (3); Other Gear +1 Chain shirt, +1 Terbutje, Backpack, masterwork (empty), Barbed vest, Blanket, 381 GP, 5 SP
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Special Abilities
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Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage.
Oracle Channel Positive Energy 1d6 (6/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Tongues (Celestial) You can only understand and speak one language in combat.
Touched by the Sea Underwater attack penalties are lessened by 1.