Chuffy Lickwound

Bart Bighead's page

337 posts. Alias of Pirate Rob.


Classes/Levels

Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Gender

HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )

About Bart Bighead

Bart Bighead
Male goblin antipaladin 8 (Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Bestiary 156)
CE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception -2
Aura cowardice (10 ft.), despair (10 ft.)
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Defense
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AC 22, touch 12, flat-footed 21 (+10 armor, +1 Dex, +1 size)
hp 67 (8d10+15)
Fort +11, Ref +10, Will +8
Immune disease
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 bastard sword +10/+5 (1d8+1/19-20) or
. . horsechopper +9/+4 (1d8/×3) or
. . mwk lucerne hammer +10/+5 (1d10)
Ranged javelin +13/+8 (1d4)
Special Attacks channel negative energy 4/day (DC 18, 4d6), smite good 3/day (+4 attack and AC, +8 damage)
Antipaladin Spell-Like Abilities (CL 8th; concentration +12)
. . At will—detect good
Antipaladin Spells Prepared (CL 5th; concentration +9)
. . 2nd—litany of entanglement[UC] (DC 16), silence (DC 16)
. . 1st—litany of sloth[UC] (DC 15), litany of weakness[UC]
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Statistics
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Str 10, Dex 18, Con 12, Int 10, Wis 7, Cha 18
Base Atk +8; CMB +7; CMD 21
Feats Point-Blank Shot, Quick Draw, Rapid Shot, Weapon Finesse
Traits pustular, thrill seeker
Skills Acrobatics -2 (-6 to jump), Bluff +8, Handle Animal +11, Intimidate +8, Knowledge (religion) +4, Ride +13, Spellcraft +4, Stealth +10; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ cruelties (sickened, staggered), fiendish boon (fiendish servant), touch of corruption 8/day (4d6)
Combat Gear potion of cure moderate wounds, scroll of bull's strength, invisibility, acid (2), unholy water; Other Gear +1 full plate, +1 bastard sword, horsechopper[ARG], javelin (15), mwk lucerne hammer[APG], headband of alluring charisma +2
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Special Abilities
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Antipaladin Channel Negative Energy 4d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Aura of Cowardice -4 (10 ft.) (Su) Enemies in aura are not Immune to fear and take -4 to saves vs. fear effects.
Aura of Despair -2 (10 ft.) (Su) Enemies in aura take a -2 to all saves.
Cruelty (Sickened, DC 18) (8 rounds) (Su) When you use your touch of corruption ability, you may also make your target sickened for 1 round per Antipaladin level.

You may only apply a single Cruelty ability to each use of touch of corruption, chosen when used.
Cruelty (Staggered, DC 18) (4 rounds) (Su) When you use your touch of corruption ability, you may also make your target staggered for 1 rd per 2 Antipaladin levels.

You may only apply a single Cruelty ability to each use of touch of corruption, chosen when used.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Good (At will) (Sp) You can use detect good at will (as the spell).
Immunity to Disease You are immune to diseases.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smite Good (3/day) (Su) +4 to hit, +8 to damage, +4 deflection bonus to AC when used.
Touch of Corruption (4d6 hit points, 8/day) (Su) As a standard action, touch channels negative energy and applies cruelties.

Woofy Face:
Woofy Face
Hell Hound
CR 3
XP 800
LE Medium outsider (evil, extraplanar, fire, lawful)
Init +5; Senses darkvision 60 ft., scent; Perception +7
DEFENSE
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 30 (4d10+8)
Fort +6, Ref +5, Will +1
Immune fire
Weaknesses vulnerability to cold
OFFENSE
Speed 40 ft.
Melee bite +5 (1d8+1 plus 1d6 fire)
Special Attacks breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half)
STATISTICS
Str 13, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 16 (20 vs. trip)
Feats Improved Initiative, Run
Skills Acrobatics +8, Perception +7, Stealth +13, Survival +7; Racial Modifiers +5 Stealth
Languages Infernal (cannot speak)