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Let me start with pointing out a few things about the Pathfinder RPG and Golarion.
Therefore, as there are no stats and no indication about the power relation of the gods, it is not sensible to try to compare the powers of the gods with each other and with other beings and thus, your scenarios are not sensible as a god cannot be compared to other beings including other gods. However, as a general guideline, most outsider races have minor lords, i.e. harbingers, nascent demon lords, infernal dukes, etc., and 'major lords', i.e. horsemen, demon lords, archdevils, etc. The minor lords are intended to the be end game for a campaign going up to level 20. The major lords are mythic content and the gods are out of stat range. If I were to guess I would say that while a god could kill another god or a major lord, it would not be easy. Furthermore, it is probably possible to kill a god, but one needs special conditions to do so. Thus, killing a planar ruler would deplete some of the resources of the god and leave him open to be killed by someone who is able to establish the special conditions needed to kill him. Therefore, you get some kind of stalemate where they do not dare to engage each other personally because the risks would simply be too high. By the way, I guess that the Chronicle of the Righteous (PFRPG) will shed some light on the goodly lords.
A player in my group wants to play an Aasimar and thus, I had to read the Companion in greater detail. I really like the book. However, I have to give a fair warning to GMs about the "variant aasimar abilities" table (pages 18 - 19). The table is not really fair in any way. In theory, it could happen that a character gains two additional +2 ability modifiers in place of his daylight ability (sp) and even one additional ability modifier is much stronger than this. I hope that similar tables in future companions are more balanced than this one.
Great to see this. I really like pawns and as I currently use Daemons quite a lot, it is nice to have them as pawns as well. Are there any plans to create pawns of the new monsters found in the Campaign Setting line (especially the BotD ones)? Concerning the bigger than huge monsters, I would be already happy if you produce appropriate bases for these monsters. I can still use the pawn of a smaller creature or create one myself, but the bases are great for visualization purposes.
Dave Gross wrote: I can tell you that Radovan, the count, and another established character are the lead characters. I can tell you that three other Pathfinder Tales characters make appearances (with their authors' approval), two of them substantial roles. I can tell you it's strongly connected to the Wrath of the Righteous Adventure Path--so much so that I'm hoping GMs will want their players to read it before running the AP. Does this mean that we will see Gad and his fellows in the book? I assume so as he is already up there. In any case, it would be nice to see how Gad interacts with the two. :-)
AlgaeNymph wrote:
Speaking of CR, if she is that strong, how strong is the mighty Xanderghul?
If you have too few players, it might be a good idea to have one. Now the question is when do you have too few players? That depends entirely on the GM and the players. Some groups just prefer to have four or five characters in game because they feel that they cannot cover certain areas with only three or two characters. In any case, whenever I played a GMPC, I usually played a character who focused on re-active/passive roles in combat (buffing or tanking) and who was not the face of the party but still had a good personality to encourage role-playing with and among the other players. Basically, helping the group in the areas they are not able to cover without taking away the spotlight in and out of combat but still interacting with the characters to create the illusion of there being actually four or five characters.
Erik Mona wrote:
Thanks for the answer. That is too bad. I was hoping there was a way to get the soundtrack in a package with the books as currently the only way to get the soundtrack is to commit a higher pledge tier. As I said before, buying the books through pledging is not a problem and seems a good deal, I just wanted to buy the soundtrack as well without having to buy the game. Thus, I hope that it will be release separately and I can buy it like that.
Valkenr wrote:
Thanks for the answer, but this is not what I was asking for. I was just asking for a way to get the soundtrack without paying money of the MMO. Making a 5$ pledge and adding 100$ will get me just the books. Now, is there way to add a bit of money to the pledge to get me the soundtrack as well?
WormysQueue wrote:
Hey there, you play that as well or do you just know it? Have you seen the latest effort by Ulisses Spiele with their survey? They will probably create a new edition as far as I can see. I hope they actually learn from their business partner Paizo because currently their quality control and their business practices are awful.However, Paizo could learn from them as well and create big hardcover setting books about Golarion. I still dream of 300 pages just about one region or one plane.... :-)
James Jacobs wrote:
Thanks for your answers. May I follow up with a question to your answer to my second question? If so, could you be more specific as who these hidden plotters are and what their motives and goals are?
As you have said that you could go on forever about Varisia which includes Riddleport, I will ask you: I have checked the few sources available about Riddleport (Pathfinder 13 & 14, Player's Guide to Second Darkness, Varisia Birthplace of Legends, the Inner Sea World Guide, the Pathfinder Chronicles Campaign Setting, and the Journal of Shattered Star). However, I am still not entirely satisfied with my knowledge of Riddleport as most of these sources repeat the same data. 1. Are there other sources about Riddleport besides the one I have checked?
Todd Stewart wrote:
Because I am curious, I have to ask: How much creative freedom did you actually have to create BotD 3? Were you sort of filling in the blanks by a huge outline of the Jameses or the development team or creating something completely from scratch? Other than that, it is a nice blog entry as usual. Have you guys planned something as a replacement for these after the anniversary is over?
Kajehase wrote: There's not much I can think of, but the fiction in the Shattered Star Adventure Path is set in Riddleport. Thanks for your answer. Perhaps it will help me to flesh out the feel of the city. Thanks in any case. I normally wait with reading the journals until all books of an AP have been released, but I guess this will be the exception to the rule.
Instead of starting a new thread, I will ask here.
DeathQuaker wrote:
Xaaon of Korvosa wrote:
Thanks for the answers. I was not looking for a specific item. I had the, apparently false, impression that UE contains almost all items and thus, a list of the things that one has to search for somewhere else would be rather short. It would have made browsing the available items easier for my players. :-)
What I am currently wondering about is whether or not the Mythic levels will grant different boni depending on the level of the character. For example, is the first level of Mythic archmage the same for a level 4 wizard and a level 20 wizard? The powers will have differ or the powers are extremely scalable or a level 20 character taking his first Mythic level might be a bit underwhelmed. The reason for my interest in this is that I am currently running a campaign that I would love to extend with Mythic level gameplay, but the characters will be level 20 before I could use the Mythic levels.
Infinite time stop! Infinite shapechange! Infinite true strike! Infinite blink! Infinite everything!
In the case of Time Stop, it entirely depends on what the ring modifies, i.e. what does "that spell remains in effect for 24 hours" mean, and how Time Stop works exactly, i.e. how long its duration is. It is probably safe to say that the "remains in effect"-clause means effect produced by the spell cast will not end after the time given by the spell, but after 24 hours. This need not mean that it only changes the 'Duration'-entry of the spell to 24 hours, because there are spells in the core rules with a 'Duration'-entry saying instantaneous but the spell text explains that it "remains in effect for x days". Given these spells do not have the appropriate range to be used with the ring, but still, the examples are there.
Effect:
Time the spell remains in effect:
Given that the time the spell remains in effect can also be defined by its effects as given in variant 6, we have 5 different variants how the ring may interact with Time Stop.
I would probably decree that variant 4 is correct in my groups. I think Time Stop is just badly formulated. The duration should say "Instantaneous" and the effect should be "Gain 1d4 + 1 rounds of apparent time in which only you can act". Thus, one could not apply the Extend metamagic feat to it, but still the Empower metamagic feat.
Thanks for the quick reply and for the solution for my problem. I can already tell you that you can unsuspend it as soon as the July shipment is shipped. Shall I just create a post in this thread at that time? Sorry for the work that it created, I am surprised by the non-triviality of my request. :-) Again, thanks for the great customer service (and for one of the best part of a blog entry I have read here on Paizo). Best regards,
Hi there (I guess again: Cosmo?), I have just seen that the Rise of the Runelords Anniversary Edition will be shipped with my July shipment. Furthermore, I have realized that you will have to use the USPS Priority Mail for my August shipment. As I do not really need the Rise of the Runelords Anniversary Edition right now, would it be possible to send it with the August shipment? This should probably lower the shipping cost in July quite a bit while not really raising it by a big margin in August. Thanks for your help in advance. Best regards,
PS: If need be, you can ship the Folio with the August shipment as well as this is a product I really do not need.
The discrepancy between stats and description is probably due to the fact that the Rust ability of the rust monster in 3.5 had an additional paragraph stating that any metal weapon that deals damage to the rust monster immediately corrodes. Naturally, it made the rust monster extremely unsatisfying to fight against. Thus, the ability was changed, but one probably forgot to further adjust the description.
This is not possible. A level 3 sorcerer is not able to cast level 3 spells and neither the high Charisma score nor the feat enable a character taking levels in a spell casting class to cast spells of a higher level than this class allows. A best your player could argue that it is not specified which level the spell must have and thus he could gain spells that are higher than the level of spells the character is able to cast, but he could still not cast them.
I am currently using the original Samsung Galaxy i7500 but will probably switch to Sony Xperia P as soon as ICS is released. Furthermore, I will probably buy an Android tablet or color e-ink e-book-reader in the near future. I am actually not so sure about this because I always wanted to buy a color e-ink e-book reader, but apparently Paizo's pdfs could be problematic on something like that. Anyway, I am happy if you produce apps for Android OS as the other systems are a no-go. An app that allows for easy initiative and HP management in combat would be nice. Naturally, a complete spell book app would be nice as well, but as with most kinds of glossary apps, one should probably just use the PRD. However, an easy searchable and manageable PRD app would be very nice as it currently does not have a very good search function.
It comes down to whether or not Magical Knack constantly checks if your caster level exceeds your hit dice. If it does, it does not matter how you stack the bonuses as Magical Knack will cease to be effective as soon as you exceed it. If it does not constantly check, the order in which the bonuses were added matters. The former is true because Magical Knack is part of the reason why your caster level exceeds your hit dice and thus its limiting phrase applies. According to James, it does constantly check and therefore, stops working if your caster level exceeds your hit dice.
The point is that Magical Knack is at any time checking the caster level. Even if you would add the bonus from Magical Knack first it would stop giving you a bonus as soon as you add the bonus of the stone because now your caster level is above your current Hit Dice. As the bonus of the trait is part of the reason why your caster level is above your hit dice, it may not give you any bonus to your caster level and stops doing so.
As has been said before, the planar cosmology is pretty well defined. Check out the Great Beyond for example. It basically highlights the cosmology of Golarion in greater detail. The Daemons of Golarion are not Yugoloths. They fit the same slot as the Yugoloths in terms of NE Outsiders, but they are based on a different concept. I really like the Yugoloths, but the way Paizo set up the Daemons in Golarion, I felt at home immediately. Check out the Book of the Damned III, it contains great material on them. However, if you prefer the old Yugoloths, you can just use the old material with a few general changes. If you have any questions about them, give it a go. I will try to make them sound 'nice'. :-) Keep in mind that you cannot expect to find as much material on the cosmology and the Daemons as there is in older D&D editions as they had much more space to do so. However, as you can see on the message boards, if you have any questions, you will get answers (as I just did this morning by Todd and James). Could you explain the last point in greater detail? I honestly do not understand it.
Todd Stewart wrote:
Thanks for this. I really like the fusing of lich/erodaemon part. After reading it, it seems so obvious that one could do this with a Harbinger of magical catastrophes.
Todd Stewart wrote:
Thanks for your answer. I really appreciate you two answering these questions. I really just like well-written lore. Concerning your material, I will use it as an inspiration for my creation unless you happen to do with Aesdurath what I wanted to do with him. Concerning the intelligence of Daemons, it would be only natural to have a caste of very intelligent beings on top of or near the top of the 'hierarchy'. As it could be argued that at least a certain intelligence is needed to be on top of a 'hierarchy' like the ones of the Daemons. Because even a balor, arguably the toughest and strongest demon, is quite intelligent and their 'society' is structured around pure power. However, as I understand you, the Harbingers are exactly this caste. They are what the Pit Fiend, the Balor, the Solar, etc. are for their respective 'society'. It is a change I do like.
Apparently, RPG developers are creatures of the night. I sometimes wish I could work until late into the night. But my part-time job that finances my philosophy studies, forces me get up at 5.30 AM on at least two days a week.
James Jacobs wrote:
I always forget that you guys are PST and not EST.
Thanks for your answer. Thus, I am awaiting the ramblings of Todd. I should be working for University anyway. If he talks (and believe me he will talk), I will use his design as an inspiration for my creation unless he nails the design perfectly. I know that the Daemons are not Yugoloths as I know most things from the older editions on Daemons and Yugoloths, but they fit the same NE Outsider slot. I am just drawn to the evil for the sake of evil type of enemies which is, I admit, not as true for Daemons as for Yugoloths as the Daemons have a much clearer goal. However, said goal is on a different level that the ones of Demons and Devils. I somehow feel that after a while one 'gets' Demons and Devils as one is able understand them. Daemons are completely different in that respect. One has a really hard time to understand them the more one knows about them. Still, I was kind of surprised that there is not at least one high level Daemon that is capable to be a match for a Balor or a Pit Fiend in terms of intelligence. You are welcome. I praise good quality work where I see it. I know the problems that come with larger publications as the costs for Paizo and for their customers would go up and especially the latter could prove to be a deal breaker. Still, I crave for more, perhaps make the Setting books each the size of the Inner Sea World Guide? I would really like that. I have to ask: Why are you still awake? Because here in Berne, it is 9 o'clock in the morning and I doubt you live by our time zone. :-)
Todd Stewart wrote:
Thanks for your answer. Now, I am curious. Thus, I have to ask: James, is Todd allowed to give me the details on Aesdurath? Pretty please, with sugar on top. Another question for the Daemon specialist(s): Do the Daemons actually have high-level schemers like the Ultroloths? It seems to me that basically most Daemons are rather stupid compared to other denizens of the Outer Planes, except for the Venedaemon. While you guys are here, let me thank you for the great work you deliver. I absolutely love the BotDs and the Great Beyond (and most of the other books as well). The only nitpick I have is that they are too small.
James Jacobs wrote:
Thanks for this answer. Naturally, I do have the Inner Sea World Guide and will check him out in greater detail. Not that I did not already do this as I am keen on anything from the Outer Planes. My players will certainly not be happy about this. Just to satisfy my curiosity: Was it indicated somewhere in the books that these categories were designed for being in this CR range?
James Jacobs wrote: A large number of the harbingers were invented in house during the book's development and editing, actually—and as such, for now, those who aren't mentioned more in the text are simply entries on the table. We may eventually detail some or all of those harbingers out further in the future... but for now, they're mostly blank slates for GMs to develop however they wish. Thanks for your answer. I will get to work then. Are we correct to assume that the CRs of the Harbingers are at the upper end of the mythic scale? Just to get an idea of the power structure of the great beyond.
Thanks for your answers so far. Concerning the power level, I thought as much. I just do not want to contradict the inherent power structure of the Great Beyond. Because we will use the mythic rules once they are released, it would be rather silly if I stat up a Harbinger as something around CR 23/24 and we find out that one of the highest mythic levels would be more fitting. Thus, I am contemplating if I should use the Harbinger directly or just one of his minions. The minions would not be a problem because it could be a lich, as they are in his area of concern, or simply a high level daemon with class levels. Concerning the Harbinger, I know that I can create my own background, I was just wondering if there is more to these Harbingers than just a line at the back of BotD III. Concerning my plot, I actually knew the plot before I knew who plotted it and I just knew that I wanted to use Daemons because I so like their motivations. Well, I did like the ones of the Yugoloths, but came around to like the ones of the Daemons as well. I searched for a liege in the background that I could go back to if mythic rules ever came up and naturally first checked the Horsemen and their Harbinger. As the plot involves a magical catastrophe, Aesdurath (found on the back cover of BotD III) fits perfectly. The plot basically involves the manipulation of 4 rather powerful elementalists to an all-out confrontation where he plans to redirect the magical energies to result in a magical catastrophe of immense proportions. The character at first just stumbled into it, but are linked through various points in their lives to one of the major players in the plot. They first encountered two of the elementalists in a battle on a small island which resulted in them being shipwrecked in Varisia. Currently, they are not sure what to do as they have killed minions of a black dragon in a nearby swamp and thus, have accidentally angered him, but do not really want to deal with him. The dragon naturally deals with the Daemon, hoping to have a bigger realm for himself after the catastrophe.
I am currently running a Pathfinder campaign that is focused on a scheme of a Harbinger, Aesdurath, in Varisia. Unfortunately, there is very little information about the Harbinger. Does anyone, for example Todd, know more about them or did you only give little information about them on purpose? For example, I would like to stay close to the setting inherent rules and thus, I am wondering if Aesdurath is a free Harbinger or if he is directed by one of the Horsemen. If the latter is the case, which one would do so. Furthermore, how strong should an average Harbingers be? Unless I missed something, there is little known about the power structure of the Great Beyond, in part, of course, due to the missing mythic rules.
Although I do like the 10 pages for the core races, I am a bit disappointed that the other races, which did not get a whole companion to help their background and to give the special traits, feats, etc., are only getting 6 resp. 2 pages of content. Of course, it depends on the content in those 6 or 2 pages and what races are getting the 6 pages treatment. Are you planning on creating companions for the races that will get only 6 pages? I see the Tiefling and the Aasimar companions. Are there any planned for the 'Genasi' races? Assuming that they will get a 6-page treatment as they are not that exotic (say yes, please). Other than that, it sounds great. :-) And yes, I do like to complain on a very high quality level. ;-)
Hey again (probably Erik, or Cosmo) ;-) I am just wondering what is up with my order. Apparently, it is still not shipped. Is there are problem with it? Normally, the shipping part was no problem whatsoever.
Best regards,
Thank you for your quick response and your offer Erik. If the package is still at the facility, could you include the remaining battle pack (i.e. Order 1954391) with the order? If not, it will have to wait for the April shipment. :-) Thanks again and no worries, a Paizo Customer Service Algorithm is already more helpful than most customer services ever will be. Seb :-)
Hi there (probably hi Cosmo), I recently realized that I have two pending orders in my account and I am wondering why they are pending and whether this could be resolved. The easier one is the order 1856865. It is probably pending because, somehow, my Bestiary Box pre-order is part of this order. If one could move the pre-order item out of the order again, the order would be completed. A bit trickier is the order 1931442. I guess that it is pending because I added my flip-mat order (Order 1975693) to it. Now, I am wondering was the flip-mat (or is it going to be) sent with the order? If not, would it be possible to combine the flip-mat and the order 1954391 (Imperial Throne Battle Pack) and send them together immediately? Because as far as I can see, if the flip-mat was not sent, I would have to wait till late April until it got shipped which would be a bit late. Thanks for your help in advance. Best regards,
Hello there (Cosmo, I guess),
Thanks for your help and your time. Best regards,
PS: You (and Fantasy Flight Games) still got the best customer service I know.
Well, at least we are getting at least some sort of description for the various races. If I remember correctly, we did not get that kind of treatment of these races in 3.5. Concerning something else, I will be playing a newly created Sylph air elementalist wizard in a new campaign. Did anything change concerning the abilities of the Sylph? Most importantly, does Air Affinity now help with being an air elementalist wizard (as it currently helps a sorcerer and a cleric, but not a wizard)?
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