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Thanks for your help in advance.
All the best, Sebastian
James, are there any plans for subscribers to somehow receive the pdf or ebook?
I mean what you are basically tell me, as a subscriber, is that you have remodeled the tales line: It will have a new look, it will have the same word count (as Dave said above), it will not have the free digital copy, but still you will have to pay more. Correct me if I am wrong but this sounds like a really bad deal, especially for people from overseas.
What I really dislike here is that you announced the deal with TorBooks and said there will be better possibilities with digital formats and the next thing you do is to cut the digital version out of the subscription. Granted it is my fault to not read the next couple of lines in the mail as I simply have assumed that the additional possibilities in digital versions do NOT result in the removal of the digital copy. Nevertheless, I am disappointed and this may very well be the first subscription I have to cancel permanently, albeit with a heavy heart.
Edit: Never mind, I just saw the thread in the tales forum about it. Apparently, the answer is no. You guys are more concerned about reaching a bigger audience than the existing subscribers.
it seems there is a delay for my October shipment because I added the Warhammer Invasion Cataclysm expansion to it. Did you receive the expansion already or is it the only thing that is still missing? If it is still missing, do you have an estimated time of arrival?
Thanks for your help in advance.
As an avid Malazan reader, I am not quite sure why you do not use the sorcerer as a base for Bottle. It would allow you to have free access to all the illusion spells you want and gives you the magical jack of all trades you want him to be (Human favorite class bonus). Furthermore, you could use his mother or the Eres'al as the patron that is responsible for his sorcerous power. Finally, Kobold Press released the 'Green' bloodline that provides the sorcerer with the 'speak with animals' ability.
Ross Byers wrote:
So the book will go into the details of the Lolth-worshipping society of the not-born-as-elves race of drows?
By chance I stumbled upon your kickstarter and I have to admit it looks really promising even though it is really expensive to get all three books. Since I live in Switzerland, orderning the books together seems a good idea as it will reduce the shipping costs but that would still cost 200$. You mentioned in another thread that there might be post-KS pledge options. How is this coming along? I recently have backed a project that used BackerKit which seems to be a good possibility to allow post-KS pledges.
Concerning your material, I checked your webpage and for your offerings and saw that you have quite a few types of monsters covered. Are you going to expand the mythic material to other races of outsiders, for example kytons or daemons?
I have just checked this out and whilst the sheet seem really nice, there is one big omission. Archetypes are not supported as far as I can see, at least I did not see them for monks or fighters. Without support for archetypes, the sheets seem only marginally helpful.
Nevertheless, thanks for the good work.
Lord Snow wrote:
SLAYER: seeing as how they can choose to spend slayer talents to get extra feats, I don't see how slayers are anything except an improved version of fighters. Since that negates fighters altogether, I don't like this class unless the "slayer talent as combat feat" option is removed.
How is the Slayer able to spend talents for feats? As far as I can see, one can only take each talent once including the one that enables the slayer to take a combat feat, the one that gives Weapon Focues to the Slayer and the one that that enables the slayer to take any feat.
Sean K Reynolds wrote:
Well, my part of this book focuses on the 20 major deities (and some other material we haven't announced yet). I don't what the book is doing with the not-a-true-deity-but-can-grant-spells creatures, but given that each category of them has its own 64-page book for the Pathfinder RPG, I doubt this book will have extensive writeups for such beings (because space limitations for the book means we can't set aside 10 pages for each of those categories, for example).
Thanks for your answers.In this case, I was talking about whether or not there will be writeups like the core beliefs series on very powerful outsiders in the book. It is a shame that there is not enough space for that, but it is understandable nonetheless. As these will be printed in the APs I am not too saddened about it. ;-)
Sean K Reynolds wrote:
If you're talking specifically about mentioning those creatures in the Relations section of the gods writeups, I think we can make sure to mention any relationships that are significant to the deity (frex, Urgathoa's writeup mentions daemons because her realm is in Abaddon, and I think Sarenrae's mentions the other empyreal lords because she used to be an angel).
That you are going to mention all important relations is fantastic as it does really help to see how the deity acts and thus how it thinks.
Sean K Reynolds wrote:
As the updates of those entries aren't finished yet, I'll talk to Wes (who's in charge of this project) and see what he thinks of that idea. :)
Thanks, this is great to hear. Granted it might just be me but I do like neatly structured texts for the sake of clarification. Perhaps it is just a professional preference.
Generally, would it be possible to get more background history on the deities? Some of the articles seem to lack this more than others. For example, your article on Torag (AP 62) does not explain his history, but perhaps that is intended.
Sean K Reynolds wrote:
Thanks for your answer. I have hoped that you have realised this, but as it was never changed I thought I mention it.
Concerning the relations part, am I correct to assume that this does not imply that the book will include write-ups about beings of god-like power, i.e. Horsemen, Empyreal lords, etc?
Whilst you did not say that you want further suggestions, I will still write them down. I hope you do not mind.
Would it be possible to have a better distinction between the general topics in the articles? It would be nice to have three general sections about a given deity: one about the deity itself, one about its church/religion, and one about general and/or common information concerning the deity. For example in the article on Pharasma, the part on the deity itself is really lacking (if I remember correctly) and thus, unless this was intended, it could be avoided.
Sean K Reynolds wrote:
Thanks for your reply (and James' as well). I have hoped you would say something like that.
As for the example, generally speaking, your articles begin with a few really nice to read paragraphs on the background and history of the deity in question and continues with a description of the deity's realm. However, this is followed by a paragraph that is reciting information. For example, in the case of Irori, this paragraph reads as follows:
If I may suggest something else, it seems a wasted opportunity to limit the section "Relations with Other Religions" to just religions, i.e. deities. For example, this part in the article on Pharasma (Adventure Path 42, Page 69) creates the impression that she has no true enemies. This might be true for deities, but her real enemies are the Daemons and Qlippoths and even though they are not deities, they are very significant nonetheless.
If you want to hear more suggestions or in-depth criticism to specific articles, I will be happy to oblige as I really enjoy these articles.
James Jacobs wrote:
In fact, those writeups are going to form the backbone of the book. They'll mostly all be expanded upon as well.
Are you going to restructure these articles or will it be the same texts with additions? It seems necessary because the old texts include very clunky paragraphs that give information that should be given in a chart. Concerning additions, are you going to expand on the 'relations with other religions' parts?
Let me start with pointing out a few things about the Pathfinder RPG and Golarion.
Therefore, as there are no stats and no indication about the power relation of the gods, it is not sensible to try to compare the powers of the gods with each other and with other beings and thus, your scenarios are not sensible as a god cannot be compared to other beings including other gods. However, as a general guideline, most outsider races have minor lords, i.e. harbingers, nascent demon lords, infernal dukes, etc., and 'major lords', i.e. horsemen, demon lords, archdevils, etc. The minor lords are intended to the be end game for a campaign going up to level 20. The major lords are mythic content and the gods are out of stat range.
If I were to guess I would say that while a god could kill another god or a major lord, it would not be easy. Furthermore, it is probably possible to kill a god, but one needs special conditions to do so. Thus, killing a planar ruler would deplete some of the resources of the god and leave him open to be killed by someone who is able to establish the special conditions needed to kill him. Therefore, you get some kind of stalemate where they do not dare to engage each other personally because the risks would simply be too high.
By the way, I guess that the Chronicle of the Righteous (PFRPG) will shed some light on the goodly lords.
A player in my group wants to play an Aasimar and thus, I had to read the Companion in greater detail. I really like the book. However, I have to give a fair warning to GMs about the "variant aasimar abilities" table (pages 18 - 19). The table is not really fair in any way. In theory, it could happen that a character gains two additional +2 ability modifiers in place of his daylight ability (sp) and even one additional ability modifier is much stronger than this. I hope that similar tables in future companions are more balanced than this one.
Great to see this. I really like pawns and as I currently use Daemons quite a lot, it is nice to have them as pawns as well. Are there any plans to create pawns of the new monsters found in the Campaign Setting line (especially the BotD ones)?
Concerning the bigger than huge monsters, I would be already happy if you produce appropriate bases for these monsters. I can still use the pawn of a smaller creature or create one myself, but the bases are great for visualization purposes.
Dave Gross wrote:
I can tell you that Radovan, the count, and another established character are the lead characters. I can tell you that three other Pathfinder Tales characters make appearances (with their authors' approval), two of them substantial roles. I can tell you it's strongly connected to the Wrath of the Righteous Adventure Path--so much so that I'm hoping GMs will want their players to read it before running the AP.
Does this mean that we will see Gad and his fellows in the book? I assume so as he is already up there. In any case, it would be nice to see how Gad interacts with the two. :-)
If you have too few players, it might be a good idea to have one. Now the question is when do you have too few players? That depends entirely on the GM and the players. Some groups just prefer to have four or five characters in game because they feel that they cannot cover certain areas with only three or two characters. In any case, whenever I played a GMPC, I usually played a character who focused on re-active/passive roles in combat (buffing or tanking) and who was not the face of the party but still had a good personality to encourage role-playing with and among the other players. Basically, helping the group in the areas they are not able to cover without taking away the spotlight in and out of combat but still interacting with the characters to create the illusion of there being actually four or five characters.
Erik Mona wrote:
Thanks for the answer. That is too bad. I was hoping there was a way to get the soundtrack in a package with the books as currently the only way to get the soundtrack is to commit a higher pledge tier.
As I said before, buying the books through pledging is not a problem and seems a good deal, I just wanted to buy the soundtrack as well without having to buy the game. Thus, I hope that it will be release separately and I can buy it like that.
Thanks for the answer, but this is not what I was asking for. I was just asking for a way to get the soundtrack without paying money of the MMO. Making a 5$ pledge and adding 100$ will get me just the books. Now, is there way to add a bit of money to the pledge to get me the soundtrack as well?
Hey there, you play that as well or do you just know it?Have you seen the latest effort by Ulisses Spiele with their survey? They will probably create a new edition as far as I can see. I hope they actually learn from their business partner Paizo because currently their quality control and their business practices are awful.
However, Paizo could learn from them as well and create big hardcover setting books about Golarion. I still dream of 300 pages just about one region or one plane.... :-)
James Jacobs wrote:
Thanks for your answers.May I follow up with a question to your answer to my second question? If so, could you be more specific as who these hidden plotters are and what their motives and goals are?
As you have said that you could go on forever about Varisia which includes Riddleport, I will ask you:
I have checked the few sources available about Riddleport (Pathfinder 13 & 14, Player's Guide to Second Darkness, Varisia Birthplace of Legends, the Inner Sea World Guide, the Pathfinder Chronicles Campaign Setting, and the Journal of Shattered Star). However, I am still not entirely satisfied with my knowledge of Riddleport as most of these sources repeat the same data.
1. Are there other sources about Riddleport besides the one I have checked?
Todd Stewart wrote:
Because I am curious, I have to ask: How much creative freedom did you actually have to create BotD 3? Were you sort of filling in the blanks by a huge outline of the Jameses or the development team or creating something completely from scratch?
Other than that, it is a nice blog entry as usual. Have you guys planned something as a replacement for these after the anniversary is over?
There's not much I can think of, but the fiction in the Shattered Star Adventure Path is set in Riddleport.
Thanks for your answer. Perhaps it will help me to flesh out the feel of the city. Thanks in any case.I normally wait with reading the journals until all books of an AP have been released, but I guess this will be the exception to the rule.
Instead of starting a new thread, I will ask here.
Xaaon of Korvosa wrote:
Thanks for the answers. I was not looking for a specific item. I had the, apparently false, impression that UE contains almost all items and thus, a list of the things that one has to search for somewhere else would be rather short. It would have made browsing the available items easier for my players. :-)
What I am currently wondering about is whether or not the Mythic levels will grant different boni depending on the level of the character. For example, is the first level of Mythic archmage the same for a level 4 wizard and a level 20 wizard? The powers will have differ or the powers are extremely scalable or a level 20 character taking his first Mythic level might be a bit underwhelmed. The reason for my interest in this is that I am currently running a campaign that I would love to extend with Mythic level gameplay, but the characters will be level 20 before I could use the Mythic levels.
Infinite time stop! Infinite shapechange! Infinite true strike! Infinite blink! Infinite everything!
In the case of Time Stop, it entirely depends on what the ring modifies, i.e. what does "that spell remains in effect for 24 hours" mean, and how Time Stop works exactly, i.e. how long its duration is. It is probably safe to say that the "remains in effect"-clause means effect produced by the spell cast will not end after the time given by the spell, but after 24 hours. This need not mean that it only changes the 'Duration'-entry of the spell to 24 hours, because there are spells in the core rules with a 'Duration'-entry saying instantaneous but the spell text explains that it "remains in effect for x days". Given these spells do not have the appropriate range to be used with the ring, but still, the examples are there.
Time the spell remains in effect:
Given that the time the spell remains in effect can also be defined by its effects as given in variant 6, we have 5 different variants how the ring may interact with Time Stop.
I would probably decree that variant 4 is correct in my groups. I think Time Stop is just badly formulated. The duration should say "Instantaneous" and the effect should be "Gain 1d4 + 1 rounds of apparent time in which only you can act". Thus, one could not apply the Extend metamagic feat to it, but still the Empower metamagic feat.
Thanks for the quick reply and for the solution for my problem. I can already tell you that you can unsuspend it as soon as the July shipment is shipped. Shall I just create a post in this thread at that time?
Sorry for the work that it created, I am surprised by the non-triviality of my request. :-)
Again, thanks for the great customer service (and for one of the best part of a blog entry I have read here on Paizo).
Hi there (I guess again: Cosmo?),
I have just seen that the Rise of the Runelords Anniversary Edition will be shipped with my July shipment. Furthermore, I have realized that you will have to use the USPS Priority Mail for my August shipment. As I do not really need the Rise of the Runelords Anniversary Edition right now, would it be possible to send it with the August shipment? This should probably lower the shipping cost in July quite a bit while not really raising it by a big margin in August.
Thanks for your help in advance.
PS: If need be, you can ship the Folio with the August shipment as well as this is a product I really do not need.
The discrepancy between stats and description is probably due to the fact that the Rust ability of the rust monster in 3.5 had an additional paragraph stating that any metal weapon that deals damage to the rust monster immediately corrodes. Naturally, it made the rust monster extremely unsatisfying to fight against. Thus, the ability was changed, but one probably forgot to further adjust the description.
This is not possible. A level 3 sorcerer is not able to cast level 3 spells and neither the high Charisma score nor the feat enable a character taking levels in a spell casting class to cast spells of a higher level than this class allows. A best your player could argue that it is not specified which level the spell must have and thus he could gain spells that are higher than the level of spells the character is able to cast, but he could still not cast them.
I am currently using the original Samsung Galaxy i7500 but will probably switch to Sony Xperia P as soon as ICS is released. Furthermore, I will probably buy an Android tablet or color e-ink e-book-reader in the near future. I am actually not so sure about this because I always wanted to buy a color e-ink e-book reader, but apparently Paizo's pdfs could be problematic on something like that. Anyway, I am happy if you produce apps for Android OS as the other systems are a no-go.
An app that allows for easy initiative and HP management in combat would be nice. Naturally, a complete spell book app would be nice as well, but as with most kinds of glossary apps, one should probably just use the PRD. However, an easy searchable and manageable PRD app would be very nice as it currently does not have a very good search function.
It comes down to whether or not Magical Knack constantly checks if your caster level exceeds your hit dice. If it does, it does not matter how you stack the bonuses as Magical Knack will cease to be effective as soon as you exceed it. If it does not constantly check, the order in which the bonuses were added matters. The former is true because Magical Knack is part of the reason why your caster level exceeds your hit dice and thus its limiting phrase applies. According to James, it does constantly check and therefore, stops working if your caster level exceeds your hit dice.
The point is that Magical Knack is at any time checking the caster level. Even if you would add the bonus from Magical Knack first it would stop giving you a bonus as soon as you add the bonus of the stone because now your caster level is above your current Hit Dice. As the bonus of the trait is part of the reason why your caster level is above your hit dice, it may not give you any bonus to your caster level and stops doing so.
As has been said before, the planar cosmology is pretty well defined. Check out the Great Beyond for example. It basically highlights the cosmology of Golarion in greater detail.
The Daemons of Golarion are not Yugoloths. They fit the same slot as the Yugoloths in terms of NE Outsiders, but they are based on a different concept. I really like the Yugoloths, but the way Paizo set up the Daemons in Golarion, I felt at home immediately. Check out the Book of the Damned III, it contains great material on them. However, if you prefer the old Yugoloths, you can just use the old material with a few general changes. If you have any questions about them, give it a go. I will try to make them sound 'nice'. :-)
Keep in mind that you cannot expect to find as much material on the cosmology and the Daemons as there is in older D&D editions as they had much more space to do so. However, as you can see on the message boards, if you have any questions, you will get answers (as I just did this morning by Todd and James).
Could you explain the last point in greater detail? I honestly do not understand it.