Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Algon the Ever-Seeking

Baronjett's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Venture-Lieutenant, Florida—Jacksonville. 129 posts. No reviews. No lists. 1 wishlist. 40 Pathfinder Society characters.


RSS

1 to 50 of 129 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Thornkeep, most levels can be done in 4-5 hours. Murderers Mark in 5-6 if your party is balanced. Godsmouth in 5-6 hours if you lead the party a bit with some well placed hints, clues. Crypt of the Everflame is two 5 hour sessions for sure. Dragon's Demand part 1 should be fine for 5 hours, but for that one I'd want the party to finish all four parts.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Ta da, great thanks Dr Party

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Search as I may, I can't find the new GM refresh boon for season 8.
Could someone please show me the link to the new boon?

Thanks all and happy gaming!

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

This will really help. Thanks guys!

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Perhaps after being in stasis for all those years Krune's spells books have been destroyed, thus only listed spells can be Arcane Bond cast. I find it odd that one of his best items is not supported with more info.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Ok, round 2, after being attacked. Aracane bonded Time Stop Augmented with his meta magic artifact?

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Why can't Krune just use his Arcane Bond to ready Time stop to start the fight?

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

1 person marked this as a favorite.

imho, players need to see options for their characters to strive for down the road. If they see a 4 year old seeker Arc, they might be less enthused than if they see a new one with current content.

Grand Lodge

I've had my coffee and still can't figure this out 100%.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Thank you for this post Simon, it takes a special player to mention difficulties they have had to endure and then overcome.

This also shows how positive role playing games can be and I'm sure this will encourage others to try their local PFS groups.

Good gaming and thank you again.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

It was fun getting to know the staff. Thanks for putting this on.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

I understand Eyes of the Ten does not allow slow advancement, but why?
It was made for a group of 4 right? If you are running for 5 or 6 players and a few want to play on slow track what's the big deal?

Grand Lodge

sounds good, thanks guys. DM Blake I like the circumstance bonuses you assigned and a GM can always add or subtract those by RAW based on how he sees the situation.

I for example am the only GM I know that will in special situations give a player an initiative bonus based on what they have said they are doing.

Grand Lodge

Clarification then DM Blake please...

on round one, if a 3 foot Kobold moves behind a 4 foot pillar, and attempts a stealth check, wouldn't it be automatic if the pillar blocks line of sight? No part of the creature can be seen.
Then on round two he moves out and uses his crossbow, using his stealth vs. perception to get his sneak damage if he hits and is within 30 feet.

Grand Lodge

The examples above are how I run stealth, with one clarification. Round one, the kobold is seen and gets behind cover. Round two, as the kobold comes out of cover he rolls his stealth roll against the player's perception. If he wins he gets his sneak attack damage added to his crossbow against a target that failed its perception.

Now, how does he know which one failed? I use a sense motive check.

Any thoughts to the contrary?

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

"The scenarios are often chock full of names to memorize and some really convoluted backstory"

By memorized I think you mean keep track of? About one in three scenarios have a twisted plot line or heavy social element like Blackros Matrimony. Some are very linear and a dungeon crawl, like Veteran's Vault. I don't memorize names, but I will place notes in the margin on what accent I would like to use for what person, etc.

Remember I'm not advocating cold running. I'm just offering ways to make it easier for a GM to get to a venue and be given options and "some" time to prepare.

My group is in the largest city in the lower 48, many travel a long way to play. I know my GMs, their strengths and weaknesses. I bring back up scenarios that are easy to run and will sit down with GMs and give them pointers and time to read it.

I really try hard not to send people home if a GM has to back out at the last moment.

With that said my average prep time per cold scenario is around 2.5 hours with a highlighter plus a look at our GM boards below.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

The GM needs to set the tone. If you are running with 10 year olds or a Baptist preacher, you should be able to modify your game for all the players. (I've played with both and have had a great time.) Schools are a prime example.
Drugs, sex, Calistra etc are all fine when all at the table are adults and ALL are fine with it.

The needs of the few (that sex starved Undine, or druggie rogue )should be toned way down in certain situations,.

Respect the guidance of the GM and respect the venue.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

As a side note, most scenarios are 18 pages long with maps and lots of stats.

I can read 1 page a minute and in 36 minutes I can read a scenario twice over.
Once to get a good idea and 2nd to clear up items in my head and outline.

If we have a 4 hour game and and i have 5 hours I can almost read it three times over.

Cold is bad, but know your GMs. I have a speed reader in my group that reads three times faster than me....in 20 minutes he can ready it over 3 times and be ready to go.

An experienced 2-4 star GM with 30 minutes to an hour prep time should be a possibility.

Not the best situation, but doable in some cases.

I ask, don't make snap judgements. Get a feel for your GMs and have 10-12 scenarios in the 1-5 tier range a below that are easy to run and already printed.

Conventions can be crazy. I would love to hear more thoughts from big convention organizers here.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

If your GM is a fast reader and had played the scenario 30 minutes prep might be fine, especially in a tier 1-5. I have had this come up and moving the GM over to a quite corner to read for 30 or more minutes with a high light pen works wonders. Also if another in the room has run it I'll ask them to spend a few minutes to help prep the GM running.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

I believe there is one other year end special that lets you play beyond 11th. If someone has all the year end specials that can be played above 11th that would be nice.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

I'm sorry your table didn't make. Please let your thoughts be known to the organizer. They have a tough time juggling their sign up tables.

I personally like the core option for two main reasons. It lets new players sit down an play on a level playing field and not feel like are "over shadowed" by players who have spent hundreds of dollars on many different options. After playing for 4 years its kind of nice just bringing my core book, dice and my character. I also don't think this hurts Paizo from a business sense.
The players who get hooked on core will branch out at some point.

I have two characters I have made now, so I can sit down and play when a core table is presented. (It doesn't hurt to make a back up core character just in case.)

The second reason I like core is for players and GMs who have played most of the scenarios.
Now we can play or GM them again in core. I remember very little about scenarios that were played 3 years ago. I play or GM twice a week, and our lodge has many players that do the same. We have problems setting up scenarios that have not been run before. Core helps us extend the "life" of PFS.

Regards,

Baronjett

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Thanks guys!

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Some players I know have their normal characters and a few "power builds" built to have a chance in some of the very difficult scenarios like Waking Rune and Bone Keep. Most players don't complain when the "power" gamer is keeping them alive in a death trap.

Most scenarios though are written for a a well balanced game, and a well balanced group does best.

I've seen optimal characters built for combat feel left out in a social scenario like Blackros Matrimony for example. Good advice is having at least one social skill to help the party like diplomacy or even intimidate. Our local goblin(a rare boon) put a point into profession chef for fun.

My advice is build character you like with a nice back story for role play.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

1 person marked this as a favorite.

I wanted to mention Season 7 has had some great scenarios and the flavor has been fantastic.
I wouldn't be surprised that when we look back a year from and it's our favorite.

As a side note our local group in Jacksonville has organized a 100% Tengu group know as "A Murder of Panthfinders" (Crows fly in groups called A Murder) in honor of Mike Brock.
We plan on putting a hurt on the Aspis Consortium.

Thank you Paizo for a great start to Season 7.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Paizo is a business. With around 30,000 active PFS members I'm surprised they don't update this faster. I know many players who don't buy material until they know its PFS legal...

Not mad, just saying....

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Mister S, that's what I said in my 3rd post above. I think we are on the same page.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

A new player with his first 5 th character for example sitting down to play a 8-9 tier game should at least be warned that things could get deadly fast. I've seen GM at conventions say " play what you want" with no color and then see the game end 2 hours in due to a near tpk. My thoughts are to guide the group, perhaps with a subtle hint about difficulty and then let the cards fall as they may. As another side note, I want all players to feel engaged , playing up many times means that character takes a minor role and at the end of the night still feels slighted even if the group is sucessful .

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

I know what your saying Mr Slanky, but seasons are a lot harder now. Players playing up a whole tier should know what they are getting into. Season 5 on has been brutal.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Also makes a lot of sense if the group is playing the higher tier. You might not want to slow the group down with a 6th level, and a 7th level pre-gen might be a better fit.

That way the whole group is in the 7-9 level range. I've seen lower tier players get killed trying to play up many times.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Congrats from Jacksonville, Florida.

Your humble minions await your orders!

Grand Lodge

1 person marked this as a favorite.

Have the spell your about to cast pulled up in case the GM wants to read it.
Same thing with using unusual items or abilities.

Have the players write their initiative on the map too, that way they know who is coming up next. Most GMs track initiative, many behind a screen. This way everyone can see where they are...

Use a small tent with your character's name and your perception modifier on it.

Many GMs want to roll find traps for the players, etc....and it helps get into role playing by calling characters by their names.

Grand Lodge

Another example, if a character has a skill with +9, and rolls an 19 for a total of 28, the GM might not allow a character with a +2 on the skill to aid another to push up the first character's score to a 30. The reasoning is that it the second character can help, but not push the score up further than the second character's max(I.e., rolling a 20 on the skill check).

In this case it would top out at 29.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

1 person marked this as a favorite.

Thanks Kalindlara, I was told it was precision damage, not sneak for the new feat.
(I don't have Dirty Tactics yet.)

If it says sneak I think I'd be fine for an earlier transition into Arcane Trickster.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

buy a couple of 1st level offensive scrolls at 25 gold each, use them if things get sticky.

PFS does give you a nice 150 gold to start, so 3-4 extra scrolls starting at level one IS possible.

I do like the cantrip and aid another idea. Aid another is easier for a druid, since their AC is better than a wizard. Remember for aid another you have to threaten the bad guy.

An other reason the spear example above is such a good one. You threaten without being next to the bad guy.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

The Dirty Tactics book has a feat that adds a d6 precision damage to attacks.
I'm wondering if will be allowed to make the 2d6 sneak attack requirement easier for Arcane Trickster.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

My low level fighter hands out a scroll of PF Evil and remove fear to the spell casters at the beginning of a scenario.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

An above example showed a Riddywhipple death. Just curious, how was he brought back? Being unique I assumed any death was a perm. death. Gloves with Breath of life might work.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

I've always allowed one re-roll per 4 hour session. A Module has a lot more fights and ways to kill the characters and this allows them a better chance to survive. I agree with the golden rule of having fun. However, I wouldn't have a problem with a GM that only allows one re-roll and would hope they would mention it up front.

Grand Lodge

I would like to thank Pink Dragon for citing sources. If we all did this these threads would be much clearer.

For what it is worth I agree with Blackbloodtroll AKA "Mr 30,000 plus posts" on this one.

A raging barbarian should be allowed to attack non-leathal, and love Walter's in game role playing.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Here in Jacksonville, FL we generally run 4 tables on a Tuesday night.

The store manager has a hard cut off at 11 pm. One advantage we have is a lot of experienced GMs so we have a very good feel for what scenarios run long, and plan those for the weekend games. We give a time warning, best is the 90 minute mark so GMs can skip the optional encounter if their table is running slow.

Filling out part of the Chronicle sheet helps, the rest can be filled out sitting outside the store if need be.

You can also split sessions for the long scenario, just have the players sign up for both nights.
This can be a problem if players don't show up for part two of course.

One thing I would like to see if more feedback on the Paizo site under each scenario, for the GMs about how long it took to run.

I hope this helps and good gaming!

P.S. most Seasons 0 and 1 run shorter...most season 4-5 run a bit longer. Also tables of 6-7 players run a lot longer than tables of 4-5.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

I wish players could always play their characters too. However, a higher level character can spoil the fun for the other players if allowed to sit in your example.

In the Tier 1-5 table, if a level 7th level character is allowed to play chances are he will overpower the table and the other players won't have much fun.

The way we have been trying to keep things balanced here in Jacksonville is having a lot more tier 1-5 tables and asking players to develop more than one character. Paizo has been kind enough over the past year to add more Tier 1-5 scenarios!

We also encourage new GMs to run these lower level tables too.

Now starting our 4th year locally we have about 60 active players and 10 active GMs.
It took a while but 95% of the players are able to play one of their characters not a pre-gen.

(Another example, even in legal games, 7th level playing in a 3-7 tier game that is playing down with a bunch of 4th level characters is a game changer and can disrupt the game enough as it is...I wouldn't want the limits moved.)

Grand Lodge

I would buy a book with all the spells in it, another with all the feats and traits.

Grand Lodge

The summoner, either unchained or standard, gets to cast arcane spells in light armor. I would allow the Warlock to have this same ability. Their spell progression and BAB is the same for either class.

Summoner gets an a lot more abilities in my opinion even after giving them that. For example, their summon monster ability and duration n minutes. Plus their Eidolon and the abilities given to it surpasses a talent every even level in my opinion. Talents are nice, but only a few are powerful. I don't see the problem of using a feat to get an extra talent.

Its not that powerful a class...

Grand Lodge

1 person marked this as a favorite.

The summoner, either unchained or standard, gets to cast arcane spells in light armor. I would allow the Warlock to have this same ability. Their spell progression and BAB is the same for either class.

Summoner gets an a lot more abilities in my opinion even after giving them that. For example, their summon monster ability and duration n minutes. Plus their Eidolon and the abilities given to it surpasses a talent every even level in my opinion. Talents are nice, but only a few are powerful. I don't see the problem of using a feat to get an extra talent.

Its not that powerful a class...

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Curious question, why are re rolls allowed after a one is rolled on a saving throw? Everyone knows the result, ones always fail. So if the result is known why allow the re roll?

(Not trying to cause waves...just curious.)

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

If you play 2/3 of the time and GM 1/3 of the time after a while you will end up with a lot of cool chronicle sheets that fit perfectly with your existing characters. Another reason why GMing and helping out the local community can benefit your own characters.

We could open up a whole new thread about people we know that tend to only GM sessions that have the very best boons....but let's not. :)

I think this topic is a good one because it lets experienced players and GMs give their thoughts about what is "right and fair."

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

People who look at chronicle sheets ahead of time are the same players who go peeking into their Christmas packages a month early. Play the darn scenario and then if you want to cherry pick, GM a game and place the new sheet on a new character. The sheet can also give hints on the play of the game and give the player knowledge ahead of time. Going into games blind is more more fun, exciting not knowing..... my personal opinion is that chronicle fishing is a lessor form of cheating.

With that said a GM might during the mustering phase give the players an idea of what kind of an adventure is coming. A player with both a bard and a barbarian is going to probably make a different choice with a title like Blackrose Matrimony vs. Assault on the Wound.

Also the new seasons do give hints on the factions being addressed.

Grand Lodge **** Venture-Lieutenant, Florida—Jacksonville aka Baronjett

Playing up can be tough for all players. The low level character can sometimes be a real liability and sometimes the scenario can be deadly even for the higher tier. Its no so bad with a 6 player table but with a 4 or 5 player table the situation can be magnified.
One thing I have done at my store is before posting a scenario reach out to a few regulars and ask what tier they would like to see. A 3-7 table will then be posted as a 3-5 or 5-7.

As a GM we should also ask to speak to disruptive players off to the side.
Even a 4 or 5 star player at a convention could be working off of little or no sleep and just needs to be reminded that the game is for everyone.

We play twice a week around here and I see out of tier problems pop up only once a month or so....

Grand Lodge

If you cast this spell at my table I'd consider the horse a normal, non-combat trained horse and have it save vs. any harmful spell like fear. For beneficial spells I wouldn't make it roll. I'd make you roll animal handling to make it do the things you are asking above like moving ahead across a bridge. So make sure you have some ranks in handle animal. I think creative spell casting should be encouraged, but moderated.

(If memory serves, isn't there a spell that can also turn a normal animal into a combat trained one?)

Hope this helps.

1 to 50 of 129 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.