Sabina Merrin

Sasha X's page

120 posts. Alias of Angie H.


Full Name

Sasha

Race

Human

Classes/Levels

Fighter-2

Gender

Female

Size

M

Strength 15
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 12
Charisma 12

About Sasha X

Female Human Fighter (Two-Weapon Fighter) 2
CG Medium Humanoid (human)
Init +3; Senses Perception +3
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 20 (2d10+4)
Fort +5, Ref +3, Will +1 (+1 vs. fear)
Defensive Abilities bravery +1
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Offense
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Speed 30 ft.
Melee Masterwork Shortsword +3 (1d6+2/19-20/x2) and
. . Masterwork Shortsword +3 (1d6+1/19-20/x2) and
. . Masterwork Throwing axe +5 (1d6+2/x2) and
. . Masterwork Throwing axe +5 (1d6+2/x2)
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Statistics
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Str 15, Dex 16, Con 14, Int 13, Wis 12, Cha 12
Base Atk +2; CMB +4; CMD 17
Feats Cleave, Combat Expertise +/-1, Power Attack -1/+2, Two-weapon Fighting
Traits Armor Expert, Rich Parents
Skills Climb +6, Intimidate +6, Knowledge (dungeoneering) +6, Perception +3, Ride +7, Survival +6
Languages Common, Goblin
Combat Gear Potion of cure light wounds; Other Gear Masterwork Chain shirt, Masterwork Shortsword, Masterwork Shortsword, Masterwork Throwing axe, Masterwork Throwing axe, Backpack (11 @ 34 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Blanket, Canteen, Flint and steel, Mess kit, Mug/tankard, Rope, Shovel, folding, Trail rations (3), 157 GP, 6 SP, 3 CP
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Special Abilities
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Armor Expert -1 Armor check penalty.
Bravery +1 (Ex) +1 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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Dog, guard - Wes (Rottweiler)
Dog
N Small Animal
Init +1; Senses low-light vision, scent; Perception +8
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Defense
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AC 13, touch 12, flat-footed 12 (+1 Dex, +1 size, +1 natural)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
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Offense
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Speed 40 ft.
Melee Bite (Dog) +2 (1d4+1/x2)
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Statistics
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Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. Trip)
Feats Skill Focus (Perception)
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Guard [Trick], Guarding [Trick], Heel [Trick]
Skills Acrobatics +1 (+5 jump), Fly +3, Perception +8, Stealth +5; Racial Modifiers +4 to survival when tracking by scent
Languages
SQ acrobatics (jump) +8, attack any target [trick], guarding [trick], heel [trick]
Other Gear You have no money!
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Attack Any Target [Trick] The animal will attack any creature on command.
Guarding [Trick] The animal has been trained for guard duty.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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Dog, guard - Wil (Pit bull)
Male Dog
N Small Animal
Init +1; Senses low-light vision, scent; Perception +8
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Defense
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AC 13, touch 12, flat-footed 12 (+1 Dex, +1 size, +1 natural)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
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Offense
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Speed 40 ft.
Melee Bite (Dog) +2 (1d4+1/x2)
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Statistics
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Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. Trip)
Feats Skill Focus (Perception)
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Guard [Trick], Guarding [Trick], Heel [Trick]
Skills Acrobatics +1 (+5 jump), Fly +3, Perception +8, Stealth +5; Racial Modifiers +4 to survival when tracking by scent
Languages
SQ acrobatics (jump) +8, attack any target [trick], guarding [trick], heel [trick]
Other Gear You have no money!
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Attack Any Target [Trick] The animal will attack any creature on command.
Guarding [Trick] The animal has been trained for guard duty.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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Horse, light (combat trained) - Biter
Horse
N Large Animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4+3/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +2 (+6 to jump with a running start, +10 jump), Fly +0, Perception +6, Ride +2 (+4 to stay in the saddle), Stealth -2, Swim +3 (+7 to resist nonlethal damage from exhaustion)
Languages
SQ combat riding [trick]
Other Gear Bit and bridle, Feed (per day) (4), Military saddle, Saddlebags (4 @ 40 lbs), You have no money!
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.