Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Holy cow batman, can I level before anything happens? Ok so third level means a feat, and for me that means extra hex and that means it is time for the slumber hex.... I guess that might change my answer about putting them to sleep....
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Unless they are luring us into a trap of their own. Seal them up, spike the door, and get all the crew who is not with us dealt with and then deal with Plug and Scrounge."
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"How far to blood cove, then? For we have little time to act and little time to strike, first." "Any chance we can seal Plugg in and deal with first the crew and then but-plug and scrounge in turn?"
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
GM_DBH wrote: The pike would make a good weapon for fighting in water, or for someone who doesn't like getting close to their opponent. Seems perfect for a Magus, also a great sneak attack weapon....
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Barnabus smiles at the turtle effigy not everyone can have an actual turtle.... "Perhaps I was too sparing in my use of magics, though many more than I thought were able to resist the evil eye."
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Barnabus laughs at the fire ball exploding below the deck...
Barnabus eyes the oncoming sailors looking for a leader to us his evil eye on... Will save DC 16 or -2 to saves
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
If the man is close enough I will give him a whacking, if he is still distant I will attempt to stack the evil eye on him again this time affecting his AC... Morningstar (cold iron)
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Perception 1d20 + 5 ⇒ (1) + 5 = 6
As the man advances on Barnabus he stops him with a cold stare
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Seeing that things are going well at the onset, Barnabus decides to send a slingstone into the enemy combatants.... Sling 1d20 + 3 ⇒ (4) + 3 = 7
While keeping an eye out for opposing spellcasters.....
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Barnabus returns to the boat checks his line and attempts the climb again.... Climb
And again
Barnabus shakes his head....
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Barnabus looks at the task at hand and decides to not use magic, so he takes the hook and throws for the ship.... Ranged touch grappling hook 1d20 + 3 ⇒ (1) + 3 = 4 The rope was under his foot he laughs and tries again 1d20 + 3 ⇒ (20) + 3 = 23 He ties the rope off and attempts to climb across....
He does very well until the last little bit, but manages to hold on and haul himself aboard....
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Barnabus looks on, and thinking of the sharks nudges Ghilda.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Barnabus watches the game as it happens, he is torn between the idea of just trying it and hoping he can make it without falling. A fall will reveal the powers of the flight hex....or to use the urban grace spell so he can look good......
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
@ Kung
Healing hex on Kung
@Louisiana
I honestly can't recall who else was injured...
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"The rapier is magic, perhaps it could be smuggled aboard inside a reefclaw. It is very valuable and recognizable, if caught an assumption might be made that you could be tortured for the location. "
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