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Bardess's page

RPG Superstar 7 Season Star Voter. 2,273 posts. 2 reviews. No lists. 3 wishlists.


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Yum. I'm in!


1 person marked this as a favorite.

In 2E's Monster Manual, the larval Gargantuan Insect was stronger than the adult form. I followed that example. ^^


Sent all three pieces yesterday... one Bestiary, one crunch, one NPC Gallery. And now crossing my fingers...


A question: is the Orisons edge required to get orisons at all or does it only give orisons "at will"?
I mean: would a TC without the orisons edge be unable to cast orisons, or would she merely have to prepare a few orisons every day like a normal cleric?
I think that the Talented Witch's cantrips edge is written this way too.


I was thinking about a new mini-location with a mini-gallery of characters for Reign of Winter, but don't know if it's okay.


Different mechanics? Do not shamans cast like druids, unlike the third full arcane spellcaster, aka the Arcanist?


I am making myself some Mythic feats tied to WotR characters.
On another front: for issue #15, someone proposed the idea of a NPC Codex-type article. Do you think it could be good for this issue too? I have some Heralds of Summer's Return in mind.


Alexander Augunas wrote:
Sure, let's have a conversation Bardess. Go to http://www.everymangaming.com and fill out the contact us page.

Filled out.

I was actually half joking with that line (only "half"), but... wow. I could REALLY get to work for Everyman Games? Just... wow.
*goes to put head under freezing water before it explodes*


Alexander Augunas wrote:
Bardess wrote:

Cyborg 009. EVERY ONE of them.

-I want a Psychic baby needing long rests everytime he uses his powers.
-I want a flying Rogue/Swashbuckler with a very sharp tongue.
-I want a dancing Bard with supernatural sensory abilities and danger sense.
-I want a Fighter/Gunslinger tank able to switch between a myriad of weapons in no time.
-I want the strongest Ranger in the world that can hear the voices of shamanic spirits.
-I want a high-spirited, fire-breathing dwarf Chef.
-I want a Bard master spy who chants Shakespearian quotes out loud and can transform into anything, objects included, for extended periods of time.
-I want an underwater Ranger/Druid guerrilla expert.
-I want the fastest NG Monk in the world who also has the purest heart, the most strategic mind and Paladin/Samurai abilities.

Hope it's enough. ^_^ The transforming Bard is the hardest part until now. I created myself some Archetypes for them, but...

This is super helpful because its specific.

Hire ME to write them! I have some archetypes ready and some hybrid classes in mind! :D


Hmmm...
-New mythic rules for new classes, and new mythic feats? There SHOULD be one for the wicked witch's familiar...
-Winter shamans? And if winter comes...
-An Oracle of Fire & Ice?
-Some stats for good gigas?


Crossing my fingers...


Cyborg 009. EVERY ONE of them.
-I want a Psychic baby needing long rests everytime he uses his powers.
-I want a flying Rogue/Swashbuckler with a very sharp tongue.
-I want a dancing Bard with supernatural sensory abilities and danger sense.
-I want a Fighter/Gunslinger tank able to switch between a myriad of weapons in no time.
-I want the strongest Ranger in the world that can hear the voices of shamanic spirits.
-I want a high-spirited, fire-breathing dwarf Chef.
-I want a Bard master spy who chants Shakespearian quotes out loud and can transform into anything, objects included, for extended periods of time.
-I want an underwater Ranger/Druid guerrilla expert.
-I want the fastest NG Monk in the world who also has the purest heart, the most strategic mind and Paladin/Samurai abilities.

Hope it's enough. ^_^ The transforming Bard is the hardest part until now. I created myself some Archetypes for them, but...


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Yes. It means that you can't use Handle Animal to train a maiasaura for combat, and so it can't learn the specific tricks of a combat-trained animal. ^_^


Please, lords and ladies, if you enjoyed this book and the other titles in the line, consider backing the 2017 Letters Kickstarter, so we can be hired again to write more of these next year.


2 people marked this as a favorite.

I would have liked to have the Dreadnoughtus idea myself... well, next time... I'm very satisfied of Dypthera, though.


3 people marked this as a favorite.

I made my dream of a colossal fighting butterfly true. Thank you for letting me write it.


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This is very simple but, I think, also much needed.

Eldritch Scholar (Magus Archetype):

Some magi deepen their studies in magic, learning how to modify spells and use exploits the way an arcanist does.

Spellcasting: An eldritch scholar prepares and casts spells as an arcanist. Use the bard tables to calculate his allot of prepared and cast spells per day.

Exploits: Starting at 3rd level, an eldritch scholar may gain an arcanist exploit every time he could gain a magus arcana. He can use his arcane pool points as arcane reservoir points to fuel these exploits. At 12th level, the eldritch scholar gains access to greater exploits too.

Consume Spells: At 4th level, the eldritch scholar gains the arcanist's consume spells ability. This replaces spell recall.


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I'm pretty satisfied of this. Hope you like it too.

Songrider (Skald Archetype):

A poet, a warrior and a cavalier, the songrider spurs her mount in battle, guiding the charge with her compelling hymns.

Exotic Mount (Ex): At 1st level, a songrider forms a bond with a strong, loyal companion that permits her to ride it as a mount. This mount functions as a druid’s animal companion, using the songrider’s level as her effective druid level. The animal chosen as a mount must be large enough to carry the songrider (Medium or Large for a Small character; Large or Huge for a Medium character). The share spells ability of a songrider’s mount applies to her known masterworks and sagas, too.
The songrider does not take an armor check penalty on Ride checks while riding her mount. The mount is always considered combat trained, and begins play with Endurance as a bonus feat.
Each time the songrider increases in level, she can choose to select a new, more impressive mount better suited to her increased power.
Small-sized songriders can choose a pony or wolf mount at 1st level. At 4th level, a Small songrider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, boar, brachiosaurus, elephant, glyptodon, hippopotamus, mastodon, megaloceros, riding dog, snapping turtle (giant), triceratops, or tyrannosaurus. At 7th level, she can also choose a dinosaur (deinonychus or velociraptor).
Medium songriders can choose a camel or horse mount at 1st level. At 4th level, a Medium songrider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, brachiosaurus, elephant, glyptodon, hippopotamus, lion, mastodon, megaloceros, snapping turtle (giant), tiger, triceratops, or tyrannosaurus as her mount. Additional mounts might be available with GM approval.
In addition, a 7th-level or higher Medium beast rider can select any creature whose natural size is Large or Huge, provided that creature is normally available as a Medium-sized animal companion at 7th level (like a bear). To generate statistics for such a mount, apply the following modifications: Size Large; Ability Scores Str +2, Dex –2, Con +2. Increase the damage of each of the mount’s natural attacks by one die size. A songrider cannot choose a mount that is not capable of bearing her weight, that has fewer than four legs, or that has a fly speed (although the GM may allow mounts with a swim speed in certain environments).
Anytime a feat or ability allows a mount to make a hoof attack, it can make a claw, slam, or other analogous attack instead.
This ability replaces uncanny dodge, improved uncanny dodge, improved uncanny dodge, and the 7th and 12th-level instances of versatile performance.

Raging Song: The songrider gains access to the following raging songs:

Inspiring Song (Ex): At 5th level, all the songrider’s allies that can hear her raging song gain bonuses as per a cavalier’s banner ability.

Greater Inspiring Song (Ex): At 14th level, all the songrider’s allies that can hear her raging song gain bonuses as per a cavalier’s greater banner ability.

This replaces dirge of doom and song of the fallen.

Rage Powers: The following rage powers complement the songrider archetype: ferocious beast, ferocious beast, greater, ferocious trample, ferocious trample, greater, inspire ferocity, spirit steed.


Hmm, issue #7's theme was "Pathfinder Year One". So, maybe "Pathfinder year Two" or "Pathfinder Last Year"?


1 person marked this as a favorite.

Actually, I had TWO good ideas. So here's today's archetype...

Meistersinger (Hunter Archetype):

A meistersinger is an animal charmer, living often isolated in the wilderness with her animal companion. She sings her melodies for animals alone and raises animal army to battle when her home is threatened.

Class Skills: A meistersinger adds Perform (sing, string, or wind) to her list of class skills in place of Knowledge (dungeoneering). This modifies the hunter’s class skills.
Weapon and Armor Proficiency: The meistersinger is not proficient with medium armor.
Spells: A meistersinger uses Charisma rather than Wisdom for the purpose of determining her concentration bonus, spell effects, spells per day and saving throw DC.
Wild Performance: At 3rd level, a meistersinger gains the ability to deliver a select number of supernatural and spell-like performances. This ability is similar in all respects to bardic performance as used by a bard of the meistersinger’s level -2 (including interactions with feats, spells, and prestige classes), using Perform (sing, string or wind) as the meistersinger’s performance skill. However, a meistersinger’s performance has only effect on animals. The meistersinger gains the following types of bardic performance: fascinate and inspire courage at 3rd level; inspire competence at 5th level; suggestion at 8th level; inspire greatness at 11th level; soothing performance at 14th level; inspire heroics at 17th level; and mass suggestion at 20th level. In addition, a meistersinger gains these bardic performances:

Attract Swarm: At 8th level, the meistersinger can use bardic performance to summon 1d3 swarms of Tiny animals; they remain as long as he continues performing. At 13th level, he summons 2d3 swarms instead of 1d3 and the swarms have the advanced creature simple template. At 19th level, the number of swarms he summons increases to 3d3.

Attract Pack: At 16th level, the meistersinger can use bardic performance to summon a horde of animals for a total of hit dice equal to her level –6. The summon lasts as long as the performance continues; otherwise, this ability functions as summon nature’s ally VII.

This replaces hunter tactics, teamwork feats, and bonus tricks.

Next: The REAL Piper... a Skald with an animal companion which enrages with him!


This time I fixed a 3PP archetype: the Master Herbalist from RGG's Knacks of Nature. It intrigued me, but it also bugged me... so I took something from the Nirmathi Irregular, the Warden, the Battle Scout and the Horizon Walker and "adjusted" it to be a more meeker and a bit more "alchemical".

Master Herbalist (Ranger Archetype):

The master herbalist has a much stronger connection to the land and the materials it produces than a typical ranger. She learns to draw on the power of herbs and other natural ingredients in her favored terrains, making salves and poultices to help heal and focus her connections to magic. Eventually she even gains the ability to make extracts similar to the alchemist class feature.

Focused Enemy (Ex): At 1st level, a master herbalist selects one favored enemy, and can choose one organization or category of creatures (like “poachers”) as her enemy. She does not gain additional favored enemies at higher levels. She does get to increase his favored enemy bonus by +2 at 5th, 10th, 15th, and 20th level. This otherwise acts as and replaces the standard favored enemy ability.
Mystic Herbalism (Ex): At 4th level, a master herbalist can gather herbs and other natural materials from terrains she knows well as she travels, and use their mystic properties to aid her in healing and crafting herbal remedies. This ability allows the master herbalist to add her favored terrain bonus to Heal checks, Profession (herbalist) checks, and Survival ckecks made to survive in the wilderness while within the appropriate terrains. She uses Profession (herbalist) rather than Craft (alchemy) as a relevant skill to create alchemic items and remedies. Once the master herbalist reaches 5th level, she also acts as if she had the infusion discovery when making and using extracts. This replaces hunter’s bond.
Extracts: At 5th level, a master herbalist learns how to create alchemic extracts, which are drawn from the ranger’s spell list. The master herbalist has an effective alchemist level equal to her ranger level –4. In addition, she receives bonus extracts per day if she has a high Wisdom score, in the same way a wizard receives bonus spells per day. To learn or use an extract, a master herbalist must have a Wisdom score equal to at least 10 + the extract’s level. The Difficulty Class for a saving throw against a master herbalist’s extract is 10 + the extract level + the master herbalist’s Wisdom modifier.
At 5th level a master herbalist gains two 1st level formulae of her choice, plus a number of additional formulae equal to her Wisdom modifier. She gains formulae as an alchemist does, but an alchemist and a master herbalist may not learn from one another’s formulae books. This otherwise works exactly like the alchemist’s extract class feature. This modifies the ranger’s spellcasting ability.
Discoveries (Su): At 5th, 11th, 15th, 19th, and 20th level, a master herbalist gains an alchemist’s discovery. Her alchemist level for the purpose of gaining and using these discoveries is equal to her ranger level, and she can’t choose discoveries that modify bombs or mutagens. This replaces the ranger’s 2nd, 4th, and 5th favored enemy, quarry, and improved quarry.
Infiltration (Ex): At 10th level, once per day, a master herbalist can choose a single terrain type that is not her favored terrain. For the next hour per ranger level, she treats that terrain as if it were one of her favored terrains. This replaces the ranger’s 3rd favored enemy.
Master of Terrain (Su): At 20th level, the master herbalist becomes familiar with and comfortable in all possible terrains. Her terrain bonus in all favored terrains increases by +2, and she treats all other terrains as if they were favored terrains (+2 bonus). If a naturally occurring condition of temperature or weather requires a check or saving throw, she automatically succeeds. All allies within 60 feet of her gain a +2 bonus on these checks and saves. If the master herbalist already has the master of all lands ability or gains it later, all these bonuses increase to +4. This replaces master hunter.

And yes, a ranger with this archetype is eligible for the Thuvian Alchemist prestige class.
Next: forgive me, NoxAeterna... I made you wait nearly a full year but I finally have had the right idea. Prepare to behold the Piper (hunter with bardic performance, animal charmer).


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Oh! I found it now:

Inner Sea Faiths, page 3 wrote:
A character able to select a domain can take any subdomain granted by her divinity, even if the divinity does not also grant the subdomain’s associated domain. The character receives all the abilities and spells normally granted by taking that subdomain, including the domain powers of the associated core domain that aren’t replaced by the subdomain, even though the divinity cannot grant that core domain by itself.

Thank you both!


Where did they say it, please? I lost it and I would like to read what they said.


Yes, but that was "before" the concept of strange subdomains was introduced. I don't think that's the rule Rysky was speaking of.


Rysky wrote:

That was the original ruling when Subdomains were introduced, but now it's you take the subdomain and the domain it modifies but you can't the original domain by itself.

So as a follower of Jezelda you can take the Moon modified Darkness domain, but you can't take the Darkness domain by itself.

Where can I find this rule? I always supposed that a "strange" subdomain modified one of the normal domains of the deity rather than its original domain.


Oh, I love that bookline! I'm surely sending something soon!


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A Nightcrawler fetchling magus archetype, please?


I think you're right... Thanks!


Bump... please?


Arcane Anthology is not entirely in yet. Archetypes are missing.


A couple of questions since I'm working on this now...

The Totems edge text says:
"A barbarian with this edge cannot also take the skinwalker edge, or any edge that counts as rage for purpose of prerequisites, until 5th level."
Does it mean only if Totems is taken at 1st level? If I take Rage at 1st level, can I take Totems at 2nd?

The Totem text also says that a barbarian can take revelations from his mystery as edges. You said "talents" above in this thread, though. Which is correct?


Is the Inquisitive Detective disappeared?


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What about an issue dedicated to converting early 3.5 Pathfinder material to the Pathfinder system? I can think about some prestige classes, elven magic food, and so on.


After much thinking, I found that this build could be awesome:
Race: Nightcrawler is a fetchling with fiendish blood (given his parents...!). He has the Bound to Here racial trait, which enables him to take the Racial Heritage feat (Tiefling is not a viable race for that feat, but Vanara is!)
Alignment: CG
Class: 1 level in Inquisitor of Besmara (Cloaked Wolf/Sanctified Slayer, Trickery/Deception subdomain for teleporting from the very start) and then go Swashbuckler (Mysterious Avenger) all along! Give him mythic tiers in Trickster to allow Mythic Racial Heritage (a vanara's Prehensile Tail racial trait is identical to a tiefling's) and better hide in shadows/teleport in shadow abilities. Pity that there's still no way to let him wield a sword in his tail, but build him for Finesse and Acrobatics anyway and let him fight with two rapiers...
Alternatively, one could go with Magus instead of Swashbuckler, to give him spells like spider climb and later dimension door. I'd suggest the Hexcrafter archetype since he was raised by a powerful witch, and don't forget to give him Flamboyant Arcana and Arcane Deed!


Kelly P wrote:
How about something with plants? More uses for them, maybe new kinds, including plant creatures. Basically a bunch of variety with plants. Could be a druid's dream.

Put that in the poll if you wish. I'd like to write something like that, for sure.


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I sent my pitch for "occult options for non-psychic classes". I could have roughly 1000 words already done.


I could have some idea on that line too. Maybe I and Ambrosia could share! I'll send something!


Is there a Pathfinder-compatible version to come?


Just 6?


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Endzeitgeits found my babies cool.
"Clear, damn it, clear!"


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Coming! You made my baby happy!


Sorry. In the haste, I had not seen the Additional Specialization talent. This is great (I hope it can be selected more than once?).
I'll wait for the object addition, then!


Bought it, mostly for curiosity and excitement about the Shapeshifter.
Aaaand...
He's NEARLY what I always desired... and yet not.
If you will expand the book contents, besides adding the power of becoming an object (statue is near enough, though), there could be some means of obtaining more specializations with level increasing, or being cross-specialized?


Ok, my next character will DEFINITELY be a Bibliophile librarian with Book Bludgeon and Bibliophile's Wrath! I was a little disappointed by the lack of favored class options and archetypes for the Incarnate (these two are my favored classes in the book).


The shapeshifter looks good! Please tell me that there will be a talent for becoming an object!


Sent!


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Here other river, lake, and rich champaign
Are seen, than those which are below descried;
Here other valley, other hill and plain,
With towns and cities of their own supplied;
Which mansions of such mighty size contain,
Such never he before of after spied.
Here spacious hold and lonely forest lay,
Where nymphs for ever chased the panting prey.
LXXIII. He, that with other scope had thither soared,
Pauses not all these wonder to peruse:
But led by the disciple of our Lord,
His way towards a spacious vale pursues;
A place wherein is wonderfully stored
Whatever on our earth below we lose.
Collected there are all things whatsoe’er,
Lost through time, chance, or our own folly, here.
LXXIV. Nor here alone of realm and wealthy dower,
O’er which aye turns the restless wheel, I say:
I speak of what it is not in the power
Of Fortune to bestow, or take away.
Much fame is here, whereon Time and the Hour,
Like wasting moth, in this our planet prey.
Here countless vows, here prayers unnumbered lie,
Made by us sinful men to God on high:
LXXV. The lover’s tears and sighs; what time in pleasure
And play we here unprofitably spend;
To this, of ignorant men the eternal leisure,
And vain designs, aye frustrate of their end.
Empty desires so far exceed all measure,
They o’er that valley’s better part extend.
There wilt thou find, if thou wilt thither post,
Whatever thou on earth beneath hast lost.
LXXVI. He, passing by those heaps, on either hand,
Of this and now of that the meaning sought;
Formed of swollen bladders here a hill did stand,
Whence he heard cries and tumults, as he thought.
These were old crowns of the Assyrian land
And Lydian—as that paladin was taught—
Grecian and Persian, all of ancient fame;
And now, alas! well-nigh without a name.
LXXVII. Golden and silver hooks to sight succeed,
Heaped in a mass, the gifts which courtiers bear,
—Hoping thereby to purchase future meed—
To greedy prince and patron; many a snare,
Concealed in garlands, did the warrior heed,
Who heard, these signs of adulation were;
And in cicalas, which their lungs had burst,
Saw fulsome lays by venal poets versed.
LXXVIII. Loves of unhappy end in imagery
Of gold or jewelled bands he saw exprest;
Then eagles’ talons, the authority
With which great lords their delegates invest:
Bellows filled every nook, the fume and fee
Wherein the favourites of kings are blest:
Given to those Ganymedes that have their hour,
And reft, when faded is their vernal flower.
LXXIX. O’erturned, here ruined town and castle lies,
With all their wealth: “The symbols” (said his guide)
“Of treaties and of those conspiracies,
Which their conductors seemed so ill to hide.”
Serpents with female faces, felonies
Of coiners and of robbers, he descried;
Next broken bottles saw of many sorts,
The types of servitude in sorry courts.
LXXX. He marks mighty pool of porridge spilled,
And asks what in that symbol should be read,
And hears ’twas charity, by sick men willed
For distribution, after they were dead.
He passed a heap of flowers, that erst distilled
Sweet savours, and now noisome odours shed;
The gift (if it may lawfully be said)
Which Constantine to good Sylvester made.
LXXXI. A large provision, next, of twigs and lime
—Your witcheries, O women!—he explored.
The things he witnessed, to recount in rhyme
Too tedious were; were myriads on record,
To sum the remnant ill should I have time.
’Tis here that all infirmities are stored,
Save only Madness, seen not here at all,
Which dwells below, nor leaves this earthly ball.
LXXXII. He turns him back, upon some days and deeds
To look again, which he had lost of yore;
But, save the interpreter the lesson reads,
Would know them not, such different form they wore.
He next saw that which man so little needs,
—As it appears—none pray to Heaven for more;
I speak of sense, whereof a lofty mount
Alone surpast all else which I recount.
LXXXIII. It was as ’twere a liquor soft and thin,
Which, save well corked, would from the vase have drained;
Laid up, and treasured various flasks within,
Larger or lesser, to that use ordained.
That largest was which of the paladin,
Anglantes’ lord, the mighty sense contained;
And from those others was discerned, since writ
Upon the vessel was ORLANDO’S WIT.
LXXXIV. The names of those whose wits therein were pent
He thus on all those other flasks espied.
Much of his own, but with more wonderment,
The sense of many others he descried,
Who, he believed, no dram of theirs had spent;
But here, by tokens clear was satisfied,
That scantily therewith were they purveyed;
So large the quantity he here surveyed.
LXXXV. Some waste on love, some seeking honour, lose
Their wits, some, scowering seas, for merchandise,
Some, that on wealthy lords their hope repose,
And some, befooled by silly sorceries;
These upon pictures, upon jewels those;
These on whatever else they highest prize.
Astrologers’ and sophists’ wits mid these,
And many a poet’s too, Astolpho sees.

Orlando Furioso, Canto XXXIV


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Come on, guys and ladies, post! I don't want to win for abandonment, I want to CRUSH you!


A guy on an hippogriff searching his cousin's mind.


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Argh. Fare well to my celestial figment flying Cat.

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