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I always saw him as a Bard. This would also give him the ability to cast Dimensional Door (and thus access to the dimensional feat chain), not to speak about other interesting spells like Bladed Dash. A Bard/Assassin could be a fascinating combination.
Jason Nelson wrote:
You can always throw out ideas, but if you want to make sure you see things in the book... sponsor it in! :)
I thought only published feats could be sponsored to be mythicked. Sadly, I don't have enough money to sponsor all that I would. When I back, I probably could think about sponsoring Mythic Adept Channel. ^_^
Could I hope in
Mythic Companion Boon- Lets you have a more powerful creature as your companion/familiar, like an unicorn companion or a familiar with more than CR 2-3.
Registered, but I'll have to ask something about the use conditions...
Gadgeteer Smashwidget wrote:
I did that with my Merciful Redeemer- Mercy + Judgment became Verdict. You can view that it you will.
I'm working on the Metamorphic Thespian now, as my next archetype. Just... I realized that a Bard/Summoner is not what I want.
I like the new Mechagolem Commander. Too bad losing demanding challenge, honorable stand and last stand, but I can live with that.
So many changes, I'd have to take some time to review it bit by bit. One thing I can say is that I liked the golem to be an actual construct, maybe created from ancient or mysterious occult mechanics. Plus, I kept the magic evolutions in order to simulate mecha's energy attacks.
Nice idea. I wish I thought about that. Some anime "mechagolems" had that too. Maybe the Commander can't give personalized orders or use Battle Commands without the control device. It could be anything from an helm to a necklace or a ring. Or either, a sword!
Elghinn Lightbringer wrote:
Please remember my Mendicant Preacher too (I forgot about her either till now).
The golem also has only 2/3 the evolution points of an eidolon. Plus, the samurai must limit to the Order of the Majin. I tried to balance it all to make it a fair swap. We could give it 1 hit die less (1/2 at first level), or either no EP to begin and a slower progression.
In fact, as Elghinn said, the pilot can't enter the golem without the Hatch evolution, but he can guide it at a distance or ride it depending from its form and size. At 15th level, the pilot gains the order ability to merge forms with his golem.
What about Majin Commander?
Aye aye, cap'n
The noblest of samurai sometimes don’t bond with a mere mount, neither do battle to usual enemies. Born in lands or times where science and magic blend, or where divine powers are needed to defeat supernatural menaces, the Mechagolem Pilots specialize in the arduous art of controlling the mysterious constructs that some call majin, or divine fiends, and fighting at these majestic creatures’ side, or pilot them from the inside when their bond becomes strong enough. Evil outsiders, invader aberrations from other worlds and planets, and mischevious demigods have learned to know and fear the mechagolem’s power and that of their masters, the most powerful of which grow to be called majin themselves.
Primary Class: Samurai
1) Challenge 1/day, mechagolem, order, resolve
Challenge: As samurai.
Order of the Majin:
Samurai who bond with mechagolems are proud of their tradition and heritage, who make them a glorious force for good or evil.
Edicts: Take care of your mechagolem as if it were yourself or your best friend. Never retreat before an enemy you challenged, or one who challenged you. Search to fight one–on–one when possible, refusing anyone’s aid except your mechagolem’s.
Challenge: Whenever an order of the majin samurai challenges a foe, he can give a bold speech declaring his and his mechagolem’s name and powers, and intimating surrender. As long as both the samurai and his mechagolem attack the target of the challenge together, the mechagolem gains a +1 bonus on its CMB against the target of the challenge. This bonus increases by +1 for every four levels the samurai possesses.
Skills: An order of the majin samurai adds Disable Device (Dex) and Knowledge (arcana) (Int) to his list of class skills. He can make Knowledge (arcana) skill checks untrained. In addition, whenever an order of the majin samurai makes a Craft check to repair an item or create a masterwork item, he receives a bonus on the check equal to ½ his samurai level (minimum +1).
Order Abilities: An order of the majin samurai gains the following abilities as he increases in level.
Bond Senses (Su): At 2nd level, the samurai gains the summoner’s bond senses ability.
Companion’s Call (Sp): At 8th level, the samurai gains the summoner’s maker’s call ability.
Merge Forms (Sp): At 15th level, the samurai gains the summoner’s merge forms ability. A mechagolem merged with its pilot gains all the benefits of the pilot’s challenge. The pilot can normally use his resolve ability while merged, but any healing spell received will affect only the pilot’s hit points, not the golem’s.
Mechagolems are treated as eidolons, with the following changes:
Instead of an outsider, a mechagolem has the construct creature type. Its statistics are changed from a standard eidolon as follows:
Statistics: A mechagolem has no Constitution or Intelligence score. Any DCs or other Statistics that rely on one of these scores treat a mechagolem as having a score of 10 (no bonus or penalty).
Immunities: A mechagolem is immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). It is also immune to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning. A mechagolem is not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. It is also immune to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Good/Bad Saves: A mechagolem has no good saves.
Skills/Feats: A mechagolem has no skill points or feats. It doesn’t have any class skill.
Level EP Abilities
Link (Ex): A pilot and his mechagolem share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the pilot to give orders to his golem at any time. The pilot may order the golem to follow any behavior or combat routine decided in advance, or to change the existing routine with another. It takes 10 minutes to create a new routine and have it memorized in the golem’s magic frame. An example of a routine could be “bow to any lady who enters this room, take her to my parlour, and ask her to wait”, or “attack the enemy with your sword in the first round, then with your most powerful magic ability available, and go on alternating this way”.
A mechagolem can’t select the following evolutions: celestial appearance, channel resistance, fast healing, gills, keen scent, no breath, sacrifice, scent, skilled, undead appearance.
Hatch (Ex) (1 EP): A mechagolem that’s at least one size bigger than its pilot may open an hatch into its frame to let the pilot or another passenger climb in. The internal compartment can also be used to store a volume of cargo roughly equal to the pilot’s body, and of the same weight.
Limited Intelligence (Ex) (3 EP): The mechagolem develops a tiny spark of consciousness that, while still unable of independent thought, gives it a limited control on its own functions. The mechagolem is able to record and relate messages, describe it surroundings, switch on and off by itself, and change its ongoing routine without its pilot’s command. It still can’t take actions outside its programmed routines.
Combine Forms (Ex) (4 EP): Several mechagolems with this evolution can join their forms to create a more powerful unit. One of the pilots must be chosen as the “team leader”: the combined mechagolem will use his golem’s base form and obey his orders. Some teams never change their leader, while others can change every time.