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I'd like to see a little more love for this class... I recently re-read it and it occurred to me that it could be put at more uses than appear at first sight. An archetype replacing onslaught with bardic performance/lore would make a viable western friar. And an inquisitor archetype replacing teamwork feats with some saint graces would rock.
I would have voted Swashbuckler. I myself was thinking about a flying Rogue/Swashbuckler archetype.
I have a magus with a cassisian familiar who took the Mythic Familiar mythic class ability (from RGG's Base Mythic Class Abilities). He is a 2nd tier mythic character, so the angel should gain 1 mythic rank with two abilities. I think that a shapechanger familiar able to become an hyppogriff to ride or a parrot on your shoulder would be great, so I'm giving her the change shape (greater polymorph) universal monster ability as a mythic ability. Should it count as one ability or two? It's pretty powerful, but a regular cassisian already has change shape (polymorph), so replacing this with that should count as one... Or not?
+1 for the hybrid classes. I'd like to see APG, UM, UC rules etc. too mythized.
And +1 for the inquisitor. She shouldn't have Mythic Domain Selection as an option (or it should be different altogether) and Mythic Domain should be reworded.
Of course, the Ascetics subdomain and ki-granting archetypes and class features would be useful only if monk vows were allowed to take for ki users of other classes. There seems to be a little war on the question since Ultimate Magic stated that "all ki users can take vows", but also that "the ability to take vows replaces the still mind monk ability", and so shouldn't be available to other classes. Paizo still didn't give an answer in the FAQ, but James Jacobs said in his thread that he wouldn't allow a ninja or rogue to take a vow.
This was my first take on the issue some years ago. (I had devised a complex system of priestly vows too, which seems pretty superfluous now, since monk vows serve very well to the purpose).
Domain Spells: 1st- sanctuary, 2nd- calm emotions, 3rd- good hope, 4th- stay the hand, 5th- interposing hand, 6th- fool's forbiddance, 7th- joyful rapture, 8th- euphoric tranquility, 9th- overwhelming presence.
An Evangelist, Theologist, Cloistered Cleric, Theosophist, Ecclesitheurge, or Priest/Clergy (or even a Divine Channeler) with this domain and the Ascetics Subdomain could all answer to the description of a monastery's resident. Of course, not every cloistered member of a clergy would be a cleric or priest. The superiors would most certainly be. Inquisitors and paladins with vows could easily be seen as more militant members of an order, while druids would probably be isolated and not strictly bound to any organized church order. But there would be also other types of "monastic members", and I tried to figure something for them, too.
A "real-world-flavored" unarmored priest/friar should also be able to take monk vows. I've been thinking about this issue for quite some time now, and something like this could be the answer (I took the power from the Shigenjo oracle archetype):
Replacement Power: The following granted power replaces the higher-level power of the chosen domain.
Faith Pool (Su): At 8th level, you gain a pool of faith points, divine energy you can use to accomplish amazing feats. The number of points in your faith pool is equal to 1/3 your cleric level + your Wisdom modifier. The faith pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If you possess levels in a class that grants a ki pool, your faith points stack with your ki points gained from the other class to determine the total number of points in the combined pool. You can use points from this pool to power the abilities of every class you possess that grants a faith or ki pool. You can also take monk vows to increase your faith points just as if they were ki points.
Faith Magic: Add +1 to the DC of the next spell you cast on your turn.
Faith Power: Treat your cleric level as 5 higher for the purpose of determining the effects of one domain power in the next round.
Faith's Lure: Gain a +4 insight bonus on Diplomacy checks for 1 round.
Replacement Domain Spells: 1st- calm emotions, 2nd- mantle of calm, 7th- hymn of peace.
*This subdomain can be taken with every domain a divine spellcaster possesses, provided that it's in her deity's flavor to grant it.
I'm here, sorry. No much time these days, but my last one is ready.
Bound by a deep love to their chosen terrains, spirit sentinels scout the borderline between the worlds of men and spirits. Seeing a soul in all the living and unliving parts of their environment, they firmly believe in the need for balance between all the world’s denizens, and go to great lengths in order to help, heal, nurture and protect both nature and humanoid beings –the ones from the others, if needed– and act as intermediaries between the wilderness and civilization, so that they can come to understand and learn from each other.
Primary Class: Ranger
1) 1st favored terrain, track, wild empathy
Favored Terrain: The spirit sentinel gains his first favored terrain at 1st level. This will influence his choice of spirit and spirit abilities. He gains another favored terrain at 5th level and every 5 levels thereafter. This replaces favored enemy.
Terrain Spirit Animal: At 4th level, a spirit sentinel gains an animal companion as per the ranger ability. The spirit sentinel’s animal companion gain the spirit animal abilities granted by his chosen spirit. This modifies hunter’s bond.
Spells: A spirit sentinel adds the following shaman spells to his spell list:
She never knew that herself (I proposed the condition and my GM accepted it). I suppose that the gods sensed a great change coming near in the universe, and that they needed to change too if they would continue to exist. Maybe they saw in her the harbinger of the great switch, and their mean to become... adept to survive in the Age of Mortals. :)
I have a similar Goddess in my world!
Eala the Swan-Lady
She was a mortal ascended hero who really wanted what was right for the world and the thinking races. She really had faith in the divine, but as she came to know her world's gods better, she had to learn the hard way that even the "good" ones were childish, prepotent and abusive toward mortals- that was not what guides and parents should have been.
I'm loving Legendary Games' new Mythic paths because they give some love to hybrid classes like the Swashbuckler and the Investigator (plus they're awesome!) I'm eagerly wanting for the Mythic Adventurer's Handbook, and I will eagerly wait for Mythic Hybrid Class Features because I know they will be awesome too! (At least three characters in my party need them!) ^_^
I guess that "any other character" refers to characters of other classes who receive a bloodline from an archetype, like the Eldritch Scion magus.
Here to you the
Many bloodragers don’t know where their powers come from. A consecrated fury knows at least that, either by choice or chance or fate, a deity intermixed its power with the power in his blood. His patron may ask relatively little in exchange of this favor, like completing a quest or two once in a while, or may request that the consecrated fury become the leader of its church’s fighting arm. Either way, he is a dreadful sight on the battlefield– a slayer and a healer, a warning for his god’s enemies and a symbol of victory for the members of his flock.
Primary Class: Bloodrager
1) Blessed bloodline, bloodline power, fast movement, sacred bloodrage
Blessed Bloodline: The granted powers from the consecrated fury’s deity interfere with the natural powers coming from his bloodline. At 1st level, a consecrated fury chooses one bloodline and one blessing granted from his patron deity. The chosen blessing must be related to his bloodline, as per the following table. The consecrated fury replaces two bloodline powers with the minor and major power of his blessing. He can choose to replace his 1st, 4th or 8th–level bloodline power with his minor blessing, and his 12th or 16th–level bloodline power with his major blessing. The consecrated fury can use his blessing powers during a bloodrage, and their effect lasts for all the bloodrage’s duration. Moreover, the consecrated fury doesn’t gain bonus spells from his chosen bloodline. This modifies bloodline.
Aberrant Bloodline: Animal, Destruction, Madness, Void
Fast Movement: As bloodrager.
Bloodline Bane Blooded/Bloodhunting Special Weapon Property
Blood Casting: A consecrated fury gains blood casting at 5th level, and casts spell as a bloodrager of his level –1.
Spells: The consecrated fury adds the following warpriest spells to his spell list at the indicated levels:
For my last one, I'll make the Spirit Guardian (Ranger/Shaman)
So, boys and girls... apparently I wasn't chosen to be in #13.