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Here to you the
Holy wars must be fought by someone. Paladins and warpriests roam the battlefields crying their holy shouts of war, frightening enemies. The crusading berserker is the most frightening of them all. Possessed by an holy fury, he sets aside his deity’s common blessings to channel the most wrathful and righteous (or unrighteous) aspect of the god. Though outside the battlefield he can be a meek and amiable person, once entered in a fight he transforms in a horrorific sight, a holy killing machine.
Primary Class: Warpriest
1) Aura, focus weapon, orisons, sacred weapon, shield focus
Aura: As warpriest.
Just to make you know... since Strongblade seemed so interested, I stated the iconic Obedient Diabolist. Here:
Enjoy if you please ^_^
So... Strongblade contacted me a while ago asking some more informations on the iconic character for the Obedient Diabolist prestige archetype I wrote for Wayfinder #11. I had promised to write her complete stats if the issue had got at least 3 reviews. This didn't happen, but since Strongblade seemed very interested in her, I made an effort.
It's been a real struggle to decide if she should be an Oracle, or a Witch. The Heavens Mystery seemed to fit very well my concept of the character (I was tempted to give her the Solar or Apocalypse mystery, but they didn't just fit as well), but she really would have needed some witch spell on her list. On the other hand, she wasn't the type to have a familiar. For a while I thought of her as a Magister, but I wasn't quite satisfied with that. The Advanced Class Guide solved my problem with the Spirit Guide archetype for oracles: a shamanic oracle is definitely what she is.
Ok then, I'll try to mix my previous idea of a Grim tale with the story of Zoenessa Thell (Rule of Fear, page 55). I'll try to make it as little fairytalish-ridicolous as possible.
I had the same problem. I wanted a righteous dwarven rager chieftess of a sacred military order who could be a sweet, amiable and protective lady outside the battlefield, and a swearing killing machine when fighting. Cleric? Paladin? Oracle? Warpriest? / Barbarian? Bloodrager? Before the ACG she was a NG Barbarian (Armored Hulk, Elemental Kin, Drunken Rager)/Cleric (Crusader, Earth/Metal subdomain), but I wasn't entirely satisfied- mainly for alignment.
5. A powerful barbarian put at risk his own life in a quest to free himself from his wild fury that forced him to harm family and friends. His deity rewarded him with the power to bridle and unbridle not only the Bear spirit that had made him suffer, but other spirits as well. Now he's the respected shaman chief of his tribe.
4. A fated family of Bizarre individuals has been bound for a hundred years to thwart the evil schemes of a powerful vampire, whose blood mixed with theirs at a certain point of their family tree. When the monster awakens after decades, a distant ancestor's spirit calls to arms all his descendants, granting them the power to free their own interior self in a semi tangible form... ^_^
Hope for a psychic oracle using a discipline instead of her mystery, or a spirit-possessed barbarian. What about an Amateur Kineticist feat? What about a telepathic shaman? There should be a lesser version of telepathic bond at low levels, either as a spell or power.
I guess I can call a Warpriest/Oracle and a Warpriest/Barbarian.
The main problem here is that most shapeshifting spells last too little, On the other hand, wild shape is not versatile enough.
Some of these could have been already created! Go check! :)
*pant pant phew* Done!
Elegant fencers can be paragons of grace when dueling afoot, but the flamboyant challenger goes a step further in her boastful deeds. Galloping on the battlefield astride her faithful mount, she delivers death blows with her rapier merrily charging with a smile on her face. Often, a flamboyant challenger’s steed is just as renowned as its master, and little less feared for its deeds and fearlessness.
Primary Class: Swashbuckler
1) Deeds, mount, order, panache, swashbuckler finesse
Mount (Ex): At 1st level, the flamboyant challenger receives a mount. This functions as the cavalier’s class feature, except that a flamboyant challenger’s mount doesn’t begin game with light armor proficiency. It instead gains the share deeds ability.
Jump On (Ex): At 7th level, a swashbuckler can spend 1 panache point to jump in the saddle from a distance or from above. The swashbuckler attempts an Acrobatics check and gains a bonus on this check equal to her Charisma bonus. With a successful check, she manages to mount as a swift action, and negates all falling damage she could have sustained. This replaces superior feint.
Steed Shield (Ex): At 11th level, a mounted swashbuckler can spend 1 panache point to use the Cover task granting herself an AC bonus equal to her Dexterity bonus if she makes a successful Ride check with DC 20. Recovering from the cover is a swift action rather than a move action (no check required). This replaces bleeding wound.
Saving Charge (Ex): At 19th level, when the swashbuckler is not astride her mount, she can spend 2 panache points to call her steed to charge through and save her. The steed can move up to its movement rate, adds the master’s Dexterity bonus to its overrun maneuver check, and must end its movement adjacent to its master. This replaces stunning stab.
Charming Challenge (Ex): At 2nd level, the flamboyant challenger gains the charmed life ability and can choose to use it to challenge a foe rather than to a saving throw. If the flamboyant challenger selects this option, she adds her Charisma bonus to the target of her challenge. The flamboyant challenger takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. The flamboyant challenger’s charming challenge also includes her chosen order’s challenge effect. This modifies charmed life.
Order of the Wing:
Members of this order bond with a flying steed. Cavaliers have not to select this order to get a winged mount, but most of them favor it. These cavaliers value excellence in aerial combat above all.
Edicts: The cavalier must choose a winged steed and respect it as a friend and an equal. He must choose to fight airborne if possible. He must protect his homeland or charges from flying menaces and monsters.
Easy enough to mix two fighting classes, and not too long. ^_^ The limitations to Nimble pay for the challenger sharing deeds with her mount. Anyone said Zorro? ^_^
Because I would love such a familiar if I were a wizard, and I would love to fly in the sky riding one if I were a druid!
My one, both versions (the one that was submitted and the other):
This enormous insect is sustained in the air by large, multicolored, beautiful sparkling wings slowly beating.
Butterfly/Moth, Giant (CR 2)
The only relevant difference between giant butterflies and giant moths are their colors and life cycle. Diurnal butterflies sport bright, beautiful color patterns, while nocturnal giant moths have inconspicuous grey–brown wings.
Giant Butterflies/Moths as Animal Companions
As big as a human hand, this frail, colorful insect beautifully rests on a tall blade of grass.
Butterfly/Moth, Large (CR ¼)
The only relevant difference between butterflies and moths are their colors and life cycle. Diurnal butterflies sport bright, beautiful color patterns, while nocturnal moths have inconspicuous grey–brown wings. These larger specimens are often searched as familiars by spellcasters.
Alexander Augunas wrote:
What I meant was, a feat or archetype to let Shaman take revelations from their spirit's associated mystery.