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RPG Superstar 2014 Star Voter. 1,895 posts. No reviews. No lists. 2 wishlists.


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Star Voter 2014

I miswrote again. I meant spirit-hunting (weapon property from the ACG), not spirit bane... :P
What do you guys think? It's better to replace channel energy with revelation strike, channel curse, or both?

Star Voter 2014

1) Yes
2) No, I was talking about the spontaneous casting class feature. I miswrote. What I meant was: "spontaneous casting (either cure spells or mystery spells) doesn't make sense for an already spontaneous caster anyway".
3) So no spirit bane and mysterious sacred weapons?

Also, I rather liked Tyrannical's idea of a channel curse ability. I myself played with it a bit when I was creating the archetype, but both that and revelation strike seemed too much.

Star Voter 2014

Revelations are more powerful than blessings, so since going from prepared to spontaneous is a limitation in its elf, I thought that four revelations were worth two blessings, expecially because other hybrid archetypes seemed to agree that "Two blessings are equal to one domain". I also thought of removing spontaneous casting entirely, since it doesn't make sense for a prepared caster anyway.
What about the additional properties for sacred weapons?

Star Voter 2014

I had this already done. I have yet to decide about the last one.

Sibylline General:

Divinely inspired soldiers come in two species– the devoted who read their prayers by the book, and the vehement who claim to communicate directly with their deity. These don’t need wisdom or dutiful meditation to receive spells and powers, and can have opinions very different from their god, that nonetheless pleases to have them at his or her service. Sibylline generals often gather greater armies around them by force of mysterious charisma and prophecy, rallying their followers on the battlefield with cries of spontaneous faith.

Primary Class: Warpriest
Secondary Class: Oracle
Alignment: Any. A sibylline general is more intuitive and spontaneous than other warpriests, and can have a very different alignment from the deity he worships.
Hit Dice: d8.
Bonus Skills: A sibylline general adds his chosen mystery skills to his list (see below).
Skill Ranks Per Level: 4 + Int modifier.
BAB: ¾.
Saving Throws: GPG
Weapon and Armor Proficiency: As warpriest.
Spell Progression: A sibylline general casts divine spells drawn from the cleric/oracle spell list. He can also cast spells normally available just to oracles. A sibylline general can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a sibylline general must have a Charisma score equal to at least 10 + the spell's level. The DC for a saving throw against a sibylline general’s spell is 10 + the spell's level + the sibylline general’s Charisma modifier. A sibylline general can cast only a certain number of spells of each spell level per day. His base daily spell allotment is the same as an inquisitor of the same level. In addition, he receives bonus spells per day if he has a high Charisma score.
In addition to the spells gained as he gains levels, a sibylline general also adds all of either the cure spells or the inflict spells to his list of spells known (cure spells include all spells with “cure” in the name, inflict spells include all spells with “inflict” in the name). These spells are added as soon as the sibylline general is capable of casting them. This choice is made when the sibylline general gains his first level and cannot be changed.
A sibylline general’s selection of spells is limited. He has the same number of spells known as an inquisitor of the same level, and can choose new spells to replace old ones at 5th level and every 3 class levels after that, just as an inquisitor does. This ability replaces the warpriest’s spells, orisons, and spontaneous casting class features.

1) Curse, focus weapon, mystery, orisons, revelation, sacred weapon
2) Fervor 1d6
3) Bonus feat
4) Revelation strike, sacred weapon +1
5) Fervor 2d6, revelation
6) Bonus feat
7) Sacred armor +1
8) Fervor 3d6, sacred weapon +2
9) Bonus feat
10) Revelation, sacred armor +2
11) Fervor 4d6
12) Bonus feat, sacred weapon +3
13) Sacred armor +3
14) Fervor 5d6
15) Bonus feat, revelation
16) Sacred armor +4, sacred weapon +4
17) Fervor 6d6
18) Bonus feat
19) Sacred armor +5
20) Delphic commander, fervor 7d6, sacred weapon +5

Curse: At 1st level, a sibylline general chooses an oracle’s curse. His equivalent oracle levels for this curse are equal to his warpriest levels.
Focus Weapon: As warpriest.
Mystery: At 1st level, a sibylline general gains access to one oracular mystery. He gains a revelation at 1st level, plus another at 5th level and every 5 levels after that, up to a maximum of 4 revelations at 15th level. His oracle level for these revelations’ purposes is equal to his warpriest level. He doesn’t add his mystery’s spells to his list of spells known. The sibylline general qualifies for the Extra Revelation feat. This replaces blessings.
Sacred Weapon: As warpriest, but the sibylline general can uadd the spirit–hunting and mysterious (see below) special abilities to his weapon in addition to those listed.
Oracular Fervor (Su): As warpriest, but a sibylline general can use this ability a number of times per day equal to 1/2 his sibylline general level + his Charisma modifier, and can expend one use of oracular fervor to cast any one of his known spells on himself.
Bonus Feats: As warpriest, but a sibylline general adds to his list of eligible feats all the feats with oracle levels or the mystery class feature among their prerequisites (i. e., Extra Revelation, Abundant Revelations, etc.), treating his sibylline general level as his oracle level. The sibylline general must meet all the other prerequisites for these feats, but he treats his sibylline general level as his oracle level for these feats.
Revelation Strike (Su): At 4th level, the sibylline general gains Revelation Strike as a bonus feat, and can use it with any weapon he designated as a sacred weapon. This replaces channel energy.
Sacred Armor: As warpriest.
Aspect of Divinity (Su): At 20th level, the sibylline general can channel an aspect of his divinity by spending one use of his fervor ability. After activating this ability, for 1 minute the warpriest gains the effects of his mystery’s final revelation. In addition, the revelations he calls upon don’t count against his daily limit (if any) during this time.

New Weapon Special Ability: Mysterious:

Price +2 bonus
Aura moderate enchantment; CL 8th; Weight ––

Description
A mysterious weapon is attuned to one specific oracle’s mystery. When the wielder is under the effect of a revelation from that mystery that grants a bonus, that bonus increases by +1. When the wielder rolls a critical threat against a foe, he can forgo confirming the critical hit and instead deliver one revelation’s effect through the blow as with Revelation Strike, even if he doesn’t meet that feat’s prerequisites. This revelation is set within the weapon and doesn’t change.

By the way, Elghinn: I can understand very well your reasons to "retire" (I myself have a family and some projects that have been still for too long), but nonetheless I hope that the MCA can go on all the same (at least sporadically). Of course, it's going to be much more difficult without you.

Star Voter 2014

Investigator is a must. Maybe keep Empiricist instead of Sleuth, and give him the Amateur Swashbuckler feat.
Slayer is also a must.
I'd recommend to throw in a couple levels of Noble Scion at least for money and Robin.

Star Voter 2014

Lady Bluehawk wrote:
Batman: currently in the Council of Thieves AP as Lord Bruno Leroung, half-elf son of a Leroung scion and an elven paramour. Richest guy in Westcrown; only 3rd level still, but Rogue (Investigator) 1/Monk 2 (LN), and likely to stay Monk the rest of the way. Finally got at least one rank point in every skill that was previously Not Useable Untrained, since that's the way he rolls: La Conoscenza e Potere ("Knowledge is Power"). ;-> Oh, and as he's going after the Shadows plaguing the city (they slew his parents in front of him when he was a child...), he's not going to impress them as a Creature of the Night, but just exactly the opposite as Il Angelo del Notte (complete with fireworks, everburning torches, whatever else would create light, fire, brightness [and he could make with Craft: Alchemy], and give the impression that the good deities have sent one of their servants down to deal with this situation personally...just before he deals with them using whatever special material weapons he can afford [yes]). This angel of the night loves Handy Haversacks and Sleight of Hand. ;->

While I praise your decision to use Italian phrases, I must slightly correct your grammar. ^^

La Conoscenza è Potere ("e" without emphasis means "and", not "is")
L'Angelo della Notte (male nouns beginning with a wovel require the determined article "lo" truncated with apostrophe; "notte" is a female noun and requires the female articulated preposition)

...and Batman should be a combination of Investigator/Slayer/Ninja for me. Not Shwashbuckler. He's not jolly and boisterous enough. Maybe an Amateur Swashbuckler.

Star Voter 2014

Some of these are great. The Double-order cavalier was a much needed archetype. I'm thinking to reskin one of my characters as one- if he doesn't miss his loyal steed too much...

Star Voter 2014

I just had mine. Thanks, you're awesome.

Star Voter 2014

I just had mine! Thanks!

Star Voter 2014

Nothing yet.

Star Voter 2014

I haven't it yet

Star Voter 2014

2 people marked this as a favorite.

Advanced Mythic Guide with mythic abilities added/upgrades for the new hybrid classes
Ultimate Skill
Classes of Golarion series

Star Voter 2014

Same for me, please! Give me one with everything!

Star Voter 2014

JonathonWilder wrote:
Bardess wrote:
Except me. I'd love a Shaman. ^^
Well if no one else takes shaman/cleric, or a similar combo, I was thinking of making a miko or shrine priestess style MCA later on once I get down to my last two MCAs.

That would work best as a Shaman/Oracle or Oracle/Shaman, I think ^^

Star Voter 2014

Except me. I'd love a Shaman. ^^

Star Voter 2014

Sorcerer Bloodlines would be a yummy gift. Thanks.

Star Voter 2014

The problem seems solved now. Still no idea of what was it about.

Star Voter 2014

Ok, next I'm working on another Warpriest archetype, the Sybilline General (Warpriest/Oracle). Should be fairly simple to do.

Star Voter 2014

When I come to the order checkout page, the "place your order" button is disabled.
Does it have something to do with the office being closed for the weekend?

Star Voter 2014

#Crusading Berserker
That's OK, but if you want to give him BAB = level while raging from level 2, then cancel it from Aspect of Fury at level 20.

Star Voter 2014

Either way is fine. I guess I'll stick to d8 3/4.
Anyway, we already have d8 full arcane casters among our archetypes, due to the two-steps rule... Should they be toned down too? I'm afraid I have stepped on a sticky argument.

Star Voter 2014

1d8 it is then. ^^ I don't really care for that.
Only, if this is the rule now, other Archetypes like the Rage Priest should be changed too (she's a d10 full caster). The Furious Fist is a d10 3/4 BAB too.

Star Voter 2014

#Crusading Berserker
If he has to drop to 1d8, so be it. I brought it to 1d10 since the barbarian has 1d12, as per the guidelines.
Also, I forgot to turn some "her" into "his". I noticed it after uploading.

Star Voter 2014

Which spells would you need? Or do you want to give your oracle a completely different spell list?

Star Voter 2014

Here to you the

Crusading Berserker:

Holy wars must be fought by someone. Paladins and warpriests roam the battlefields crying their holy shouts of war, frightening enemies. The crusading berserker is the most frightening of them all. Possessed by an holy fury, he sets aside his deity’s common blessings to channel the most wrathful and righteous (or unrighteous) aspect of the god. Though outside the battlefield he can be a meek and amiable person, once entered in a fight he transforms in a horrorific sight, a holy killing machine.

Primary Class: Warpriest
Secondary Class: Barbarian
Alignment Restrictions: The crusading berserker must have one alignment aspect in common with his chosen deity. For example, a crusading berserker worshiping a Chaotic Good deity could have any good alignment or any chaotic alignment. A crusading berserker can otherwise have any alignment.
Hit Dice: d10
Bonus Skills: The crusading berserker adds 3 barbarian class skills to his list.
Skill Ranks per Level: 4 + Int modifier.
BAB: ¾
Saving Throws: GPG
Weapons and Armor Proficiency: A crusading berserker is proficient with all simple and martial weapons, as well as the favored weapon of his deity, and with light and medium armor and shields (except tower shields). If the crusading berserker worships a deity with unarmed strike as its favored weapon, he gains Improved Unarmed Strike as a bonus feat.
Spell Progression: As warpriest.

1) Aura, focus weapon, orisons, sacred weapon, shield focus
2) Furious fervor
3) Rage power
4) Sacred weapon +1
5) Uncanny dodge
6) Rage power
7) Sacred shield +1
8) Improved uncanny dodge, sacred weapon +2
9) Rage power
10) Sacred shield +2
11) Greater rage
12) Sacred weapon +3
13) Sacred shield +3
14) Indomitable will
15) Rage power
16) Sacred shield +4, sacred weapon +4
17) Tireless rage
18) Rage power
19) Sacred shield +5
20) Incarnation of fury, sacred weapon +5

Aura: As warpriest.
Focus Weapon: As warpriest.
Orisons: As warpriest.
Sacred Weapon: As warpriest, but a crusading berserker can add the furious and furyborn special abilities to his weapon in addition to those listed. This replaces heavy armor proficiency.
Shield Focus (Ex): A crusading berserker receives the Shield Focus feat as a bonus feat at 1st level. This, greater furious fervor, indomitable will, and tireless rage replace blessings.
Furious Fervor (Su): At 2nd level, a crusading berserker can channel the power of his deity to unleash his rage against the faith’s enemies. He can also use this ability to quickly cast spells that aid in his struggles. A crusading berserker can rage for a number of rounds per day equal to 4 + his Constitution modifier + 2 for each level after 1st he possesses. This functions as the barbarian class feature, treating the crusading berserker’s class level as his barbarian level.
While raging, as a swift action, a crusading berserker can expend 1 round of rage to cast any one warpriest spell he has prepared. When cast in this way, the spell can target only the crusading berserker, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The crusading berserker does not need to have a free hand to cast a spell in this way, but can do so only while he’s in a rage. This modifies fervor.
Rage Powers: At 3rd level, a crusading berserker gains a rage power, as the barbarian class feature. He gains another rage power each three levels after 3rd (to a maximum of six rage powers at 18th level). The crusading berserker must meet the prerequisites for any rage power he selects. This replaces the warpriest’s bonus feats.
Uncanny Dodge: As barbarian. This and improved uncanny dodge replace channel energy.
Sacred Shield (Su): At 7th level, the crusading berserker gains the ability to enhance his shield with divine power as a swift action. This power grants the shield a +1 enhancement bonus. For every 3 levels beyond 7th, this bonus increases by 1 (to a maximum of +5 at 19th level). The crusading berserker can use this ability a number of minutes per day equal to his crusading berserker level. This duration must be used in 1-minute increments, but they don’t need to be consecutive.
These bonuses stack with any existing bonuses the shield might have, to a maximum of +5. The crusading berserker can enhance his shield with any of the following shield special abilities: arrow deflection, bashing, fortification (heavy, light, or moderate), determination, ghost touch, or spell resistance (13, 15, 17, and 19). Adding any of these special abilities replaces an amount of bonus equal to the special ability’s base cost (see Table 15–4 on page 463 of the Core Rulebook). For this purpose, determination counts as a +5 bonus. Duplicate abilities do not stack. The shield must have at least a +1 enhancement bonus before any other special abilities can be added.
The enhancement bonus and shield special abilities are determined the first time the ability is used each day and cannot be changed until the next day. These bonuses apply only while the crusading berserker is wearing the shield, and end immediately if the shield leaves the crusading berserker’s possession. This ability can be ended as a free action at the start of the crusading berserker’s turn. This ability cannot be applied to an armor.
When the crusading berserker uses this ability, he can also use his sacred weapon ability as a free action by expending one use of his furious fervor. This replaces sacred armor.
Improved Uncanny Dodge: As barbarian.
Greater Furious Fervor (Su): At 11th level, when a crusading berserker enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3. In addition, the crusading berserker may cast spells using furious fervor even when he’s not raging.
Indomitable Will: As barbarian.
Tireless Rage: As barbarian.
Incarnation of Fury: At 20th level, when raging, the crusading berserker treats his level as his base attack bonus and can move at his full normal speed regardless of the armor he is wearing or his encumbrance. In addition, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4.

Star Voter 2014

Just to make you know... since Strongblade seemed so interested, I stated the iconic Obedient Diabolist. Here:

Because someone requested it... Lady Jade Black, the Obedient Diabolist

Enjoy if you please ^_^

Star Voter 2014

So... Strongblade contacted me a while ago asking some more informations on the iconic character for the Obedient Diabolist prestige archetype I wrote for Wayfinder #11. I had promised to write her complete stats if the issue had got at least 3 reviews. This didn't happen, but since Strongblade seemed very interested in her, I made an effort.
And here she is. Let me know if the link works, because this is my first Google Doc.

Lady Jade Black

It's been a real struggle to decide if she should be an Oracle, or a Witch. The Heavens Mystery seemed to fit very well my concept of the character (I was tempted to give her the Solar or Apocalypse mystery, but they didn't just fit as well), but she really would have needed some witch spell on her list. On the other hand, she wasn't the type to have a familiar. For a while I thought of her as a Magister, but I wasn't quite satisfied with that. The Advanced Class Guide solved my problem with the Spirit Guide archetype for oracles: a shamanic oracle is definitely what she is.
As for my inspiration source, let's just say that I used the template of my most hated manga villain. That's all, folks...

Star Voter 2014

This is my favoured version of the Piper. i'll definitely use this for my drunk bard/alchemist Catrider.

Star Voter 2014

Spells for orc shamans, please.

Star Voter 2014

It's the fittest bloodline to play a REAL berserker- one that becomes a beast while raging. Throw in a bit of Primalist to give away the most "magic-disrupting" abilities leaving only the shapechanging, and voilà.

Star Voter 2014

Aaaaand a Side Trek Seed sent. Hope it's not too fairytaleish. ^_^

Star Voter 2014

Timitius wrote:
Bardess wrote:
Tim, for my third one, what about that high-level WaW with my fluff characters I told you about? Drawbacks: high level, and it would use material from my other submission. But if you discard it, the other article can be kept. What do you say, can I give a try?

Well, as per the guidelines, we are keeping Weal or Woe NPCs at 7th level or lower, due to the stat blocks getting too large to fit everything to 2 pages. And, again, unless we have a pre-arranged game plan to really fit multiple articles together to form a feature, I'm going to have to nix the idea of submitting articles that depend on other articles.

Ok then, I'll try to mix my previous idea of a Grim tale with the story of Zoenessa Thell (Rule of Fear, page 55). I'll try to make it as little fairytalish-ridicolous as possible.

Star Voter 2014

Psychic detective inquisitor *drools* *___*

Star Voter 2014

Tim, for my third one, what about that high-level WaW with my fluff characters I told you about? Drawbacks: high level, and it would use material from my other submission. But if you discard it, the other article can be kept. What do you say, can I give a try?

Star Voter 2014

Second one coming! Sorry, archetypes again. I also had to send it twice because I had forgotten to attach the file.

Star Voter 2014

I hope in a Metamorphosis spell similar to the old 2E power. Wizards and sorcerers couldn't take the shape of objects, and still can't. But psionicists once could, and I hope Psychics can.

Star Voter 2014

1 person marked this as a favorite.

A Monstrous Mount feat revised would also be in order. Flying mounts should be able to fly at full speed. Monstrous cohorts and flying companions are, after all.

Star Voter 2014

Thank you very much. Next time I will think about an Insectocephalos if I can. ^_^

Star Voter 2014

In an old anime, the Demon BBEG wanted to sire many half-human children (because humans are endowed with many desirable gifts), and of course he would be sure to be their true father...

Star Voter 2014

2 people marked this as a favorite.

Mythic familiar-cohorts and companion-cohorts! More companion and cohort archetypes! Please!

Star Voter 2014

I had the same problem. I wanted a righteous dwarven rager chieftess of a sacred military order who could be a sweet, amiable and protective lady outside the battlefield, and a swearing killing machine when fighting. Cleric? Paladin? Oracle? Warpriest? / Barbarian? Bloodrager? Before the ACG she was a NG Barbarian (Armored Hulk, Elemental Kin, Drunken Rager)/Cleric (Crusader, Earth/Metal subdomain), but I wasn't entirely satisfied- mainly for alignment.
After much inner struggling I settled on LG Arcane Bloodrager (Primalist, Steelblood)/ Warpriest (Champion of the Faith, Artifice and Good blessings). I could add some homebrew to let her enhance her shield rather than her armor. I could change my mind again, but this is pretty much the closest thing to the flavor I was searching. The Warpriest is a great conversion of the 2.5E Crusader, a class I loved.

Star Voter 2014

5. A powerful barbarian put at risk his own life in a quest to free himself from his wild fury that forced him to harm family and friends. His deity rewarded him with the power to bridle and unbridle not only the Bear spirit that had made him suffer, but other spirits as well. Now he's the respected shaman chief of his tribe.

Star Voter 2014

2 people marked this as a favorite.

4. A fated family of Bizarre individuals has been bound for a hundred years to thwart the evil schemes of a powerful vampire, whose blood mixed with theirs at a certain point of their family tree. When the monster awakens after decades, a distant ancestor's spirit calls to arms all his descendants, granting them the power to free their own interior self in a semi tangible form... ^_^

Star Voter 2014

Just a huge rock. ^_^
Seriously: Temple Champion paladin with the Rage subdomain/Bloodrider - Primalist - Untouchable Rager bloodrager, Arcane bloodline/Mythic Champion, and you have your Song of Roland/Orlando Furioso character all right. ^_^

Star Voter 2014

Telepathic Bond serves that purpose too, though I'd like to have mind link at low levels too. A Synaptic Static- like power is much more desired and difficult- currently, I have to make my character a Mythic Guardian to achieve something similar.

Star Voter 2014

I'd like to see more 2E psionic powers converted to psychic spell. I once had a berserker fighter with the Synaptic Static and Mind Link wild talents, and I couldn't recreate that feeling yet.

Star Voter 2014

Hey Tim, would it be okay to talk about dwarven berserkers fighting in the Shining Crusade?

Star Voter 2014

Making the Psychic classes alternate classes sounds interesting to me.

Star Voter 2014

1 person marked this as a favorite.

Spells like Possess Object or Enter Image should definitely be on the list for this class.

Star Voter 2014

So, no prepared psychic casters, uh? They're all spontaneous.

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