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Bardess's page

RPG Superstar 2014 Star Voter. 2,062 posts. No reviews. No lists. 2 wishlists.


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Choose River Kingdoms and I have an idea for chaotic good paladins of Milani.
Choose Numeria or Alkenstar and I'll revise my old Potionslinger alchemist and Deathly Gunner barbarian.
Choose the First World and I'll go with rules for half-fey and multiple wildblooded fey bloodlines...


What's the final count, Tim? How many submissions in total this time?


Yay! The last one's assigned!


When I go to "confirm your order", the "place your order" button is deactivated.


vigilante playtest wrote:
Although not as tied to the tenets of the deity as a cleric, a zealot vigilante must still hold such guidelines in high regard, despite that fact he can go against them if it serves his crusade and goals.

Does this mean that a Zealot has not the same alignment restrictions as clerics, inquisitors and warpriests? Can he have a very different alignment from his deity? I already made this question, but without an answer.

If so, then the Zealot is the only character who can use a domain without alignment bonds, which makes him VERY interesting....


Does the Battle Companion warpriest major blessing count as a spell-like ability for the purpose of summoning a Guardian Spirit?


I'd like one too, please.


All's OK now. Thanks.


I can't download because "Safari doesn't find the server". I'm sure I have IOS 8 on my tablet... Is this a temporary issue tied to the change?


I think that a Paladin/Vigilante should remain LG in both his identities.


If a Zealot worships a deity and takes a domain, it should be a deity suited for both his identities, right?


Thanks, but I still think that there must be some mistake in the source itself. A 0/1/1/2/2/3/3/4/4/5 progression doesn't seem right for the Fort save. Am I wrong?


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A warlock using the witch spell list and hexes for talents. Familiar needed.
A vigilante without a dual identity (Flash III and the Fantastic Four are public-identity superheroes).
A "mutant" type (spontaneous powers, sometimes she can't control them, elemental focus...)

Other class vigilante-like archetypes:

Beautiful Champion (oracle with dual identity... someone said Sailor?)
Devout Vindicator (inquisitor with zealot talents)


Are the Soul Warden's saving throws GPG as in d20pfsrd.com, or PPG as in Archives of Nethys? The only thing sure is that they seem wrong as written in the book.


If a Zealot worships a deity, I'm supposing that it has to be a deity suited for both his secret and social identity, am I right? So a NG Zealot worshiping Milani couldn't be LG in his social identity.


Protoman wrote:
Bardess wrote:
Matrix Dragon wrote:
Alexander Augunas wrote:


— Captain America is an Avenger.
— Batman is a Stalker.
— Doctor Strange is a Warlock (although he'd be a little bit better if there was an option that meshed Warlock with the Occultist Implement system.)
— Shazam is the Zealot.
Batman is totally a Gestalt Avenger/Stalker ;)
Batman doesn't have a 3/4 BAB. He's totally a Slayer/Stalker or Brawler/Stalker.
Avenger vigilates gets to treat its vigilate levels as his BAB (and it'll add fine with BAB of other classes). It keeps the d8 Hit Die though.

Whooops. Sorry. I'm reading and writing at the same time. Batman's more a Stalker than an Avenger though. Ok, this calls for a Secondary Specialization feat/archetype.


Matrix Dragon wrote:
Alexander Augunas wrote:


— Captain America is an Avenger.
— Batman is a Stalker.
— Doctor Strange is a Warlock (although he'd be a little bit better if there was an option that meshed Warlock with the Occultist Implement system.)
— Shazam is the Zealot.
Batman is totally a Gestalt Avenger/Stalker ;)

Batman doesn't have a 3/4 BAB. He's totally a Slayer/Stalker or Brawler/Stalker.


What about an Amateur Vigilante feat? You wrote that there won't be an Extra Vigilante Talent feat, but something like Spirit Talker, enabling other classes to choose ONE Vigilante talent? Maybe with limitations, like, a fighting class could choose only Avenger talents, and so on...


Owow! Warlock and Zealot... Owow!
Now I want an inquisitor archetype using Zealot talents and a Warlock who can use the witch's spell list and have a familiar...
What about a number of " universal" talents available to all Vigilantes, just as the "universal" hexes for shamans? Choosing rogue/ninja talents as an option, like investigators and slayers, seems fit too.


Right now I see Batman as a Slayer/Investigator. When the Vigilante's out, I could change my mind... Or maybe not.


Now do something like this for the Rogue? With ways to unchain "chained" talents?


Timitius wrote:

UPDATE:

35 Submissions so far....and 15 days to go!

Adventures - 2 in development
Advice - 1
Bestiary - 9
Class - 8
Crunch - 3
Crunch-Magic Items - 0
Fiction - 7
Fluff/flavor - 4
Poetry - 2
Side Trek Seeds - 1
Weal or Woe - 0

As always, lots of Class options and monsters for the bestiary section. Fair amount of fiction already too...interesting.

So, more side trek seeds, Weal or Woe articles, more flavor articles (including Gazetteer articles on places!) to even things out. And magic items....definitely more of those.

I'd like to see this number of submissions at least double by month's end. ;-)

Hmmm. Mine should be class, fluff, and... class or crunch?

I REALLY hope to be in again this time...


So a Faithful Paragon adds her Wis bonus to her daily uses of fervor... Except that every Warpriest does. Does that mean that a FP's daily uses of fervor are equal to 1/2 her Warpriest level + double her Wisdom bonus, or is there a mistake and it should be Charisma (since she's a paladinesque Warpriest)? If this is the case, should the correct figure be 1/2 lvl + Cha or 1/2 lvl + Wis + Cha?


A Yamabushi should be what you're searching for. I find this class the best shapeshifter until now (and it's charismatic too). Go Mythic as an Archmage/Trickster to have an even greater control on your shapeshifting powers.


THAT. I definitely WANT THAT.
That and a little fuzzy angel-cat to pet as a familiar.


Great rideable winged cats?


The animal domain matching your animal companion. Some 3PP domains are great.


Owen KC Stephens wrote:
Bardess wrote:
Another question: how do you make up the stats for a mythic cavalier's mount? Is it a companion, a cohort, or both? Does it have class levels?
Assuming you are using the "unusual mount" rules, it pretty well spells it out. You pick something that could be a monster companion using the monster companion rules that has a CR at least below the cohort level the cavalier would get if he took leadership. What mythic abilities are granted are also spelled out.

So I make it advance as a Monstrous companion (as per the feat). E.g., my Mythic cavalier could have a giant airborne black panther with levels in fighter and some bonded mount abilities.


Great!!! And I'm still waiting for a Saint expansion sooner or later. ^_^


So a Mythic Apothecary with polymorph extracts and the Trickster path could be the "Ultimate Shapeshifter" I was searching for... sweet! ^_^


Owen K. C. Stephens wrote:
Brinebeast wrote:
I would really like to see the Sahir-Afiyun Achtype updated!
Is there something specific about pesh magic you think needs updating?

I think it could be easily made into an Addicted/Alcoholist Alchemist archetype.


Both could be used. Note that with my feat, a 17th-level character can have a 10th-level sorcerer cassisian as a familiar, while with this one, the same character could have a 12th level cassisian (CR 13).


Here, tell me if this way can do.

Familiar Cohort (Mythic)

“Maybe I was just your pet to begin. But I learned much since then”.

Prerequisite: Improved Familiar.

Benefit: Your familiar becomes your cohort. It is considered to have a cohort level equal to the spellcaster level required to choose it as a familiar –2, and gains enough character levels to bring it up to a cohort level depending on your Leadership score (up to a maximum of your character level –2). The creature’s Hit Dice, hit points, BAB, saving throws, feats and skill ranks are still calculated as a familiar’s, but it gains class abilities based on its cohort class levels, included ability score modifiers for creatures with levels, ability score advancements for gaining levels and favored class bonuses. A familiar generally gains levels in a key class; if it has no key classes, it can gain levels in any class as in a key class. You add your mythic tier to your leadership score when determining your familiar cohort’s total level, but can’t apply any other listed modifier to it.
If you take the Boon Companion feat, this affects only the creature’s familiar abilities, and not its class abilities. A familiar cohort can’t gain a companion of any kind from its class levels, even if it would normally gain one.
If you have or later take the Leadership feat, you can choose to replace this feat with Mythic Leadership, or receive a further bonus equal to your tier on your leadership score. If you choose the last option, then later your familiar cohort is affected as normal should you take Mythic Leadership later.

Special: You cannot have more than one cohort.


I'm afraid it could be overpowered as a normal feat. It's basically the inverse of Cohort Familiar from RGG's More Horrifically Overpowered Feats, that were more or less equivalent fo mythic feats (one of them is the same as Mythic Alignment Channel).
Actually, I'm afraid that it could be overpowered as a mythic feat too... That's why I'd like to have clear the way it should work.


Necro-ing this as I've begun to play with the idea again. Some questions that I found worthy about the issue:
-Should a familiar cohort be a full-level familiar AND a full-level cohort, or should it be considered a "multiclass character", with some levels in the Familiar class and some other levels in its other class? (I'd say the first one. If a nature shaman's familiar can become a full-level animal companion and remain a full-level familiar, then I will state that "Familiar" and "Companion" are special classes that can be "gestalted").
-Should a familiar cohort get ability score advancements for leveling and favored class bonuses? (I'd say yes).
-Should a familiar cohort get the +4 +4 +2 +2 +0 -2 ability modifiers for monsters with class levels? This one is tricky. Do regular cohorts get them?


Can I know something more on "Familial Cohorts"?


Ow. This is a real pain. I was sure I had found the perfect answer to a yearly dilemma, and instead I have to go back homebrewing from scratch. Thank you, however.


I've thought about that myself. This is why I removed the "renounce first to receive later" rule that was in the monk's text. Maybe I could specify more.

Ascetics Subdomain

Associated Domain: Any*

Replacement Power: The following granted power replaces the higher-level power of the chosen domain.

Faith Pool (Su): At 8th level, you gain a pool of faith points, divine energy you can use to accomplish amazing feats. The number of points in your faith pool is equal to 1/3 your cleric level + your Wisdom modifier. The faith pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If you possess levels in a class that grants a ki pool, your faith points stack with your ki points gained from the other class to determine the total number of points in the combined pool. You can use points from this pool to power the abilities of every class you possess that grants a faith or ki pool. You can also take monk vows to increase your faith points just as if they were ki points. The ability to take monk vows replaces a cleric or priest’s 3rd–level increase of channel energy; a druid’s woodland stride ability; the 3rd–level teamwork feat for inquisitors or hunters; and a paladin’s 3rd–level mercy. These abilities are lost as soon as you take your first vow, and are not regained even if you abandon all your vows.

As long as you have at least 1 point in your faith pool, you can add half your class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. As a swift action, you may spend 1 faith point to gain one of the following benefits.

Faith Magic: Add +1 to the DC of the next spell you cast on your turn.

Faith Power: Treat your cleric level as 5 higher for the purpose of determining the effects of one domain power in the next round.

Faith’s Lure: Gain a +4 insight bonus on Diplomacy checks for 1 round.

Replacement Domain Spells: 1st- calm emotions, 2nd- mantle of calm, 7th- hymn of peace.

*This subdomain can be taken with every domain a divine spellcaster possesses, provided that it's in her deity's flavor to grant it.


I just had an idea about a Shaman/Summoner. But I have to think about it. I'll be back.


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An alternative version. I wanted to make something along the lines of the Flamboyant Arcana for magi, but regaining panache with a critical spell was so tempting... and so bardic! Which one do you prefer?

New Bardic Masterpiece

Ballad of the Glorious Hero (Oratory, Sing)

Your confident bravados allow you to perform amazing deeds in combat.

Prerequisite: Perform (oratory) 3 ranks, Perform (sing) 3 ranks.

Cost: Feat or 1st-level bard spell known.

Effect: You improvise a loud, boastful list of your glorious victories or menace your opponent describing in vivid colours its inevitable defeat, bolstering your ability to accomplish great deeds. For as long as your performance continues, you gain a number of panache points equal to your Charisma modifier (minimum 1), and can choose any two swashbuckler deeds that can be used by a swashbuckler of your bard level. You can use these deeds by spending temporary panache points granted by this masterpiece, but only while you mantain your performance. You cannot use points from this masterpiece to use deeds from other classes or those gained by feats. You can regain panache while the performance is mantained by dealing a critical hit or a killing blow with a light or one-handed piercing melee weapon, or with a touch or ray spell. Effects that add to, reduce the cost of, or otherwise affect panache or grit don’t affect your number of temporary panache points or the cost of your chosen deeds. When the performance is over, any unspent panache points are lost.

Use: 1 bardic performance round per round.

Action: 1 standard action.


Alexander Augunas wrote:
Bardess wrote:
I was notified an update, but it isn't there yet.
Can you explain the problem to me? Are you saying that Paizo sent you an e-mail that the product was updated, but when you redownloaded the PDF nothing had changed?

Actually, I found out. I already had downloaded the updated text, the e-mail notice was simply late. ^_^ Thank you.


Oookay... we need a bard with panache... and possibly to be compatible with... how many existing bard archetypes?... Fact is... EVERY bard is a bit boastful and braggart... so EVERY bard should be able to have panache if he so desires...
And therefore, here to you...

New Bardic Masterpiece

Ballad of the Glorious Hero (Oratory, Sing)

Your confident bravados allow you to perform amazing deeds in combat.

Prerequisite: Perform (oratory) 3 ranks, Perform (sing) 3 ranks.

Cost: Feat or 1st-level bard spell known.

Effect: You improvise a loud, boastful list of your glorious victories or menace your opponent describing in vivid colours its inevitable defeat, bolstering your ability to accomplish great deeds. For as long as your performance continues, you gain a number of panache points equal to your Charisma modifier (minimum 1), and can choose any two swashbuckler deeds that can be used by a swashbuckler of your bard level. You can use these deeds by spending temporary panache points granted by this masterpiece, but only while you mantain your performance. You cannot use points from this masterpiece to use deeds from other classes or those gained by feats, nor can you regain panache points as a swashbuckler. Effects that add to, reduce the cost of, or otherwise affect panache or grit don’t affect your number of temporary panache points or the cost of your chosen deeds. When the performance is over, any unspent panache points are lost.

Use: 1 bardic performance round per round.

Action: 1 standard action.


BennActive wrote:

It really bothers me that this is not addressed in any official capacity. The phrase "same sort of creature" is not a mechanical concept. What does "sort" mean within the rules?

Does that mean it's okay to turn a raven into a celestial raven?
Does that mean the raven can become the Nosoi psychopomp familiar which is essentially a bird still?
Can I have an elemental familiar if I keep it in the same shape as the base animal? My raven familiar becomes a raven shaped fire elemental?

Is this all unnecessary guessing and in reality I can improve my familiar to anything?

My Bones shaman started with a raven and went on with a nosoi. The nosoi can take the form of a raven. So could a quasit or a cassisian. No trouble here for me. ^_^


Here's a help for all the cloistered holy persons who wish to be able to take monk vows.

Ascetics Subdomain

Associated Domain: Any*

Replacement Power: The following granted power replaces the higher-level power of the chosen domain.

Faith Pool (Su): At 8th level, you gain a pool of faith points, divine energy you can use to accomplish amazing feats. The number of points in your faith pool is equal to 1/3 your cleric level + your Wisdom modifier. The faith pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If you possess levels in a class that grants a ki pool, your faith points stack with your ki points gained from the other class to determine the total number of points in the combined pool. You can use points from this pool to power the abilities of every class you possess that grants a faith or ki pool. You can also take monk vows to increase your faith points just as if they were ki points. The ability to take monk vows replaces a cleric or priest’s 3rd–level increase of channel energy; a druid’s woodland stride ability; the 3rd–level teamwork feat for inquisitors or hunters; and a paladin’s 3rd–level mercy. These abilities are not regained even if you abandon all your vows. You otherwise follow all the normal rules for monk vows.

As long as you have at least 1 point in your faith pool, you can add half your class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. As a swift action, you may spend 1 faith point to gain one of the following benefits.

Faith Magic: Add +1 to the DC of the next spell you cast on your turn.

Faith Power: Treat your cleric level as 5 higher for the purpose of determining the effects of one domain power in the next round.

Faith’s Lure: Gain a +4 insight bonus on Diplomacy checks for 1 round.

Replacement Domain Spells: 1st- calm emotions, 2nd- mantle of calm, 7th- hymn of peace.

*This subdomain can be taken with every domain a divine spellcaster possesses, provided that it's in her deity's flavor to grant it.

See you soon with the newest bardic swashbuckling masterpiece, the Ballad of the Glorious Hero. ;)


I have a couple ideas... Should I rewrite the Arcane Duelist or make something compatible with it (and with Court Bard, Celebrity, Chelish Diva...)? Mmm...
In the meantime, enjoy these new magus arcana.

New Magus Arcana

Inspired Arcana (Ex)
Benefits:
A magus can spend points from his arcane pool to gain inspiration, as the investigator class feature. The magus can use inspiration on any Knowledge, Spellcraft, or Use Magic Device skill checks without expending a use of inspiration, provided he's trained in the skill.

Inspired Talent (Ex)
Prerequisites:
Inspired arcana
Benefits: When a magus takes this arcana, he can pick any one investigator talent as long as that talent can be used by a investigator of his magus level. The magus must meet all other prerequisites the selected talent might have. A magus cannot select the alchemist discovery or rogue talent investigator talent through this arcana. The magus can use that talent by using points from his arcane pool as the inspiration points required for that talent, if needed. A magus can take this arcana multiple times, each time gaining a new talent.


Here's the Swashbuckler/Bard i made for the MCA project, the Boastful Gallant (inspired by Cyrano de Bergerac). I could make a more "monoclass" version for this too. Would you like more a Swashbuckler with performance or a bard with panache? Or both? ^_^
Thanks for the kind words, you both! I'll see if I can adjust the Merciful Stalker.


Another archetype that won't be in the next Wayfinder.

Merciful Stalker (Inquisitor)

Both judge and advocate, a merciful stalker metes her deity’s wrath upon undead and evildoers and heals surrendered enemies and innocent victims.

Focus Weapon: At 2nd level, a merciful stalker receives Weapon Focus in her deity’s favored weapon as a bonus feat. This ability replaces cunning initiative.

Divine Blessing (Su): At 3rd level, a merciful stalker can select one blessing granted by her deity. She receives that blessing’s abilities as if she were a warpriest of her inquisitor level. Alternatively, she can choose a second inquisition or domain, but her level for this inquisition or domain is equal to her inquisitor level –3 (minimum 1). This ability replaces solo tactics.

Channel (Su): Starting at 3rd level, a merciful stalker can channel energy like a cleric, for 1d6 points of damage. Using this ability is a standard action that expends one uses of her judgment ability and doesn’t provoke an attack of opportunity. Every 3 levels thereafter, the channeled energy amount increases by 1d6, up to a maximum of 6d6 at 18th level. This replaces all the inquisitor’s teamwork feats.


This didn't make it into Wayfinder #13. I rewrote, semplified and refined it. A MCA version is here.

Divine Detective (Inquisitor)

Some inquisitors are divinely inspired to investigate on ecclesiastical crimes and cases.

Inspiration (Ex): At 3rd level, a divine detective gains an inspiration pool, as the investigator class ability. A divine detective uses her inquisitor level as her investigator level to determine the effects of this ability. She gains free uses of inspiration on Diplomacy, Knowledge (arcana, dungeoneering, nature, planes, religion), Perception, and Stealth skill checks without spending a use of inspiration, provided she’s trained in that skill. A divine detective’s inspiration pool refreshes each day, usually when she refreshes her spells. A divine detective’s inspiration pool is based on her Wisdom modifier, not Intelligence. This replaces solo tactics.

Inspired Talents: At 3rd level and every 3 levels thereafter, a divine detective can select an investigator talent. She can’t select any talent she doesn’t meet the prerequisites for. A divine detective uses her Wisdom score instead of her Intelligence score for the purpose of these talents. This replaces all the inquisitor’s teamwork feats.


Oh! Thanks for the feedback! ^_^
I see most of your points. So let's change something and see if this is more fitting (I was in doubt too about those things).

Spirit Listener (Ranger)

A spirit listener learns how to commune with the spirits who inhabit the lands he has sworn to protect. Reflective and wise, this shamanic ranger acts as a true intermediary between man and nature.

Spirit Bond (Ex): At 4th level, instead of forming a bond with his hunting companions or an animal companion, the spirit listener forms a bond with the spirits of nature dwelling in his favored terrain. He chooses one shaman spirit related to his first favored terrain. He adds that spirit’s 1st–4th level spirit magic spells to his ranger spell list, and can cast these spells spontaneously sacrificing a spell slot of equal level. These are the choices of spirits dwelling in each terrain:

Cold: Mammoth, Waves
Desert: Flame
Forest: Nature, Wood
Jungle: Nature, Wood
Mountain: Stone, Wind
Plains: Mammoth, Nature
Planes: Heavens, Life
Swamp: Bones, Waves
Underground: Bones, Stone
Urban: Battle, Lore
Water: Waves

The spirit listener also gains the spirit ability of his terrain spirit. At 9th level, he gains one hex of his choice from the list of hexes available to his terrain spirit. At 16th level, he gains the greater spirit ability of his terrain spirit. The spirit listener doesn't need to be in his favored terrain in order to use these abilities. His effective shaman level for them is equal to his shaman level -3. This ability replaces hunter’s bond, evasion, and improved evasion.
Spirit–Wise (Sp): At 12th level, as long as he is within one of his favored terrains, the spirit listener can temporarily bond with a spirit related to that terrain. He gains access to one hex from the list of that terrain’s spirit for 24 hours, but the bond ends if he leaves the spirit’s terrain. If he is in his fixed spirit's permanent terrain, he can choose a second, temporary hex granted by that terrain's spirit.
The spirit listener can’t forge a temporary bond with more than one spirit at a time, and can’t bond with a new spirit before 24 hours are passed, even if the first bond ends before this time. The spirit listener doesn’t gain access to the spirit magic spells or abilities granted by his wandering terrain spirit.
At 17th level, the spirit listener needs no more to stay in one of his favored terrains in order to forge or maintain the bond with that terrain’s spirit. This ability replaces camouflage and hide in plain sight.

However, shamanic abilities DO use Wisdom, so there's no need to specify a change of relevant ability ^_^


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An inhaled, area sleeping poison, please. And a sleep bomb for alchemists, or else a way to take the poison bomb ninja trick as an alchemist without becoming a Daggermark Poisoner.

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