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RPG Superstar 2014 Star Voter. 2,032 posts. No reviews. No lists. 2 wishlists.


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Owen K. C. Stephens wrote:
Brinebeast wrote:
I would really like to see the Sahir-Afiyun Achtype updated!
Is there something specific about pesh magic you think needs updating?

I think it could be easily made into an Addicted/Alcoholist Alchemist archetype.


Both could be used. Note that with my feat, a 17th-level character can have a 10th-level sorcerer cassisian as a familiar, while with this one, the same character could have a 12th level cassisian (CR 13).


Here, tell me if this way can do.

Familiar Cohort (Mythic)

“Maybe I was just your pet to begin. But I learned much since then”.

Prerequisite: Improved Familiar.

Benefit: Your familiar becomes your cohort. It is considered to have a cohort level equal to the spellcaster level required to choose it as a familiar –2, and gains enough character levels to bring it up to a cohort level depending on your Leadership score (up to a maximum of your character level –2). The creature’s Hit Dice, hit points, BAB, saving throws, feats and skill ranks are still calculated as a familiar’s, but it gains class abilities based on its cohort class levels, included ability score modifiers for creatures with levels, ability score advancements for gaining levels and favored class bonuses. A familiar generally gains levels in a key class; if it has no key classes, it can gain levels in any class as in a key class. You add your mythic tier to your leadership score when determining your familiar cohort’s total level, but can’t apply any other listed modifier to it.
If you take the Boon Companion feat, this affects only the creature’s familiar abilities, and not its class abilities. A familiar cohort can’t gain a companion of any kind from its class levels, even if it would normally gain one.
If you have or later take the Leadership feat, you can choose to replace this feat with Mythic Leadership, or receive a further bonus equal to your tier on your leadership score. If you choose the last option, then later your familiar cohort is affected as normal should you take Mythic Leadership later.

Special: You cannot have more than one cohort.


I'm afraid it could be overpowered as a normal feat. It's basically the inverse of Cohort Familiar from RGG's More Horrifically Overpowered Feats, that were more or less equivalent fo mythic feats (one of them is the same as Mythic Alignment Channel).
Actually, I'm afraid that it could be overpowered as a mythic feat too... That's why I'd like to have clear the way it should work.


Necro-ing this as I've begun to play with the idea again. Some questions that I found worthy about the issue:
-Should a familiar cohort be a full-level familiar AND a full-level cohort, or should it be considered a "multiclass character", with some levels in the Familiar class and some other levels in its other class? (I'd say the first one. If a nature shaman's familiar can become a full-level animal companion and remain a full-level familiar, then I will state that "Familiar" and "Companion" are special classes that can be "gestalted").
-Should a familiar cohort get ability score advancements for leveling and favored class bonuses? (I'd say yes).
-Should a familiar cohort get the +4 +4 +2 +2 +0 -2 ability modifiers for monsters with class levels? This one is tricky. Do regular cohorts get them?


Can I know something more on "Familial Cohorts"?


Ow. This is a real pain. I was sure I had found the perfect answer to a yearly dilemma, and instead I have to go back homebrewing from scratch. Thank you, however.


I've thought about that myself. This is why I removed the "renounce first to receive later" rule that was in the monk's text. Maybe I could specify more.

Ascetics Subdomain

Associated Domain: Any*

Replacement Power: The following granted power replaces the higher-level power of the chosen domain.

Faith Pool (Su): At 8th level, you gain a pool of faith points, divine energy you can use to accomplish amazing feats. The number of points in your faith pool is equal to 1/3 your cleric level + your Wisdom modifier. The faith pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If you possess levels in a class that grants a ki pool, your faith points stack with your ki points gained from the other class to determine the total number of points in the combined pool. You can use points from this pool to power the abilities of every class you possess that grants a faith or ki pool. You can also take monk vows to increase your faith points just as if they were ki points. The ability to take monk vows replaces a cleric or priest’s 3rd–level increase of channel energy; a druid’s woodland stride ability; the 3rd–level teamwork feat for inquisitors or hunters; and a paladin’s 3rd–level mercy. These abilities are lost as soon as you take your first vow, and are not regained even if you abandon all your vows.

As long as you have at least 1 point in your faith pool, you can add half your class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. As a swift action, you may spend 1 faith point to gain one of the following benefits.

Faith Magic: Add +1 to the DC of the next spell you cast on your turn.

Faith Power: Treat your cleric level as 5 higher for the purpose of determining the effects of one domain power in the next round.

Faith’s Lure: Gain a +4 insight bonus on Diplomacy checks for 1 round.

Replacement Domain Spells: 1st- calm emotions, 2nd- mantle of calm, 7th- hymn of peace.

*This subdomain can be taken with every domain a divine spellcaster possesses, provided that it's in her deity's flavor to grant it.


I just had an idea about a Shaman/Summoner. But I have to think about it. I'll be back.


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An alternative version. I wanted to make something along the lines of the Flamboyant Arcana for magi, but regaining panache with a critical spell was so tempting... and so bardic! Which one do you prefer?

New Bardic Masterpiece

Ballad of the Glorious Hero (Oratory, Sing)

Your confident bravados allow you to perform amazing deeds in combat.

Prerequisite: Perform (oratory) 3 ranks, Perform (sing) 3 ranks.

Cost: Feat or 1st-level bard spell known.

Effect: You improvise a loud, boastful list of your glorious victories or menace your opponent describing in vivid colours its inevitable defeat, bolstering your ability to accomplish great deeds. For as long as your performance continues, you gain a number of panache points equal to your Charisma modifier (minimum 1), and can choose any two swashbuckler deeds that can be used by a swashbuckler of your bard level. You can use these deeds by spending temporary panache points granted by this masterpiece, but only while you mantain your performance. You cannot use points from this masterpiece to use deeds from other classes or those gained by feats. You can regain panache while the performance is mantained by dealing a critical hit or a killing blow with a light or one-handed piercing melee weapon, or with a touch or ray spell. Effects that add to, reduce the cost of, or otherwise affect panache or grit don’t affect your number of temporary panache points or the cost of your chosen deeds. When the performance is over, any unspent panache points are lost.

Use: 1 bardic performance round per round.

Action: 1 standard action.


Alexander Augunas wrote:
Bardess wrote:
I was notified an update, but it isn't there yet.
Can you explain the problem to me? Are you saying that Paizo sent you an e-mail that the product was updated, but when you redownloaded the PDF nothing had changed?

Actually, I found out. I already had downloaded the updated text, the e-mail notice was simply late. ^_^ Thank you.


Oookay... we need a bard with panache... and possibly to be compatible with... how many existing bard archetypes?... Fact is... EVERY bard is a bit boastful and braggart... so EVERY bard should be able to have panache if he so desires...
And therefore, here to you...

New Bardic Masterpiece

Ballad of the Glorious Hero (Oratory, Sing)

Your confident bravados allow you to perform amazing deeds in combat.

Prerequisite: Perform (oratory) 3 ranks, Perform (sing) 3 ranks.

Cost: Feat or 1st-level bard spell known.

Effect: You improvise a loud, boastful list of your glorious victories or menace your opponent describing in vivid colours its inevitable defeat, bolstering your ability to accomplish great deeds. For as long as your performance continues, you gain a number of panache points equal to your Charisma modifier (minimum 1), and can choose any two swashbuckler deeds that can be used by a swashbuckler of your bard level. You can use these deeds by spending temporary panache points granted by this masterpiece, but only while you mantain your performance. You cannot use points from this masterpiece to use deeds from other classes or those gained by feats, nor can you regain panache points as a swashbuckler. Effects that add to, reduce the cost of, or otherwise affect panache or grit don’t affect your number of temporary panache points or the cost of your chosen deeds. When the performance is over, any unspent panache points are lost.

Use: 1 bardic performance round per round.

Action: 1 standard action.


BennActive wrote:

It really bothers me that this is not addressed in any official capacity. The phrase "same sort of creature" is not a mechanical concept. What does "sort" mean within the rules?

Does that mean it's okay to turn a raven into a celestial raven?
Does that mean the raven can become the Nosoi psychopomp familiar which is essentially a bird still?
Can I have an elemental familiar if I keep it in the same shape as the base animal? My raven familiar becomes a raven shaped fire elemental?

Is this all unnecessary guessing and in reality I can improve my familiar to anything?

My Bones shaman started with a raven and went on with a nosoi. The nosoi can take the form of a raven. So could a quasit or a cassisian. No trouble here for me. ^_^


Here's a help for all the cloistered holy persons who wish to be able to take monk vows.

Ascetics Subdomain

Associated Domain: Any*

Replacement Power: The following granted power replaces the higher-level power of the chosen domain.

Faith Pool (Su): At 8th level, you gain a pool of faith points, divine energy you can use to accomplish amazing feats. The number of points in your faith pool is equal to 1/3 your cleric level + your Wisdom modifier. The faith pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If you possess levels in a class that grants a ki pool, your faith points stack with your ki points gained from the other class to determine the total number of points in the combined pool. You can use points from this pool to power the abilities of every class you possess that grants a faith or ki pool. You can also take monk vows to increase your faith points just as if they were ki points. The ability to take monk vows replaces a cleric or priest’s 3rd–level increase of channel energy; a druid’s woodland stride ability; the 3rd–level teamwork feat for inquisitors or hunters; and a paladin’s 3rd–level mercy. These abilities are not regained even if you abandon all your vows. You otherwise follow all the normal rules for monk vows.

As long as you have at least 1 point in your faith pool, you can add half your class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. As a swift action, you may spend 1 faith point to gain one of the following benefits.

Faith Magic: Add +1 to the DC of the next spell you cast on your turn.

Faith Power: Treat your cleric level as 5 higher for the purpose of determining the effects of one domain power in the next round.

Faith’s Lure: Gain a +4 insight bonus on Diplomacy checks for 1 round.

Replacement Domain Spells: 1st- calm emotions, 2nd- mantle of calm, 7th- hymn of peace.

*This subdomain can be taken with every domain a divine spellcaster possesses, provided that it's in her deity's flavor to grant it.

See you soon with the newest bardic swashbuckling masterpiece, the Ballad of the Glorious Hero. ;)


I have a couple ideas... Should I rewrite the Arcane Duelist or make something compatible with it (and with Court Bard, Celebrity, Chelish Diva...)? Mmm...
In the meantime, enjoy these new magus arcana.

New Magus Arcana

Inspired Arcana (Ex)
Benefits:
A magus can spend points from his arcane pool to gain inspiration, as the investigator class feature. The magus can use inspiration on any Knowledge, Spellcraft, or Use Magic Device skill checks without expending a use of inspiration, provided he's trained in the skill.

Inspired Talent (Ex)
Prerequisites:
Inspired arcana
Benefits: When a magus takes this arcana, he can pick any one investigator talent as long as that talent can be used by a investigator of his magus level. The magus must meet all other prerequisites the selected talent might have. A magus cannot select the alchemist discovery or rogue talent investigator talent through this arcana. The magus can use that talent by using points from his arcane pool as the inspiration points required for that talent, if needed. A magus can take this arcana multiple times, each time gaining a new talent.


Here's the Swashbuckler/Bard i made for the MCA project, the Boastful Gallant (inspired by Cyrano de Bergerac). I could make a more "monoclass" version for this too. Would you like more a Swashbuckler with performance or a bard with panache? Or both? ^_^
Thanks for the kind words, you both! I'll see if I can adjust the Merciful Stalker.


Another archetype that won't be in the next Wayfinder.

Merciful Stalker (Inquisitor)

Both judge and advocate, a merciful stalker metes her deity’s wrath upon undead and evildoers and heals surrendered enemies and innocent victims.

Focus Weapon: At 2nd level, a merciful stalker receives Weapon Focus in her deity’s favored weapon as a bonus feat. This ability replaces cunning initiative.

Divine Blessing (Su): At 3rd level, a merciful stalker can select one blessing granted by her deity. She receives that blessing’s abilities as if she were a warpriest of her inquisitor level. Alternatively, she can choose a second inquisition or domain, but her level for this inquisition or domain is equal to her inquisitor level –3 (minimum 1). This ability replaces solo tactics.

Channel (Su): Starting at 3rd level, a merciful stalker can channel energy like a cleric, for 1d6 points of damage. Using this ability is a standard action that expends one uses of her judgment ability and doesn’t provoke an attack of opportunity. Every 3 levels thereafter, the channeled energy amount increases by 1d6, up to a maximum of 6d6 at 18th level. This replaces all the inquisitor’s teamwork feats.


This didn't make it into Wayfinder #13. I rewrote, semplified and refined it. A MCA version is here.

Divine Detective (Inquisitor)

Some inquisitors are divinely inspired to investigate on ecclesiastical crimes and cases.

Inspiration (Ex): At 3rd level, a divine detective gains an inspiration pool, as the investigator class ability. A divine detective uses her inquisitor level as her investigator level to determine the effects of this ability. She gains free uses of inspiration on Diplomacy, Knowledge (arcana, dungeoneering, nature, planes, religion), Perception, and Stealth skill checks without spending a use of inspiration, provided she’s trained in that skill. A divine detective’s inspiration pool refreshes each day, usually when she refreshes her spells. A divine detective’s inspiration pool is based on her Wisdom modifier, not Intelligence. This replaces solo tactics.

Inspired Talents: At 3rd level and every 3 levels thereafter, a divine detective can select an investigator talent. She can’t select any talent she doesn’t meet the prerequisites for. A divine detective uses her Wisdom score instead of her Intelligence score for the purpose of these talents. This replaces all the inquisitor’s teamwork feats.


Oh! Thanks for the feedback! ^_^
I see most of your points. So let's change something and see if this is more fitting (I was in doubt too about those things).

Spirit Listener (Ranger)

A spirit listener learns how to commune with the spirits who inhabit the lands he has sworn to protect. Reflective and wise, this shamanic ranger acts as a true intermediary between man and nature.

Spirit Bond (Ex): At 4th level, instead of forming a bond with his hunting companions or an animal companion, the spirit listener forms a bond with the spirits of nature dwelling in his favored terrain. He chooses one shaman spirit related to his first favored terrain. He adds that spirit’s 1st–4th level spirit magic spells to his ranger spell list, and can cast these spells spontaneously sacrificing a spell slot of equal level. These are the choices of spirits dwelling in each terrain:

Cold: Mammoth, Waves
Desert: Flame
Forest: Nature, Wood
Jungle: Nature, Wood
Mountain: Stone, Wind
Plains: Mammoth, Nature
Planes: Heavens, Life
Swamp: Bones, Waves
Underground: Bones, Stone
Urban: Battle, Lore
Water: Waves

The spirit listener also gains the spirit ability of his terrain spirit. At 9th level, he gains one hex of his choice from the list of hexes available to his terrain spirit. At 16th level, he gains the greater spirit ability of his terrain spirit. The spirit listener doesn't need to be in his favored terrain in order to use these abilities. His effective shaman level for them is equal to his shaman level -3. This ability replaces hunter’s bond, evasion, and improved evasion.
Spirit–Wise (Sp): At 12th level, as long as he is within one of his favored terrains, the spirit listener can temporarily bond with a spirit related to that terrain. He gains access to one hex from the list of that terrain’s spirit for 24 hours, but the bond ends if he leaves the spirit’s terrain. If he is in his fixed spirit's permanent terrain, he can choose a second, temporary hex granted by that terrain's spirit.
The spirit listener can’t forge a temporary bond with more than one spirit at a time, and can’t bond with a new spirit before 24 hours are passed, even if the first bond ends before this time. The spirit listener doesn’t gain access to the spirit magic spells or abilities granted by his wandering terrain spirit.
At 17th level, the spirit listener needs no more to stay in one of his favored terrains in order to forge or maintain the bond with that terrain’s spirit. This ability replaces camouflage and hide in plain sight.

However, shamanic abilities DO use Wisdom, so there's no need to specify a change of relevant ability ^_^


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An inhaled, area sleeping poison, please. And a sleep bomb for alchemists, or else a way to take the poison bomb ninja trick as an alchemist without becoming a Daggermark Poisoner.


The Spirit Listener is a conversion of the Spirit Ranger archetype to the ACG rules. I created the Spirit Sentinel MC Archetype on the same lines on the MCA threads. This is a more "one-class-hybrid" version.

Spirit Listener (Ranger)

A spirit listener learns how to commune with the spirits who inhabit the lands he has sworn to protect. Reflective and wise, this shamanic ranger acts as a true intermediary between man and nature.

Spirit Bond (Ex): At 4th level, instead of forming a bond with his hunting companions or an animal companion, the spirit listener forms a bond with the spirits of nature dwelling in his favored terrain. He chooses one shaman spirit related to his favored terrain. As long as he is in that terrain, he adds that spirit’s 1st–4th level spirit magic spells to his ranger spell list, and can cast these spells spontaneously sacrificing a spell slot of equal level. These are the choices of spirits dwelling in each terrain:

Cold: Waves
Desert: Flame
Forest: Nature
Jungle: Mammoth, Nature
Mountain: Stone, Wind
Plains: Mammoth, Nature
Planes: Heavens
Swamp: Bones
Underground: Stone
Urban: Lore
Water: Waves

The spirit listener also gains one hex of his choice from the list of hexes available to his terrain spirit. He can use that hex as long as he is in his favored terrain.
At 9th level, the spirit listener gains the spirit ability of his terrain spirit. At 16th level, he gains the greater spirit ability of his terrain spirit. This ability replaces hunter’s bond, evasion, and improved evasion.
Spirit–Wise (Sp)
At 12th level, the spirit listener no more needs to be in his first spirit’s favored terrain in order to use that spirit’s abilities and hexes.
Moreover, as long as he is within one of his favored terrains, the spirit listener can temporarily bond with a spirit related to that terrain. He gains access to one hex from the list of that terrain’s spirit for 24 hours, but the bond ends if he leaves the spirit’s terrain. The spirit listener can’t forge a temporary bond with more than one spirit at a time, and can’t bond with a new spirit before 24 hours are passed, even if the first bond ends before this time. The spirit listener doesn’t gain access to the spirit magic spells or abilities granted by his wandering terrain spirit.
At 17th level, the spirit listener needs no more to stay in one of his favored terrains in order to forge or maintain the bond with that terrain’s spirit. This ability replaces camouflage and hide in plain sight.


I hope in other Mythic supplements in the future as well. Mythic class abilities and path abilities for hybrid classes, Mythic archetypes and class features not yet covered here (and some adjustments of the existing ones), new paghe along the Genius and Stranger lines, and so on...


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The Advanced Class Guide presented a great many "hybrid archetypes" and class features, giving a class the powers and flavor of another, but you will agree with me that there can be many, many others. Also, some old archetypes are now obsolete with the new rules and need to be rebuilt. For example, now that panache and the Swashbuckler class exist, how should the Swashbuckler archetype for rogues change? And how should the Spirit Ranger be adjusted now that we have rules for shamanic spirits?
So I decided to open this thread to host all our hybrid creations, rebuildings or requests. This is my first one, a rewriting of the Swashbuckler Rogue from the APG- now with panache! Feel free to critique, request an archetype/feature, or post your own.

Daring Scoundrel (Rogue)

Joining the audacious deeds of a swashbuckler with the subtle mobility of legendary thefts, a daring scoundrel is a romantic figure, a smiling shadow that leaves the rich without their most cherished treasures, and the maidens without their hearts.

Fencer (Ex): At 1st level, the daring scoundrel may select one martial weapon to add to her list of weapon proficiencies. This ability replaces trapfinding.
Daring (Ex): At 2nd level, a daring scoundrel gains the swashbuckler’s panache class feature and one 1st–level deed of her choice. She may regain panache through critical hits and killing blows scored with her sneak attack ability, other than with normal means. This ability replaces the 2nd–level rogue talent.
Deeds: A daring scoundrel can choose any swashbuckler deed in place of a rogue talent. She must meet the chosen deeds’ prerequisites.

Rogue Talents: The following rogue talents complement the daring scoundrel archetype: acrobatic stunt, climbing stunt, convincing lie, finesse rogue, offensive defense, positioning attack, powerful sneak, steal the story, and weapon training.

Advanced Talents: The following advanced rogue talents complement the daring scoundrel archetype: crippling strike, entanglement of blades, redirect attack, and unwitting ally.


Sadly, no. They both modify class skills. Otherwise it would be the best combo ever, with Paizo rules at least.
If you use 3PP rules, combining Spirit Guide with Mixed-Mystery Oracle (Rite Publishing) would be a real party!


Is the living saint path the same as in Deep Magic, or it's been changed/expanded somewhat?


Great! I suppose that the change in Divine Vessel is for both the standard and unchained version of the archetype?


Since Matthew Duval created the Everbloom Monk archetype for RPG Superstar 2013, I loved it. It's a great way to make a NG or CG monk without changing what a monk is at the core (plus, Milani is one of my favourite deities). When I picture my Prince Luminous (one of the characters I use for my flavor texts in Wayfinder), I see him as a NG Qinggong Everbloom Monk (with Cavalier levels, but this is another story).
Now that the Unchained Monk is out, I'm still thinking if reskinning the character with this version of che class would be worth the effort. Sure, I'd love the extra BAB with weapons, but maybe I'm not ready to give up the good Will save.
In the meanwhile, I tried to adjust the archetype using the Everyman Gaming suggestions. Of course, I informed Matt of this. So, if you like, there it is. I hope Matt will like it too.

Everbloom Monk (Unchained)
The everbloom monk finds her strength in her faith, honing her mind and body to be a vessel for Milani’s liberating power. She provides courage and hope for any who wish to live free from tyranny.
Alignment: chaotic good, chaotic neutral, neutral good
Class Skills: The everbloom monk gains Diplomacy and Heal as class skills and does not gain Intimidate as a class skill.
Ring the Temple Bell (Su): At 2nd level, the everbloom monk can restore a creature to its right mind with a resounding strike. She can use this attack once per day, and additional times per day by expending uses of stunning fist. She must announce her intent before making her attack roll. If she strikes successfully, the attack deals no damage. Instead, it removes the dazed and shaken conditions. At 5th level and higher it removes additional effects.
At 5th level it removes the cowering and frightened conditions.
At 8th level it removes the fascinated and panicked conditions.
At 11th level it removes the confused, paralyzed, and stunned conditions.
At 14th level it makes a targeted dispel against enchantment spells and abilities affecting the creature, using the monk’s level as her caster level.
This ability replaces the bonus feat gained at 2nd level and the 16th level monk ki power.
Tongue of the Flowing River (Ex): At 4th level, the everbloom monk gains a +2 bonus to Diplomacy skill checks and may influence anyone who can hear her. She may choose to be heard regardless of ambient noise and silence effects when making these checks. This ability replaces still mind.
Ki Pool (Su): The everbloom monk channels Milani's power, rather than her own energies. She uses her Charisma modifier in place of her Wisdom modifier to determine the size of her ki pool.
At 10th level, ki strike allows her unarmed attacks to be treated as chaotic weapons, if she is chaotic aligned, and good weapons, if she is good aligned, for the purpose of overcoming damage reduction. This ability replaces ki strike (lawful).
The everbloom monk gains all other ki pool abilities as normal.
Sworn to the Everbloom (Su): At 14th level, an everbloom monk is immune to charm and compulsion spells and abilities, as long as she has a ki point available in her ki pool. This ability replaces the monk’s 14th level ki power.
True Freedom (Ex): At 20th level, the everbloom monk is immune to spells and effects that restrict movement, including binding, entangle, grappling, imprisonment, maze, paralysis, petrification, pinning, sleep, slow, stunning, temporal stasis, and web, and can travel freely through any spell or effect that blocks movement. She still suffers any damage or other effects for doing so. Finally, the monk gains the ability to enter a state of perfect calm. During this time, the monk can take no actions, but she does regain ki at the rate of 1 point per 10 minutes spent at calm. She cannot use this ability to gain an amount of ki in excess of his maximum. This ability replaces perfect self.


How comes that the Vainglory Swashbuckler has no first-level deeds? Even deeds normally gained at 1st level are instead listed ad 3rd level signature deeds. Is this intentional?


I was notified an update, but it isn't there yet.


Something for the Marshal too, I hope!


Or tigers. ^^
There "is" a 3PP feat granting an animal companion to Animal Speaker bards (in Rite Publishing's 101 Bard Feats).


I use it with healing hexes. How to save your worst friend by slamming him in the face. Very satisfying. ^_^

Star Voter 2014

I am using this archetype for a NG aasimar character in my games and I love it. I arranged a conversion to use it with the Unchained monk (using the Everyman Games advices in Unchained Monk Archetypes) and I rather like the result. There were very few adjustments required. ^_^
I hope some day to see it made into an official archetype, both for standard and unchained monks.


What about domain spells? Could they put them in both classes' domain spell slots?


If a character were a multiclass Divine Hunter/Cleric (or inquisitor, or druid) with the Animal domain, I suppose that domain abilities would stack. Would the character receive the double ability score increase for her animal companion, or could she add her cleric level -3 to her hunter level for the purpose of determinating her animal companion's abilities? Would she add her domain spells to both her spell lists?


Another question: how do you make up the stats for a mythic cavalier's mount? Is it a companion, a cohort, or both? Does it have class levels?


More hybrid archetypes, both old and new. The Swashbuckler Rogue should be rebuilt to have panache, and the Spirit Ranger to have shamanic powers. Then an inquisitor with Investigator talents and inspiration, or with Warpriest blessings and channeling... Mmm... maybe I should open a new thread to create these...


Does it work for swashbucklers/gunslingers only, or also for classes normally without panache?
Is it attuned to a specific deed?


If you're true neutral, you get to choose any two non-alignment domains that you want.
Beyond Morality doesn't affect this ability. You get domains as per your true alignment.
At 6th and 9th level, you choose any domain and subdomains you want.


I'll definitely but this.
I expect that the Addicted Inspector would function greatly as a Drunken Inspector as well (someone said Commander Vimes?). I'm trying so hard to make a good Drunken Alchemist for years now, and maybe this could be a good example to copy.


Can I have one too, please?


Oh, I didn't see it.
I suppose that a volva would be closer to a shaman than a druid now.
Can't remember if I made some other god's stats. Surely I updated them with new books' material. If I can I'll try to post the updated versions.


Allow me to contribute with this result of an old discussion


I'd like to see a little more love for this class... I recently re-read it and it occurred to me that it could be put at more uses than appear at first sight. An archetype replacing onslaught with bardic performance/lore would make a viable western friar. And an inquisitor archetype replacing teamwork feats with some saint graces would rock.


I would have voted Swashbuckler. I myself was thinking about a flying Rogue/Swashbuckler archetype.
A thing that went on my mind for quite a while was an unarmed ranger. It would trade combat style feats with unarmed style feats. No feast movement or fancy immunities, so it would be better ad a Ranger/Brawler than a Ranger/Monk. What other swaps could it have?


Half-neutral native outsiders and monster templates.
Celestial/fiend hybrids (I loved the 2nd edition fan-made Arthurea)


What's the equivalent cleric level for an Emissary familiar using its domain power? Its familiar level or its familiar level -2?


If I understand well, a mythic familiar actually gains the Mythic subtype and Mythic abilities as per its rank. If so, would you please answer this question? Nobody else could or would...


What is the drawback?


So a sort of cohort companion is now allowed, uh? Maybe we could hope in a cohort familiar also?

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