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I think that TLaughingMan was talking about the ACG Shaman, while Dukeh555 was talking about the Open Design/Kobold Press Shaman (that's why I said that it would be confusing to have two classes with the same name) :) To answer the first question, I think yes. The ACG Shaman's spirit familiar (and the Houngan archetype's spirit familiar for the OD/KP Shaman) work like familiars in all respects.
A Shieldmaiden Warpriest, able to enhance her shield rather than her armor. Shield bonus feats and reduced blessings/spellcasting.
I'd say that one of two things may be true:
313. The Shining Pages
I once had a character playing a NE Cleric of Undeath in a Good/Neutral company, including a paladin. I made the other characters take the evil one as a prisoner and force him to accompany them in their quest, since he was the only one who could give them the informations they needed to defeat their enemies. The cleric gave informations only sparely and insisted to talk only with the paladin, whom he had known from childhood and knew was true to his word. The paladin wished to redeem the evil one, and anyways had given his word to protect the old friend, so he prevented his allies to kill him, even if he didn't like him so much. That seemed to work.
I already posted it in the boards, so here's my own one. Maybe not too original. Source: Orson Scott Card's "Wyrms" novel.
Dwelf (Dwarf/Elf Hybrid)
Dwelves are shorter than both elves and dwarves, much like a tigone's littler than a male tiger and a lioness- differently from Muls, that grow higher than both dwarves and humans. They're often mistaken for gnomes or halflings. They appear as shorter, thinner and jolly dwarves with no beards, pointy ears and a loud laugh. Dwelves are highly resistant to magic, as a result of the mixing of a magic race and a magic-resistant race, but they tend to be not very smart, due to the contrasting mindsets of their parent races. Some of them are raised among dwarves or elves, not discriminated but viewed as strange and unfitting; most are children of travelling parents, and travellers on their own right for a whole life, in search of a place to settle and integrate.
Dwelves love a good meal and drink, and a good story before a fire; many become bards, fascinated from ancient racial lore, maybe because they haven't a racial lore of their own.
+2 Dex, +2 Cha, -2 Int (0): Dwelf characters are swift in their moves and surprisingly nice, but somehow forgetful and distracted due to the contrasting mindsets of their parent races.
Favored Class Alternatives
Alchemist: Add 1/4 minute to the effect time of mutagens created by the dwelf.
According to Plato, there actually were TWO goddesses called Aphrodite: 1) "the motherless daughter of Uranos", goddess of spiritual love, and 2) the daughter of Zeus and Dione, goddess of physical love. In the same way, there were two Eros or Cupids.And yes, Eros is a great example of a male love god. Another one is the Hindu Kama (but the tantric aspect of Shiva is pretty sexual too).