Spell Sovereign

Barcher's page

135 posts. Organized Play character for friendly sauce.


Full Name

Barche

Race

Fort +0, Ref +6, Will +2 | perception +6 | initiative +4 | 30ft

Classes/Levels

skills:
Acro +5 (+1 to jump), Bluff +6, Diplo +6, arcana +2, dungeoneering +2, engineering +2, geography +2, history +2, local +2, nature +2, nobility +6, planes +2, religion +2, Linguistics +5, sing +7, Spellcraft +6 (+8 to ID)

Gender

CN male (CORE)Bard 1 | HP 5/8 NL 8/8 | AC:17, T: 14, FF: 13 | CMD: 14 | Performance: 3/6

About Barcher

statblock:
Core Barcher
Male elf bard 1
CN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +6, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee morningstar +0 (1d8)
Ranged mwk longbow +6 (1d8+1/×3)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1)
Bard Spells Known (CL 1st; concentration +3)
1st (2/day)—cause fear (DC 13), grease
0 (at will)—daze (DC 12), detect magic, light, prestidigitation
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Statistics
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Str 10, Dex 18, Con 10, Int 13, Wis 10, Cha 15
Base Atk +0; CMB +0; CMD 14
Feats Point-Blank Shot
Traits classically schooled, performance artist
Skills Acrobatics +5 (+1 to jump), Bluff +6, Diplomacy +6, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (nobility) +6, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +5, Perception +6, Perform (sing) +7, Spellcraft +6 (+8 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven
SQ bardic knowledge +1, elven magic
Other Gear chain shirt, morningstar, mwk longbow, 192 gp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

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