Abadar

Barbus Renwald's page

10 posts (76 including aliases). No reviews. No lists. No wishlists. 2 aliases.


RSS


First thing, I agree with Valvar about waiting to see what shakes out with the conversion. The other thing we should consider is the skills sets of the characters for acting in their roles, as well as the personality of the characters beyond the stats. That being said, unless we want someone to pee on the boots of any dignitaries, Dar'nas'ian is probably not the right choice. Also, Thadeus is a great warrior, but lacks diplomatic skills, which is something that is essential for a ruler. Further, we also need to remember to consider the other positions that may be better fits for charcters, like those that relate to strength or wisdom and so forth. Putting this all aside, the best part of Dar'nas'ian's last post is that he was defending the idea of Thadeus and his mother. Something that he threatened to castrate Thadeus in his sleep over during the last session.

Second, We have had much discussion about the ruler position, especially comparing Barbus and Thadeus. I think though that something has been overlooked. Thadeus has never actually voiced any desire to be ruler. I mentioned him in comparison, along with the rest of the charcters. Valvar and Dar'nas'ian have dicussed the issue as well, but Thadeus has never chimed in. So before this discussion goes any further, (turning to Thadeus) do you even have any desire to be ruler, Thadeus? Or do you feel that you prowess as a warrior would make you a better General (Commander of the miliary and Local Hero), which is strength based (someplace where Thadeus far out-shines Barbus)?

Third, I agree with Dar'nas'ian that engerlasting-ized kingmaker AP is the way to go.


10 foot pole wrote:

Whoever becomes king should have the highest charisma score. I still think Phoenix should be ran like a republic. hmmmm the Republic of Phoenix- that sounds nice.

We can have representatives from all the land we 'govern' to voice their concerns too. That is, if we plan to have people farming our food.

The high charisma is why I am suggesating Barbus. He has the highest Charisma in the party, although tied with Thadeus. But additionally, if Delilah becomes his queen, then we also get to add her charisma to Barbus', making it the highest total we have. So this couple as King and Queen would be the best combination.

Also, rulers have councils to advise them, which is a great idea. On the republic idea, we really can't call ourselves that, because we are a commonwealth of Tower, not our own nation.


As I discuessed at this past weekend's session, I think that Barbus makes to most sense for replacing the old king. He is beholden to order, and is not very selfish, as far as most adventurers go. He is a good leader, and is only bloodthirsty when his wife is in danger. If Barbus is the ruler, then he will be a working king. Barbus intends to maintain the flying library as a profession, as well as training any Dragonknights that wish to be trained in the city. Delilah (Barbus' wife) would continue at her forge, while being the queen of the city and co-ruling with Barbus. Thadeus would make a great general, leading any defensive forces that we have. He is a great warrior, and well respected by the other fighters. Dar'nas'ian is an obvious choice for our high priest, as a witch of life that has actually seen the other side and lived to tell about it. Finally, Valvar might actually make a good marshall/warden, as this is the person that heads the town guard, providing stability, although it will be strange for a druid to provide day-to-day protection to those that do not follow his philosophy.

Recapping what was talked about on the weekend, in regards to the city. I think that we have established that we will be a Commonwealth of Tower. In regards to desires on buildings, this is what I gathered. Thadeus really wants a collesium, which we all agree with. Dar'nas'ian has been pushing for an inn, and a magic shop. It sounded like him and Thadeus may consider opening a tavern together. It was also suggested by Thasdues, that he and Barbus open a smith together, so that Thadeus and Delilah could work out of it together. Valvar...I don't know if any suggestions were made by him this weekend, although he has been pushing for parks. General suggestions that have been made were for a market, and academy. Barbus suggested that we let the tower academy help pay for it, by letting them establish it. If I left something out, please post it so that it is not forgotten.

In regards to new thoughts I think Zoltan should become the magister of the city. He would be the head of learning and magic study for the kingdom. Dar'nas'ian could also fill this role, but I think he is better served as the high priest. The NPC's that we should recruit from Avalon include Delilah Hawk (obvisously), Dro'gen'shar (the other smith), Layla (Magic shop person), Carbunkle (perhaps as the treasurer), Nadia (the nixie), Ahlelea Andosa (Barbus' sister, could make a decent assassin or spymaster).

I also think we should try to recruit Scorpius Drakkon. He was good to his word, did not participate in hurting the townsfolk, and helped us to bring down his father. I gave him my word he would not be harmed for his actions, and he knows a great deal of magic, especially conjuration magic that could help with rebuilding the city! We could ask that he contribute his skills, rather than money, as we have already looted most of his family's belonging. It would give him the chance for a fresh start, and his skills would probably be worth some decent building points, because of how much easier his conjuration skills will make building.


I think that the class is too powerful as it is currently constructed. d8, 3/4 attack, +4 skills, and the high number of spells is too many things. If the point of this class is to be the cleric of the game, then I can understand the higher hit dice, skills and attack, but then the number of spells per day should be decreased. Or you could leave the spells the same, and reduce tow of the other factors to make them a primary spellcaster that is more on par with the others. Just my thoughts.


Guys, I have to say that I actually agree with the almight DM on this one. Frankly, Tower was nice to us. We screwed up, caused the problem, and then lied to them by trying to conceal it. They told us fix it, and oh by the way, let us have an audience with Shield and provided us Bucler to help with the quest. I our treatment may not have seemed great at the time, but it was benevolent by normal standards.

In regards to Phoenix's relation to Tower, I understand where you are coming from DM, as far as going independent. I have been waiting for you to voice such, because there is no way Tower was going to let just have the city. In regards to the options, I think we should decide how much we wish to be controlled by Tower. I think province would be too close a relationship with Tower. I understand that more building points wouod be available, but there will be almost no freedom in how we wish to run the country. Commonwealh may work, but the question there is how controlling our rulers will be. Frankly, allied nation is probably the best option for both use and Tower. If we are in any closer relationship, Tower will have troubles, becuase they will be attempting to control a landthat can literally leave there ability to reach it. However, with an Allied Nation, Phoenix can provide its local control, but Tower is not trying to run the everyday workings. All either have to worry about is trade and truce agreements. I understand that such an option may lead to less building points, or borrowing with interest.

Also, in regards to railroad or sandbox, I think sandbox is more the way to go. The idea was bandied about at the end of the last session that our new characters could be colonists setting up a new location. I think this would be great idea, as it will let the characters get away from the shadows of our past characters. Also, using the kingdom building module as a basis allows us to actually run a country, and adventure within the sandbox.


I thought I would contribute my next set of suggetions in picture form. Obviously not all of the city has been planned, and the ideas don't even need to be kept, but I thought this might be a place to start. Also, before you say anything Valvar, yes, we can put in more parks. I was just using the one on the map as a starting point, and so that I did not forget that we intended to have them.

https://docs.google.com/leaf?id=0B2I8DFzmEbMeZDBmYjZlZWQtNTNiMy00NjhhLWEyOG QtNTFhMTgxNDJiMzk0&hl=en&authkey=CN6V_50L

Also, I think that we should plan to accept the academy, because it would be nice to have a teaching system that we already know works, being transplanted into the school. We should plan to find out how many professors that they intend to provide, or if they expect us to provide them. We should insist that they help build the school, but then allow them to have a say in how it will be built and what appearance it will take as an incentive. Also, we will need to make sure that they will not have a problem with the fact that we will be allowing tech in the country. If they do, then we can always find our own professors, and run our own school. Also, we will need to find out what they want to recieve as compensation. Do they intend to own the building, pay taxes, pay their own professors or expect us to pay them? These are all questions that we need to work out with them.


Valvar, I like where you are going with some of your ideas. The hall of justice with zone of truth or discern lies is a great idea. Also, I completely agree that a city without parks is a terrible idea, so we should definitely do that.

So long as the druids that maintain the grove are from the newer generation, likely trained by Valvar, and do not want to destory technology, I am on board with that. Such druids can help to promote the growth of agricultural products. But I don't want to risk uprisings or attacks on the tech users that we plan to allow into the city. So old school druids will be a bad idea.

In regards to the landing sites that I suggested, I think that we should establish these zones in regions that can specialize in given production styles. Examples being farm lands in plains, quarries in the mountains, sea ports on well...the sea.

I do think that we should limit the farming on the city to the amount that is necessary to sustain the city between stops at the sites. By setting up many sites, we will be able to restock the city without depleting the stores of any location.

I think that we should establish an academy. One that sepcializes in both techonology and magic. We have a city that accepts all types of people, and is not limited by the idea that ancient technology is evil. Such a place is prime ground for fostering new ideas and ways of doing things. Plus is would give Valvar, Dar'nas'ion and Zoltan something to do that we keep them from causing too much trouble, as well as the ability to warp the mind of the young...what am I thinking.


Barbus Renwald aka Barbus Hawk reporting in, SIR! Thus far I actually agree with Thadeus 100% on the rules. Card draw is my favorite of the stat options and average HP is a good way to go.

In regards to beginning to work with the improvements and construnction of the city, both physically and culturally, a good place to start would be our DM posting a link to the map of the city (or least one to the module that the city comes from).

As far as culture, I think the first thing that we need to decide is how open our borders are going to be to new citizens. The amount of space available on the city is limited, so I think that we need some form of limiting the people in the city. I believe that we should require that the people wantying to stay within the city walls must be able to improve the city in some way. So they must either have a skill or profession that can enhance us. Second that we should allow the children of those that we grant citizenship to automatically become citizens as well. However they should be required to acquire a profession that will aid the sity by the time they come of age.

Third, we should decide if we plan to establish landing sites that are populated by people that are citizens of the nation, but are not living in the flying city itself. If we do, I think these people should be of a lower caste than those that live in the city itself. I think we should establish such standrardized replensihment sites, and this would be a good way to allow people to enter our nation, but allow us to control the city population. The city can become an incentive for these people to work towards.


Megan Robertson wrote:

Hello Barbus.

First, cook yourself up a character. Make him 2nd level (as the others have just levelled up and it makes my life easier if you are all the same level), otherwise as laid out in the Council of Thieves Player's Guide.

Then, collaborate with Ranindolf to come up with a reason for why you've got sucked into this enterprise. Or if you prefer, read the account of the meeting with the other rebels (near the end of the game thread) and pick one who you'd like to play and build a character on the basis of what they have said so far. If you go this route, let me know who you are thinking about and I'll check for what other background information there is on him in the AP (not that you HAVE to stick by it if you have other ideas!).

As you may know, the rest of the party are busy hatching a rescue plot, if you can be ready by the time they put their plans into action that would be brilliant.

I am currently finishing the build for a bard. I was thinking that I would based him around Gorvio, the man that smelled of horses that the group just met. I will wait on building his background entirely until you have checked to see what background exists for him. That way I can incorporate what already exists. Assuming that this works, I will be changing to the alias Gorvio Marnok. As I finish the build I am assuming a 20 point buy and starting cash for level 2. Please let me know if there is anything wrong with this, and if there is I will correct it.


Hail and good morrow my lords. I received word from Sir jlord that you may seek another member to your venture. I would like to humbly present my interest. Sorry, I couldn't help myself as this would be a first play by post for me. But seriously I am interested in joining.