Or it could be the gnomes that cut off your hands while you slept and replaced them. So everything now "feels" different to you. It happens a lot more than most people think.
Well, it wouldn't be the first time. Although with St. Paddy's day coming up, I tend to blame the leprechauns.
I did compare HH to an SS module. The cover did seem the same, but the book felt floppy, as if it were heavier maybe.
Lisa Stevens wrote:
Hm. I don't know whether to feel mildly disturbed that my perceptions are out of wack or mildly insulted by the insinuation that they are.
I received this in the mail yesterday and it looks absolutely decadent. The layout is gorgeous, the art is excellent, I love the maps. The appearance of the whole thing is luscious. Kudos.
I did notice one odd thing. The cover seemed flimsy, very different than the other AP books. It seemed much more like a magazine than a book. Was this a conscious decision? I can't help but think that it will affect the durability of the module over time.
Dear Paizo guys -
My group and I are starting our new campaign Feb 26. We haven't been able to play regularly in over a year, and we're very stoked about it.
Although we have plenty of APs to choose from, we'd really like to play Carrion Crown. So, is there any way you can send the Haunting of Harrowstone to me about a month early? We'd greatly appreciate it.
Any of the 'Swords' books by Fritz Leiber.
Those are just a few of my favorites.
Oh man, good GMs are worth their weight in platinum, aren't they? We've probably all had good and bad experiences with the folks running the game; good GMs can make even a mediocre adventure into a fantastic thrill-ride of escapism. Bad GMs can ruin even the best adventure. The people who pour their time and creativity, good humor and discernment into a gaming session just can't be beat.
As one of the authors of the adventure, I can tell you that there was no plan by either the authors or the editor to step it up a notch.
It was simple: Greg said, "Kevin J., here is the overarching plot and the adventure's level. Now write me some encounters, boy, write!" And I did. Primarily because of my love of the game but partially because he was holding a beat-stick.
On the encounter you referenced, I was just trying to make that particular type of encounter interesting and challenging. I'd never used that particular thing before and wanted it to be more than just a one-shot spell-effect.
I'm glad your party handled it well, and I hope you all enjoyed it. Danger does add some spice, doesn't it?
To JaeWalker -
I'm Kevin J. Wright, Greg's co-author on this trilogy of scenarios. My adventure-writing naivete (charming though it may be) may be to blame for the difficulty of the adventures. I was just trying to match up appropriate CRs with the level of the adventures, but that can be tricky. One CR 5 is not the same as every other CR 5, and in my inexperience, I may have put too many difficult encounters together. So my apologies if it was ruthlessly lethal.
Thank you so much!
Sara Marie wrote:
How many times does it have to happen before it becomes a 'tendency'?
I don't. But I definitely carried my passport and visa when I lived in Peru. And I was meticulously careful to keep my visa valid and up-to-date. Every country in which I've spent significant amounts of time required it. Insisted upon it. Would bring consequences on your head if you didn't.
Did I gripe or complain about that? No. It's an accepted part of travelling abroad.
Andrew Turner wrote:
There are a ton of threads about how the rules don't quite fit your game or don't quite make sense. People get all hung up and bent out of shape. Whatever happened to the age-old art of Dungeon Mastering? Let the DM make the call quickly and smoothly and then just roll on with the game. If the rules get in the way of your game, change them, alter them, throw them out. Get on with playing the blasted game.
I don't see how the map is unplayable. It looks very playable to me; it is clear and well-labeled. Looks good.
Also, every AP and module I own has a ton of NPC backstory that the players will never know. Often, this seems like filler or wasted space to me, but I don't see why Hunt should be penalized for something every other author does.