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Profile
About Baral Shakran Shiikirri-QuahAbilities:
20 points to spend +7 for the negatives -17 for the 18 -10 in total for the two 14's I put the human racial bonus +2 in Str Style:
You have mastered the ancient Shoanti fighting style of Thunder and Fang, allowing you to fight with increased effectiveness when wielding an earthbreaker and a klar. As you swing at your foes with Thunder (your earthbreaker), you slash at them with the Fang (your klar). Prerequisites: Str 15, Two-Weapon Fighting, Weapon Focus (Earthbreaker), Weapon Focus (Klar) Benefit: As long as you are fighting with an earthbreaker and a klar (and make attacks with your klar as your offhand attack), you can fight with both your weapons as if wielding a double weapon and retain your shield bonus to your Armor Class granted by your klar. Treat your klar as a light weapon for the purposes of determining your total penalty to attack. Special: A fighter may select Thunder and Fang as one of his bonus fighter feats. Description:
Appearance: Baral usually carries his Earthbreaker on his back and fights with his Battleaxe and Klar, saving the Earthbreaker for the truly challenging foes. He wears a hooded cloak the color of dirty snow, and a full plate with a design that reminds one of that of the Klar. He is unnaturally muscular for a human, bald and dark-skinned. He carries a hawk with a damaged wing in his backpack, he calls Shiikirri, that he often feeds. Possessions (1605 gp): 4 Days Trail Rations (2 gp), 5 Sunrods (10 gp), Abacus (2 gp), Backpack (2 gp), Bedroll (1 sp), Belt Pouch (1 sp), Bird, hawk (18 gp), Blanket, common (2 sp), Blanket, winter (5 sp), Battleaxe (10 gp), Earthbreaker (40 gp), Full Plate (1500 gp), Klar (12 gp), Sack (1 sp), Traveler's Outfit (1 gp), Waterskin (1 gp), and 6 gp in his Belt Pouch. Character Sheet:
Init +2; Senses Perception +4 AC 20, touch 11, flat-footed 19 (+9 Armor, +1 Dex) hp 27 (2d12+4=12+11+4) Fort +5, Ref +2, Will -1 Spd 30 ft. (he looses Fast Movement for wearing Full Plate) Melee Earth breaker +8 (Two-handed, 2d6+7[x3]) Battleaxe & Klar +3/+3 (1d8+5[x3]/1d6+5[x2]) Battleaxe and Klar as shield (AC 21) +7 (1d8+5[x3])
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