Barachiel Shina's page

Organized Play Member. 891 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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keftiu wrote:
Barachiel Shina wrote:

Oh this would have been nice to run for my players...

If only we had a PF1e Version of this...

Shame. As usual.

At what point does one stop beating the dead horse?

PF2 launched four years ago, and has been doing quite well for itself. Paizo's been nothing but honest about how unfeasible straddling multiple rulesets is for their team. PF1 got a decade of content, more than any one table can ever hope to see all of - so why do this? Being publicly bitter and spiteful won't change the realities of their staffing or the interests of their writers, it just looks unflattering.

If the AP sounds interesting, buy it. If you don't want to convert it - something people do for both editions of Pathfinder and every other RPGs all the time - then don't. It's really that simple.

Your statement is completely invalid due to Paizo launching a 5th Edition conversion of Abomination Vaults...they promoted their RIVALS as opposed to converting that AP to PF1e to sell to actual Paizo customers and PF fans. Make it make sense.


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Themetricsystem wrote:
Are you all forgetting about Handwraps for some reason? You seem to be forgetting about Handwraps....

There's also the fact Monks unarmed strikes count as both manufactured and natural weapons for the purposes of effects.


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CaptainRelyk wrote:

The alignment restrictions on classes in 1e were stupid, and I am so glad it didn’t carry over to 2e

The alignment restrictions were put in place because of what Paizo, or WoTC with old dnd editions, thought a member of a class should be like

Monks had to be lawful because of the thought they were following codes and were either the obedient student type or the wise master type. Except characters like Goku from DBZ or even Wukong from Chinese mythology show that monk types didn’t have to be lawful and can be chaotic. So you can’t play the ambitious free spirited traveling young monk type.

Barbarians having to be chaotic didn’t make sense. I imagine it was because the word “chaotic” was taken literally and not in the alignment sense? Like, the leader of a barbarian tribe would make sense to be chaotic. A barbarian who is an honorable warrior, might be lawful good.

And bards being unable to be lawful. Apparently they thought all bards had to be Charlatan types. Because we can’t have a bard who’s about being a supportive ally who encourages others. Or jesters. A jester, arguably a type of bard, serves kings and would make sense for them to be lawful

And assassins having to be evil only. Because being good at taking out certain targets stealthily requires you to be evil? If the game series Assassin’s Creed is anything to go by, it’s possible for an assassin to be good. Multiple examples of assassins fighting for good and taking out evil tyrants or other evil figures. You tell me the assassins during WWII who killed nazis either through poison, stealth kills, disguises or other means are evil?

1e forces your character to act a certain way and that sucks. I’m so glad it didn’t carry over to 2e.

Totally disagree. Alignment restrictions were best at honing in on how a particular class should be, just work within the parameters.

Want a Chaotic Monk? Make a new class. Oh, wait, they did, the Brawler.

Lawful Barbarian? Really? LOL Because primal rages and urges are so methodical and without emotion right? The heck sense does that make? You want a Lawful Barbarian, make a new class molded around that type of Barbarian.

Want a good Assassin? Make it a new prestige class with its own features emulating what good Assassins do compared to the murderous, mercenary evil ones.


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First time I'm GMing someone with a Witch and they're just pulling these crazy hex combos that can severely debilitate the enemy team.

After combing through errata and many many Paizo and Reddit discussions on this, I'm floored at Paizo never addressing any of this in all the years the class has been out.

Sure, I have smart/wise enemies target the Witch, but not right away since the enemies don't realize it until it's too late, and then you got the party tactically protecting the Witch.

Why didn't they limit all the hexes to 1 once per day per creature? It's ridiculous and the bookkeeping is insane trying to keep track of the rounds.

It's too late for me to outright ban the class, so now I'm doing this meta-situation where I'm gonna make sure there's just more enemy witches in the game to balance out the battles as I'll have them do the exact same thing.

Can anyone explain why Paizo ignored this issue practically for the entire edition?


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Oh this would have been nice to run for my players...

If only we had a PF1e Version of this...

Shame. As usual.


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Everyone complaining about PF1e Gunslingers.

You all forget how CLOSE you have to be for the touch attack?

Pepperbox is 20 ft. Easily within range to get mauled.

It costs 1 grit PER INCREMENT. Use distance to deal with them. Anyone should. Why is the canon golem so close? Why is the red dragon not flying high and raining down destruction and then Flyby Attack the Gunslinger?

Also, there's two easy ways to deal with them for anyone.

SUNDER and DISARM

Done. Lose the gun, the gunslinger lost 90% of their features.

You DMs also should make heavy use of ranged attackers as well. Even enemy gunslingers.


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Rysky wrote:

They made a 5e version because 5e is still alive and active played, infinitely moreso than P1.

Aka there was money in making the 5e version, not so much the P1 version.

PF1e is played as much as PF2e still, cause lot of us never demanded or wanted PF2e and wanted PF1e to continue, yet we here are abandoned just like WotC abandoned us 3e players to 4e.

Just support all editions, not that hard. Find it funny they'd rather support a rival company than their own brand.

EDIT: Also noticed my post is missing, way to censor the critiques from customers instead of considering them more.


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Totally Not Gorbacz wrote:
Barachiel Shina wrote:
Can a developer please convert the Wheel Archon to PF1e? That'd be great. So many PF2e new monsters I wish they did in 1e, an the Ophanim (wheel archon) I've been waiting years for, it'd be very nice if one of you at Paizo could give us PF1e fans the stats for it? Especially after being loyal customers throughout all of 1e. Thanks.
I can do it for you, Luis. 5 bucks per conversion, I take PayPal.

Random name, strange? but no thanks.


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Can someone post what new creatures are in here? Like new as in didn’t previously have PF1 stats before. I need to know if it’s worth buying.


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Diego Rossi wrote:
Put another way, some people feel that the spell on a dead creature should end, so they try to invent a justification for that, but the rules don't say they end. Any justification for their ending is made by wishful thinking.

So I'm guessing a wizard with a Permanency spell casted to give themselves permanent Arcane Sight would have a corpse that would show a Divination aura if someone found the corpse and did Detect Magic on it?


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I just find it a very weird ruling that's been completely overlooked for decades.

How did 2e D&D handle it? How does 5e D&D handle it now? Or PF2e?

Especially with the fact we have spells that can resurrect you within 1 minute of death.

So if my wizard with Haste, Mage Armor, and Shield dies but is raised like 3 rounds later, the Haste, Mage Armor and Shield spells continue as if nothing happened?

Or does the magic fizzle out with the caster's life since they're no longer a valid target even?

Surprised no game developer ever considered this.


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Ok, I can't find this ruling in D&D or Pathfinder.

So got a character, had a bunch of buff spells on. Died. Got resurrected next round of combat.

Did my spells on myself like Haste or Shield of Faith ended since I died? Or do they continue after death until they end?

Not sure, cause I'm assuming once dead, those spells wear off since they no longer can affect the target it was designed for. As in, you're an object now being a corpse.

What's the consensus?


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Can a developer please convert the Wheel Archon to PF1e? That'd be great. So many PF2e new monsters I wish they did in 1e, an the Ophanim (wheel archon) I've been waiting years for, it'd be very nice if one of you at Paizo could give us PF1e fans the stats for it? Especially after being loyal customers throughout all of 1e. Thanks.


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I only care about the PF1e portions so I just want the Bestiary for it when it comes out for everyone later. Glad Legendary Games cares about PF1e players unlike Paizo, who ditched us and won't make more game material for us. LG seems to be the only ones so far producing PF1e content still.

Can someone share the ToC of the Bestiary by any chance?


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There's still a huge following of PF1e, I'm surprised I'm not seeing more products for PF1e on Pathfinder Infinite. Are people really buying into the hype of PF2e and not realizing it's not really good for everyone? That some of us still prefer PF1e and would be interested in support for it?

Personally, I'd love to see a series written that converts all the monsters new to Pathfinder in 2E to convert to 1e. I'd pay for that! We could technically have Bestiary 7 and 8 for PF1e if so!


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Can someone write this for PF1e? That'd be great, you'll get a profit since there's a ton of us still playing PF1e and want new, cool monsters. Thanks!


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I'm interested in the PF1e Bestiary for this but two questions.

1) When is this finally due out for release because I feel like it's been forever since this was announced.

2) I know the monsters from the AP itself are in the bestiary, but will there also be brand new monsters in there?


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As much as I will always wish Paizo supported both editions (I'll even accept an unequal support of them, such as PF1e just getting mechanic conversions only), there's just that empty void of PF1e fans while PF2e keeps paving roads. (Here's to never seeing a PF1e conversion of the "Inventor" class coming out next month)

But I wish they at least did the monster conversions. Seeing some awesome creatures I wish were PF1e monsters. But at least there's a guy on Tumblr who's been doing PF1e conversions for a long time and has a ton of stuff now.

He's got several PF2e monsters converted on here (along with monsters from mythology and older D&D editions), and he accepts commissions at various times. Check it out here:

The Creature Codex


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What's the deal with White Necromancers having Cure and Resurrection magic, yet they lack one of the other fundamental spells to dealing with Undead---

Restoration spells.

What was the design decision behind them lacking Lesser Restoration and Restoration spells?


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When is the PF1 version of this coming out?


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In regards to the Time Flayer creature, is there any reason why it lost the "Unmaking" special attack when taken from Tome of Horrors? I noticed it's missing that entry.

I understand the game mechanical reasoning, at the same time I think it was a nice homage to the truly lethal dangers that was reminiscent of D&D 1e and 2e creatures that PCs battled.

I'm assuming maybe a higher HD Time Flayer may gain it as an ability? Possibly a Time Flayer Lord type of foe?


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They undertook too many projects. I wish they just stuck with Psionics. They branched off into PoW, Vampires, Akashics, etc.etc. and to me that wasn't why I signed on with DSP.

I'm a huge psionics fan, WotC doesn't care about Psionics, Paizo abandoned Psionics and went with Occult magic with rips from Psionics, which left DSP as my only real source for new Psionic material.

And now that's gone too.

Starting to hate the TTRPG industry, it's not catering the bases that are left behind from edition changes and system abandonments like it used to. It's become an "assembly line" of consumers, out with the old and in with the new.

MMOs don't do this crap. Final Fantasy XI was still release expansions even far after the success of FFXIV. And they still continue to support and update the game.

While MMOs have been inspired by and borrowed from TTRPGs, it's time the TTRPG businesses take a thing or two from MMOs.


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Doing some necromancy on this thread.

A ton of new monsters have come out from the Bestiary 2 and the Adventure Paths. Especially a lot of Fey creatures I wish PF1 also had.

Does anyone know of a person, or group or company, who takes the time to convert these creatures to PF1?

I really wish Paizo would just be nice enough to give us the stats of BOTH editions for the new monsters, but Paizo clearly doesn't care about its old base. Which is not what a company should do.


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I've recently been doing searches for companies still writing generic Pathfinder 1e material. I found this on the search. I really hate PF2e and prefer more PF1e material and I'm not having much luck finding someone who is carrying the torch so I can give them my support. If people can offer suggestions, let me know.

Thank you.


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Bringing this back. Has anyone made or found a site that converts PF 2e monsters back to 1e? If not, I guess I can slowly do that myself.

By PF2 monsters I mean the ones that are brand new and never appeared in PF1.


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There are some monsters I am seeing in PF2e I really wish had PF1e conversions.

Judging from the entirely new (and unwanted, but that's another topic) system, it's not possible to convert PF2e spells and feats and such to PF1e.

However, the monster stats seem like they could convert half of it PF1e at least, but there're some things that need some judgment calls.

Since the material is open source, is there a 3rd party publisher we can request to write "Monster Conversion" PDFs from PF2e to PF1e? Since Paizo doesn't care to do both systems, as I believe they should because if I owned an RPG company I sure as heck would, someone else could do it.


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We really need a thread to convert P2 material over to P1 and hopefully the Pathfinder designers can help.

For starters, can we get conversions of the new monsters in P2's Hellknight Hill Adventure Path?

Door Warden
Emperor Bird
Grauladon
Graveshell
Hellcrown
Tixitog

Thanks, much appreciated!


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Need to make this thread since many of us want to still play P1 but also want the new material from P2 for our P1 games.

For starters, can we get conversions of the new monsters in P2's Hellknight Hill Adventure Path?

Door Warden
Emperor Bird
Grauladon
Graveshell
Hellcrown
Tixitog

Thanks, much appreciated!


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What 3PP companies that are well known and credited are sticking to continuing developing 1e PF material? Because I'd like to check them out and start supporting that.

The biggest reason I ever got into Pathfinder was because one of their "pillars" of game design was backwards compatibility with D&D 3.5 and there were a ton of us that hated WotC and 4e and wanted to go to something that carried on to what we enjoyed. It made the transition mostly easy. In fact, I have been running a D&D 3.5/PF hybrid system for years.

But, no offense to anyone, I feel like Paizo has become the new WotC with their 2e system. Abandoning a loyal base to unneccessarily change up an entire gaming system that's been statisically very successul for...I honestly don't know why. Profit? I mean, we all saw how hard 4E flopped. I personally have no interest in 2e because of how vastly different it is and all my 1e material is useless. It's not compatible at all.

So I'm doing what I thought I'd never do to Paizo, and I did with WotC, which is jumping ship from my support for them and looking to see what 3pp companies I can support that's going to continue to make the quality game I desire.


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Never got a large amount of Inevitable and Aeon monsters for the game. They sure went crazy on those Psychopomps, though.

Never got enough material for the Gunslinger.

Never got up to Bestiary 10.


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Was hoping for a Gunslinger only Player Companion but now that'll never happen.

End of an era. Nice gaming in PF1e. I'll miss it. I'm no fan of 5e D&D Pathfinder, I mean, PF2e.


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Creon Vizcarra wrote:


Lastly, I guess I'm somewhat saddened that they're doing away with Inevitables in 2e, though I won't be making the switch myself. Does anyone know if they will write them out, just use them a lot less, just ignore them?

Yet another on my massive checklist of why I will stay far from PF2e.

So what Outsider will be prominent for the Lawful Neutral? Don't say Axiomites, that's just one race. I like Inevitables because of how much variety there is/can be.


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Gorbacz wrote:


You'll be delighted to know that in PF2, aeons will become much prominent and will replace Inevitables as the main True Neutral outsider race.

Not really, as I have zero care or likes for PF2. Too soon and too different.


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Ugh, is there a way to convert new eidolon material for Unchained to make it for the NORMAL Summoner?

Not a fan of the Unchained one.


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Damn it, I hate pushbacks so much.


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The Mad Comrade wrote:
Dragon78 wrote:
Maybe there will be unarmored AC options for many classes in this one.
I hope so too, and that it is super-easy to 'export' to PF2e.

If you look at ENWorld's compilation of PF2e ruleset, NOTHING will be easy to export to PF1. It is its own RPG system barely based on the old.


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I am hoping we a get a "Gunslinger's Handbook" before PF2 is here. I doubt it though, Paizo doesn't care.


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These Player Companions better be JAMMED with game material since PF1 is almost out the door


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I'm just looking for ways to reverse engineer their feats to PF1e. Man, Paizo sure made the new edition as alien as possible to stop people from converting and staying with PF1.

The Debilitating Shot feat, how can I make that a PF1e feat? I am guessing Point-Blank as a prerequisites with Dex 15 as well. I am thinking the target hit makes a Fortitude save or is slowed for 1 round.

I mean, if no one in their department is going to reverse these to make them work for PF1e, I might as well try.


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captain yesterday wrote:

Well, first of all, they aren't screwing anyone over, so you need to get over that.

Second of all, I'd support this idea with my wallet, if only as an experiment.

Well they are to me, I want more options and new monsters for the material they have now. I would also like maybe a PF1 version of some of the PF2 stuff that's coming out, but for my PF1 games. Right now, if I want to support Paizo, I MUST play PF2E. If that's not screwing over the base, then what is?

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