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As for future development, I think GW will likely take its PFO brand and cross it back over to Paizo products, most notably novels and TT gaming materials.
If it ever happens and I think it is a big IF, I would love to see PFO PC characters make their way into the TT material's gaming lore. Only those that truly stand out though.
I like reach weapons too. I just love having my rogue slip into the 5' range and go stab happy why the guy with the reach weapon either tries to kick me or finally decides he has to drop his weapon.
Either way he is having to use unarmed combat which he most likely doesn't have the feat for. So penalties for him. :P
Hmm... Traitor by definition is just another way to call a person that is a betrayer.
But perhaps another term for Traitor could be Oathbreaker.
But there WILL be some stuff that is hard to acquire for done reason or other, and I'm willing to bet that there will at some point be an opportunistic gang waiting along the return path from that stuff to try to get some the "easy" way.
Good reason why not to take the easy straight path hope. Go the round-about way and do variously different ways each trip.
Maybe somewhere down the road, two escalations might clash against each other. Perhaps one goblin tribe from the west and another from the east collide together as they try to take over the same adjacent hex. Then us players can wade in and there will be a three way battle going on. Just sounds fun.
At the same time, the two escalations might even join forces if they are compatible.
I've only casually reviewed various virtual tabletops and I never got around to using WotC's VT when I had a DDi membership but if a cheap (or even free) VT that was easy to use both for a player and DM was available, I would love to use one. Especially if it supported several different games and editions.
If for some odd reason the escalation cycle is allowed to get out of hand where several settlements or even Kingdoms would have to join forces to beat them back, I think would be interesting and fun once in awhile.
Basically would become a server-wide event.
I also liked the bit about future plans for escalation cycles that won't involve ripping mobs a new one.
Since it seems PFO will go the faction route with Merchants/Bandits. I hope they have several different factions. One Merchant faction might be at odds with another Merchant factions. The same with Bandits.
I can see one Bandit faction working along side a Merchant factions to disrupt a rival Bandit factions. And many other types of scenarios.
It would be nice if you could rely on the players to be 'friendly' toward each other. I'm not meaning PvP-free and stuff, but looking to enjoy the game without ruining it for others. But history has shown us and with human nature on the internet that players cannot be trusted to be 'friendly'. If there is not some system put into place to curtail those players that only strive to ruin other player's experience, then that small few will ruin the game for the majority.
As Bluddwolf as stated, the Devs have said the 'optimal' Company size will be 50. But they can have much more than that.
I suspect what will happen is that there will be 'informal (Meta)' Guilds that have many Companies in them. And these Guilds will eventually form a Settlement. At least most of them.
With the 'full' status of Companies, I don't think most will ever consider themselves full. If they get a little too big, they might split into more 'specialized' Companies but still consider themselves as one Company.
I suggest you look around at the Chartered Companies that are currently available and see if any of them might match your playstyle, then apply to the one you like.
I like the "Nesting" idea Forencith is suggesting. When I asked about party size in another thread, my main focus was on PVE stuff like dungeon exploration.
However, when it comes to raiding outpost or banditry, 6 players won't always be enough. I can see bandits getting as many members together to 'blockade' a road. However, if they become too big, lets say 35+ for just one 'blockade' I can see the nearest Settlement or a Settlement interested in protecting their merchants to send a military squad to squash the bandits.
It's a sandbox game where players are supposed to be a lot of the content. If you want to just sit around building crap all day I suggest Simcity, or if that game having natural disasters is too PvP then perhaps Microsoft Rail Simulator?
Those people that like to sit around and build 'crap' all day are going to be the driving force behind the economy. And without a robust economy, PVP roles like Banditry will be mostly meaningless then.
2) I was specifically talking about a fast travelling army. You should be able to break them out of fast travel and ambush them/checkpoint them somehow. Or are guards supposed to SAD an invasion force xD
I hope armies can't fast travel. Just doesn't feel 'realistic' to see an army with siege weapons moving faster than a small group or even a caravan.
There will other types of spying instead of meta-gaming.
Examples might be:
Going into the market of a rival Settlement to see what their pricing trends are and to see if they have anything 'special' they are producing for sale then reporting it back to your Settlement or selling that info to other rivals.
This involves scouting, slipping behind enemy lines and observing them building their siege weapons as they ready to march toward your own Settlement.
Those two above are just off the top of my head for in-game spying, but they are spying.
I'm just saying, that spying doesn't have to be as sinister as creating an alt to join another Company to learn how they structure their organization and such...
I have on occasion, lodged an arrow in my dwarven friend's posterior while aiming for the orc he was fighting.
I always apologizes afterwards in the tavern with a strong sturdy ale to relieve some of the pain he felt when sitting down. :P
Teleport should be limited to short range like Dimension Door. I hope that going from one corner of the map to another is not an easy task and could take a whole RL day if even that.
Voice chat would be nice for 'Party' groups.
There was a huge long thread about the /sit command. It won't be in MVP.
Use to work as an Assistant Manager in a book store in my younger days.
Harlequin Romance books are obviously romance novels that are about 'Feelings' without erotic elements that have become common in some romance novels.
Mostly what you have written above focus on 'Balance' TN. But not all TN is about keeping the 'Balance'.
There is TN that focuses on whatever benefits me the most type. Willing to do Lawful, Good, Chaotic, and/or Evil things if it is in your or your group's best interest at the time.
When in comes to non-Neutral aspects of the alignment then guidelines can be good. But when it comes to Neutral, I think no guidelines are best.
I can see a Company of Bandits that solely target other Bandits as a living.
I agree with Decius. The game mechanics alone will probably have a big impact on how groups work and play style. Then you will have other things that will impact groups as well.
I think the OE has the strong potential to overwhelm those of us in EE. How much will determine how well we setup the Settlements and economy during EE plus our commitment to remain in control.
I once took part in a PbP game and created two characters for it. Yet kept it secret I was playing both. I spawned an intense IC and OOC rivalry between both characters that often got the GM and other players to jump in and play peacekeepers. :P
Or you can take on several roles. Jock/studious/teacher's pet and do something bad but don't need to make an excuse because the teachers believed you are a good kid. :P
It was fun times during high school. Though bullying was out of the question.
"The Goodfellow" wrote:
I always like the saying, "Expect the best, plan for the worse." I try to live by that and often play by that too.
T7V is not exactly opposed to necromancy. I can think of even a few character concepts that would be acceptable to T7V.
T7V is a seeker of knowledge and necromancy would be part of that even if we don't use it.