|Banesama Goblin Squad Member|
I enjoy solo playing every once in awhile. Either because I can't find a group or I'm feeling a bit unsocial (happens more than I would like). But I enjoy the challenge of being a solitary figure in the wilds or that dungeon I came across.
If I run into something too much for me to handle, like those four guys that want to PvP me. I'll just turn tail and run, maybe stopping a moment to shoot them with my bow, as I head for that cliff I noticed earlier. Then make a fantastic jump across the ravine, leaving the four guys chasing me as I taunt them while I disappear in the sunset. :P
I've been playing D&D since the early 80's and have always wanted a MMORPG that would come close to the feeling of PnP game.
I have little experience with MMOs, in fact the only one I have truly taken part of is DDO. I preordered that game and took part in their version of Early Enrollment. I stuck with it for a year, but the game started to feel like 'work' with all the grinding, loot runs, and constant raids. I ultimately was very disappointed in DDO.
With PFO, I see a second chance for a game that will come closer to the game that I love.
Goes to a rogue buddy of mine and whispers to him...
"Hey.. see that guy with that fancy <enter cosmetic upgrade item name here>. I'll pay you <random sum> in gold if you 'borrow' it from him to give to me."
I just hope magic in the game will not only be focusing on the typical offence and defence, affliction and cure etc. To me the most exciting thing about playing magic characters in RPG games are the nifty and clever things you can do. The same for dungeons or any adventure, there should be many ways to resolve and upcoming challenge. For instance, opening a great door could be done by looking for the proper key somwhere in the dungeon, maybe cast gaseous form and fly through a crack in the door, maybe cut a chain and pushing a stone column into the door so it cracks open, a rogue might use lockpicking, a fighter might try to bash the door open. The more ways you can solve a upcoming challenge the more unique the adventure will become. Would be great if magic felt not just reactive to a certain situation but you could actually do some proactive planning and spellcasting.
Basically have useful utility spells, not just offensive/defensive spells. I would definately like that. I love playing utility wizards in PnP games.
From what I have read so far, no global 'auction house' and if you want an item being sold exclusively in a settlement a few days travel away, you will have to go there to get it or pay someone to get it and bring it to you.
I've always explained 'causes' as a DM as ones personal believe in a Philosophy so strong that it becomes a core part of their personal life.
A 'faith' so strong that it manifest in divine powers. Perhaps by the 'mana' that flows through the world or a deity that comes close to the philosophy sending some divine power toward the person.
3rd party stuff is donated and PDFs were already made, so I don't see it costing them much if anything at all.
I have very little experience with crafting in games, and none for MMOs. But I hope crafting will be more along the lines (not necessarily the same system) like Kingdoms of Amalur.
In that game, forging items is based on your components and skill level and it will come out the same each time. You can also break down an item into components.
I would really hate a system like Star Ocean 3, where you can spend hours trying to forge one item because of the randomness involved.
It has been a while since I have played DDO, but early levels in that game, some class types just had better 'solo'/'survivability' than other classes. Actually that is typical to some PnP classes too.
I don't see that being much difference with PFO.
Kastarr Eunson wrote:
First of all, because the Pathfinder ruleset is created from the OGL they are EXPRESSLY PROHIBITED from creating any form of video game based on the Pathfinder ruleset as read verbatim.
Didn't know that but it makes sense. It is really to bad too. I would love to see a series of Pathfinder video games like the old AD&D games made by SSI or even a Baldur's Gate/Neverwinter type game.
I bet they all get in at some point. Maybe they will be races you can buy via a microtransaction. I bet some archetype paths are the same way.
I hope they don't go this route, but if they do, hopefully those of us with subscriptions will have access to all game content like races/classes without having to go with microtransactions.
Seems a waste of a good illusion spell. Would be better to make your Vorpal Sword of Uberness look like a Rusty Dagger.
*** Bandit comes at you thinking you would be an easy target with such a poor weapon but then wonders why his head is suddenly rolling on the ground and stopping to look up at his body. ***
I've tried to stick to pure roleplaying in other MMOs but that always failed due to the interaction with other players. Can't stick to in-character actions and dialog if the other players aren't into it.
Stuff like emotes, etc... would be nice. But for me, it will be interaction between other players that will determine if I stick to roleplaying my character.
They have made it quite clear, but your assumptions have one big flaw. The Early Enrollment aka (Beta) is not a true Beta. The game will be completed but will allow supporters to build up communities for the regular release of the game.
They should've used another word besides Beta to remove the confusion that you seem to have.
A gnome or a halfling could use a medium size longsword, but would have to use it two-handed. And they wouldn't be able to use the medium greatsword. If they go by that rule in PFO... no clue.
Arlock Blackwind wrote:
I wouldn't condone charging healing for friends and 'party' members, but I could see setting up 'shop' near a temple in town and heal others for a price just below the recommended 'donation' the church wants.
That's the camp I fall into, no point pledging early, as there doesn't appear to any great point in doing so... its not like we will be unlocking any bonuses, nor have any significant advantage in getting in first. At this stage its more a case of watching the updates for a month and finding out more information, and in four weeks we'll be in a better position to ascertain whether this is a proposition worth putting in the pre-order on (because essentially thats all we are really doing; the worlds longest pre-order)
Well there is the Early Access part for pledging early, but that might not appeal to everyone.