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Abra Lopati

Banesama's page

Goblin Squad Member. Pathfinder Society Member. 795 posts (2,370 including aliases). No reviews. No lists. No wishlists. 12 Pathfinder Society characters. 6 aliases.


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I have 4 characters that are available now. I have not played any of the Emerald Spire.

Hskoro Tailfeather | Fighter 2
Juis Helfro | Oracle 1
Nuethro Hisk | Unchained Monk 1
Dark Schnyder | Magus 1


1 person marked this as a favorite.

Congrats Chobo, may you die a blightful death. :P


Good luck to all.


Interested. All my 4E experience was with homebrewed adventures, so never played any of the campaigns.


Bela Varaszlo wrote:
Level 1 wizard (necromancer, but the good kind of necromancer!)

Knew a 'good' necromancer once that made a successful business by running a brothel of undead. Zombies and such, and a few vampire 'independents'. Found it very funny and creative if not morbid.


My submission for Scarlet Blood:

Background:

Scarlet was found and adopted by the Blood family. A very minor noble family that are the 'Lords' of the hamlet of Wicken. Even though they were nobles, they had no power or influence to be found in Castorhage nearby. The family is made up Lord Blood and Lady Blood, their two daughters that are both in the mid-20s and finally Scarlet, the adopted youngest child. Even though she was adopted, she was treated very well by the Blood family and are on good terms with all of them.

Early on she showed signs of her ability to manifest water with her mind, which marveled her family but she kept that she was also able to manipulate the blood of others a secret. Afraid such powers would make her an outcast in her family.

Her early childhood was mostly her acting like a tomboy, running around, rough housing, and playing with the boys of the hamlet. Lady Blood wanted her to be more lady-like but Lord Blood only laughed it off. Saying it was just a phase.

Unbeknownst by everyone else, she started stealing from others. It thrilled her and she would often slip out of her home at night and burgle houses in the hamlet and pickpocket a few things from travelers that moved through. One day she managed to steal a book that later turned out to be a spellbook with a few spells in it. She found she was able to understand it after a few weeks of reading it and tested it out. She kept it a secret that she was able to cast spells from everyone until she turned '20' where she revealed to her father that she was able to cast spells. This surprised him but he realized that the small hamlet was too small for her and instructed her to travel to the city. Somewhat reluctantly she agreed and prepared to go to the city with her father sponsoring her, for what it is worth and telling her to head to his friend's shop and that he should help her setup.

Build Overview:

Classes (Archetypes): Hydrokineticist (Blood Kineticist) / Magus (Bladebound) / Unchained Rogue
Altered Changeling Race: Dreamthief
Deformity: The pupils of your eyes resemble a cat’s, and beasts cannot abide your presence. You take a –2 penalty on Handle Animal and Ride checks.
Campaign Trait: Mirror Marked

Quote:

"When the Black Camel comes for me, I'm not going to go kicking and screaming - I am, however, going to try to talk my way out of it. No, no, you want the other Walter Slovotsky." – Joel Rosenberg


Really interesting and it has been a few years since I have taken part in a solo campaign.

I'm thinking of a Blood Kineticist/Bladebound Magus/Unchained Rogue. Will work on a background and such this weekend.


Chyrone wrote:
Banesama wrote:
Had one that was almost level 3, but unfortunately he was killed by a critical hit from a minotaur. And he was my favorite character too. :(
A lvl 2 participating in Confirmation?

Yeah


lol.. wish I had a character in that level range. Unfortunately my highest level characters are still level 2. Had one that was almost level 3, but unfortunately he was killed by a critical hit from a minotaur. And he was my favorite character too. :(


4d6 ⇒ (1, 5, 3, 3) = 12 = 11
4d6 ⇒ (4, 1, 5, 2) = 12 = 11
4d6 ⇒ (4, 1, 6, 4) = 15 = 14
4d6 ⇒ (2, 3, 3, 6) = 14 = 12
4d6 ⇒ (1, 6, 5, 4) = 16 = 15
4d6 ⇒ (3, 4, 2, 4) = 13 = 11

17 points.
---
Adjusted for 25 points:

Strength 14
Dexterity 11
Constitution 16 (+2 Dwarf)
Intelligence 12
Wisdom 18 (+2 Dwarf)
Charisma 10 (-2 Dwarf)

Gold: 2d6 ⇒ (4, 6) = 10 x 10 = 100.

Will work on a Mountain Dwarf Druid.

Are we using Traits?


Sounds interesting. I always wanted to play a 'modern-day' like engineer that is put in a fantasy type setting.

I'm thinking about a Hume Engineer.


Sounds interesting. I've done PFS less that a year, so a lot of the scenarios I have never played. I also prefer longer plots with the same characters mostly. You can get more interparty roleplaying that is mostly lacking in regular PFS games.


I was a military brat as a kid, so spam was a common feature in my childhood. Had many fried spam sandwiches. My parents were from NC, so grits were common too. Last time I had spam though, about 15 years ago when I was in my mid 20's I got some spam to eat and either I stopped liking it or they changed something.


I always find playing dwarven druids fun.


Remember, GM said Core Races and Classes only in original post. So some of you will have to rethink on what you want to play.

@ That Sean Fellow: Nothing wrong with having two people playing the same race/class. In fact, having two dwarven barbarians flanking an enemy or forming a line of defense is a strong strategy.


I wonder how many people have PFS characters 15+ in level. I don't have any near that level.


I'm working on a Scarlet Spider Unchained Rogue 4/Earth Druid 1. With Finesse Training (Bite) she will do around 1d3+7+poison damage before enchantments like Magic Fang spell.


When you first create your profile in can take a few minutes (or longer) to finish it. But after that it doesn't take that much work to keep it up to date if you make changes when they are needed. Adding 1 level at a time just requires very little work.


After thinking it through, I think a Scarlet Spider Unchained Rogue would be cool. I'll see about creating that tonight.


Whatever works for group balance. I think it would be fun to play a Faerie Dragon, but if there is a CR restriction or something like that, then I'll go with another type of familiar. I'm still looking at the Mephits also.

Long time ago, I once played a Wizard that had 6 different types of Mephit familiars. They were fun to roleplay. Had them look like tiny elemental female fairies.


Yeah. Faerie dragon gets a lot of racial spells, those high ability scores, Spell Resistance, and a couple of immunities. I can see them being treated with racial levels.


I used the Hero Lab software and created a Wizard like normal then gave him a Faerie Dragon familiar. The Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16 scores came up like was above.


It was mentioned before, but it is a good question. How will be handle the 15 point buy for attributes and racial modifiers?

Example is the Faerie Dragon has -1 STR, +7 DEX, +3 CON, +6 INT, +4 WIS, +6 CHA.
You add in 15 point buy and you have some really high attributes.

Also levels. Will racial levels be in effect? A Faerie Dragon would be a level 3 race, leaving 2 free levels for class.


There is a Clockwork Familiar. 2 types actually. One type allows for Item Installation. Both forms take the shape of a mechanical raven.


I've played in a game once where I was a human familiar of a Bronze Dragon.


Interesting sounding game. Thinking of maybe a Faerie Dragon or some type of Mephit.


I have my FR Faiths & Pantheons for 3E book in reach.

Umberlee's Domains are Chaos, Destruction, Evil, Ocean, Storm, Water.

It should be noted that Umberlee is a Chaotic Evil goddess. But she does allow Chaotic Neutral clerics. The only other two options are Chaotic Evil and Neutral Evil.


Yeah. Works now.


Interested. However when I try to access the page for the Rules, I get nothing. All the other pages work, but that one. Hitting F5 repeatedly didn't work.


Just being helpful to someone else.

Here is the link to the Slimehunter Gillman. Slimehunter is an Alternate Racial Trait.

Here is the link to the Kineticist if needed.


Banesama wrote:

I'm interested. I'm thinking of a CN Human Warpriest of The Lantern King.

** spoiler omitted **

hehe... interesting Stats. 18,16,16,10,9,7. Should be an interesting build and roleplaying.

7th Roll: 4d6 ⇒ (4, 1, 6, 3) = 14

That changes the final total and gets rid of the 7.
18,16,16,13,10,9


I'm interested. I'm thinking of a CN Human Warpriest of The Lantern King.

Dice Rolls:

Epic: 1d3 + 15 ⇒ (3) + 15 = 18
Epic: 1d3 + 15 ⇒ (1) + 15 = 16
Epic: 1d3 + 15 ⇒ (1) + 15 = 16
Other: 1d10 + 6 ⇒ (4) + 6 = 10
Other: 1d10 + 6 ⇒ (1) + 6 = 7
Other: 1d10 + 6 ⇒ (3) + 6 = 9

hehe... interesting Stats. 18,16,16,10,9,7. Should be an interesting build and roleplaying.


grimdog73 wrote:
Hey, Banesama, what class are you bringing in? I am rebuilding a toon...thinking martial type.

I'm thinking a kineticist. I've had this idea for a Hydrokineticist/Brawler idea for a while. Of course, the Brawler part will have to come later when he levels up.


I would be interested too. Never played any part of RoW. As for Core or non-Core, either is fine with me.


Dotting for interest. All of my current PFS characters are committed to games already, but I can whip up a new character in a few minutes.


Koralie wrote:
Banesama wrote:

Sounds very interesting. Here is my recommended character.

Race: Undine
NPC Class: Adept
Future Class:Cleric (Deity would be preferable to allow access to weather/water based domains.)
Inventory: Will start with just the clothing on his back and the 100gp.
Reason to be on the Ship: He is a young Undine who was directed to go out on a journey in the above world to become a man. A relative managed to get him hired as the ship's medic/healer. Even though he is not a cleric, he is still able to heal and bless when needed to a limited effect.

The free gestalt is just for the 1 level of the NPC class, it's a bonus for starting off as a NPC level guy/girl. You can't keep leveling that class up though. It's a level 1 and done deal. :) and certainly not a heroic class gestalt, that's a bit overpowered for this game.

Ah... okay. I changed the above to Cleric for future class than.


Sounds very interesting. Here is my recommended character.

Race: Undine
NPC Class: Adept
Future Class:Cleric (Deity would be preferable to allow access to weather/water based domains.)
Inventory: Will start with just the clothing on his back and the 100gp.
Reason to be on the Ship: He is a young Undine who was directed to go out on a journey in the above world to become a man. A relative managed to get him hired as the ship's medic/healer. Even though he is not a cleric, he is still able to heal and bless when needed to a limited effect.


Nohwear wrote:
Is anyone planning on starting anything soon for tier 1-2?

There is usually a lot of low tier games available but they fill up really fast. I've seen games fill up in only 15 minutes from original post.


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If this goes well, after Dragon Mountain is over I might start a new campaign focused on running old school modules. I have well over 100 modules and other box adventures from 1E/2E AD&D. As well as all old issues of Dungeon Magazine.

I can imagine starting a group at 1st level and running them through a lot of them converted to Pathfinder.


ElegantlyWasted wrote:

Well, this seems downright fascinating.

10th level, you say?

Color me interested.

I will note, reading earlier in the thread, you seemed good with a Synth Summoner. That archetype is incompatible with an Unchained Summoner (as you stated Unchained must be taken where available).

I am strongly leaning towards an Unchained Monk. I will get a build up shortly.

The problem with the Synth Summoner was brought to my attention. Thanks for also bringing it up.


I'm going to allow these three races as well.

Kitsune, Nagaji, Wayang


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For the Advances Races these will be allowed:
Aasimar
Catfolk
Dhampir
Drow
Fletchling
Goblin
Hobgoblin
Ifrit
Kobold
Orc
Oread
Ratfolk
Sylph
Tengu
Tiefling
Undine

@RHMG Animator,
Yes, VMC will be allowed.


1 person marked this as a favorite.
Jesse Heinig wrote:
I'm very interested in participating; are you doing 20 point buy? Starting wealth? Traits? Background skills yes/no?

Haven't worked out all the details yet. Will probably put up a Recruitment Post on March 1st. But I will probably go with the 25 point buy and 2 Traits. I'm debating on using Background skills or not. And since the characters will start at 10th level I'll have to do some math and see how I want to handle that and magical items.

I was originally thinking of 6 players, but the game is designed for 6 to 8 players. So if enough good entries are submitted I might make it an 8 member party.

Also, even though the characters will start at 10th level, there is a good possibility of them reaching 20th level at the end of Dragon Mountain. If they survive.


The Dragon Mountain Adventure comes in what was called a Deluxe Box Set. It has three thick books for the adventure itself, a lot of maps and printouts as well. Being this will be a PbP game, I suspect it will take over a year to finish.


1 person marked this as a favorite.
RHMG Animator wrote:
What races will be available?

Any Core or Advanced Race Guide are okay.

-----------

I'm allowing more strange combinations on Race/Class options because being a old school module, they tend to be more deadly than modern modules. Last time I ran this game, which when 3E D&D just came out, the party had some very tough spots and some deaths before we even finished the first Book in the box. There are 3 books in all.


I'm going to allow any official Piazo class/archtype with a few exceptions.
Where Unchained is available, they must be chosen.
No Samurai, Ninja and Gunslinger
If an Archtype is new to me, after I look it up I might decide to not allow it.

@That Sean fellow,
After looking up the Summoner Synthesist, I have no problem with it. So allowed.


The Emerald Duke wrote:


Ugh... just had mental flashes of Baby Metal meets Vampire: the Masquerade... excuse me while I go vomit...

ROFL...


Teiidae wrote:

Listen playing a vampire is amazing any way you spin it. Although bardic vampires is very interesting. Doom metal band?

Ladies and gentlemen, I present to you: The Princes of Night!

as for Vampires are people going to be cliche with names like Alucard or "Coach Feratu"? Maybe follow this advice,Vampire naming issues?

lol... or better yet.

Kawaii Metal band with Vampire Bardess Idols. :P


Terevalis Unctio of House Mysti wrote:
Would a normal drow be allowed?

Yeah. But the group will be non-evil and probably won't allow Chaotic Neutral either.

Also, whatever group winds up joining I'll probably want them to be part of an established party already. So what players I select will be given an opportunity to for each player to get their characters to know each other before the game officially starts.


There looks to be enough interest, so I'll be doing it. As for races/classes I'm leaning toward any official Paizo material. Though I'm thinking of having no firearms/gunslingers since they might be too powerful for an old campaign like this.

Since the dungeon is something that travels between worlds/dimensions, I'll have it pop up somewhere in Golarion.

An official recruitment thread will be up probably on the second week of March or sometime around then.

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