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Whatever works for group balance. I think it would be fun to play a Faerie Dragon, but if there is a CR restriction or something like that, then I'll go with another type of familiar. I'm still looking at the Mephits also.
Long time ago, I once played a Wizard that had 6 different types of Mephit familiars. They were fun to roleplay. Had them look like tiny elemental female fairies.
It was mentioned before, but it is a good question. How will be handle the 15 point buy for attributes and racial modifiers?
Example is the Faerie Dragon has -1 STR, +7 DEX, +3 CON, +6 INT, +4 WIS, +6 CHA.
Also levels. Will racial levels be in effect? A Faerie Dragon would be a level 3 race, leaving 2 free levels for class.
7th Roll: 4d6 ⇒ (4, 1, 6, 3) = 14
That changes the final total and gets rid of the 7.
I'm interested. I'm thinking of a CN Human Warpriest of The Lantern King.
Epic: 1d3 + 15 ⇒ (3) + 15 = 18
Epic: 1d3 + 15 ⇒ (1) + 15 = 16
Epic: 1d3 + 15 ⇒ (1) + 15 = 16
Other: 1d10 + 6 ⇒ (4) + 6 = 10
Other: 1d10 + 6 ⇒ (1) + 6 = 7
Other: 1d10 + 6 ⇒ (3) + 6 = 9
hehe... interesting Stats. 18,16,16,10,9,7. Should be an interesting build and roleplaying.
Ah... okay. I changed the above to Cleric for future class than.
Sounds very interesting. Here is my recommended character.
If this goes well, after Dragon Mountain is over I might start a new campaign focused on running old school modules. I have well over 100 modules and other box adventures from 1E/2E AD&D. As well as all old issues of Dungeon Magazine.
I can imagine starting a group at 1st level and running them through a lot of them converted to Pathfinder.
The problem with the Synth Summoner was brought to my attention. Thanks for also bringing it up.
Jesse Heinig wrote:
I'm very interested in participating; are you doing 20 point buy? Starting wealth? Traits? Background skills yes/no?
Haven't worked out all the details yet. Will probably put up a Recruitment Post on March 1st. But I will probably go with the 25 point buy and 2 Traits. I'm debating on using Background skills or not. And since the characters will start at 10th level I'll have to do some math and see how I want to handle that and magical items.
I was originally thinking of 6 players, but the game is designed for 6 to 8 players. So if enough good entries are submitted I might make it an 8 member party.
Also, even though the characters will start at 10th level, there is a good possibility of them reaching 20th level at the end of Dragon Mountain. If they survive.
RHMG Animator wrote:
What races will be available?
Any Core or Advanced Race Guide are okay.-----------
I'm allowing more strange combinations on Race/Class options because being a old school module, they tend to be more deadly than modern modules. Last time I ran this game, which when 3E D&D just came out, the party had some very tough spots and some deaths before we even finished the first Book in the box. There are 3 books in all.
I'm going to allow any official Piazo class/archtype with a few exceptions.
@That Sean fellow,
lol... or better yet.
Kawaii Metal band with Vampire Bardess Idols. :P
Terevalis Unctio of House Mysti wrote:
Would a normal drow be allowed?
Yeah. But the group will be non-evil and probably won't allow Chaotic Neutral either.
Also, whatever group winds up joining I'll probably want them to be part of an established party already. So what players I select will be given an opportunity to for each player to get their characters to know each other before the game officially starts.
There looks to be enough interest, so I'll be doing it. As for races/classes I'm leaning toward any official Paizo material. Though I'm thinking of having no firearms/gunslingers since they might be too powerful for an old campaign like this.
Since the dungeon is something that travels between worlds/dimensions, I'll have it pop up somewhere in Golarion.
An official recruitment thread will be up probably on the second week of March or sometime around then.
I haven't DMed in awhile but I've been thinking about throwing my hat back into the mix. I like long campaigns though. I scrounged up some of my old AD&D modules and box adventures when I came across my old Dragon Mountain box set which I converted to d20 several years ago. If there is enough interest, I'm willing to run this massive adventure in a PbP format.
I'll have to work out some of the details for Pathfinder but will probably run the adventure with 6 players starting at 10th level.
If I run the game, it won't start right away. I'll need to scan the maps, letters, etc... and do some other things to fit Pathfinder but shouldn't require to much work since I already converted it to d20 system. If enough interest is shown, I see myself putting up a recruitment thread sometimes mid March.
Storyteller Shadow wrote:
That all talk in 3rd-person.
DM Forgedawn wrote:
Ah.. sorry. Human.I put the +2 Racial modifier in Dex and the +1 4th lvl upgrade into Int. How he got the 20 Dex and 18 Int.
Yeah. Sea level island. But I can change that to floating island and make a few changes in his history if need be.
Alignment: Lawful Evil
History: Seerus originated from a small island town with the primary commerce consisting of fishing. His family was very large with his parents and 3 older sisters. Being the youngest and only son, he was often spoiled by his sisters. While his father was often away on fishing trips for several months he would take on the role of 'man of the house' doing most of the physical labor around his house and bringing back meat from fishing and hunting.
His life was fairly quiet on the island until one day some pirates came to raid the island. The pirates were repelled without much damage to the town but Seerus was enamored by the pirates that showed up and started dreaming of one day going out to sea to be a pirate himself. That day came when he was 15 years old when a friendly pirate visited the island. He convinced the Captain of that ship to take him own. His sisters and mother argued with him but his mind was set and they finally consented and wished him well.
While out on the sea, Seerus proved his worth and became the 1st Mate. But his lucked turned sour and their ship was captured by the authorizes and the entire crew was taken prisoner. He was scheduled to be executed but managed to seduce a cleaning lady to get him a key to his cell where he proceeded to escape and flee. Losing his Captain and his crew, he shipped out on merchant ships to find a new pirate crew to join.
Personality: Seerus is often serious but does have a sense of humor that often falls on the dark and sometimes sadistic side. Even though he has no trouble committing truly despicable acts for his crew and Captain, he is very loyal. He will treat his shipmates friendly and will look out for them unless they betray his trust in which case he will exact truly horrible punishments for traitors.
4d6 ⇒ (4, 5, 6, 2) = 17; 15
4d6 ⇒ (3, 5, 1, 6) = 15; 14
4d6 ⇒ (6, 4, 1, 2) = 13; 12
4d6 ⇒ (1, 3, 5, 2) = 11; 10
4d6 ⇒ (5, 6, 6, 4) = 21; 17
4d6 ⇒ (1, 6, 6, 6) = 19; 18
Wow... nice. With those rolls this will be a 44 point buy character.
Agents of Cheliax Abroad -- Infiltrating, Corrupting, Subverting for Hell (Roleplaying Sandbox w / Houserules)
Here is a Ranger I just created.
Full Name : Heath Do
Classes/Levels Ranger 1
Languages :Common, Elven, Sylvan
Strength 14 (+2)
When he got old enough to be considered an adult, Heath set out from his village for the trial of manhood that all members of his village was required to do. This trial though mainly consisted of travelling around and getting to know what the outside world is like and returning at some point later to tell his stories and reveal what he has learned.
So Heath left his village followed by his faithful dog, Shalyn.
Race: Guard Dog (Wolf-Hybrid)
Classes/Levels Dog 0+1
Strength 13 (+1)
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