Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Abra Lopati

Banesama's page

Goblin Squad Member. Pathfinder Society Member. 758 posts (1,752 including aliases). No reviews. No lists. No wishlists. 7 Pathfinder Society characters. 4 aliases.


RSS

1 to 50 of 758 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Nohwear wrote:
Is anyone planning on starting anything soon for tier 1-2?

There is usually a lot of low tier games available but they fill up really fast. I've seen games fill up in only 15 minutes from original post.


1 person marked this as a favorite.

If this goes well, after Dragon Mountain is over I might start a new campaign focused on running old school modules. I have well over 100 modules and other box adventures from 1E/2E AD&D. As well as all old issues of Dungeon Magazine.

I can imagine starting a group at 1st level and running them through a lot of them converted to Pathfinder.


ElegantlyWasted wrote:

Well, this seems downright fascinating.

10th level, you say?

Color me interested.

I will note, reading earlier in the thread, you seemed good with a Synth Summoner. That archetype is incompatible with an Unchained Summoner (as you stated Unchained must be taken where available).

I am strongly leaning towards an Unchained Monk. I will get a build up shortly.

The problem with the Synth Summoner was brought to my attention. Thanks for also bringing it up.


I'm going to allow these three races as well.

Kitsune, Nagaji, Wayang


1 person marked this as a favorite.

For the Advances Races these will be allowed:
Aasimar
Catfolk
Dhampir
Drow
Fletchling
Goblin
Hobgoblin
Ifrit
Kobold
Orc
Oread
Ratfolk
Sylph
Tengu
Tiefling
Undine

@RHMG Animator,
Yes, VMC will be allowed.


1 person marked this as a favorite.
Jesse Heinig wrote:
I'm very interested in participating; are you doing 20 point buy? Starting wealth? Traits? Background skills yes/no?

Haven't worked out all the details yet. Will probably put up a Recruitment Post on March 1st. But I will probably go with the 25 point buy and 2 Traits. I'm debating on using Background skills or not. And since the characters will start at 10th level I'll have to do some math and see how I want to handle that and magical items.

I was originally thinking of 6 players, but the game is designed for 6 to 8 players. So if enough good entries are submitted I might make it an 8 member party.

Also, even though the characters will start at 10th level, there is a good possibility of them reaching 20th level at the end of Dragon Mountain. If they survive.


The Dragon Mountain Adventure comes in what was called a Deluxe Box Set. It has three thick books for the adventure itself, a lot of maps and printouts as well. Being this will be a PbP game, I suspect it will take over a year to finish.


1 person marked this as a favorite.
RHMG Animator wrote:
What races will be available?

Any Core or Advanced Race Guide are okay.

-----------

I'm allowing more strange combinations on Race/Class options because being a old school module, they tend to be more deadly than modern modules. Last time I ran this game, which when 3E D&D just came out, the party had some very tough spots and some deaths before we even finished the first Book in the box. There are 3 books in all.


I'm going to allow any official Piazo class/archtype with a few exceptions.
Where Unchained is available, they must be chosen.
No Samurai, Ninja and Gunslinger
If an Archtype is new to me, after I look it up I might decide to not allow it.

@That Sean fellow,
After looking up the Summoner Synthesist, I have no problem with it. So allowed.


The Emerald Duke wrote:


Ugh... just had mental flashes of Baby Metal meets Vampire: the Masquerade... excuse me while I go vomit...

ROFL...


Teiidae wrote:

Listen playing a vampire is amazing any way you spin it. Although bardic vampires is very interesting. Doom metal band?

Ladies and gentlemen, I present to you: The Princes of Night!

as for Vampires are people going to be cliche with names like Alucard or "Coach Feratu"? Maybe follow this advice,Vampire naming issues?

lol... or better yet.

Kawaii Metal band with Vampire Bardess Idols. :P


Terevalis Unctio of House Mysti wrote:
Would a normal drow be allowed?

Yeah. But the group will be non-evil and probably won't allow Chaotic Neutral either.

Also, whatever group winds up joining I'll probably want them to be part of an established party already. So what players I select will be given an opportunity to for each player to get their characters to know each other before the game officially starts.


There looks to be enough interest, so I'll be doing it. As for races/classes I'm leaning toward any official Paizo material. Though I'm thinking of having no firearms/gunslingers since they might be too powerful for an old campaign like this.

Since the dungeon is something that travels between worlds/dimensions, I'll have it pop up somewhere in Golarion.

An official recruitment thread will be up probably on the second week of March or sometime around then.


They all look promising, but the only one that really interest me is the All Bard group. That should provide very interesting roleplaying potential.

A question. For the All Bards game, would that include Skalds too? I have an interesting idea for an Urban Skald.


I haven't DMed in awhile but I've been thinking about throwing my hat back into the mix. I like long campaigns though. I scrounged up some of my old AD&D modules and box adventures when I came across my old Dragon Mountain box set which I converted to d20 several years ago. If there is enough interest, I'm willing to run this massive adventure in a PbP format.

I'll have to work out some of the details for Pathfinder but will probably run the adventure with 6 players starting at 10th level.

If I run the game, it won't start right away. I'll need to scan the maps, letters, etc... and do some other things to fit Pathfinder but shouldn't require to much work since I already converted it to d20 system. If enough interest is shown, I see myself putting up a recruitment thread sometimes mid March.


lol... sounds interesting. Will it have the voluptuous, big breasted high school girls, teachers, and hot military sniper women?


I'm interested. I plan on making a Water Elemental Sorcerer belonging to the Sovereign Court. Should have him made and posted before the night ends.


Hmm... not sure if he would be a legal character. I have a level 1 Monk that is available but has done Confirmation already but none of the other Evergreen quest.


Storyteller Shadow wrote:
Johnnycat93 wrote:
Storyteller Shadow wrote:
Johnnycat93 wrote:
Dot. I dream someone runs a Reign of Winter campaign and the party consists of a Witch, a Witch Doctor, a Witchguard, a Witch Hunter, a Witch Killer, etc.

LMAO.

I probably would recruit for that.

Not right now plate is full :-)

Do it.

** spoiler omitted **

Council of Thieves all Bard campaign? :-)

That all talk in 3rd-person.


Grandmaster TOZ wrote:
Are you including the captives? Most of them look only bruised, except for the unconscious man laid over the bar.

Yes. Should've mentioned them.


DM Forgedawn wrote:

Banesama: Please specify your race. You didn't list it in your character.

Also, everyone uses airships, rather than traditional ships. Also, most islands are floating, so that is considered the norm. I immediately assume that the island is sea level, as opposed to floating, as you mentioned he was a fisher.

Ah.. sorry. Human.

I put the +2 Racial modifier in Dex and the +1 4th lvl upgrade into Int. How he got the 20 Dex and 18 Int.

Yeah. Sea level island. But I can change that to floating island and make a few changes in his history if need be.


SEERUS FORSTEE:

Seerus Forstee
ROGUE 5
Alignment: Lawful Evil
STR 15
DEX 20
CON 10
INT 18
WIS 14
CHA 12

Initiative: +5
DEFENSE
AC 22, touch 17, flat-footed 16 (+5 Armor +5 Dex +1 Deflection +1 Dodge)
hp 45
Fort +1, Ref +11, Will +3
Trap Sense: +1 AC & Reflex vs Traps
Evasion
Uncanny Dodge

OFFENSE
Speed: 30 ft.
Melee: +1 Rapier +9 (1d6+3, 18-20/x2)
Ranged: +1 Rifle, Mosin-Nagant m1891 +9 (1d10+1, 80', x4, MF 1, Cap 5); Revolver, Nagant m1895 (1d8, 80', x4, MF 1, Cap 7)
Ammo: 50 Rifle Rounds, 50 Pistol Rounds
Sneak Attack +3d6
Point Blank Shot: +1 Hit/Damage with range attacks 30' and less.
Sniper's Eye: Can use Sneak Attack vs Concealed Targets.

STATISTICS
Str 15, Dex 20, Con 10, lnt 18, Wis 14, Cha 12
Base Atk +3; CMB +5; CMD 22/16 FL
Languages: Aquan, Common, Magi, Orc, Sahaugin
Feats: Dodge, Lightning Reflexes, Point Blank Shot, Toughness, Weapon Finesse (Rogue Bonus)
Skills: Acrobatics 5(+13), Appraise 5(+12), Bluff 5(+9), Climb 5(+10), Diplomacy 5(+9), Disable Device 5(+17;+19 vs Traps), Disguise 0(+1), Escape Artist 5(+13), Fly 0(+5), Heal 0(+2), Intimidate 0(+1), Knowledge:Dungeon 5(+12), Knowledge:Local 5(+12), Perception 5(+10), Ride 0(+5), Sense Motive 5(+10), Sleight of Hand 5(+13), Stealth 5(+13), Survival 0(+2), Swim 5(+10)
Combat Gear: +1 Rapier, +1 Rifle, Mosin-Nagant m1891, Revolver, Nagant m1895, 50 Rifle Rounds, 50 Pistol Rounds, +1 Mithril Chain Shirt, Ring of Protection +1
Gear: Ioun Torch, MW Backpack, Bedroll, Belt Pouch, Winter Blanket, Explorer's Outfit, Fishhook x4, Flint & Steel, MW Thieves' Tools
455 gp, 9 sp 8 cp

History: Seerus originated from a small island town with the primary commerce consisting of fishing. His family was very large with his parents and 3 older sisters. Being the youngest and only son, he was often spoiled by his sisters. While his father was often away on fishing trips for several months he would take on the role of 'man of the house' doing most of the physical labor around his house and bringing back meat from fishing and hunting.

His life was fairly quiet on the island until one day some pirates came to raid the island. The pirates were repelled without much damage to the town but Seerus was enamored by the pirates that showed up and started dreaming of one day going out to sea to be a pirate himself. That day came when he was 15 years old when a friendly pirate visited the island. He convinced the Captain of that ship to take him own. His sisters and mother argued with him but his mind was set and they finally consented and wished him well.

While out on the sea, Seerus proved his worth and became the 1st Mate. But his lucked turned sour and their ship was captured by the authorizes and the entire crew was taken prisoner. He was scheduled to be executed but managed to seduce a cleaning lady to get him a key to his cell where he proceeded to escape and flee. Losing his Captain and his crew, he shipped out on merchant ships to find a new pirate crew to join.

Personality: Seerus is often serious but does have a sense of humor that often falls on the dark and sometimes sadistic side. Even though he has no trouble committing truly despicable acts for his crew and Captain, he is very loyal. He will treat his shipmates friendly and will look out for them unless they betray his trust in which case he will exact truly horrible punishments for traitors.


Rolls:

4d6 ⇒ (4, 5, 6, 2) = 17; 15
4d6 ⇒ (3, 5, 1, 6) = 15; 14
4d6 ⇒ (6, 4, 1, 2) = 13; 12
4d6 ⇒ (1, 3, 5, 2) = 11; 10
4d6 ⇒ (5, 6, 6, 4) = 21; 17
4d6 ⇒ (1, 6, 6, 6) = 19; 18

Wow... nice. With those rolls this will be a 44 point buy character.

Some questions:
Are we using Traits?
How will HP handled after 1st level?


The campaign sounds real interesting. I'm thinking of making a Lawful Evil Kitsune Flame Oracle that follows the Diabolism Philosophy.


Rolls:

4d6 ⇒ (3, 5, 2, 6) = 16;14
4d6 ⇒ (3, 5, 5, 4) = 17;14
4d6 ⇒ (3, 5, 2, 4) = 14;12
4d6 ⇒ (3, 2, 6, 6) = 17;15
4d6 ⇒ (3, 6, 2, 4) = 15;13
4d6 ⇒ (3, 1, 4, 2) = 10;9

Reroll (if needed): 4d6 ⇒ (4, 3, 4, 5) = 16;13


Will it be 1/2 HD +1 on HP after level 1?


Banesama wrote:

Here is a Ranger I just created.

** spoiler omitted **...

Shalyn, the wolf-dog hybrid that accompanies Heath will become his ranger animal companion if she survives long enough for Heath to obtain the Hunter's Bond ability at 4th level.


Here is a Ranger I just created.

Heath Do:

Full Name : Heath Do

Race: Elf

Classes/Levels Ranger 1

Gender M

Size M

Age 124

Alignment: NG

Deity: Ehlonna

Languages :Common, Elven, Sylvan

Strength 14 (+2)
Dexterity 15 (+2)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 12 (+1)
Height: 6'1" Weight: 117 lbs Hair:Silver Eyes: Blue
Favored Class: Ranger(+1 HP)
EXP:
Hit Points: 12
Spd: 30/20 w/ armor
Init: +4
AC: 20(armor shield)/Touch 13/FF 17)
BAB: +1
CMB: +3
CMD: 16/13 FF
Fort: +3/+5 vs Enchantments
Ref: +4/+6 vs Enchantments
Will: +2/+4 vs Enchantments

Weapons:
Gauntlet +3/1d3+2/x2 B
Heavy Shield Bash +3/1d4+2/x2 B
Longbow +3/1d8/x3/100' P (40/40 arrows)
Longsword +3/1d8+2/19-20 x2 S
Unarmed Strike +3/1d3+2/x2 B (Non-lethal)

Trained Skills:
+5 Handle Animal
+6 Heal
+5 Knowledge, Nature
+8 Perception
+5 Spellcraft
+0 Stealth
+6 Survival

Untrained Skills:
-4 Acrobatics
+1 Appraise
+1 Bluff
-4 Climb
+1 Diplomacy
+1 Disguise
-4 Escape Artist
-4 Fly
+1 Intimidate
-4 Ride
+2 Sense Motive
-4 Swim

Feats:
Dodge: +1 dodge bonus to AC

Traits:
Sacred Touch: As a standard action, you may automatically stabilize a dying creature by just touching it.
Warrior of Old: +2 Trait bonus on Initiative checks

Special Abilities:
Elven Immunities: +2 racial bonus on saves vs enchantment spells and effects.
Elven Immunities: Sleep
Elven Magic: +2 spellcraft checks to identify magical items
Favored Enemies: Orcs +2
Low-Light Vision
Track +1
Wild Empathy +2
Keen Senses: +2 racial bonus on Perception checks

Equipment
Backpack
-Traveller's Outfit
Belt Pouch
-Flint & Steel
-Silent Whistle
PP:
GP: 51
SP: 5
CP: 8
Longbow (40/40 Arrows)
Longsword
Scale Mail
Heavy Wooden Shield

Background:
Heath was born and raised in a small elven village located at the edge of a vast forest. His family mainly consisted of fighters that trained to be guards and mercenaries from this village. This is where Heath gained most of his martial prowess, but unlike the rest of the his family he was drawn more to the forest where he honed his forestry skills and became a good hunter along with his trusted dog.

When he got old enough to be considered an adult, Heath set out from his village for the trial of manhood that all members of his village was required to do. This trial though mainly consisted of travelling around and getting to know what the outside world is like and returning at some point later to tell his stories and reveal what he has learned.

So Heath left his village followed by his faithful dog, Shalyn.

SHALYN

Race: Guard Dog (Wolf-Hybrid)

Classes/Levels Dog 0+1

Gender F

Size S

Age 2

Alignment: TN

Strength 13 (+1)
Dexterity 13 (+1)
Constitution 15 (+2)
Intelligence 2 (-4)
Wisdom 12 (+1)
Charisma 6 (-2)
Height: 4' Weight: 145 lbs Hair: Silver Eyes: Yellow
EXP:
Hit Points: 10
Spd: 40
Init: +1
AC: 13/Touch 12/FF 12)
BAB: +0
CMB: +0
CMD: 11/10 FF
Fort: +4
Ref: +3
Will: +1

Weapons:
Bite +2/1d4+1/x2 S/B/P

Trained Skills:
+8 Perception

Untrained Skills:
+1 Acrobatics
+1 Climb
+1 Escape Artist
+1 Sense Motive
+5 Stealth
+1 Survival
+1 Swim

Feats:
Skill Focus (Perception): +3 bonus to Perception checks

Tricks:
Attack, Defend, Down, Guard, Stay, Track

Special Abilities:
Low-Light Vision
Survival Bonus: +4 bonus on Survival checks when tracking by scent
Scent
Acrobatic Bonus: +4 bonus to Acrobatic checks when jumping

Equipment
Animal Harness
Saddlebags
-Grappling Hook
-Silk Rope
-Trail Rations x3 days
-Waterskin (water)
-Whetstone


Interested. I'll try to get a character up and ready by the end of the day.

drbuzzard asked first. :P
But he has good questions.


I've created a Human Oracle with the Life Mystery and able to channel positive energy. A character strong in healing. Will try to get the background and stuff finished if not this Friday then this weekend.


Rolls:

2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (4, 3) + 6 = 13

Hmm..20 buy will be slightly better.


Interested. I just recently started playing PFS games and would be cool to be able to go back and play the old modules. Especially with the same players/GM for each of them. Would be easier to build party roleplaying.


Sorry. But it looks like I won't be able to take part in any live game at the moment.


I've downloaded Maptools and Ventrilo. I can have a character finished by tonight.

That 1 EST, is it am or pm? (Either is okay with me.) Planning to make a rogue.


Doesn't look like that version of Maptools is available anymore. The oldest version that I can find for download is v1.0b112


Going to go with a monk. Haven't played one since the beginning of DnD 3.0


Well met all.

Does the party need any type of class to fill out the group? I'm willing to pretty much play anything.

Goblin Squad Member

Grats on being a father and I hope your wife and kid come out healthy.

Goblin Squad Member

Kobold Cleaver wrote:
No, but we sell Khan wigs for five bucks. You can chase Nihimon round the Moon of Groetus and round the Axis and Maelstrom and round the flames of the Lower Planes before you give him up!

KHAAAAAAAAAAAAAAAN!

Goblin Squad Member

Personally, if someone is going to be inactive for any extended period of time. They should inform the leaders of the Company. If they don't, then the leaders are left guessing if that player just quit the game.

Goblin Squad Member

Agree with Bluddwolf here. Reputation should be the deciding factor if you can enter a Settlement or not. Using Bluddwolf's example of a CG aligned character entering a LG Settlement to seek training or even to trade is perfectly acceptable and preferred if his reputation allows him to enter.

Goblin Squad Member

Bandit's loot a merchant. The merchant had a box. The Bandit's open the box. *CLICK*

Goblin Squad Member

Looking at those links, it seems I will be going a Fighter/Rogue route. I'm going to want the Archer, Chameleon, Scout, Bow Specialization, and Range Specialization feats. And probably the Swashbuckler and Double-Weapon feats. The other Rogue feats, will have to wait and see.

Goblin Squad Member

LOOK! SQUIRREL!

::pick pockets some personal items from Andius, slipping it into Bluddwulf's pocket. Then walks away whistling...:

Goblin Squad Member

As far as I know, the only consequence of falling out of the alignment threshold of your Settlement is that you can no longer enter it and therefore can't train or get support of your roles.

You could still remain in your Company if you meet their alignment requirement and have access to their POI.

Goblin Squad Member

Kobold Cleaver wrote:

Awesome! Apparently I've been promoted to a Steward of the Seventh Veil!

I'M LEGALIZING EVERYTHING!

Great to have you KC. :P

Goblin Squad Member

Kitsune Aou wrote:

Sorry, but I need to cancel! Wife is starting into preterm labor, and we are flying out to Phoenix immediately. Even if child doesn't come, we will likely be down there for a while.

Bonny Paz wrote:
I might stream, and I might give away some prizes....>.>
Please save me something? :'(

Congratulations, I hope you have a healthy bunch of kits running around.

Goblin Squad Member

My concern with Andius' vendetta against certain people/groups that it will spill over to griefing and at some point might get him suspended or banned from PFO if he goes to far. As much as I don't like how Andius has handled things, I don't want him to be kicked out of PFO.

Goblin Squad Member

I've been pondering this question for some time. This seems to apply to anyone that will get a Settlement during the Landrush.

T7V will have Phaeros. Yet each Settlement will have several companies (especially Sponsored Companies). You can only have one Sponsored Company and the optimal size will be around 50 members. T7V started as a Chartered Company but may wind up a Meta Organization.

If that is the case and other follow suit like TEO and even UNC with Aragon then it would be really hard to declare a feud with the entire T7V, TEO, UNC, etc...

I don't remember reading it anywhere but it might be so, but if a Company is able to feud a Settlement, then that Company would suddenly become hostile to every Company that calls the Settlement home even if they are not part of Company that founded the Settlement.

Goblin Squad Member

pump

For your entertainment.

1 to 50 of 758 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.