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I agree with Decius. The game mechanics alone will probably have a big impact on how groups work and play style. Then you will have other things that will impact groups as well.
I think the OE has the strong potential to overwhelm those of us in EE. How much will determine how well we setup the Settlements and economy during EE plus our commitment to remain in control.
I once took part in a PbP game and created two characters for it. Yet kept it secret I was playing both. I spawned an intense IC and OOC rivalry between both characters that often got the GM and other players to jump in and play peacekeepers. :P
Or you can take on several roles. Jock/studious/teacher's pet and do something bad but don't need to make an excuse because the teachers believed you are a good kid. :P
It was fun times during high school. Though bullying was out of the question.
"The Goodfellow" wrote:
I always like the saying, "Expect the best, plan for the worse." I try to live by that and often play by that too.
T7V is not exactly opposed to necromancy. I can think of even a few character concepts that would be acceptable to T7V.
T7V is a seeker of knowledge and necromancy would be part of that even if we don't use it.
Martin Kauffman 530 wrote:
Almost threescore and ten. And you can't buy a lollipop for a quarter anymore- penny candy has been gone for a very long time.
I remember as a kid (around 12 yrs old), I would walk to the local (small) store and buy a big bag of Doritos and a 16 oz Cream Soda for 52 cents.
Monty Wolf wrote:
Since the seventh veil is now allied with TEO will you restate your alignment away from true neutral and more towards that of good? Several of your stewards stances on bandits would also maybe indicate a move towards lawful?
There have been some discussion about restating our alignment. However, no definite change has been confirmed yet.
I hope it ends up like that too and I suspect there is a fair amount of GS members that are in that field as well.
I will be doing my 'adventuring party' much like Shane but I have no one in mind at the moment because it will heavily decide on how they play the game which won't be known until we are in the game.
Most likely what will happen is when I discover a dungeon and start forming a party. I will have a list of players that I enjoy going on dungeon explorations with and I will invite those that are available. Occasionally I will invite an 'unknown' player to join to see if they will fit in to the group I like to form.
In most cases, I imagine the selection of players will be T7V. But I can see inviting some allied players too. Such as TEO members.
Main things I will be looking for are these: I enjoy playing alongside them, they work well with others, they don't zerg.
Having Titles earned through play sounds good, except for any Titles earned through grinding. I absolutely hate grinding (which often ruin games for me).
Getting a Title because you killed so and so this many times, cooking 10 rats, or making 500 PvP kills are not real achievements. At least not to me.
Discovering a new recipe, forging an epic item, becoming a 'King/Queen' of a Nation are real achievements.
I don't see how a UN or League of Nations will fit into PFO which will rely heavily on war and settlement controlled resources.
The UN and League of Nations in the RL major purpose was to prevent wars and frankly they are both dismal failures. The LoN was dissolved because it was such a failure and was also corrupt.
The UN is a failure because it is perhaps the most corrupt organization in the world now. Only the US Congress might have it beat.
Ideally a Kingdom will have Settlement A train in certain types of field. Settlement B in another type and Settlement C in what is left over. Any extra settlements will provide more training slots. So if Settlement A falls, they can go to the similar Settlement D to train while they gather resources and form a strategy to retake Settlement A.
Translation:"Course. But it was a long time ago when I had the opportunity to learn from my dog."
"I can as well use Pig-German words that came from all my cats."
P.S. Just kidding. Don't know any German. :P
Kobold Cleaver wrote:
You should tell your friend that the handsome and mysterious stranger is also the center of the universe. So he should believe unconditionally or that stranger might decide your friend doesn't exist in his universe anymore. :P
The Devs have stated repeatedly that the power-curve for new players and veteran players will not be that great.
The XP you gain either through subscription or market will not necessarily be usable right off the bat. You might have a month's worth of XP, but only the merits, access to training, and other things that will allow you to use a portion of your monthly XP sometimes. I imagine that will only become more common as you get higher skills.
Pax Keovar wrote:
I have the re-releases of the AD&D SSI games plus the Eye of the Beholder series. All three Bard's Tale games and Dragonwars (that was suppose to be Bard's Tale 4), all the Ultima games, as well as some others that worked on Win XP last time I played them. They possibly still work with Win 7.
To clarify, CE with low rep will suck. CE with moderate to high rep, yet to see.
You get XP for a month based either on a Subscription or eventually a MTX purchase. No grinding for XP and such.
Ideal situation would be when the 2017+ timeframe comes around and GW starts to think about F2P. We have enough "paying" players that GW doesn't think the server would be able to handle the influx of F2P players.
Traianus Decius Aureus wrote:
For what's worth, I don't care about fancy graphics- I turn them down whether or not I need to. I'd much rather have a fun game than a pretty one with boring gameplay. That is why I have no problem firing up the old SSI Goldbox games or Baldur's Gate games to play- they are far more fun to play than most modern RPGs even if the graphics are archaic.
Totally agree. I do the same thing. The old SSI games are by far my favorite RPGs to date as well as the original Bard's Tale games.
Just remember mechanically there will only be Cleric, Rogue, Warrior, and Wizard classes to start off with. Then gradually the other 'core' classes before 'non-core' classes.
Reminds be a little bit of Torment. You started off by waking up on a slab with no memories.
Pax Shane Gifford wrote:
They stated before that the typical party-size will be 8 players. When it comes to dungeons, I hope they design them for that size. If you design them for up to 50 people, it then becomes like a Raid. Also getting 50 people for a dungeon you discovered could take a lot of time.
With large group too, you won't be able to take your time and slowly explore the dungeon. There will be bound to be people that will 'zerg' in a large 50-player group. I just hate rushing through dungeons because someone doesn't like to take it slow.