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Abra Lopati

Banesama's page

Goblin Squad Member. Pathfinder Society Member. 742 posts (1,194 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 3 aliases.


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I'm interested. I plan on making a Water Elemental Sorcerer belonging to the Sovereign Court. Should have him made and posted before the night ends.

Hmm... not sure if he would be a legal character. I have a level 1 Monk that is available but has done Confirmation already but none of the other Evergreen quest.

Storyteller Shadow wrote:
Johnnycat93 wrote:
Storyteller Shadow wrote:
Johnnycat93 wrote:
Dot. I dream someone runs a Reign of Winter campaign and the party consists of a Witch, a Witch Doctor, a Witchguard, a Witch Hunter, a Witch Killer, etc.


I probably would recruit for that.

Not right now plate is full :-)

Do it.

** spoiler omitted **

Council of Thieves all Bard campaign? :-)

That all talk in 3rd-person.

Grandmaster TOZ wrote:
Are you including the captives? Most of them look only bruised, except for the unconscious man laid over the bar.

Yes. Should've mentioned them.

DM Forgedawn wrote:

Banesama: Please specify your race. You didn't list it in your character.

Also, everyone uses airships, rather than traditional ships. Also, most islands are floating, so that is considered the norm. I immediately assume that the island is sea level, as opposed to floating, as you mentioned he was a fisher.

Ah.. sorry. Human.

I put the +2 Racial modifier in Dex and the +1 4th lvl upgrade into Int. How he got the 20 Dex and 18 Int.

Yeah. Sea level island. But I can change that to floating island and make a few changes in his history if need be.


Seerus Forstee
Alignment: Lawful Evil
STR 15
DEX 20
CON 10
INT 18
WIS 14
CHA 12

Initiative: +5
AC 22, touch 17, flat-footed 16 (+5 Armor +5 Dex +1 Deflection +1 Dodge)
hp 45
Fort +1, Ref +11, Will +3
Trap Sense: +1 AC & Reflex vs Traps
Uncanny Dodge

Speed: 30 ft.
Melee: +1 Rapier +9 (1d6+3, 18-20/x2)
Ranged: +1 Rifle, Mosin-Nagant m1891 +9 (1d10+1, 80', x4, MF 1, Cap 5); Revolver, Nagant m1895 (1d8, 80', x4, MF 1, Cap 7)
Ammo: 50 Rifle Rounds, 50 Pistol Rounds
Sneak Attack +3d6
Point Blank Shot: +1 Hit/Damage with range attacks 30' and less.
Sniper's Eye: Can use Sneak Attack vs Concealed Targets.

Str 15, Dex 20, Con 10, lnt 18, Wis 14, Cha 12
Base Atk +3; CMB +5; CMD 22/16 FL
Languages: Aquan, Common, Magi, Orc, Sahaugin
Feats: Dodge, Lightning Reflexes, Point Blank Shot, Toughness, Weapon Finesse (Rogue Bonus)
Skills: Acrobatics 5(+13), Appraise 5(+12), Bluff 5(+9), Climb 5(+10), Diplomacy 5(+9), Disable Device 5(+17;+19 vs Traps), Disguise 0(+1), Escape Artist 5(+13), Fly 0(+5), Heal 0(+2), Intimidate 0(+1), Knowledge:Dungeon 5(+12), Knowledge:Local 5(+12), Perception 5(+10), Ride 0(+5), Sense Motive 5(+10), Sleight of Hand 5(+13), Stealth 5(+13), Survival 0(+2), Swim 5(+10)
Combat Gear: +1 Rapier, +1 Rifle, Mosin-Nagant m1891, Revolver, Nagant m1895, 50 Rifle Rounds, 50 Pistol Rounds, +1 Mithril Chain Shirt, Ring of Protection +1
Gear: Ioun Torch, MW Backpack, Bedroll, Belt Pouch, Winter Blanket, Explorer's Outfit, Fishhook x4, Flint & Steel, MW Thieves' Tools
455 gp, 9 sp 8 cp

History: Seerus originated from a small island town with the primary commerce consisting of fishing. His family was very large with his parents and 3 older sisters. Being the youngest and only son, he was often spoiled by his sisters. While his father was often away on fishing trips for several months he would take on the role of 'man of the house' doing most of the physical labor around his house and bringing back meat from fishing and hunting.

His life was fairly quiet on the island until one day some pirates came to raid the island. The pirates were repelled without much damage to the town but Seerus was enamored by the pirates that showed up and started dreaming of one day going out to sea to be a pirate himself. That day came when he was 15 years old when a friendly pirate visited the island. He convinced the Captain of that ship to take him own. His sisters and mother argued with him but his mind was set and they finally consented and wished him well.

While out on the sea, Seerus proved his worth and became the 1st Mate. But his lucked turned sour and their ship was captured by the authorizes and the entire crew was taken prisoner. He was scheduled to be executed but managed to seduce a cleaning lady to get him a key to his cell where he proceeded to escape and flee. Losing his Captain and his crew, he shipped out on merchant ships to find a new pirate crew to join.

Personality: Seerus is often serious but does have a sense of humor that often falls on the dark and sometimes sadistic side. Even though he has no trouble committing truly despicable acts for his crew and Captain, he is very loyal. He will treat his shipmates friendly and will look out for them unless they betray his trust in which case he will exact truly horrible punishments for traitors.


4d6 ⇒ (4, 5, 6, 2) = 17; 15
4d6 ⇒ (3, 5, 1, 6) = 15; 14
4d6 ⇒ (6, 4, 1, 2) = 13; 12
4d6 ⇒ (1, 3, 5, 2) = 11; 10
4d6 ⇒ (5, 6, 6, 4) = 21; 17
4d6 ⇒ (1, 6, 6, 6) = 19; 18

Wow... nice. With those rolls this will be a 44 point buy character.

Some questions:
Are we using Traits?
How will HP handled after 1st level?

The campaign sounds real interesting. I'm thinking of making a Lawful Evil Kitsune Flame Oracle that follows the Diabolism Philosophy.


4d6 ⇒ (3, 5, 2, 6) = 16;14
4d6 ⇒ (3, 5, 5, 4) = 17;14
4d6 ⇒ (3, 5, 2, 4) = 14;12
4d6 ⇒ (3, 2, 6, 6) = 17;15
4d6 ⇒ (3, 6, 2, 4) = 15;13
4d6 ⇒ (3, 1, 4, 2) = 10;9

Reroll (if needed): 4d6 ⇒ (4, 3, 4, 5) = 16;13

Will it be 1/2 HD +1 on HP after level 1?

Banesama wrote:

Here is a Ranger I just created.

** spoiler omitted **...

Shalyn, the wolf-dog hybrid that accompanies Heath will become his ranger animal companion if she survives long enough for Heath to obtain the Hunter's Bond ability at 4th level.

Here is a Ranger I just created.

Heath Do:

Full Name : Heath Do

Race: Elf

Classes/Levels Ranger 1

Gender M

Size M

Age 124

Alignment: NG

Deity: Ehlonna

Languages :Common, Elven, Sylvan

Strength 14 (+2)
Dexterity 15 (+2)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 12 (+1)
Height: 6'1" Weight: 117 lbs Hair:Silver Eyes: Blue
Favored Class: Ranger(+1 HP)
Hit Points: 12
Spd: 30/20 w/ armor
Init: +4
AC: 20(armor shield)/Touch 13/FF 17)
BAB: +1
CMB: +3
CMD: 16/13 FF
Fort: +3/+5 vs Enchantments
Ref: +4/+6 vs Enchantments
Will: +2/+4 vs Enchantments

Gauntlet +3/1d3+2/x2 B
Heavy Shield Bash +3/1d4+2/x2 B
Longbow +3/1d8/x3/100' P (40/40 arrows)
Longsword +3/1d8+2/19-20 x2 S
Unarmed Strike +3/1d3+2/x2 B (Non-lethal)

Trained Skills:
+5 Handle Animal
+6 Heal
+5 Knowledge, Nature
+8 Perception
+5 Spellcraft
+0 Stealth
+6 Survival

Untrained Skills:
-4 Acrobatics
+1 Appraise
+1 Bluff
-4 Climb
+1 Diplomacy
+1 Disguise
-4 Escape Artist
-4 Fly
+1 Intimidate
-4 Ride
+2 Sense Motive
-4 Swim

Dodge: +1 dodge bonus to AC

Sacred Touch: As a standard action, you may automatically stabilize a dying creature by just touching it.
Warrior of Old: +2 Trait bonus on Initiative checks

Special Abilities:
Elven Immunities: +2 racial bonus on saves vs enchantment spells and effects.
Elven Immunities: Sleep
Elven Magic: +2 spellcraft checks to identify magical items
Favored Enemies: Orcs +2
Low-Light Vision
Track +1
Wild Empathy +2
Keen Senses: +2 racial bonus on Perception checks

-Traveller's Outfit
Belt Pouch
-Flint & Steel
-Silent Whistle
GP: 51
SP: 5
CP: 8
Longbow (40/40 Arrows)
Scale Mail
Heavy Wooden Shield

Heath was born and raised in a small elven village located at the edge of a vast forest. His family mainly consisted of fighters that trained to be guards and mercenaries from this village. This is where Heath gained most of his martial prowess, but unlike the rest of the his family he was drawn more to the forest where he honed his forestry skills and became a good hunter along with his trusted dog.

When he got old enough to be considered an adult, Heath set out from his village for the trial of manhood that all members of his village was required to do. This trial though mainly consisted of travelling around and getting to know what the outside world is like and returning at some point later to tell his stories and reveal what he has learned.

So Heath left his village followed by his faithful dog, Shalyn.


Race: Guard Dog (Wolf-Hybrid)

Classes/Levels Dog 0+1

Gender F

Size S

Age 2

Alignment: TN

Strength 13 (+1)
Dexterity 13 (+1)
Constitution 15 (+2)
Intelligence 2 (-4)
Wisdom 12 (+1)
Charisma 6 (-2)
Height: 4' Weight: 145 lbs Hair: Silver Eyes: Yellow
Hit Points: 10
Spd: 40
Init: +1
AC: 13/Touch 12/FF 12)
BAB: +0
CMB: +0
CMD: 11/10 FF
Fort: +4
Ref: +3
Will: +1

Bite +2/1d4+1/x2 S/B/P

Trained Skills:
+8 Perception

Untrained Skills:
+1 Acrobatics
+1 Climb
+1 Escape Artist
+1 Sense Motive
+5 Stealth
+1 Survival
+1 Swim

Skill Focus (Perception): +3 bonus to Perception checks

Attack, Defend, Down, Guard, Stay, Track

Special Abilities:
Low-Light Vision
Survival Bonus: +4 bonus on Survival checks when tracking by scent
Acrobatic Bonus: +4 bonus to Acrobatic checks when jumping

Animal Harness
-Grappling Hook
-Silk Rope
-Trail Rations x3 days
-Waterskin (water)

Interested. I'll try to get a character up and ready by the end of the day.

drbuzzard asked first. :P
But he has good questions.

I've created a Human Oracle with the Life Mystery and able to channel positive energy. A character strong in healing. Will try to get the background and stuff finished if not this Friday then this weekend.


2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (4, 3) + 6 = 13

Hmm..20 buy will be slightly better.

Interested. I just recently started playing PFS games and would be cool to be able to go back and play the old modules. Especially with the same players/GM for each of them. Would be easier to build party roleplaying.

Sorry. But it looks like I won't be able to take part in any live game at the moment.

I've downloaded Maptools and Ventrilo. I can have a character finished by tonight.

That 1 EST, is it am or pm? (Either is okay with me.) Planning to make a rogue.

Doesn't look like that version of Maptools is available anymore. The oldest version that I can find for download is v1.0b112

Going to go with a monk. Haven't played one since the beginning of DnD 3.0

Well met all.

Does the party need any type of class to fill out the group? I'm willing to pretty much play anything.

Goblin Squad Member

Grats on being a father and I hope your wife and kid come out healthy.

Goblin Squad Member

Kobold Cleaver wrote:
No, but we sell Khan wigs for five bucks. You can chase Nihimon round the Moon of Groetus and round the Axis and Maelstrom and round the flames of the Lower Planes before you give him up!


Goblin Squad Member

Personally, if someone is going to be inactive for any extended period of time. They should inform the leaders of the Company. If they don't, then the leaders are left guessing if that player just quit the game.

Goblin Squad Member

Agree with Bluddwolf here. Reputation should be the deciding factor if you can enter a Settlement or not. Using Bluddwolf's example of a CG aligned character entering a LG Settlement to seek training or even to trade is perfectly acceptable and preferred if his reputation allows him to enter.

Goblin Squad Member

Bandit's loot a merchant. The merchant had a box. The Bandit's open the box. *CLICK*

Goblin Squad Member

Looking at those links, it seems I will be going a Fighter/Rogue route. I'm going to want the Archer, Chameleon, Scout, Bow Specialization, and Range Specialization feats. And probably the Swashbuckler and Double-Weapon feats. The other Rogue feats, will have to wait and see.

Goblin Squad Member


::pick pockets some personal items from Andius, slipping it into Bluddwulf's pocket. Then walks away whistling...:

Goblin Squad Member

As far as I know, the only consequence of falling out of the alignment threshold of your Settlement is that you can no longer enter it and therefore can't train or get support of your roles.

You could still remain in your Company if you meet their alignment requirement and have access to their POI.

Goblin Squad Member

Kobold Cleaver wrote:

Awesome! Apparently I've been promoted to a Steward of the Seventh Veil!


Great to have you KC. :P

Goblin Squad Member

Kitsune Aou wrote:

Sorry, but I need to cancel! Wife is starting into preterm labor, and we are flying out to Phoenix immediately. Even if child doesn't come, we will likely be down there for a while.

Bonny Paz wrote:
I might stream, and I might give away some prizes....>.>
Please save me something? :'(

Congratulations, I hope you have a healthy bunch of kits running around.

Goblin Squad Member

My concern with Andius' vendetta against certain people/groups that it will spill over to griefing and at some point might get him suspended or banned from PFO if he goes to far. As much as I don't like how Andius has handled things, I don't want him to be kicked out of PFO.

Goblin Squad Member

I've been pondering this question for some time. This seems to apply to anyone that will get a Settlement during the Landrush.

T7V will have Phaeros. Yet each Settlement will have several companies (especially Sponsored Companies). You can only have one Sponsored Company and the optimal size will be around 50 members. T7V started as a Chartered Company but may wind up a Meta Organization.

If that is the case and other follow suit like TEO and even UNC with Aragon then it would be really hard to declare a feud with the entire T7V, TEO, UNC, etc...

I don't remember reading it anywhere but it might be so, but if a Company is able to feud a Settlement, then that Company would suddenly become hostile to every Company that calls the Settlement home even if they are not part of Company that founded the Settlement.

Goblin Squad Member


For your entertainment.

Goblin Squad Member

Kobold Cleaver wrote:
That's the main problem with the name "Commoner"—it implies that Banesama's interpretation is fair. Clearly, gathering takes substantial skill, or it wouldn't be such a profitable playstyle.

Not necessarily. I've read stories of people going to rivers that you can still panhandle at for gold hit big. They would go there on vacation, never had done panhandling before and strike a small fortune from the river.

Goblin Squad Member

I personally don't have a strong opinion about personal houses. If they come into the game, I'm not even sure I would bother with that feature unless there was some type of advantage like storage space. Otherwise, I would probably use whatever Banking (Storage) system my settlement offers.

Goblin Squad Member

Your Tavern will be a great spot for arranging meetings between my contacts in the North on neutral ground.

Goblin Squad Member

Aristocrats will take the Politician jobs, Experts will be the people with a trade skill, Commoners will be those that can do common things.

Common things being what most people can do. You might need some skill to know where to look for resources, but beyond that anyone can break rocks, cut trees down, pick herbs.

Goblin Squad Member

Perhaps there could be POIs that function like suburbs to their main Settlements. Villages on the outskirts of major cities.

Goblin Squad Member

Getting really close to Week 10. That will be really interesting and probably fun to watch.

Goblin Squad Member

Guurzak wrote:
Andius the Afflicted wrote:
To those who would question this I'd like to point out, if we were still loyal to TEO would I say half the things I say about it?

That's exactly what a sincerely angry expatriate would say.

But it's also exactly what a very good deep cover agent would say.

We have no way to know for sure.

"Yes. Yes..." ::rubs hands together gleefully:: "Just as I have planned. Soon Aragon will be mine as well..." Maniacal Laughter

Goblin Squad Member

1 person marked this as a favorite.

Thanks Lifedragn. I think I have a better understanding of what went on within TEO during that time.

Goblin Squad Member

It is unfortunate they weren't able to produce the Pit Fighter for us to play with but as it stands now, they would have to take away valuable resources to get that out which would be better spent on working on issues and updates for Alpha.

Goblin Squad Member

It was an interesting read Andius. I wish you could have been as 'articulate' when you were part of TEO toward the end. People might have listened to you more.

But saying that. I would like to hear what the other side has to say too. A one sided 'history' is often not as grey as it should be.

Goblin Squad Member

Fnatk wrote:
Being wrote:
Everyone wants to be the 1%.
Better than being part of the 47%!

I want to be part of the 0.001%. :P

Goblin Squad Member

Wyspr wrote:
Did you hear about the actual Emu War?

lol.. That was really interesting. I want a Emu Battalion now for Phaeros.

Goblin Squad Member

Bickering with oneself is always fun. Especially if you can hide that all the aliases or characters are one person. :P

Goblin Squad Member

When it comes to purchasable dungeons, I'm not advocating loot that can be only gotten through the dungeon. I wouldn't care if it goes through the same loot drops non-dungeons use (crafting resources and such). What I would be looking for is something a little bit more elaborate than the typical random dungeon that you might come across in the wilds.

If things go real well, perhaps GW could have a team specifically setup to design dungeons and maybe even accept dungeons from players (after vetting) that can be sold individually. It would be ideal if you only have a couple of hours to spend with friends but want to focus on a dungeon adventure. You could start right away instead of looking for one.

Goblin Squad Member

I'm not one to trash talk, just not my style. But it doesn't bother me if someone else does it. It sometimes can be funny. Though saying that, I can't stand prepubescent boys that try to talk smack. But with that I would just ignore them.

Goblin Squad Member

I have no problem with purchases from the Online Store that are cosmetic and don't give any ingame advantage.

I've also said in other Microtransactions threads that I would like to see one-time use Adventures/Dungeons that can be bought. Basically the person that buys the Adventure and those s/he invites can only run it once. No 6 people buying it and then running it 6 times.

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