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My submission for Scarlet Blood:
Scarlet was found and adopted by the Blood family. A very minor noble family that are the 'Lords' of the hamlet of Wicken. Even though they were nobles, they had no power or influence to be found in Castorhage nearby. The family is made up Lord Blood and Lady Blood, their two daughters that are both in the mid-20s and finally Scarlet, the adopted youngest child. Even though she was adopted, she was treated very well by the Blood family and are on good terms with all of them.
Early on she showed signs of her ability to manifest water with her mind, which marveled her family but she kept that she was also able to manipulate the blood of others a secret. Afraid such powers would make her an outcast in her family.
Her early childhood was mostly her acting like a tomboy, running around, rough housing, and playing with the boys of the hamlet. Lady Blood wanted her to be more lady-like but Lord Blood only laughed it off. Saying it was just a phase.
Unbeknownst by everyone else, she started stealing from others. It thrilled her and she would often slip out of her home at night and burgle houses in the hamlet and pickpocket a few things from travelers that moved through. One day she managed to steal a book that later turned out to be a spellbook with a few spells in it. She found she was able to understand it after a few weeks of reading it and tested it out. She kept it a secret that she was able to cast spells from everyone until she turned '20' where she revealed to her father that she was able to cast spells. This surprised him but he realized that the small hamlet was too small for her and instructed her to travel to the city. Somewhat reluctantly she agreed and prepared to go to the city with her father sponsoring her, for what it is worth and telling her to head to his friend's shop and that he should help her setup.
Classes (Archetypes): Hydrokineticist (Blood Kineticist) / Magus (Bladebound) / Unchained Rogue
Altered Changeling Race: Dreamthief
Deformity: The pupils of your eyes resemble a cat’s, and beasts cannot abide your presence. You take a –2 penalty on Handle Animal and Ride checks.
Campaign Trait: Mirror Marked
"When the Black Camel comes for me, I'm not going to go kicking and screaming - I am, however, going to try to talk my way out of it. No, no, you want the other Walter Slovotsky." – Joel Rosenberg
4d6 ⇒ (1, 5, 3, 3) = 12 = 11
Gold: 2d6 ⇒ (4, 6) = 10 x 10 = 100.
Will work on a Mountain Dwarf Druid.
Are we using Traits?
I was a military brat as a kid, so spam was a common feature in my childhood. Had many fried spam sandwiches. My parents were from NC, so grits were common too. Last time I had spam though, about 15 years ago when I was in my mid 20's I got some spam to eat and either I stopped liking it or they changed something.
Remember, GM said Core Races and Classes only in original post. So some of you will have to rethink on what you want to play.
@ That Sean Fellow: Nothing wrong with having two people playing the same race/class. In fact, having two dwarven barbarians flanking an enemy or forming a line of defense is a strong strategy.
Whatever works for group balance. I think it would be fun to play a Faerie Dragon, but if there is a CR restriction or something like that, then I'll go with another type of familiar. I'm still looking at the Mephits also.
Long time ago, I once played a Wizard that had 6 different types of Mephit familiars. They were fun to roleplay. Had them look like tiny elemental female fairies.
It was mentioned before, but it is a good question. How will be handle the 15 point buy for attributes and racial modifiers?
Example is the Faerie Dragon has -1 STR, +7 DEX, +3 CON, +6 INT, +4 WIS, +6 CHA.
Also levels. Will racial levels be in effect? A Faerie Dragon would be a level 3 race, leaving 2 free levels for class.
7th Roll: 4d6 ⇒ (4, 1, 6, 3) = 14
That changes the final total and gets rid of the 7.
I'm interested. I'm thinking of a CN Human Warpriest of The Lantern King.
Epic: 1d3 + 15 ⇒ (3) + 15 = 18
Epic: 1d3 + 15 ⇒ (1) + 15 = 16
Epic: 1d3 + 15 ⇒ (1) + 15 = 16
Other: 1d10 + 6 ⇒ (4) + 6 = 10
Other: 1d10 + 6 ⇒ (1) + 6 = 7
Other: 1d10 + 6 ⇒ (3) + 6 = 9
hehe... interesting Stats. 18,16,16,10,9,7. Should be an interesting build and roleplaying.
Ah... okay. I changed the above to Cleric for future class than.
Sounds very interesting. Here is my recommended character.
If this goes well, after Dragon Mountain is over I might start a new campaign focused on running old school modules. I have well over 100 modules and other box adventures from 1E/2E AD&D. As well as all old issues of Dungeon Magazine.
I can imagine starting a group at 1st level and running them through a lot of them converted to Pathfinder.
The problem with the Synth Summoner was brought to my attention. Thanks for also bringing it up.
Jesse Heinig wrote:
I'm very interested in participating; are you doing 20 point buy? Starting wealth? Traits? Background skills yes/no?
Haven't worked out all the details yet. Will probably put up a Recruitment Post on March 1st. But I will probably go with the 25 point buy and 2 Traits. I'm debating on using Background skills or not. And since the characters will start at 10th level I'll have to do some math and see how I want to handle that and magical items.
I was originally thinking of 6 players, but the game is designed for 6 to 8 players. So if enough good entries are submitted I might make it an 8 member party.
Also, even though the characters will start at 10th level, there is a good possibility of them reaching 20th level at the end of Dragon Mountain. If they survive.
RHMG Animator wrote:
What races will be available?
Any Core or Advanced Race Guide are okay.-----------
I'm allowing more strange combinations on Race/Class options because being a old school module, they tend to be more deadly than modern modules. Last time I ran this game, which when 3E D&D just came out, the party had some very tough spots and some deaths before we even finished the first Book in the box. There are 3 books in all.
I'm going to allow any official Piazo class/archtype with a few exceptions.
@That Sean fellow,
lol... or better yet.
Kawaii Metal band with Vampire Bardess Idols. :P
Terevalis Unctio of House Mysti wrote:
Would a normal drow be allowed?
Yeah. But the group will be non-evil and probably won't allow Chaotic Neutral either.
Also, whatever group winds up joining I'll probably want them to be part of an established party already. So what players I select will be given an opportunity to for each player to get their characters to know each other before the game officially starts.
There looks to be enough interest, so I'll be doing it. As for races/classes I'm leaning toward any official Paizo material. Though I'm thinking of having no firearms/gunslingers since they might be too powerful for an old campaign like this.
Since the dungeon is something that travels between worlds/dimensions, I'll have it pop up somewhere in Golarion.
An official recruitment thread will be up probably on the second week of March or sometime around then.
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