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Abra Lopati

Banesama's page

Goblin Squad Member. 445 posts (451 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Goblin Squad Member

Giorgo wrote:
Avari, read the end credits, Ryan has a surprise for you. (Grin)

lol... I love little touches like that.

Goblin Squad Member

Bluddwolf wrote:
As for future development, I think GW will likely take its PFO brand and cross it back over to Paizo products, most notably novels and TT gaming materials.

If it ever happens and I think it is a big IF, I would love to see PFO PC characters make their way into the TT material's gaming lore. Only those that truly stand out though.

Goblin Squad Member

1 person marked this as a favorite.

I like reach weapons too. I just love having my rogue slip into the 5' range and go stab happy why the guy with the reach weapon either tries to kick me or finally decides he has to drop his weapon.

Either way he is having to use unarmed combat which he most likely doesn't have the feat for. So penalties for him. :P

Goblin Squad Member

DeciusBrutus wrote:

So, consider the possibility of a Traitor flag, which is for roughly the same things with player organizations.

What would the requirements to apply such a flag, how long should it last, and what should the effect be?

Also, is there better terminology than Traitor? It seems hard to distinguish from Betrayer and I could understand confusion about the differences.

Hmm... Traitor by definition is just another way to call a person that is a betrayer.

But perhaps another term for Traitor could be Oathbreaker.

Goblin Squad Member

I don't mind the fire resistant dragon armor +5 looking like some cheap red scale armor. There are many cases in novels and games where powerful weapons and armor looks like junk and are often overlooked until the 'hero' discovers it.

Goblin Squad Member

DeciusBrutus wrote:
But there WILL be some stuff that is hard to acquire for done reason or other, and I'm willing to bet that there will at some point be an opportunistic gang waiting along the return path from that stuff to try to get some the "easy" way.

Good reason why not to take the easy straight path hope. Go the round-about way and do variously different ways each trip.

Goblin Squad Member

Em Pihsrow

Goblin Squad Member

PaulGilmore wrote:
CaptnB wrote:
Since escalations spread to neighboring hexes, can two different cycles overlap in the same hex?

At present no. Only one escalation-enemy can control a hex at once. It's an interesting idea, but raises its own complications. What we do have is when two different escalation-enemies control adjacent hexes, the server calculates the strength math differently than when the borders are "unopposed". It's nothing you can see, but there is "interaction" of a sort.

AvenaOats wrote:
Thanks for hinting Paul! I share H2Osw 's sentiments that it's a system that easily sounds organic but implemented can seem like just another reduce the meter on these things to zero or until the timer runs out experience.
I think that once rewards get implemented, your concerns will be addressed. Also, your player-enemies will not cooperate with you to min/max things to your benefit.

Maybe somewhere down the road, two escalations might clash against each other. Perhaps one goblin tribe from the west and another from the east collide together as they try to take over the same adjacent hex. Then us players can wade in and there will be a three way battle going on. Just sounds fun.

At the same time, the two escalations might even join forces if they are compatible.

Goblin Squad Member

I've only casually reviewed various virtual tabletops and I never got around to using WotC's VT when I had a DDi membership but if a cheap (or even free) VT that was easy to use both for a player and DM was available, I would love to use one. Especially if it supported several different games and editions.

Goblin Squad Member

If for some odd reason the escalation cycle is allowed to get out of hand where several settlements or even Kingdoms would have to join forces to beat them back, I think would be interesting and fun once in awhile.

Basically would become a server-wide event.

I also liked the bit about future plans for escalation cycles that won't involve ripping mobs a new one.

Goblin Squad Member

1 person marked this as a favorite.

Calm before the storm...

Goblin Squad Member

The devs had said they are planning to have Alpha around the end of April.

As for EE, the 3rd Quarter is planned. But personally I don't mind if they are a little delayed. Especially since I won't get my new gaming computer until August. :P

Goblin Squad Member

Since it seems PFO will go the faction route with Merchants/Bandits. I hope they have several different factions. One Merchant faction might be at odds with another Merchant factions. The same with Bandits.

I can see one Bandit faction working along side a Merchant factions to disrupt a rival Bandit factions. And many other types of scenarios.

Goblin Squad Member

2 people marked this as a favorite.
Bringslite wrote:

I know that people are way too intrigued and fascinated by S&D now to turn back. I do still wish that there were enough ways for bandits to get what they want without breaking the regular rules of engagement (consequences vs. the unflagged). Enough targets that the entire complicated system wouldn't be needed.

Dream on!

It would be nice if you could rely on the players to be 'friendly' toward each other. I'm not meaning PvP-free and stuff, but looking to enjoy the game without ruining it for others. But history has shown us and with human nature on the internet that players cannot be trusted to be 'friendly'. If there is not some system put into place to curtail those players that only strive to ruin other player's experience, then that small few will ruin the game for the majority.

Goblin Squad Member

2 people marked this as a favorite.

Perhaps Golems and other constructs would only be a resource that Settlements and possibly POIs could build and maintain. But make them cost similar to buildings and such.

Goblin Squad Member

Drakhan Valane wrote:
Xeen wrote:
do you know what the color purple tastes like?
It's that artificial grape flavour.

Eh... I thought purple tasted like Dragon Fruit

Goblin Squad Member

Bluddwolf wrote:
Pax Areks wrote:
Things should get a bit more interesting here shortly... I can't wait. =)
That is cryptic....

Maybe they are going to host a Sexy Party

Goblin Squad Member

... an image if a obese elf and an anorexia dwarf pops into my head.

Goblin Squad Member

Lifedragn wrote:
But alas, early posts are out of date. I went from 29 to 30 since my initial posting, which places me in a different age segment.

When enough new posters arrive to warrant an update, I'll change your age status.

Goblin Squad Member

4 people marked this as a favorite.

≤ 18: 3 (4%)
19 - 29: 21 (28%)
30 - 39: 23 (30%)
40 - 49: 21 (28%)
50 - 59: 5 (6%)
60 - 69: 3 (4%)

I went through all the pages and compiled the ages into groups.

Goblin Squad Member

I will have my Main and my DT. Maybe after a year or so after OE starts, I might create a 3rd character. However, I have no interest in playing multiple characters logged in at the same time. I treat all my alts as Main when I play them.

Goblin Squad Member

I can see some old school players trying to mimic the 1E AD&D Bard where you have to get around 5+ levels as a fighter, then dual-class as a rogue for another 5+ levels, before becoming a triple-class druid. Then effectively being recognized as a Bard.

Goblin Squad Member

I'll worship myself...

Joking aside, I don't see my character paying tribute to just one deity and will pay 'minor' tribute to many different deities based on one or two of their portfolios.

Goblin Squad Member

I don't remember if they implemented this in 3.5 DnD and Pathfinder. But they had attribute bonuses and penalties for age groups in 1st and 2nd Edition ADnD.

Goblin Squad Member

2 people marked this as a favorite.

As Bluddwolf as stated, the Devs have said the 'optimal' Company size will be 50. But they can have much more than that.

I suspect what will happen is that there will be 'informal (Meta)' Guilds that have many Companies in them. And these Guilds will eventually form a Settlement. At least most of them.

With the 'full' status of Companies, I don't think most will ever consider themselves full. If they get a little too big, they might split into more 'specialized' Companies but still consider themselves as one Company.

I suggest you look around at the Chartered Companies that are currently available and see if any of them might match your playstyle, then apply to the one you like.

Goblin Squad Member

Congrats Dazyk and Kios.

Goblin Squad Member

3 people marked this as a favorite.

Ah.. another thing. I know it is sexy and such for fantasy illustrations. But I always hated the body-fit (aka Boobs) for females wearing plate armor. That would just be a weakness in the metal's frame.

I know that is sacrilege since I'm male, but it is just the way I am.

Goblin Squad Member

I like the "Nesting" idea Forencith is suggesting. When I asked about party size in another thread, my main focus was on PVE stuff like dungeon exploration.

However, when it comes to raiding outpost or banditry, 6 players won't always be enough. I can see bandits getting as many members together to 'blockade' a road. However, if they become too big, lets say 35+ for just one 'blockade' I can see the nearest Settlement or a Settlement interested in protecting their merchants to send a military squad to squash the bandits.

Goblin Squad Member

1 person marked this as a favorite.

I can see a merchant that has made a fortune and to show his 'wealth' he is obese with man-boobs.

Goblin Squad Member

I'm going to go rogue mostly for my Main. But depending on how versatile Use Magic Device skill is implemented, I might dabble into some Wizard/Sorcerer spell casting ability at some point.

Goblin Squad Member

2 people marked this as a favorite.
Aarontendo wrote:
It's a sandbox game where players are supposed to be a lot of the content. If you want to just sit around building crap all day I suggest Simcity, or if that game having natural disasters is too PvP then perhaps Microsoft Rail Simulator?

Those people that like to sit around and build 'crap' all day are going to be the driving force behind the economy. And without a robust economy, PVP roles like Banditry will be mostly meaningless then.

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1 person marked this as a favorite.
BrotherZael wrote:
2) I was specifically talking about a fast travelling army. You should be able to break them out of fast travel and ambush them/checkpoint them somehow. Or are guards supposed to SAD an invasion force xD

I hope armies can't fast travel. Just doesn't feel 'realistic' to see an army with siege weapons moving faster than a small group or even a caravan.

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3 people marked this as a favorite.

There are some people you just can't please when it comes to graphics. Case in point, I have read complaints about the graphics for the South Park: Stick of Truth game. Which is just stupid. The graphics are just like the TV show.

Goblin Squad Member

There will other types of spying instead of meta-gaming.

Examples might be:

Going into the market of a rival Settlement to see what their pricing trends are and to see if they have anything 'special' they are producing for sale then reporting it back to your Settlement or selling that info to other rivals.

This involves scouting, slipping behind enemy lines and observing them building their siege weapons as they ready to march toward your own Settlement.

Those two above are just off the top of my head for in-game spying, but they are spying.

I'm just saying, that spying doesn't have to be as sinister as creating an alt to join another Company to learn how they structure their organization and such...

Goblin Squad Member

Jiminy wrote:
Nihimon wrote:

I would really love to see the game truck the number of Characters "engaged in melee" with a single target, and significantly reduce the effectiveness of ranged attackers when that number reaches a threshold.

I would also love to see the game allow "Guards" to provide "Cover" from ranged attacks.

I hope the game uses the PnP 'firing into melee' rules that give a large chance of hitting your party members. Adds much hilarity in our campaigns (if you're the archer).

I have on occasion, lodged an arrow in my dwarven friend's posterior while aiming for the orc he was fighting.

I always apologizes afterwards in the tavern with a strong sturdy ale to relieve some of the pain he felt when sitting down. :P

Goblin Squad Member

Teleport should be limited to short range like Dimension Door. I hope that going from one corner of the map to another is not an easy task and could take a whole RL day if even that.

Voice chat would be nice for 'Party' groups.

There was a huge long thread about the /sit command. It won't be in MVP.

Goblin Squad Member

Ravening wrote:
Snorter wrote:
Ravening wrote:

Personally if I was going to speak to someone I'd include written emotes in my chat bubble text.

*Looks the man over in green armour, her eyes seeming to linger on his defined muscles and great axe on his back, before flicking to meet his eyes with her own piercing green gaze* "Greetings stranger you may be just the man I need for a delicate mission?" *an amused smile flickers briefly on her heart-shaped face*

"Harlequin Romance - The MMO"

I really wish I got this reference, never heard of a Harlequin Romance. Since I don't get it I'll laugh along politely and pretend I do.

Hahaha ROTFLOL

Use to work as an Assistant Manager in a book store in my younger days.

Harlequin Romance books are obviously romance novels that are about 'Feelings' without erotic elements that have become common in some romance novels.

Goblin Squad Member

Mostly what you have written above focus on 'Balance' TN. But not all TN is about keeping the 'Balance'.

There is TN that focuses on whatever benefits me the most type. Willing to do Lawful, Good, Chaotic, and/or Evil things if it is in your or your group's best interest at the time.

When in comes to non-Neutral aspects of the alignment then guidelines can be good. But when it comes to Neutral, I think no guidelines are best.

Goblin Squad Member

I can imagine Kobold Cleaver wants to be able to pick flowers to weave into a flower crown before he and his other kobold brethren go dance naked in the moonlight in worshipping their moon goddess.

Goblin Squad Member

3 people marked this as a favorite.
Bluddwolf wrote:

I wouldn't mind having to rob the cargo, and even carts, then have to move them to our gp hideout or to some other "safe house" to later transport it to a fence (if items are tagged stolen).

Does that mean we are at risk from other bandits or the original owners, getting the cargo away from us? Yes, absolutely. "You Have What You Hold" is not just something we would say to justify our theft. It is our responsibility to hold onto our own stuff as well.

The more layers there are to banditry, the more effort and rewards there are involved with the role.

I can see a Company of Bandits that solely target other Bandits as a living.

Goblin Squad Member

Hopefully it will never happen. If GW does become a "murder simulator", its reputation will be severally damaged as some players will leave and others will never give it a try.

Goblin Squad Member

DeciusBrutus wrote:
Steelwing wrote:
Lam wrote:
The ones that are good will climb to the top, be knocked down, reorganize, and then climb back. Been there done that. That is the game!
Indeed they will. No one is immune to losing settlements and the ones that come back will come back better. I was merely refuting the idea that by OE the kickstarter crowd would be either cohesive or pulling together. Their undoubtedly will be a few groups that get their act together but a lot of the groups currently posting seem to be working on the assumption that because they get a head start they will be unassailable.

The groups that exist at the end of EE will bear only a passing resemblance to the groups that currently exist.

That's my prediction and expectation.

I agree with Decius. The game mechanics alone will probably have a big impact on how groups work and play style. Then you will have other things that will impact groups as well.

Goblin Squad Member

I to would like Prestige Class-like abilities. However I'm oppose to having to pay to unlock those advanced powers. That is basically 'pay to win' feature and I don't want PFO to fall into that trap.

Now having to accomplish some type of in-game achievement would be more than acceptable.

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1 person marked this as a favorite.

Ah... windmill fun.

Old man riding a mount charges the windmill.... {Don Quixote}

Goblin Squad Member

Steelwing wrote:
Lam wrote:

Brother Zael,

While it may be good within this group, Steelwings has pointed out, rightly, that the OE community will not be a Pathfinder community, but a MMO murder simulator community. Whatever EE sets up will be overwhelmed by OE.
I think I should point out that the bolded part wasn't something I said. I did point out that the kickstarter people are going to be an insignificant proportion of the game community if Dancey hits his target. In addition I would expect more of the OE enrollers (that stay for more than a month or two) to come from Eve and other pvp sandbox territory domination games rather than tabletop or themepark games

I think the OE has the strong potential to overwhelm those of us in EE. How much will determine how well we setup the Settlements and economy during EE plus our commitment to remain in control.

Goblin Squad Member

Being wrote:
Tuffon wrote:
sort of odd that I am replying to myself...

Oh, I dunno. It doesn't seem a terribly uncommon occurrence around these parts. Stick around and you'll see the same crop up here and there in the most surprising quarters.

It gets even more interesting when the same author posts a diatribe against the very argument he made a few months ago.

I once took part in a PbP game and created two characters for it. Yet kept it secret I was playing both. I spawned an intense IC and OOC rivalry between both characters that often got the GM and other players to jump in and play peacekeepers. :P

Goblin Squad Member

1 person marked this as a favorite.
Urman wrote:

@Bluddwolf I'd offer a better metaphor could be high school rather than just the football team. A high school has a mix of different types: the athletes/jocks, the studious/nerds, the artists/shop kids, the theater nerds, and others. But it isn't an opt-in; there's only one high school in town and you have to go. Likewise, there's one Pathfinder Online server; that's the player's online space and there is no option to go to a different Pathfinder Online game or server.

Now, like students in school, players/characters are in direct competition. Only one guy gets to be the football team captain (win in a PvP match-up). Only one girl gets to be the female lead in the spring play (think of some role-play equivalent). Not everybody gets an A+ in metal shop.

So yes, players need to understand that that is certainly part of PFO: competition, conflict, combat. But there are basic rules of conduct. Some bigger kids think they can bully the smaller - when they're caught they'll say "we were just kidding around." Or they'll be verbally abusive, and fall back on the classic "we were just joking." But those aren't excuses, they're dodges. You're in education - maybe something has changed in schools in the last 20-30 years, but I expect it's still that way.

Or you can take on several roles. Jock/studious/teacher's pet and do something bad but don't need to make an excuse because the teachers believed you are a good kid. :P

It was fun times during high school. Though bullying was out of the question.

Goblin Squad Member

1 person marked this as a favorite.
"The Goodfellow" wrote:


In PFO, I don't think it will be THAT brutal since we have threads and such, but the concept is still there. Don't build a settlement if you don't have the forces and trust in those forces to maintain it and protect it. Don't travel with anything you can't stand to lose. If you have the mindset of "Worst case scenario", then things will always turn out better then or as expected. :-)

I always like the saying, "Expect the best, plan for the worse." I try to live by that and often play by that too.

Goblin Squad Member

BrotherZael wrote:

@Zermbeh

I would recommend looking into Shadow-Haven.

They are an oustanding, upstanding community that will cater to your every needs. As for a company, you will have to look around on your own. Stay away from TEO, T7V, UNC, Path Forgers, and Nettles for sure... maybe Pax will help you. They are rather huge however.

T7V is not exactly opposed to necromancy. I can think of even a few character concepts that would be acceptable to T7V.

T7V is a seeker of knowledge and necromancy would be part of that even if we don't use it.

Goblin Squad Member

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I love the idea that it will take years to master any role. One thing I always hated when I played DDO was reaching level cap easily then having to wait a few months for them to raise the level cap.

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