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Banesama's page
Goblin Squad Member. 57 posts. No reviews. No lists. No wishlists.
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Woohoo...
Got my Thornkeep book in the mail today. Of course, I've had the pdf for awhile. :P
I can see it now. My muscular male fighter just found some nice armor and puts it on. Unfortunately it is a two piece chain bikini. It is going to be embarrassing running through town with that on and way too tight down below.
hehe... cowboy boots as the last one. I can already see them with spurs attached to them.
Sweet! Will be seeing you guys in the Early Enrollment. :)
I enjoy solo playing every once in awhile. Either because I can't find a group or I'm feeling a bit unsocial (happens more than I would like). But I enjoy the challenge of being a solitary figure in the wilds or that dungeon I came across.
If I run into something too much for me to handle, like those four guys that want to PvP me. I'll just turn tail and run, maybe stopping a moment to shoot them with my bow, as I head for that cliff I noticed earlier. Then make a fantastic jump across the ravine, leaving the four guys chasing me as I taunt them while I disappear in the sunset. :P
I missed the Shadowrun Online Kickstarter. Was over when I found out about it. Too bad, I loved playing Shadowrun when I was in high school. But that will be a game I will be looking for when it comes out.
lol... I go to bed last night and it was about $667K and now it is over $700K. That is a nice surprise.
Secret Order of the Bunny...
Make sure to wear your bunny ears to the secret meeting Tuesday.
Unless Goblinworks wants the game to have an 'M' rating, I don't see them adding prostitution into the game with or without graphics. Just the theme enough will cause certain 'censor' groups out there to protest the game.
I really hope this last week on the KS is very exciting with 400K for us to go.
I've been playing D&D since the early 80's and have always wanted a MMORPG that would come close to the feeling of PnP game.
I have little experience with MMOs, in fact the only one I have truly taken part of is DDO. I preordered that game and took part in their version of Early Enrollment. I stuck with it for a year, but the game started to feel like 'work' with all the grinding, loot runs, and constant raids. I ultimately was very disappointed in DDO.
With PFO, I see a second chance for a game that will come closer to the game that I love.
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I hope PFO doesn't go the route DDO went. With really high stats that you could never hope to get in a PnP game.
Once played a cleric that suffered from NPD (Narcissistic Personality Disorder) and worshipped himself. He also referred to himself in third-person. Was fun, but somewhat difficult to play.
For mounts, I imagine Figurines of Woundrous Powers and similar items that can summon forth mounts would be desirable.
Elynor wrote: "Look at this jerk who thinks he is so cool because he got this flashy <enter cosmetic upgrade item name here> with his real money"
"Look at this guy who managed to gain <enter cosmetic upgrade item name here>... he is so cool ! I have to get one to myself, it can´t be so hard...".
Goes to a rogue buddy of mine and whispers to him...
"Hey.. see that guy with that fancy <enter cosmetic upgrade item name here>. I'll pay you <random sum> in gold if you 'borrow' it from him to give to me."

Sunwader wrote: I just hope magic in the game will not only be focusing on the typical offence and defence, affliction and cure etc. To me the most exciting thing about playing magic characters in RPG games are the nifty and clever things you can do. The same for dungeons or any adventure, there should be many ways to resolve and upcoming challenge. For instance, opening a great door could be done by looking for the proper key somwhere in the dungeon, maybe cast gaseous form and fly through a crack in the door, maybe cut a chain and pushing a stone column into the door so it cracks open, a rogue might use lockpicking, a fighter might try to bash the door open. The more ways you can solve a upcoming challenge the more unique the adventure will become. Would be great if magic felt not just reactive to a certain situation but you could actually do some proactive planning and spellcasting. Basically have useful utility spells, not just offensive/defensive spells. I would definately like that. I love playing utility wizards in PnP games.
Valandur wrote: BraxtheSage wrote: I am also looking forward to having a business within a settlement. Hopefully the player economy will be local, instead of a global 'auction house' -- that would really suck. Although I haven't seen it explained. What I've read hints that the markets will indeed be local. Opening up tons of ways to make money. Much better then global. From what I have read so far, no global 'auction house' and if you want an item being sold exclusively in a settlement a few days travel away, you will have to go there to get it or pay someone to get it and bring it to you.
I've always explained 'causes' as a DM as ones personal believe in a Philosophy so strong that it becomes a core part of their personal life.
A 'faith' so strong that it manifest in divine powers. Perhaps by the 'mana' that flows through the world or a deity that comes close to the philosophy sending some divine power toward the person.
Being wrote: Eventually more join in our band and suddenly we have a counter-culture beneath the proud Lawful Good city above. And form a Punk-rock band... :P
Would be nice to be able to open up a small shop in a corner or alley somewhere to sell items I get from pillaging/stealing or adventuring without having to truly be there a great deal of time.
Get an NPC to run the shop or perhaps hire another Player to run the shop for me.
A key thing here, that I think will be good for casual players, is that grinding won't be necessary to keep up with other players in 'power'.
When I'm into a game, I play a lot, but even I never really liked protracted runs (raids) that much.
I know there is software out there that can alter voices, but nothing worse than teaming up with a petite female rogue with a gruffy old man voice and a huge male barbarian with a high pitched teenage girl voice.
leperkhaun wrote: Wow i mean wow, if NOTHING else this can bring in the pen and paper folks just to get this.
I do want to ask one thing of ryan. Adding these isnt going to seriously cut down on the profit you are going to take from the kickstarter is it? I know some kickstarters end up with a lot less money in hand due to things like this.
I dont know if its possible but would you be able to do a short about each publisher?
Also thank you to all the publishers who added their products!
3rd party stuff is donated and PDFs were already made, so I don't see it costing them much if anything at all.
lol... guess I will be doing a lot of downloading when this KS finishes and they are ready to distribute with all those pdf.
Might need to get a separate SD Card to store all my Pathfinder PDFs on.
I have very little experience with crafting in games, and none for MMOs. But I hope crafting will be more along the lines (not necessarily the same system) like Kingdoms of Amalur.
In that game, forging items is based on your components and skill level and it will come out the same each time. You can also break down an item into components.
I would really hate a system like Star Ocean 3, where you can spend hours trying to forge one item because of the randomness involved.
htrajan wrote: would also help to fix the huge disparity in ease of play between a mage and, say, a barbarian at early levels
When I tried DDO after Eberron Unltd came out, I first rolled a sorceror and quickly got tired of dying every encounter. Proceeded to roll a barb and steamroll through everything.
It has been a while since I have played DDO, but early levels in that game, some class types just had better 'solo'/'survivability' than other classes. Actually that is typical to some PnP classes too.
I don't see that being much difference with PFO.
Maps are maybe 'treasure' maps. Locations to ruins or dungeons.
As for the Ring of Protection. I imagine it will be +1 or equivalent to whatever that is to PFO.
Kastarr Eunson wrote: First of all, because the Pathfinder ruleset is created from the OGL they are EXPRESSLY PROHIBITED from creating any form of video game based on the Pathfinder ruleset as read verbatim. Didn't know that but it makes sense. It is really to bad too. I would love to see a series of Pathfinder video games like the old AD&D games made by SSI or even a Baldur's Gate/Neverwinter type game.
Tetrix wrote: I bet they all get in at some point. Maybe they will be races you can buy via a microtransaction. I bet some archetype paths are the same way. I hope they don't go this route, but if they do, hopefully those of us with subscriptions will have access to all game content like races/classes without having to go with microtransactions.
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"To crush my enemies, to see them driven before me, and to hear the lamentations of their women." :-P
Beilian Trask wrote: Andius wrote: promotes "50 Shades" style RP I know the reference, but I don't understand it. What does that mean? Comes from a very popular and best selling erotic novel called "50 Shades of Gray". Never read it myself, but it has become notorious.
Joy!
I was a little concerned with the slowdown after the initial start, but with the added upswing these last couple of days, that concern has evaporated.
I would like to see what extra stuff they will do with going over the 1 mil mark though.
During Early Enrollment, subscription will be needed to play after the 'free' months are used up. However when Open Enrollment is started, you can either have a subscription or go microtransactions.
Ultimately what you are paying for on each option is 'Training' time.
How about in-character romances and maybe eventually marriage. Where if you are dating/married to another player and are currently in the same group and one of the members of the couple is perhaps knocked down to 50% HP, the other member gets sometype of buff to protect the wounded couple.
I hope the druid's wildshape ability is put in the game early on. Though I don't plan on playing one.
I love jump puzzles if I can use a gamepad, but it does get annoying if I am forced to use a keyboard/mouse.
But I agree, that jump puzzles have no place in PFO.
Seems a waste of a good illusion spell. Would be better to make your Vorpal Sword of Uberness look like a Rusty Dagger.
*** Bandit comes at you thinking you would be an easy target with such a poor weapon but then wonders why his head is suddenly rolling on the ground and stopping to look up at his body. ***
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I've tried to stick to pure roleplaying in other MMOs but that always failed due to the interaction with other players. Can't stick to in-character actions and dialog if the other players aren't into it.
Stuff like emotes, etc... would be nice. But for me, it will be interaction between other players that will determine if I stick to roleplaying my character.
lol.. same boat as you Nihimon. I would've loved to have the in-game Tavern right off the bat.
They have made it quite clear, but your assumptions have one big flaw. The Early Enrollment aka (Beta) is not a true Beta. The game will be completed but will allow supporters to build up communities for the regular release of the game.
They should've used another word besides Beta to remove the confusion that you seem to have.
Don't mind giving early access to a friend, but I hope the ebay idea doesn't take hold.
hehe... Even if I wasn't interested in PFO, I would throw my money into the Kickstarter just to get the Emerald Spire book. All those 'stars' make me want to have it.
I'm actually already planning to run it after I finish running the Thornkeep stuff with my group.

IronVanguard wrote: Valkenr wrote: So a halfling or gnome should be able to wield a greatsword in the same fashion and to the same effect as a half-orc?
I'm not a huge fan of the 'anybody can do anything they want with any character' idea. I want there to be limitations set in place on day 1 based on your choices during character creation. I don't want people to be able to experience the entire range of the game on one character. I want there to be things like a faction that only allows in one race.
While I don't want that, that did remind me of something.
Will Gnomes and Halflings be Small size, like in the TT? And will their weapons do less damage accordingly?
For example, longswords do 1d8, but small longswords do 1d6. Medium greatswords do 2d6, small greatswords do 1d10. Will size be a factor in PFO? A gnome or a halfling could use a medium size longsword, but would have to use it two-handed. And they wouldn't be able to use the medium greatsword. If they go by that rule in PFO... no clue.
Arlock Blackwind wrote: this also means LE will be well respetcted as it is hard to maintain. Maybe if healing gets important I will see a sign that reads: the man standing beside me sells healing.
1gold cure light wounds
100gold mass heal
2500 ressurection during a battle.
you guess the rest.
pay me or go away.
I say this because I have played with said such character. does a warrior charge per swing of his sword?
does an assasin .. wait a minute. Blaringr where are you when I need you. I want to buy a muffin for this over paid cleric.
I wouldn't condone charging healing for friends and 'party' members, but I could see setting up 'shop' near a temple in town and heal others for a price just below the recommended 'donation' the church wants.
I've played pure healers before. In DDO, my primary was a Cleric that was 'literaly' a walking shrine. I truly enjoyed playing him, so having that type of option would appeal to me for PFO.
Shifty wrote: That's the camp I fall into, no point pledging early, as there doesn't appear to any great point in doing so... its not like we will be unlocking any bonuses, nor have any significant advantage in getting in first. At this stage its more a case of watching the updates for a month and finding out more information, and in four weeks we'll be in a better position to ascertain whether this is a proposition worth putting in the pre-order on (because essentially thats all we are really doing; the worlds longest pre-order) Well there is the Early Access part for pledging early, but that might not appeal to everyone.
Too bad kidnapping for ransom is a 'no'. That would be fun, like typical pirates. But I can see how that would be difficult to do and wouldn't be feasible for PCs.
Maybe they only have a general idea what will be in it.
For some reason, the Goblins in PFO remind me of the troll in the Steven King's movie "Cat's Eyes".
Cat's Eyes Troll
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