|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Kitsune Aou wrote:
Congratulations, I hope you have a healthy bunch of kits running around.
I've been pondering this question for some time. This seems to apply to anyone that will get a Settlement during the Landrush.
T7V will have Phaeros. Yet each Settlement will have several companies (especially Sponsored Companies). You can only have one Sponsored Company and the optimal size will be around 50 members. T7V started as a Chartered Company but may wind up a Meta Organization.
If that is the case and other follow suit like TEO and even UNC with Aragon then it would be really hard to declare a feud with the entire T7V, TEO, UNC, etc...
I don't remember reading it anywhere but it might be so, but if a Company is able to feud a Settlement, then that Company would suddenly become hostile to every Company that calls the Settlement home even if they are not part of Company that founded the Settlement.
Kobold Cleaver wrote:
That's the main problem with the name "Commoner"—it implies that Banesama's interpretation is fair. Clearly, gathering takes substantial skill, or it wouldn't be such a profitable playstyle.
Not necessarily. I've read stories of people going to rivers that you can still panhandle at for gold hit big. They would go there on vacation, never had done panhandling before and strike a small fortune from the river.
Aristocrats will take the Politician jobs, Experts will be the people with a trade skill, Commoners will be those that can do common things.
Common things being what most people can do. You might need some skill to know where to look for resources, but beyond that anyone can break rocks, cut trees down, pick herbs.
"Yes. Yes..." ::rubs hands together gleefully:: "Just as I have planned. Soon Aragon will be mine as well..." Maniacal Laughter
When it comes to purchasable dungeons, I'm not advocating loot that can be only gotten through the dungeon. I wouldn't care if it goes through the same loot drops non-dungeons use (crafting resources and such). What I would be looking for is something a little bit more elaborate than the typical random dungeon that you might come across in the wilds.
If things go real well, perhaps GW could have a team specifically setup to design dungeons and maybe even accept dungeons from players (after vetting) that can be sold individually. It would be ideal if you only have a couple of hours to spend with friends but want to focus on a dungeon adventure. You could start right away instead of looking for one.
I have no problem with purchases from the Online Store that are cosmetic and don't give any ingame advantage.
I've also said in other Microtransactions threads that I would like to see one-time use Adventures/Dungeons that can be bought. Basically the person that buys the Adventure and those s/he invites can only run it once. No 6 people buying it and then running it 6 times.
I like "The Goodfellow" idea on using skill checks to determine how much is S&D. And splitting Search skill from Perception is a good idea too. Being able to Spot/Listen for things is more intuitive while Search is more of an active skill.
I liked the Passive Insight/Perception implemented in 4E DnD.
I don't really like the Salute/Rebuke idea. The only actions that should effect Rep is our own individual actions. We should not be able to give or take Rep from another character.
If a bandit uses S&D, then that is a good thing. Though there should be some type of limit on what he can demand. I also think S&D should not cost any type of reputation hit except maybe if their demand is too high. Maybe 50% or something like that.
The game should encourages the use of S&D.
I think it could be a dangerous trend if there a lot of FFA hexes. Even if the Settlement wants it that way. I thank I better option would be to allow members of a Settlement or POI to mark a person as Trespassing if they are in their controlled hexes. If that person doesn't leave with the warning (a certain amount of time) then they can be attacked without rep loss.
Aet Areks Kel'Goran wrote:
Will there be an option for affiliation prefixes? Or will we have to rename ourselves like a lot of us have done?
Would be cool if we could have Titles associated with our Forum Name and our group. Like "The Seventh Veil", "The Empyreon Order", plus UNC and Pax and the few others. Though I would limit it to those that took part in the Kickstarter and maybe only those that end up in the top 33 on the Land Rush.
It would be cool when people ask about them a few years down the road and we can tell them of bygone days. :P
If something like this was to come about, I like there to be a limit on how far away the hex would be to your Settlement or POI is. Over a certain distance, I would say it should not be possible. A group from the South West should not be able to claim a hex located in the North East.
Maybe even going so far as to raise the Influence Cost the further away the hex is, but still not going over the max distance allowed.
Proxima Sin of Brighthaven wrote:
Ah... I remember watching a documentary on GLOWs. I was living in Japan at the time, so I didn't watch them when I was a kid.
Xena's armor I think is fine. Leather, Padded, or Chain that emphasizes the breasts don't bother me. It is the Plated armors with breast-shapes that does bother me. But only because I know those are weaknesses in the armor. However just because I don't like that on Plated armor doesn't mean I would deny it for another player in a game like TT game or PFO.
The small groups in the lower end of the Landrush might start off really small which will hurt them in the short run during the Tower Wars. But their Settlement can't be taken from them until possibly around OE or a little bit later.
During that time, they will be able to recruit players in game and if done successfully should be able to have a strong holding.
I don't like the idea of FFA PVP in Skymetal hexes and if I was playing a bandit, I wouldn't want to enter them to get skymetal loot either.
A "known" bandit could be attacked repeatedly without reputation penalty for just entering the skymetal before they have a chance to go after a harvester. There will be more powerful PvE monsters to get in your way.
As a bandit, I would wait outside the skymetal hex to issue a SAD or ambush (if willing to lose rep) the harvesters coming out with their skymetal.
Saying all above though, I would not be opposed to a FFA PVP in a non-vital hex if there would be clear warning that you are entering a FFA PVP area and with enough time to leave before you get jumped.