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Lem

Bandogrim Cotton's page

39 posts. Alias of Kung-Fu Joe.


Full Name

Bandogrim Cotton

Race

Halfling

Classes/Levels

Monk (Ki Mystic, Qinggong, Sensei) 4

Gender

Male

Size

Small

Age

33

Alignment

Lawful Neutral

Deity

Irori

Languages

Common, Halfling, Elven

Occupation

Herbalist

Strength 10
Dexterity 14
Constitution 10
Intelligence 13
Wisdom 21
Charisma 9

About Bandogrim Cotton

Quick Stat Block:
Halfling Monk 4
LN Small humanoid
Init +2; Senses Perception +14

DEFENSE
AC 21, touch 20, flat-footed 18
hp 23
Fort +7, Ref +8, Will +11; +2 vs Fear

OFFENSE
Speed 20ft
Melee unarmed strike +9 (1d6)
CMB +8
Special Attacks stunning fist (7/day, DC 17, fatigued)

STATISTICS
Str 10, Dex 14, Con 10, Int 13, Wis 21, Cha 9
Base Atk +3; CMB +8; CMD 20
Feats Crane Style, Dodge, Improved Unarmed Strike, Mantis Style, Stunning Fist
Skills Acrobatics +11, Climb +2, Heal +13, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (religion) +7, Perception +14, Profession (herbalist) +12, Stealth +6
Languages Common, Halfling, Elven
SQ Advice (9 rds/day, inspire courage/competence), Ki Mystic, Ki Pool (9 points, magic), Maneuver Training, True Strike (1 Ki, self-only)
Combat Gear Bracers of Armor +1, Cloak of Resistance +1, Headband of Incredible Wisdom +2


Full Character Sheet:
HALFLING MONK (Ki Mystic/Qinggong/Sensei) 4
Favored Class: Monk (+1 CMD vs Grapple, +0.5 Stunning Fists)

ABILITY SCORES
STR 10 (+0) [base 12, -2 racial]
DEX 14 (+2) [base 12, +2 racial]
CON 10 (+0)
INT 13 (+1)
WIS 21 (+5) [base 18, +2 enh, +1 level]
CHA 9 (-1) [base 7, +2 racial]

DEFENSE STATS
HP: 23 (4d8+0)

Saving Throws:
Fort: +7 (4 base, +0 Con, +1 resistance, +1 racial, +1 trait)
Ref: +8 (4 base, +2 Dex, +1 resistance, +1 racial)
Will: +11 (4 base, +5 Wis, +1 resistance, +1 racial)

AC: 21, Touch 20, Flat-footed 18 (10 base, +5 Wis, +2 Dex, +1 AC Bonus, +1 armor, +1 dodge, +1 Size)
CMD: 20 (10 base, +3 BAB, +5 Wis, +2 Dex, +1 AC Bonus, -1 size)
Note: CMD increases by 4 against Grapples, due to Favored Class

OFFENSE STATS
BAB: +3
CMB: +8 (+4 Monk, +5 Wis, -1 size)
Melee: unarmed strike +9 (1d6) (+3 BAB, +5 Wis, +1 size)
Ki Pool: 9 (+5 Wis, +2 level, +2 Ki Mystic)
Stunning Fists: 7 (4 monk level, 2 favored class, 1 Mantis style)

CLASS FEATURES
1 - AC Bonus: Add Wis mod +1 to AC and CMD
1 - Bonus Feat
1 - Advice (inspire courage): As bard, 9 rounds/day
1 - Stunning Fist: Gain feat, can Fatigue instead of Stun
1 - Unarmed Strike: Increased damage on Unarmed Strike
2 - Insightful Strike: Wis instead of Str for Attack & CMB
3 - Advice (inspire competence): As bard; see above
3 - Maneuver Training: Monk level instead of BAB for CMB
3 - Ki Mystic: +2 to Knowledge checks, 1 Ki for +4 bonus
4 - Ki pool (magic): Ki modifies Unarmed Strike
4 - True Strike (self-only, 1 Ki): Spell-like Ability

FEATS
1 - Dodge: +1 Dodge bonus to AC
1 - Crane Style: Penalty for Fighting Defensively is -2
3 - Mantis Style: +2 to Stunning Fist DC

SKILLS
Acrobatics +11 (+2 Dex, +4 ranks, +3 class, +2 racial)
Climb +2 (+2 racial)
Heal +13 (+5 Wis, +4 ranks, +3 class, +1 trait)
Knowledge (history) +7 (+1 Int, +1 rank, +3 class, +2 Ki mystic)
Knowledge (local) +7 (+1 Int, +1 rank, +3 class, +2 Ki mystic)
Knowledge (nature) +7 (+1 Int, +1 rank, +3 class, +2 Ki mystic)
Knowledge (religion) +7 (+1 Int, +1 rank, +3 class, +2 Ki mystic)
Perception +14 (+5 Wis, +4 ranks, +3 class, +2 racial)
Profession (herbalist) +12 (+5 Wis, +4 ranks, +3 class)
Stealth +6 (+2 Dex, +4 size)

TRAITS
Resilient (Combat): +1 trait bonus to Fort
Caretaker (Faith): +1 to Heal checks, Heal is a Class Skill

EQUIPMENT
Headband of Incredible Wisdom +2 (4,000 gp)
Bracers of Armor +1 (1,000 gp)
Cloak of Resistance +1 (1,000 gp)


Background:
Bandogrim Cotton chuckled to himself as the lumbering half-orc stumbled from the ring, still groggy from his brief unconsciousness. "Typical brutish brawler," the little halfling thought to himself. "Speed and strength and flailing limbs will fall prey to a wise plan, every time."

Bandogrim thought back on his youth, when the human boys would prod at him and embarrass him on his way to and from the market. It was on one of those days that the kindly herbalist from Minkai had come to his rescue, scattering the boys with a flurry of smacks and trips. The old man spoke little of the Common tongue, and Bandogrim knew nothing of the Tian languages, but the two became fast friends nonetheless. The halfling boy followed the old man about, learning all that he could-- about herbs and the martial arts and the secret power within oneself.

The poor, old herbalist was passed on, now; but Bandogrim Cotton's journey had barely begun. He had come here, to this monastery dedicated to the god of self-perfection, in order to further his own skills and knowledge.


Fighting Style:
Bandogrim relies on his ability to predict his opponent's movements to bolster his own defenses, biding his time in order to place a well-planned attack right through his enemy's guard. He makes liberal use of footwork and head-movement in order to create angles of attack, before striking out with a strong assault once his opening has been made. As short as he is, Bandogrim rarely relies on kicking techniques-- his little legs are much more suited for moving him into advantageous positions. His fists, elbows, and even his head are his weapons of choice, as he targets his opponent's vital areas: knees, groin, kidneys, liver, and solar plexus.

Here's a fantastic example of the little guy using this type of style in order to land big attacks on a bigger man.

More of Mike's defensive ability. People always forget how small Mike Tyson was, for a heavyweight. His opponents were often much, much larger than him.



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