Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

GameMastery Flip-Mat: Dragon's Lair
***** by danmasucci

GameMastery Flip-Mat: Haunted Dungeon
***** by danmasucci

GameMastery Flip-Mat: River Crossing
***( )( ) by danmasucci

GameMastery Flip-Mat: Swamp
***( )( ) by danmasucci

GameMastery Map Pack: Boats & Ships
***** by danmasucci

   RSS Posts
Estril

Bandle K'nana's page

119 posts. Alias of Amardolem.

Posts

Search Posts
Search Bandle K'nana's posts:
RSS Recent Posts
1 to 50 of 119 << first < prev | 1 | 2 | 3 | next > last >>
(Male Gnome Monk/3)

Tarren the Dungeon Master wrote:
Bandle can hit the gnoll at the hatch of the one grappling LJ. His choice.

the one grappling LJ

(Male Gnome Monk/3)

confirm crit (that is if there was anything to attack in the first place)

1d20 ⇒ 5 edit:(

a hit scores 4 each and a crit scores 8 or possibly 6 (I'm not sure if deadly aim and point blank shot are x2) I think I miscalculated my attack bonus too, I think it's +3 with shuriken-> 3(monk level for flurry) +2 (dex) -1 (deadly aim) -2 (flurry as 2 wpn fighting) +1 (point blank) = +3 of course if the only available target is the gnoll with Jakie then it's +3 -4 = -1

(Male Gnome Monk/3)

Sorry, I have been victim of repeated computer meltdowns, and too cheap to let someone fix it properly, apparently..I think I'm good now. Is Bandle on the roof or in the chamber? If there are any gnolls in the chamber I'll flurry on them if not I'll delay

Bandle's eyes narrow at the sight of the beastmen as he clutches the deadly projectiles on his bandolier.

Flurry of Blows 1d20 ⇒ 20

1d20 ⇒ 19


"I make that sound very time Flash talks to me, but mostly we gomes hold it inside. I think it would be more practical if I made a sound like th burning beastmen did."

1d20 + 2 ⇒ (4) + 2 = 6 Bluff ck

"YOIP! YOIP! YEEEARP!"

(Male Gnome Monk/3)

I think we should watch to see how many investigate before scoffering off. If there's not too many maybe we can take them. Will the bell fit thru the opening in the floor?

Bandle scans the scene below for pursuit.

"Funny, the smoke looks kind of like an Ogre's cook fire from here...all it needs is a big stew pot"

Bandle examines the bell as if he thinks it might make a good stew pot.


in that case, I think we should go back down the bell tower and come back around while they are up top. We could crack open the other ossuaries when the gnolls arrive and leave them to fight the undead while we sneak back and stampede the cattle before amscraying. Does this make any sense?


I thought we were stealthing into the village, to lose the gnolls in the eau de vache and scout whilst they (Tallis and Lord Flash) hold the tower


"I guess they won't be biting the hand that feeds or be bad dogs anymore" Bandle burbles softly with a bit of a crease in his brow.

"phew!" he says pinching his nose. he then gets in a strange sort of crouch and starts making his way down towards the abandoned village. He seems to creep from brush to rock and gully to outcrop.

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24


initiative 1d20 + 3 ⇒ (13) + 3 = 16

Surprise round Bandle flings a fleet flittering shuriken at the nearest flaming furball.

1d20 + 7 ⇒ (11) + 7 = 18 4 damage if it hits

if I win Init; Flurry with shuriken if not, flurry when it's my turn

1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 5 ⇒ (13) + 5 = 18

again, 4 if any hits


"I have chalk" says Bandle helpfully.


Cringe, Stealth: 1d20 + 13 ⇒ (5) + 13 = 18

(Male Gnome Monk/3)

Bandle frowns at Lord Flash's "suggestion" "I'm not a FOOL" Bandle spits. "We wouldn't get any rest if I was up there ringing the bell, besides I'm NO BELL RINGER!! He seems incensed that someone would suggest such a thing. As if there were perhaps strata and caste in the world of pickup musicians, or that he was one at all.

"Good night, and may what ever gods you worship watch over you, do so!" with that he takes a position where he can scan the gnoll camp for his watch.


"I believe the beastmen may have the advantage in the dark.." Bandle scrunch's up his nose and makes his best snuffling beast man face. "...saay, setting them on fire could be fun, why, I once worked in my uncles alchemy shop back home...he specialized in setting things on fire, fire of all colours!" Bandle get's a far away look in his eye followed by a sort of angry look.

"Yes, let's sneak in at first light when they're still groggy...I'll take first watch"


Flash doesn have to sneak around, I just figured there'd be stuff to kill when someone comes looking for the priestess, and there''s WAY too many to have an open assault.....unless of course you just want to go out in a blaze of glory. My posting has already become erratic....Have a cool Yule!!


I'll go with the cattle stampede idea. If we do kill the leaders THEN pull the haunted village thing (hell we have a disembodied priestesses head for chrissakes) I think the ensuing chaos would aloww us to drive them off, while still picking a good number off and escaping with our lives and a few heads of cattle. SO, we (or I, or the stealthiest among us should maybe get to a vantage point a bit closer for a day or so and try and catch the leaders doings while the rest of us (or you) defend the bell tower/crypt thing from the occasional patrol. then at his most distant point from the center of camps we ambush him then fade into the village where we start picking off patrols and pull some 'hant gags. (y'know dress up as a cow and engulf a few gnoll corpses in front of a patrol....mad cow!)

(Male Gnome Monk/3)

In a rare serious moment Bandle replies "I think so too, Maybe we should scout to see who besides that Priestess leads them. Then decide whether we want to merely scare the cattle off. T'would be a shame though, those cattle could help feed the people at the fort and are probably theirs by right anyway."

I don't suppose we could make out details of the gnoll encampment from up here eh?

(Male Gnome Monk/3)

"Definitely not a good bell ringer, no arms for one thing, and really sticky, and he seems to have somewhat of a glass jaw" quips Bandle as he climbs up into the chamber. "On the other hand he might make a good choruster, he'd have a captive audience...course that wouldn't help the other musicians either" he continues as he stretches his limbs to relieve some of the numbness.

Bandle gazes around the chamber


"That's no bell!"

1d20 + 3 ⇒ (4) + 3 = 7Fort save


"What? What is it?" Bandle says as he clambers up last into the room
climb ck
1d20 + 6 ⇒ (14) + 6 = 20


"Ok, no more tombs, funny vertical tombs. Well, is there anything in there that might hold a cold and fuzzy melon?" Bandle cranes his neck and gets close enough to try and see into the ossuary without getting near where Tallis is standing. He smiles at Flash's sudden lightheartedness grinning broadly.

"I have an idea, why don't we go up the rope!" he says brightly "tho if there's one of those vertical tomb ingrates up there, he may not be a good bell ringer after all....tooo dry."


Bandle deftly peels more deadly projectiles from his bandolier and sends them into the fray attempting to pepper the creature.

1d20 ⇒ 18

1d20 ⇒ 14

4 again if any hit, and the attack roll does take into account shooting into melee but not cover


Bandle whips shuriken gracefully from his bandolier at the horror

"INGRATE!!"

1d20 ⇒ 9
1d20 ⇒ 15

flurry w/shuriken 4 damage on each one that hits


1d20 + 3 ⇒ (5) + 3 = 8 initiative

" It doesn't look as if there's any melon toting devices in this vicinity!" cries Bandle leaping back from the ossuary.

"I thought maybe these were closets, as burial customs here seem quite different from those back home! In any case I think this fellow was interred quite prematurely and he doesn't seem the least bit happy about it. I believe he thinks we have some thing to do with it." Dropping the priestess's head for the moment he brandishes a vial from his belt pouch and quaffs it.

"There now fellow! We had absolutely nothing to do with it! It was her." he says gesturing towards the head "And now we've rescued you and beaten back your oppressor! Be a good lad and show some gratitude!" Bandle says sternly

moves back 10 ft and drinks Mage Armor potion dropping the head in the process, let me know if the creature responds with any intelligence to my stern warning thus maybe requiring a Dipl ck :D


yes, I need something to put/wrap the head in right?

"Now I just need something to put a rotten melon in...I'll try in here"

says Bandle as he breaks the closest seal to where he stands.


"OOoooH! BELLS AND WHISTLES!" Bandle exclaims gleefully "You don't suppose the creature would trade a rotten melon" he says gesturing at the dead gnoll " for a bit of bell ringing? What sort of creature, a good bell ringer?" He already has his whistle out and clenched between his teeth. "We'll get every donkey between here and the Lands of the Linnorm Kings dancing a lively jig!" Not seeing a shred of hope that anyone likes this idea he goes back to examining the ossuaries with a notable "Hrumph!"

Are they sealed in a manner that can be opened by hand? First I will search to see if any show signs of being opened, if I find one I will open it.


Bandle waits to see if anyone is interested in cutting the priestess's head off, then starts vaguely searching the ossuaries for anything interesting...like a whistle or platinum plated melon baller.

1d20 + 9 ⇒ (19) + 9 = 28 Perception


"Well I'm not sure about beastmen, but my uncle dries and cures various animals skins into masks for celebrations back home. I'm not sure how he does it so I don't think I'll try, I was just thinking it may go a long way in convincing the other beastmen to leave." answers Bandle thoughtfully.

"I think that kook...er general at the fort might give up some gold for it, y'know as proof of our victory. She does have a rather large and ugly melon does she not? I like melons, but not one so large and obviously rotten on the inside. Bad melons are alot like beastmen."

(Male Gnome Monk/3)

"You don't have to carry it! I just saw you had that big sharp thing and figured it would be easy to cut it off...I think it's too large for me to try." says Bandle somewhat sincerely staring at the vile falchion.

"The Lord will probably be more than happy to carry it" he says nodding to Flash who is eyeing a couple of the vials with suspicion.

(Male Gnome Monk/3)

Bandle comes back to where Jakie is pouring over the priestess's notes.
"Shall we take her head? It may be of some use. I'll bet that large fellow over there playing with the giant curved knife'd be more than happy to take it" he quips gesturing toward Tallis.

"Is there any magic writings in there? We could use some good gnome magic about now"

He than looks around for a bag or vessel of suitable size for the gnoll's head.

(Male Gnome Monk/3)

"No thanks necessary, you can repay me for the curative when your able." quips Bandle with a grin. He gives their rummaging a cursory glance and then moves out into the chamber to have a look around.

"I bet that crazy loon...er commander back at the fort would pay handsomely for her head" he calls over his shoulder with his usual happy aplomb.

1d20 + 9 ⇒ (8) + 9 = 17 perception: searching the room

(Male Gnome Monk/3)

I knew that wouldn't happen in one turn, and I was giving options so you wouldn't have to concoct a battle map. I figured the the 4 of us were in base to base contact with the gnoll (I never applied flank because I was moving in and out via 5 ft steps) I just didn't know wether I was adjacent to flash or had to get there. Just attempting to drag flash back may provoke an AoO but, if we get out of threatened range (not happening now that she wants the meat) the potion wouldn't provoke. :)

1d8 + 1 ⇒ (3) + 1 = 4

Bandle ignores the Gnoll priestess with a quick "talk to the hand" movement before he attempts to pour a draught of curative down the gullet ot the limp and extremely pale Lord Flash.

defensively. But seriously, my dodge will be on the gnoll if that wasn't obvious.

"My, my you look terrible" says Bandle eyeing the vile slash wound with an apparently appraising eye. "I think you've severed your epiglottus" he says professionally.

(Male Gnome Monk/3)

Bandle K'nana wrote:

I guess you can't put text in the dice roller....very wierd

1d20+9

that's acrobatics if needed for the tumble..f'in figures the messed up roll was a 16...the good one a 2

(Male Gnome Monk/3)

I guess you can't put text in the dice roller....very wierd

1d20 + 9 ⇒ (2) + 9 = 11

(Male Gnome Monk/3)

Bandle will attempt to drag Lord Flash's inert form away from the melee, if he is successful and avoids the falchion's bite he will administer a potion from his pouch.

Provided Flash is adjacent to me: action-grab flash, move-5ft step and prepare to administer potion next round otherwise tumble or 5ft step to an adjacent to flash yet unthreatened square and take a full defense till next round when I will drag him out of threat and administer the CLW Potion...whew

1d20 + 9d6d6 ⇒ (16) + (3, 3, 4, 1, 3, 2, 2, 6, 6, 5, 4, 5, 3, 5, 2, 2, 5, 1, 4, 5, 6, 5, 2, 6, 5, 3, 5, 4, 4, 5, 6) = 138

(Male Gnome Monk/3)

Bandle once again seeks to pummel the fiend with a rapid succession on quick moves
Flurry of blows
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (19) + 3 = 22
1d4 ⇒ 2
1d4 ⇒ 3


Bandle attacks again with spin kick and elbow smash, coming in low with the kick and high with the elbow, trying desperately to avoid the blut that is is the beasts falchion.

"Talk about biting the hand that doesn't feed! You'll have to eat through a reed when we're done you mangy cur!!" diplomacy1d20+2=21

flurry 1d20+3=17, 1d4=1, 1d20+3=21, 1d4=3

I notice your rolls look odd, do we have a die roller here?


I wasn't next as I had posted the next rounds actions last round before Jakie's post of last saturday. Just sayin (I probably would not have rolled tha good either :)


Tarren the Dungeon Master wrote:
Tallis Kotellos wrote:
Uh, have you control his actions for the rest of the combat then have him disappear until his player comes back?"
I can do that? I have that type of power? I feel all tingly! ... Still, we need an action for both Bandle and Lord Flash. That's half the party being NPCed.

You could always have a stone slab come down right before flash gets in the room temporarily cutting him off from the rest of us


Bandle leaps back gracefully, just out of range of the deadly falchion of the beastwoman. He pulls a vial from a pouch and quaffs it.

that's a five foot step and potion of cure light wounds

1d8+1=9

Then he whirls around and attacks attemptimg a complicated spin kick followed by an rather ineffective looking elbow smash with a deadly serious look that is almost comical given the lack of any sort of offense.

1d20+3=11, 1d4=4, 1d20+3=6, 1d4=2

that weak flurry's for next round -to make up for my thread neglect


"OUCH! Hey that's not fair hittin' a guy down there!"

more later....I hadn't noticed any posts for a while because; duh, they were waiting for me!

(Male Gnome Monk/3)

Bandle applies a series of intricate punches leaps and kicks at the bloodmawed gnoll priestess.

"HIII-YAA"

flurry w/stunning fist on all DC: 14 and that uses 2 of my 3/day
1d20+3=7, 1d4=3, 1d20+3=17, 1d4=4

likewise on the flank

(Male Gnome Monk/3)

If left is north, my left, if left is south, your left....no wait...exactly the opposite

(Male Gnome Monk/3)

as per the post if we were more than 30ft in the surprise round I was moving around to try and block egress (and my attack if I make the ck will come when she is within 30 ft.) arbitrarily I will circle to the left thus possibly getting attcked first but there it is

Bandle circles to the left as the darkness drops...he's seen these tricks before and grasps at his bandolier as his squints in the dimness.

perception
1d20+9=19

refresher:shuriken flurry (4 damage each if hits)
1d20+5=15, 1d20+5=10


Initiative1d20+3=7

If within 30' Bandle flurries with shuriken

shuriken flurry (4 damage each if hits)
1d20+5=15, 1d20+5=10

If not he will take a move and try to circle around the chamber to a point either directly opposite or directly blocking other egress from the chamber

then use the flurry roll provided he's not attacked first, if the init didn't apply to Jakie and I then it's init for next round. Dodge on the gnoll

Bandle eyes the "blood fountain" with the most serious look you've ever seen on his normally spritely features.

probably nothing, but he does have the amulet of the gnolls around his neck (plus the cheesy stinky headband)


stealth ck coming up

1d20+13=28


Bandle is right there, although I don't know that he could have seen that as the chamber is barely man sized. No one specified a marching order but Bandle is likely next due to not wanting to be behind clumsy large folk.


"I'll save my gnome magic for later" says Bandle with a wink.

"I have to say that not alot of donkeys or good dogs live in caves...I find them damp and generally miserable unless worked with the appropriate amount of attention to detail"


"I can use gnomish magic to get up there and secure a rope, or at least search for some closer means of entrance."

I have a spider climbe potion, and can take a rope up or I can probably get in a window due to my small size, and open some kind of door below

perception (rolled at PNP games under the thread: "Ignore This" in the Pathfinder section) Thursday 09-24-2009 05:14 PM
Perception check : 1d20 (1) + 9 (9) = 10


Perception, Stealth

1d20+9=17, 1d20+13=25


Lil' Jakie wrote:
"I agree with Flash. We should try being circumspect. We don't want them on their guard. You can kill all the cattle later." I direct the last comment to the gnome.

"Hey! I didn't....I mean" Bandle starts somewhat protestant of his innocence in the cattle killing scheme.

"er...ok, I was just hoping to stay away from loud large people trying to be stealthy. Call it self preservation instinct, my uncle once did a huge study on it back in Gleamburg."

1 to 50 of 119 << first < prev | 1 | 2 | 3 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.