Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Pawns: NPC Codex Box
****( ) by My Little Metroid

Pathfinder Society Scenario #26: Lost at Bitter End (OGL) PDF
***** by Marc Reynolds

10" Octagonal Wood Dice Tray
***** by Laithoron

Pathfinder Tales: City of the Fallen Sky
***** by ClarkKent07

Nope Art Sleeves (50)
****( ) by IxionZero

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Banatine's page

Goblin Squad Member. 182 posts. No reviews. No lists. No wishlists.




1 person marked this as a favorite.

I would have thought that this was perfectly simple.

The table shows you what enhancement bonus the sword has at any given level. It isn't written like Divine Bond or Arcane Pool because you have no option in the matter. It is an enhancement bonus, and nothing else. It's not detailed because no detail is required beyond that fact.

It never mentions the enhancement bonus before that because until you hit level 3, <insert event here> which 'awakens' the blades latent powers hasn't happened. Maybe it required a small siphoning of the magus' personal energy. Maybe you were the only person who could pull it from the anti-magic stone it was trapped in. Or whatever other plot-based explanation you feel is sufficient to explain why the rules work as they do.


1 person marked this as a favorite.
Adamantine Dragon wrote:


Steve, I see absolutely no difference in your character charging me for a magic weapon, and my character charging you for a heal spell. None. Zip. Nada.

I see a massive differance.

Your cleric has infinite spells. You can always get them back, no matter what happens.

A fighter can always swing his sword again.

The barbarian can always rage again.

The crafter, however, cannot always craft again because crafting requires using the ONLY, truly, finite resource that the game ever gives you: gold.

plus, once again, you have missed something important.

"Oh, except that when we adventure, I'll be making 15% more off of our loot than the rest of you. However, in return i will make you any magical equipment you like for 50% less than the magic shops sell for."

See, you keep looking at the one thing you don't like, and ignoring the MASSIVE return you get for it.

If we aren't playing 'Dungeons and Accountants', why are you getting so bent out of shape about the wizard getting his +10%, bacause i think YOU ignoring that you are actually getting +40% at the same time is terribly obtuse. See, at any table i played at, YOU would be the one who was booted from the group for being such a shameless munchkin.

If the wizard wasn't crafting for you, you would be paying full price for everything, why so you refuse to see that no matter what happens, you are getting a superior deal?


3 people marked this as a favorite.

Once again, i'm gonna make a call for peace.

When this thread began, it was an honest and sensible discussion about the ethics of charging other PCs for crafting their magic items.

NOW, however, it has devolved into a farcical show of manhood-measuring, and any hope of reaching any meaningful concensus is long gone.

So, everyone, let's stop this pointless war, because anyone in here who still thinks they can change anyone else's mind is kidding themselves. Let's all move along, there is nothing more to see!


1 person marked this as a favorite.
truesidekick wrote:

5.wizzard

Wizzards are only broken if you allow them to take Run, Leadership, Improved Familiar, and Weapon Specialization (Brick in a Sock)!

Trust me, you don't want that kind of sillyness anywhere near your carefully made world!


1 person marked this as a favorite.

I think there is one big thing we are missing in this debate; what is the Black Blades price? In order to add enchantments to something, you need to know it's base price, and the 'cost' of the black blades abilities is not stated anywhere. therefor, you might as well be asking if you can further enchant the Axe of the Dwarvish Lords...

Beyond the fact that it's natural enhancement combined with Arcane Pool means that you would be wasting resources, and that it normally refuses to work at all for anyone other than you...

Also think about this. You are probably NOT the first user of this black blade. It has probably reached the pinnacle of it's power, and indeed lost it all as well, several times before you ever touched it or knew of its existence. 9 times out of 10, they won't even tell you what they want to do!

I doubt it would even allow you to try to change it's magical properties, and in the time it would take you to complete the enchantment, it could force an AWFUL lot of ego contests to make you stop...


2 people marked this as a favorite.

"This is my weapon. It weighs 150 pounds, and it uses custom magically enchanted bullets. It costs 400,000 gold peices to fire this weapon... for 12 seconds. People think they can outsmart me... maybe, maybe. I've yet to meet anyone who can outsmart a bullet!"



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.