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Adamantine Dragon wrote:
Steve, I see absolutely no difference in your character charging me for a magic weapon, and my character charging you for a heal spell. None. Zip. Nada.
I see a massive differance.
Your cleric has infinite spells. You can always get them back, no matter what happens.
A fighter can always swing his sword again.
The barbarian can always rage again.
The crafter, however, cannot always craft again because crafting requires using the ONLY, truly, finite resource that the game ever gives you: gold.
plus, once again, you have missed something important.
"Oh, except that when we adventure, I'll be making 15% more off of our loot than the rest of you. However, in return i will make you any magical equipment you like for 50% less than the magic shops sell for."
See, you keep looking at the one thing you don't like, and ignoring the MASSIVE return you get for it.
If we aren't playing 'Dungeons and Accountants', why are you getting so bent out of shape about the wizard getting his +10%, bacause i think YOU ignoring that you are actually getting +40% at the same time is terribly obtuse. See, at any table i played at, YOU would be the one who was booted from the group for being such a shameless munchkin.
If the wizard wasn't crafting for you, you would be paying full price for everything, why so you refuse to see that no matter what happens, you are getting a superior deal?