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Soulbound Doll (Bear)

Balodek's page

Goblin Squad Member. RPG Superstar 2013 Star Voter. Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber. FullStar Pathfinder Society GM. 635 posts (6,622 including aliases). 3 reviews. No lists. No wishlists. 4 Pathfinder Society characters. 22 aliases.

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Shadow Lodge

I would be interested, would be nice to bring more than one character to PaizoCon this year.

Shadow Lodge

Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

@theneofish So for example I've pledged $300 and selected the $150 Deluxe Explorer level, which nets me the 6 ToN books signed and all six WotW books.

Shadow Lodge

Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber
Oliver von Spreckelsen wrote:
Balodek wrote:

I'm in for $150, looking forward to it. I do have a concern. If enough of your sales come from people pledging $150 for the WoW AP, will you still be able to produce ToN? Probably an empty concern but I was curious.

Would fulfillment through Paizo for the .pdf files be possible?

The Way of the Wicked AP has been published completely. No worries there.

I know, I'm just worried abuot ToN getting a false boost from people who pledge for WotW. Probably needless concern anyway.

Shadow Lodge

Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

I'm in for $150, looking forward to it. I do have a concern. If enough of your sales come from people pledging $150 for the WoW AP, will you still be able to produce ToN? Probably an empty concern but I was curious.

Would fulfillment through Paizo for the .pdf files be possible?

Shadow Lodge

Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber
DM - Voice of the Voiceless wrote:


Balodek:

  • What sort of fey were the ones that raised him?
  • Does Katherson distinguish between the two aspects of Gozreh? And if so, does he favour one over the other?
  • What happened to the orb? – and does he bear any long-term signs of the possession (such as a frostburn mark on the hand that doesn’t fade)?

  • DMVoV:

  • I left that blank in order to fill in any potential gaps, my idea was cold fey who sensed his potential and tried to twist him, or good fey who wanted to use him as a weapon against the fey who backed Baba Yaga. Without knowing which type of fey show up in the AP (if at all) I was going to work it out if selected, or leave it open to GM plot hook.
  • He only worships Gozreh in his weather aspect. He is marginally aware of the other two but gives them little thought.
  • The orb was gone with Katherson awoke, and his right palm is badly burned from where he first touched it. The burn itself appears to be severe frostbite but through his own connection to Winter (cold resistance) he was able to heal (CLW) the worst of the permanent damage (no in game effect), as I assume anything more deadly would outright kill a level 1 character.
  • Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    I'm submitting Katherson for consideration but with so many fine applicants I may bow out. No gear purchased yet.

    Katherson:

    Katherson
    Male Human (Ulfen) Oracle (Seeker) 1
    N Medium Humanoid (human)
    Init +2; Senses Perception +5
    --------------------
    Defense
    --------------------
    AC 12, touch 12, flat-footed 10 (+2 Dex)
    hp 11 (1d8+3)
    Fort +1, Ref +2, Will +3; +4 Competence bonus vs. disease
    Resist oracle's curses (wasting), cold 2
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Spell-Like Abilities Endure Elements (cold only) (Constant)
    Oracle (Seeker) Spells Known (CL 1):
    1 (4/day) Divine Favor, Bless, Cure Light Wounds
    0 (at will) Spark (DC 14), Purify Food and Drink (DC 14), Create Water, Detect Magic
    --------------------
    Statistics
    --------------------
    Str 13, Dex 14, Con 10, Int 14, Wis 12, Cha 18
    Base Atk +0; CMB +1; CMD 13
    Feats Skill Focus (Perception), Toughness +3
    Traits Friend of the Fey (Lands of the Linnorm Kings), Northern Ancestry
    Skills Acrobatics +3, Bluff +0, Diplomacy +4, Disable Device +5, Disguise +0, Knowledge (nature) +6, Knowledge (planes) +6, Perception +5 (+6 to locate traps), Spellcraft +6, Survival +5
    Languages Common, Hallit, Skald, Sylvan
    SQ mysteries (winter), revelations (child of winter), trapfinding +1
    Other Gear 150 GP
    --------------------
    Special Abilities
    --------------------
    Child of Winter (Ex) Move freely on normal ice/snow (heavy snow is 2 squares) & no tracks. +2 Init & Ref in winter.
    Damage Resistance, Cold (2) You have the specified Damage Resistance against Cold attacks.
    Friend of the Fey (Lands of the Linnorm Kings) +2 trait bonus on Diplomacy checks against fey creatures.
    Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
    Wasting +4 competence bonus to save vs. Disease
    --------------------
    The Ulfen before you has clumps of ice in his dirty blond hair, the once tightly coiled braids coming unraveled at the end and merging with his matted bear. His eyes are red rimmed in a face burned raw by the cold. What little skin lies exposed through his furs is tinged blue, though by race or exposure you cannot tell. Thick fingers end in cracked nails and his frame is thick with muscle and fat, faded tattoos of otherworldly origin tracing up his neck and face from out of the fur lined coat. Standing almost 6 feet tall his eyes are a blue not often found in humans and were it not for his size and hair you would think him descended from the otherworldly creatures that call the far North home. Though he stands tall and proud as befits a warrior prince of the North he is occasionally bent over with a racking cough, and if ever he strips his furs his body seems to be wasting away beneath the tattoos and scars that mark his body.
    Katherson was born many years ago in north of the land claimed by the Linnorm Kings. Snatched by fey when he was only 5 he was raised by them for a decade before being left at the edge of a Varisian tinker's camp. Not knowing what to make of the blue skinned tattooed teenager the man took Katherson in and brought him to the nearest town to be raised. None of the local Ulfen would take him in, claiming him a changeling returned to bring ruin to them, but an older woman claiming to be an expatriate jadwiga.
    Ludmilla taught Katherson much of magic and the fey who stole him as a child. It was through her divinations that he discovered 90 years had passed in Golarion during his decade among the fey. While Ludmilla spent countless hours attempting to waken his latent abilities it was not until he became lost during a blizzard that his true power revealed itself. Surviving the exposure despite his lack of preparation Ludmilla declared him favored of Gozreh, touched by his Winter aspect and destined for great power.
    With nothing further to teach him Ludmilla sent the boy to Trollheim to learn at the temple of Gozreh. As a parting gift she gave him her old component pouch, the same one gifted to her by her teacher almost a century prior. Studying in the temple for several years Katherson slowly explored the limits of his powers. Discovering that his power relied on strength of will instead of useless prayers, he struck out on his own to learn more of the world, feeling he had lost too much time to learning instead of doing.
    It was during this ill-fated attempt at independence that Katherson ran afoul of the Pathfinder Society. An organization of thieves and ruffians he was lured by their promises of knowledge and power without the hard work and endless prayer offered by his previous teachers. His years of isolation having left the young man gullible and lacking in self-esteem found him breaking into ancient Ulfen crypts in the name of exploration and preservation of the past. His fingers nimble after being apprenticed to Ludmilla for so many years enabled Katherson to bypass the many traps such places concealed and it was not long before he vowed to retrieve an artifact for Merwyn, a female Pathfinder who had firmly ensnared him with her charm.
    Sneaking into the tomb and deftly bypassing the rudimentary traps placed there, Katherson quickly snatched the orb he had been sent to retrieve. His thoughts turning to the warmth he longed for at Merwyn's side, he failed to notice the orb growing colder in his hand. By the time the searing heat of frostbitten nerves had alerted him to the danger it was too late. Waking many hours later he found himself standing over the body of Merwyn, fresh blood on his hands and a strange thirst in his throat. Fighting off the spirit that had overcome him Katherson fled the city and now lives in the wilds, his life destroyed by youthful bravado and the spirit of a long dead Ulfen lord whose rest he had disturbed.
    Living off the land and making his way back to Ludmilla's hut, he arrived to a charred ruin and hooded glances. Several questions later he learned the awful truth that his childhood teacher had only hinted at. A first generation descendent of Queen Elvanna who had abandoned her duties, the Red Rider had taken Ludmilla's life and burned her hut to the ground, laughing at those who attempted to stop him.
    Katherson speaks little of his time with the fey or the woman who raised him after. He has spent the last year attempting to make his way into Irrisen to avenge his fallen teacher but has so far been stymied by the huts which guard the border. Knowing that some fey owe allegiance to Baba Yaga he has been leery of contacting them again but at this point he has few other options.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Dotted for Oracle of Winter, submission to follow.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber
    N'wah wrote:
    HOORAY! My first writing credit!

    Same here, very happy!

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    I've got a few Weal and Woe ideas but I might tackle Golarion Gazetteer as well.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Pass and banquet tickets purchased, room reserved. Now for the plane...

    Shadow Lodge Goblin Squad Member

    Yeah I really don't want to back PFO but the physical dungeon deal is almost too good to pass up.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber
    1 person marked this as a favorite.

    I just got the copy my wife bought me for Christmas. It is GORGEOUS. Also, if your players are giving you trouble, slay them with it, this sucker hearkens back to days of yore when the word tome was not used lightly.

    Shadow Lodge Star Voter

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber
    1 person marked this as a favorite.

    The deadline is two days after getting back from my honeymoon in Hawaii, lucky for me my wife will understand why I'm attempting to turn a coconut into a potion bottle.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber
    2 people marked this as a favorite.

    And now the Amulet of Mighty Fists can be used by monks at about the same time as other magic weapons. Very nice.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Having complained about the interior art in the second book I feel it's only fair to say this issue has much improved (or I'm used to it now), and that the story continues to entertain.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Just got mine today and I love them. I need to go through the list though, I have 10 yetis so I need to find out what sheet I didn't get in place of a second yeti sheet. Anybody else have that problem?

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Sure, I can do that instead. Right now I'm edging towards his father being a blacksmith and him being groomed as an Iron Fang Pikeman, going to train and OCS then finding his father kidnapped and getting leave of absence to find his father, a well respected Black Dragon. Anything else I should work in?

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    With so many Gifted I may switch to a Mighty Iron Fang / Soldier. All the history I'm coming up with for him is good (and I will get it posted) but so far Warcaster feels shoehorned in.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    3 points up to the Heroic max. My character put 2 in STR and 1 in...something else, plus +1 AGI for being Human.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber
    2 people marked this as a favorite.

    After she carved the goblin in the pumpkin she told me it wasn't that hard and I tried. My pumpkin looked like the goblin had carved it instead. *sigh* Love my wife, jealous of her talent.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    My impression of combat is much like that in L5R. Hit first, hit hard, don't get hit back.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    If you want wanderer Ranger is a good choice. Explorer actually assumes you're in the service of someone who expects you to map out new areas. Ranger is just a wilderness living type with some pretty good skills.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Still working through that, yoga cut into my writing time tonight. I'll have a few paragraphs up tomorrow after I think on it for a bit. Right now I'm leaning towards assigned to a town or discharged. Warcasters are rare enough that I can't imagine they'd let me go easily though.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Here's what I currently have:

    Sasha:

    Sasha Petravik
    Human (Khadoran) Gifted Iron Fang/Warcaster
    250 lbs, 6'4", Black Hair, Grey Eyes

    PHY 6 SPD 6 STR 6
    AGI 4 PRW 4 POI 4
    INT 3 ARC 2 PER 3

    Skills
    Hand Weapon 1
    Great Weapon 1
    Pistol 1
    Shield 1
    Detection 1
    Survival 1
    Command 2

    Abilites
    Fast Caster
    Fast Rearm (Blasting Pike)
    Specialization (Blasting Pike)
    Connection (Khadoran Military)
    Bond: Armor

    Feat Points:

    Damage Spiral
    1 00 (00)
    2 00 (00)
    3 0 (00)
    4 0 (00)
    5 0 (00)
    6 (00)

    Gear
    106 Gold
    Blasting Pike
    20 blasting heads
    1 spear head
    Shield
    Axe
    Heavy Warcaster Armor

    Spells
    Boundless Charge
    Convection

    May change Warcaster for Soldier depending on group.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Shouldn't be hard to come up with a tragedy for your Nyss, Everblight just turned 90% of them into abominations or slaves. :D

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    I can post more from home in a few hours. Off the top of my head Fellcaller has to be Gifted and Explorer gets a lot of survival type skills.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Understood, I'll stat him up that way and submit him.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Lots of familiar faces here, should be a solid RP group.

    Quick question for DMVoV, if I do build an IFP/Warcaster can I take the IFP armor as bonded?

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    All the rules were changed but the fluff remains valid.

    I will most likely build a front line smasher, either a discharged Khadorean Iron Fang Pikeman with Warcaster as his secondary or an Ogrun face wrecker. I'll have time to build him tonight.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Congrats all, enjoy the game!

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    I'm up for literally anything. I have about 10 concepts in my head right now so I can make any of them work with what others want.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    There is an additional bestiary on their site, and Trollkin are in as a primary race. Really if you have the stats for the war game you can throw whatever you need at the players, though ideally they wouldn't be facing warnouns in the early levels. :D

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Privateer is currently looking into electronic offerings but for now they just have the hardcover. I can tell you it is a gorgeous book and is very well put together and that it is worth $60, but at the same time $60 is a lot of money to put down.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Well you know I'm around and interested. Not ready to run one but I'm willing to play/help with one. :D

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Waves to Joy.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    My submission is Jasper Lind. Campaign Trait is Framed (Dropout), he is a Varisian Tattooed Sorcerer Starsoul Bloodline. Fluff here, crunch to follow.

    Jasper Lind:

    Jasper spent his early years as part of a Varisian caravan, traveling through the back roads and entertaining locals. Despite claims of theft and banditry his family always held to their proud traditions and never took more than their due. That they often welcomed a youth looking for adventure into the troupe seemed only fair to increase their blood, though they often traveled slowly and made life hard for the newcomer for the first week. Those who came to regret their decision found their escape from camp curiously simple and directions home folded neatly in their pack.

    Jasper's mother was one such youth, the bored daughter of the local blacksmith. Unlike so many before she stayed with the caravan and used her beauty and brains to improve life about the camp. Meeting Jasper's father there she fell in love and Jasper was the result, born 7 months after their marriage he was considering surprisingly healthy for a baby two months premature.

    Shortly into his 7th season with the caravan tragedy struck. A Korvosan lord, offended when the play being performed mocked his family, ordered his guards to attack the troupe. When the magistrates arrived they determined the noble was in the wrong and fined him but all the money in Varisia couldn't alter the fact that Jasper and his sister were now orphans. Questioning the surviving members of the soon to be disbanded troupe determined that their closest living relative on their mother's side lived in Korvosa itself, a wizard of the Acadamae. Over the protests of the troupe both children were taken to this uncle, with many of them wondering if this was the goal of the attack the whole time.

    Their uncle Bartimous was a harsh task master, insisting that his nieces children would become as gifted in magic as he himself. Claiming an ancient lineage of magic and holding that his ancestors had once traveled the stars he worked Jasper and Maria as hard as any apprentice twice their age. This work bore fruit in Maria and she soon found herself in Bartimous' favor. Her ability with magic flourished while her brother's amounted to little. Finding himself unable to master even the simplest cantrip Jasper was relegated to cleaning and cooking while his sister studied magic. Although he resented Bartimous for the harshness of his training he never begrudged his sister her talents and they never forgot they were the only family they had left as neither considered Bartimous their real family.

    One weekend Jasper found himself driven from the house as his uncle claimed a delicate experiment would be taking place. Although the break was welcome Jasper found himself unsure of what to do with himself and his unaccustomed freedom. Wandering the streets he eventually came upon a Harrow shop. Drawn by some irresistible force he found himself entering the shop and meeting the owner, a young Varisian woman with tattoos along her arms. Dazzled by her smile he quickly agreed to a reading without really understanding what was going on. The sights of symbols he hadn't seen since his childhood overwhelmed him and suddenly four balls of light sprung into being. Jasper's latent talent for sorcery had manifested itself. Recognizing the signs the Harrower explained that Jasper had just become her apprentice and refused to take no for an answer.

    Afraid to tell his uncle what had happened Jasper contrived reasons to steal away from his chores and learn more of magic from his new tutor Lerial. As his power grew Jasper found himself discontent with working for his uncle and fled the house after a particularly onerous set of tasks. Running into the night he soon found himself in the wrong part of town. As several thugs accosted him he turned to his power and burned both of them where they stood. Unfortunately for Jasper these two worked for Gaedren Lamm who did not take kindly to his agents being killed. Murdering a local drug addict Gaedren forced a local fisherman to claim Jasper was responsible.

    Although Jasper was able to avoid immediate sentencing by proving he had been at Lerial's training this revelation so angered his uncle that Jasper was banished from the house. Maria took it upon herself to prove Jaser innocent but before she could clear his name the fisherman was murdered by Gaedren. Unable to return home and unwilling to endanger Maria or Lerial by associating with them, Jasper now seeks to clear his name by confronting Gaedren Lamm.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    My Blackblade Magus characters blade is a dwarven waraxe that wants him to journey into Zolurket and free her sisters.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    I would love to pay for all the tokens and maps I would need for an AP. Makes running my RotR with a group 200 miles away much easier.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    No worries here, life happens.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Sad I didn't get in, grats to the winners!

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    F5 F5 F5 F5

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    GM:

    I chose High Treason for my crime but tried to add enough that he could be altered on request if there was too much High Treason in the group (and provided I made the cut of course). The same with his Sin, I can easily switch him to Wrath or another Sin if needed. I'll work another trait in as well.

    My plan was to go straight rogue with the possibility of assassin, depending on if he ended up focusing on robbery and traps or murder.

    The lactose intolerant bit was really just for humor to explain why the witness was moving about the house so late, thus spoiling my perfect plan by being in the wrong place at the wrong time.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    I didn't take any traits and assumed our crime was one and our sin was the other.

    EDIT: Meant traits not feats.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    I submit Jasper Lind. LE Thief and worshiper of Asmodeus, sentenced to death by drawing and quartering and most guilty of the sin of pride.

    Jasper Lind:

    Jasper Lind
    Male Human Rogue 1
    LE Medium Humanoid (human)
    Init +4; Senses Perception +6
    --------------------
    Defense
    --------------------
    AC 14, touch 14, flat-footed 10 (+4 Dex)
    hp 13 (1d8+4)
    Fort +1, Ref +6, Will +2
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Special Attacks Sneak Attack +1d6
    --------------------
    Statistics
    --------------------
    Str 17, Dex 18, Con 13, Int 13, Wis 14, Cha 8
    Base Atk +0; CMB +3; CMD 17
    Feats Rogue Weapon Proficiencies, Toughness +3, Two-weapon Fighting
    Skills Acrobatics +8, Bluff +3, Climb +7, Disable Device +7, Intimidate +3, Knowledge (local) +5, Perception +6 (+7 to locate traps), Sleight of Hand +8, Stealth +8, Survival +3
    Languages Common, Infernal
    SQ Trapfinding +1

    --------------------
    Special Abilities
    --------------------
    Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
    Trapfinding +1 +1 to find or disable traps.
    --------------------
    Born to a secret family of Infernalists, Jasper was raised in the Mitran faith by his parents and secretly schooled in the worship of Asmodeus as soon as he was deemed old enough to keep the secret. Subjected to rituals and subjugation to prove his worth to the legions of Hell, Jasper learned to respect absolute law. When they were captured and executed for heresy Jasper vowed to destroy the corrupted Mitran church and replace it with the strength of Hell itself.

    Siding with a small faction of Barcans willing to employ a young man with nimble fingers, Jasper soon found himself learning how to disarm the traps often surrounding the homes and treasures of wealthy Mitrans. Although he made sure to leave no sign behind and never kill those he robbed, one night Jasper found himself tempted by Destiny herself.

    10 years had passed since an 8 year old Jasper had watched his parents burned at the stake. While on a job for the outcast Brotherhood of Barca (another wayward cult of separatists), Jasper realized whose home he was currently robbing when he entered the bedroom of the manor. Lying before him was the sleeping form of Brother Octavian, the same priest who had burned his parents at the stake 10 years ago.

    Falling into a dark rage and wasting little time Jasper stabbed Octavian repeatedly, insuring the priest was both dead and incapable of being resurrected. Adding the man's mistress to the tally meant little to the young man at this point as he cared nothing for mission or consequences in the face of vengeance.

    Unfortunately for Jasper his ill conceived murder spree was discovered by a lactose intolerant servant who happened upon the scene of bloody retribution. With the manor guards alerted to his presence and fresh blood on his daggers Jasper was soon cornered and beaten into submission. Waking in chains he learned he was to be tried for murder and summarily sentenced to Brandscar prison.

    When his ties to Barcan separatists was discovered his charges were quickly changed from murder, high theft, heresy, and jaywalking to treason and blasphemy. Although given the chance to deny his connections Jasper's pride at his accomplishments and the foolishness of youth saw him admitting to his many crimes, Vanity herself leading him to a much darker fate than he would have otherwise met.

    Jasper is a young man of middling height. 18 years old and 5 foot 9 he is covered in scars on top of his well muscled physique. 175 pounds of gristle and hatred propels him in combat but by far his most dangerous trait is his deadly quickness. Many street thugs have fallen before his hammer fists after underestimating his ability to move and strike before they were ready. His once prized daggers were gifts from the Barcan revolutionaries as well as the instrument of his downfall, both having been confiscated after Octavian's murder and used as evidence of his high treason against the king and faith.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Dot for interest, LE rogue incoming later.

    Dex 18
    Cha 8
    STR 1d10 + 7 ⇒ (10) + 7 = 17
    CON 1d10 + 7 ⇒ (4) + 7 = 11
    INT 1d10 + 7 ⇒ (6) + 7 = 13
    WIS 1d10 + 7 ⇒ (7) + 7 = 14

    Con hurts but I can probably live with that.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber
    Winter_Born wrote:
    Chernobyl wrote:
    Balodek wrote:
    I love Skullkickers and I think the difference is that I don't have a preconceived notion of how the characters should look, so the art fits.

    how can you not have a preconcieved notion...the iconics are all over the place in the books...Core rules, adventure paths, etc...

    He's speaking of Skullkickers not the Iconics.

    Right.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    I love Skullkickers and I think the difference is that I don't have a preconceived notion of how the characters should look, so the art fits.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    I love the story and with the extras in the back these comics are definitely worth it, but I have to agree that the art is very jarring. I think NitR nailed my main problem with the art. It pulls me out of the story when one character can change from "human fighter" to "lump of flesh" to "lump of flesh with teeth" to "human fighter plus scars" between each frame. I'm hoping I get used to it because I really do like the story so far.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Story submitted.

    Shadow Lodge

    Pathfinder Superscriber; Pathfinder Deluxe Comics, GameMastery Maps Subscriber

    Dotting for interest, will be crafting my Gunslinger later.

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