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Fadil Ibn-Kazar

Balodek's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter. Pathfinder Starfinder Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 693 posts (9,594 including aliases). 4 reviews. No lists. No wishlists. 14 Organized Play characters. 23 aliases.


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Shadow Lodge

I misspoke earlier, the alchemist shop and Oreld's Fine Goods are one and the same. Also of note is that you will pass the blacksmith to get to the Fine Goods Shop. This is not to say you can't visit the Goods Shop and double back to the blacksmith, just making sure that's your plan.

The Chelish woman nods to the two men before turning back to you, sweeping honey blonde hair out of her eyes as she does.

"My name is Rhyna. The men will fetch the others and what goods we have in the shack. We'll join your group, there seems to be safety in numbers."

Once I have confirmation of the Fine Goods Shop or blacksmith next I'll proceed with that area.

Shadow Lodge

Don't be afraid to use the villagers as pack mules for critical supplies such as weapons and armor. You can safely assume anybody you rescue is willing to carry extra gear up to their encumbrance rating.

Hobgoblin was at 2hp and took 6 nonlethal. For ease of record keeping and speed we'll assume one charge of the wand to revive her.

Boring GM Rolls:

Bluff: 1d20 - 1 - 1 ⇒ (14) - 1 - 1 = 12
BazSense: 1d20 + 0 ⇒ (9) + 0 = 9
FaolanSense: 1d20 + 6 ⇒ (8) + 6 = 14
BozSense: 1d20 + 5 ⇒ (17) + 5 = 22
KroweSense: 1d20 + 1 ⇒ (8) + 1 = 9

The hobgoblin initially refuses to answer your questions and pretends not to understand Common, Faolan and Boz both catch on quite quickly that this is not the case.

Despite the crawling madness in her brain and the intense attention the hobgoblin refuses to reveal anything, spitting at you in Goblin.

"We are IronFang Legion, we do not break! Scabvistin will have your eyes, and your tongue, and your ears. You will know pain before you die!"

This is all you have time to learn before three humans show in the entrance. The woman in the lead sags in relief on seeing you.

"We heard combat and rushed to help. We passed Noelan on the way in and came to avenge him. There are more of us in the shack outside."

Shadow Lodge

Thanks Krowe, that's a great breakdown of how to do it. It easy as the GM for me to roll everything and push the story, but I also don't want to make assumptions on what your characters would do.

Shadow Lodge

Take 10 works for me.

Bor you find an alcove in the altar overlooked by the other looters.

150 gp worth of silver dust

Spellcraft 18:
Aegis of Recovery

Wand of cure light wounds (21 charges)

On the hobgoblins you find:

potion of cure light wounds (2)
alchemist’s fire (2)
padded armor
composite longbow (+2 Str) with 20 arrows
handaxe
mwk battleaxe
backpack
bedroll
blanket
mess kit
small tent
Provision Points (3)
3 gp
studded leather armor
light steel shield
longsword
longbow with 20 arrows

You see no other survivors in the temple after your search.

Pausing here for any other activities (tying prisoner, etc.) before we move outside, want to give Krowe and Bazsil a chance to post as well.

Shadow Lodge

The woman collapses as Bor's punch drives her to the ground. Looking around you see no other immediate threats, but you do see a bag sitting in the middle of the temple. Within you find:

Want of Magic Missile (12 charges)
Silver cup
Hand-sized darkwood carving of a butterfly
Three bottles of Oldlaw whiskey
100 gp worth of gold dust
27 small semiprecious stones
76 gp
Round ivory amulet engraved with Erastil’s bow-and-arrow holy symbol strung on a leather thong

K. Local DC 10 +5 for Krowe:

This amulet belongs to a local hunter by the name of Lirosa who hangs it here when she is in town.

How do you guys want me to handle room searches? I'm happy to post a spoiler with the DC but at the same time this means that no spoiler means nothing to find. Same with the bodies, should I assume you loot all bodies or take it case by case? Mostly I want to avoid a situation where you don't search a room because I've described some contents (such as the bag) and there may be more to find.

Shadow Lodge

Despite the punch from Bor the hobgoblin swings at Faolan, though slightly less sure of herself after Krowe's words.

Shaken successful.

Semfet@Faolan: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 21d8 + 2 ⇒ (4) + 2 = 6
Semfet@Faolan: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 101d6 + 1 ⇒ (5) + 1 = 6

Clearly dazed and cowed the woman misses completely.

Turn Tracker
Faolan
Bor
Krowe
Semfet
Bazsil

Semfet:

DEFENSE
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 19 (2d10+4)
Fort +4, Ref +6, Will +1
OFFENSE
Speed 30 ft.
Melee mwk battleaxe +3 (1d8+2/×3),
handaxe +2 (1d6+1/×3)
Ranged composite longbow +5 (1d8+2/×3)
Semfet: 2/19

Party is up.

Shadow Lodge

Bazsil knocks down the first hobgoblin and Faolan smashes into the axe wielder. Semfet snarls and prepares to strike Faolan down.

Turn Tracker
Faolan
Bor
Krowe
Semfet
Bazsil

Semfet:

6/19

It's on to Bor and Krowe to finish her off before she can act.

Shadow Lodge

The woman at the altar snarls as the crossbow bolt hits her, then gives one final flex and pulls her axe from the wood. She moves up to support the other hobgoblin while drawing a handaxe from her belt.

Turn Tracker
Faolan
Hobgoblin
Bor
Krowe
Semfet
Bazsil

Hobgoblin:

DEFENSE
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 17 (1d10+7)
Fort +5, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee longsword +4 (1d8+2/19–20)
Ranged longbow +3 (1d8/×3)
Hobgoblin1: 3/13

Semfet:

DEFENSE
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 19 (2d10+4)
Fort +4, Ref +6, Will +1
OFFENSE
Speed 30 ft.
Melee mwk battleaxe +3 (1d8+2/×3),
handaxe +2 (1d6+1/×3)
Ranged composite longbow +5 (1d8+2/×3)
Semfet: 15/19

Bazsil and Faolan are up.

Shadow Lodge

The hobgoblin spits out a few teeth and snarls at Faolan before swinging at him.

Hobgobling@Faolan: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 2 ⇒ (1) + 2 = 3

Faolan's defensive maneuvers prove too much for the legionnaire.

Turn Tracker
Faolan
Hobgoblin
Bor
Krowe
Semfet
Bazsil

Bor and Krowe are up!

Shadow Lodge

Wooden statues of both Erastil and Desna—both now chopped and marred by hobgoblin weapons—stand in their own alcoves in the northwest end of the shrine, while alcoves on either side serve as general shrines to the variety of other gods and spirits worshiped by the locals. A dozen human bodies lie scattered across the floor and pews, and have been left to rot as invaders go about tearing apart the building.

You see two hobgoblins within the temple. One is near the entrance and immediately moves to attack when you enter, the other has embedded her axe in the altar and is attempting to free it from the hardwood.

Initiative:

Bazsil: 1d20 + 2 ⇒ (2) + 2 = 4
Faolan: 1d20 + 2 ⇒ (20) + 2 = 22
Bor: 1d20 + 1 ⇒ (12) + 1 = 13
Krowe: 1d20 + 2 ⇒ (6) + 2 = 8
Hobgoblin: 1d20 + 2 ⇒ (12) + 2 = 14
Semfet: 1d20 + 3 ⇒ (3) + 3 = 6

Turn Tracker
Faolan
Hobgoblin
Bor
Krowe
Semfet
Bazsil

Hobgoblin:

DEFENSE
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 17 (1d10+7)
Fort +5, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee longsword +4 (1d8+2/19–20)
Ranged longbow +3 (1d8/×3)

Hobgoblin1: 13/13

Semfet:

DEFENSE
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 19 (2d10+4)
Fort +4, Ref +6, Will +1
OFFENSE
Speed 30 ft.
Melee mwk battleaxe +3 (1d8+2/×3),
handaxe +2 (1d6+1/×3)
Ranged composite longbow +5 (1d8+2/×3)

Semfet: 19/19

Faolan is up.

Shadow Lodge

The wolf survives the crossbow bolt, if just. The spear that lances through it's ribs and pins it to the patio proves fatal, the shield that smashes in the head shortly after proves to be little more than overkill.

Breathing heavily in the sudden silence you hear the sound of wood being violently smashed within the temple and the sounds of hobgoblin cursing.

Shadow Lodge

Faolan's charge falls wolfully short and Bazsil's blade seems fit to follow until the animal is distracted by Faolan's fumbling.

Flat footed until you act in the combat is such an annoying rule but what's good for the GM is bad for this poor wolf.

The wolf attempts to return the favor by snapping at Bazsil.

Wolf @ Bazsil: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (4) + 1 = 5
Trip: 1d20 + 2 ⇒ (14) + 2 = 16

Turn Tracker
Faolan
Baszil
Wolf
Bor
Krowe

Wolf:

DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Fort +5, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
Wolf 1:6/13

Shadow Lodge

Initiative:

Baszil: 1d20 + 2 ⇒ (12) + 2 = 14
Faolan: 1d20 + 2 ⇒ (19) + 2 = 21
Bor: 1d20 + 1 ⇒ (8) + 1 = 9
Krowe: 1d20 + 2 ⇒ (7) + 2 = 9
Wolf: 1d20 + 2 ⇒ (9) + 2 = 11

Appropriate I suppose.

As above the wolf snarls and prepares to attack when it sees you closing.

Turn Tracker
Faolan
Baszil
Wolf
Bor
Krowe

Wolf:

DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Fort +5, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)

Wolf 1:13/13

Shadow Lodge

I'll track Provision for now, we can figure out how we need to track the whole thing later.

Krowe that works.

Krowe you see that they have carried out a barrel of water and other sundries, but your eyes catch little else of use.

The group moves as quickly and quietly as they can around town towards the temple. Hobgoblins battle with townsfolk in every direction, and from the sounds of battle, the whole of Phaendar is under attack. Bodies lie on the ground everywhere, run through by hobgoblin blades and left where they fell. A wolf howls in the distance, its eerie cry echoed by the screams of the dying.

You leave the civilians behind the temple and circle around to the front. A wooden deck surrounds the front of the octagonal structure with broad archways leading into the hall of worship. To its left stands a moss-encrusted stone monument. Carved birds, branches, and fruits decorate the wooden supports of the temple’s entryway. A dead villager is curled up on the wooden deck before the temple.

Be ye sneaky?:

Wolf Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Captain Golarion: 1d20 + 2 ⇒ (20) + 2 = 22
Bazsil: 1d20 + 1 ⇒ (18) + 1 = 19
Bor: 1d20 - 1 ⇒ (2) - 1 = 1
Krowe: 1d20 + 2 ⇒ (6) + 2 = 8

Worrying the corpse you see a wolf buried muzzle deep in the man's stomach. Sensing your approach, the animal looks up at you and growls, blood dripping from it's muzzle.

Your approach is close enough for the wolf to be in move distance. Bazsil and Faolan can take a surprise action before the wolf notices you, however I didn't want to presume combat as your default action.

Shadow Lodge

The crowd nods and Jet directs some of them to gather supplies from the basement while the rest quickly loot the hobgoblins and fashion a litter for Aubrin. Jet turns back to Krowe.

"If the hobgoblins find us here with two of their dead we're as good as dead ourselves. We won't be able to protect ourselves, better we should stay with you. We can help carry supplies and wounded."

Bor you can keep the confusion spell, at this level every slot counts.

Several of the villagers nod their thanks to Bor for healing their wounds (flying glass and wood, tables, one minor concussion, and a tooth ache that just wouldn't go away). Jet returns with a small pile of gear from the hobgoblins.

"Looks like they're already looting. We may be able to pull this off if they're distracted and divided. The fastest way to do this would be to circle the town and hit the temple, goods shop and blacksmith while the hobs are in the center, but I defer to your judgement."

Looking at the map you are at the North side of town. The temple is the gray building to the West, Blacksmith is the large Southern building, and the trade goods shop is right next to the market square on the East. Each of these would have useful supplies and you can hit them in any order or not at all, as you choose.

Looking out the door of the Inn briefly you can see that the Legion has broken down into small squads and are busy looting and guarding prisoners in the central square.

The pile of gear Jet brings you from the two dead hobgoblins includes:
Masterwork Backpack
Heavy Crossbow
20 bolts
10 masterwork bolts
8 potions of guidance (clearly labeled as such)

Wand Spellcraft DC 16:
Magic Missiles (11 charges)

Scroll Read Magic:
Divine:Calm Animals, Cure Light Wounds, Magic Stone

Dried goat meat
Sheep cheese
Jug of sheep milk (Sensing a theme here.)

The last 3 total to 5 Provision Points, which we'll explore more fully once the escape is successful.

The villagers are carrying supplies out of the basement but feel free to check yourselves, some of them are in shock and they may miss things.

The overall sense of things your characters get at this point is the lull in action between initial assault and full invasion. The confusion of the first wave looting while trying to wrangle several hundred people and chase those who've fled across the plains gives you the opportunity to gather supplies and flee before you're noticed.

Shadow Lodge

Aubrin nods, still clearly in pain and disoriented.

"I have some small measure of healing."

CLW Faolan: 1d8 + 3 ⇒ (2) + 3 = 5

"I've more but we should see if any others are injured before I use the greater powers."

For the bridge, you recall that it is heavy stone and you are not likely to do much to it with an axe. The crane may handle it.

Before you get too far out the door, barely to the bar in fact, a dark haired woman steps forward.

"My name is Jet, I run this place. We've supplies in the basement and perhaps other useful items in the kitchen. Before we go running into the forest you should see if there's aught else we need. It's possible we can rescue some of the other folk as well, though we'll need supplies to survive out there."

Thinking on Jet's words as you run your gaze over the gathered villagers, you must quickly make a decision on your next course of action.

Krowe:

As a local you know that there are several shops in town with supplies that would be useful for those hiding from invaders. The blacksmith, trading company, and alchemist shop mentioned earlier would all be prime candidates for both useful supplies and knowledgeable craftsman.

Shadow Lodge

Aubrin grunts in pain as she is lifted. The magic of Bazsil's healing has stopped the immediate threat but she is still badly injured. The rest of you see units of hobgoblins moving through the town, away from your position.

"It... it sounds like there’s an army outside the door. How did
they fall on us without being seen? These damn plains are so flat you can see an elk from two days off, let alone an army!"

She winces and presses her hands against the bloody hole in her chest.

"They sound large. Too large to fight on the ground like honest fools. We need to gather what we can, cross the bridge, and hide out in the Fangwood. I—I know a few secrets that may keep us safe. Should probably figure out how to take down the bridge while we’re at it, else they’ll just march themselves across before we have the chance to hide."

Shadow Lodge

One of the men looks up in surprise.

"Krowe! She breathes, but not for long I think."

You see that Aubrin is still breathing but with difficulty. There is a large hole in her chest and one side seems to be staved in. Without quick application of first aid or magical healing she's sure to die.

Shadow Lodge

By initiative order Faolan will drop one hobgoblin and Bazsil will cut down the other.

As the second hobgoblin falls you quickly drag the corpses to the side and assess the situation in the square. For now it seems your fight has gone unnoticed.

Shadow Lodge

The hobgoblins continue to underestimate your piteous assault, until one of them a flaming eagle to the face!

Goblin:

"Damn this bird! Kill it!"

The first switches from Faolan to the eagle while the other gives Bazsil the attention he craves.

Hob1@Flaming Eagle: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 2 ⇒ (1) + 2 = 3
Hob2@Baszil: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 221d8 + 2 ⇒ (1) + 2 = 3

Hob2Crit?: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 161d8 + 2 ⇒ (8) + 2 = 10

+2 from Faolan should mean that is not a crit, correct?

Turn Tracker
Baszil
Krowe
Hobgoblins
Bor
Faolan

Hobgoblins:

Init +2; Senses darkvision 60 ft.; Perception +2
DEFENSE
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 17 (1d10+7)
Fort +5, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee longsword +4 (1d8+2/19–20)
Ranged longbow +3 (1d8/×3)

Hob1: 7/17
Hob2: 17/17

The civilians begins to move to the back door, two of them stopping to attempt first aid on Aubrin.

EDIT: Added Bors curse to Hob2 as I forgot.

Shadow Lodge

The hobgoblins laugh at your fumbling attempts before quickly deciding to split their efforts and attack the first two to reach them.

Hob1@Faolan: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 2 ⇒ (7) + 2 = 9
Hob2@Bor: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 2 ⇒ (3) + 2 = 5

The first finding his mark against Faolan (+2 vs Goblinoid and -2 for Charging, correct?).
The second misses Bor and then blinks in surprise as the man disappears.

Bor, in the mapless system you are automatically flanking as long as somebody else is also in melee. Since this is a useful ability and I don't want you to feel it's worthless, would you accept that in addition to the flanking you are already getting you will also count your opponent as flat footed for your next attack?

Turn Tracker
Baszil
Krowe
Hobgoblins
Bor
Faolan

Hobgoblins:

Init +2; Senses darkvision 60 ft.; Perception +2
DEFENSE
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 17 (1d10+7)
Fort +5, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee longsword +4 (1d8+2/19–20)
Ranged longbow +3 (1d8/×3)

Shadow Lodge

Faolan Baran wrote:
Balodek, is the crowd difficult terrain? Just trying to get a sense of whether I'll be able to close in - unless they close first. :) Thanks!

It would have been but with the crowd moving back from the hobgoblins it would now be clear for you to move up normally.

I also checked the description and there are windows in the Inn, they are not reflected on the map in the book. *grumble*

Shadow Lodge

Bazsil commands and Krowe conjurs.

Turn Tracker
Baszil
Krowe
Hobgoblins
Bor
Faolan

The hobgoblins roar menacingly at the crowd, confident in their overwhelming force and ignoring group by the bar.

Intimidate: 1d20 - 1 ⇒ (3) - 1 = 2

The crowd backs away from them but do not cower.

Hobgoblin:

Init +2; Senses darkvision 60 ft.; Perception +2
DEFENSE
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 17 (1d10+7)
Fort +5, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee longsword +4 (1d8+2/19–20)
Ranged longbow +3 (1d8/×3)

Party is up!

Shadow Lodge

Aubrin seems about to respond to this talk of the Ironfang presence and the similarities between mercenaries and circus performers when a beer is put in her hand and she's shoved back towards the stage.

"All right, all right! Don’t shove," she slurs a bit. "Okay, Cayden strike me down if this isn’t true—"

The front door explodes into flinders. A cry of agony pierces the chaos. Aubrin lies on the floor, gasping and clutching at the blood gushing from a wound in her chest. A ballista bolt still quivers in the wall behind her.

Two hobgoblins in military dress stand beyond the shattered door, blades drawn. Behind them, lit by the glow of burning homes, dozens—perhaps hundreds—of hobgoblin soldiers march the street. Phaendar burns, shouts of celebration now replaced by the panicked screams of the frightened and dying. Behind them, above the flames and humble rooftops, rises a tower of black stone.

You easily recognize the symbol of the IronFang Legion on the hobgoblins, and the two in the doorway flex menacingly at you. Not seen for 2 years since the Ramsgate Massacre, it seems they've grown bolder after all.

Initiative:

Baszil: 1d20 + 2 ⇒ (17) + 2 = 19
Faolan: 1d20 + 2 ⇒ (1) + 2 = 3
Bor: 1d20 + 1 ⇒ (9) + 1 = 10
Krowe: 1d20 + 2 ⇒ (14) + 2 = 16
Hobgoblins: 1d20 + 2 ⇒ (13) + 2 = 15

Turn Tracker
Baszil
Krowe
Hobgoblins
Bor
Faolan

Hobgoblin:

Init +2; Senses darkvision 60 ft.; Perception +2
DEFENSE
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 17 (1d10+7)
Fort +5, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee longsword +4 (1d8+2/19–20)
Ranged longbow +3 (1d8/×3)

From the bar to the door is about 20 feet, the room is fairly packed but people are standing or sitting in shock at this point. There is a door behind the bar leading into the kitchen. There are no windows and you do not recall if there is a back door for certain, though it seems reasonable. There is a set of stairs next to the door leading to the second floor and the guest rooms.

Baszil and Krowe are up.

Shadow Lodge

"Oh, not long. Lost my eyes and my taste for travel all in one go!"

You're not sure if that's a twinkle in her eye or a cataract, but there is a smile when she says this. Whatever fate befell her hasn't dampened her spirit any.

"And how about you master half-elf, how'd you lose your pretty face? "

****

"Oh I wouldn't say no difficulties, hard to get any sleep when you're a local celebrity if'n you know what I mean!"

Aubrin's grin splits her face.

"Say...what's going on with your friend there?"

Shadow Lodge

The woman smiles as she recognizes a familiar voice.

"Is that you Krowe? How did you fall in with this group then?"

As the woman moves closer you see that her eyes are clouded, though moving.

"Well, I see why this one is seeking a cleric that's for sure! But, a quest from a mysterious barkeep in a town with no name, very exciting. Tell you what friends, come tonight to the Taproot Inn and I'll regale you with stories of a misspent youth. I'll escort you there now if you've nothing else you need from town."

It's afternoon at this point, assuming some time for moving in a crowded hamlet and eating lunch at the inn. If you've any last minute things to do or character tweaks feel free to do so between now and the Inn.

Phaendar’s Market Festival draws a crowd from all over Nirmathas, many solely to hear Aubrin the Green—the retired Chernasardo Ranger-turned-Caydenite cleric—recount bawdy tales of adventure from her youth. Outside, the celebration continues, as raucous shouts carry on the night air. Warmed by the firelight after a long day, any levity comes as a welcome reward to the rough, earthy souls of this riverside trade town.

You catch occasional snippets of story from where Aubrin is performing on stage, the crowd cheering or groaning to the highs and lows of the tale.

"So there I am, thinking, when will I ever be able to talk to a bear again? So before the grizzly can stand back up, I turn to it and say, ‘All I need is the honey. You can keep the bees!'"

The room erupts into laughter as Aubrin finishes her winding story and takes another draught from her tankard.

"But it’s fine now. All’s good. She named a cub after me. Someday I’m going to have to check in on little Ow Oh Gods That’s Too Many Bees."

Amid shouts and cheers she leaves the stage and makes her way to you. Many a drunk have you seen weave their way through a bar, but none so nimbly and with a bar so full.

"Well friends, are ye havvving funn?"

Shadow Lodge

You leave the warm food and comfortable chairs of the Taproot Inn behind and make your way to the bridge. Colorful gobs of lichen and moss dapple the ancient, basalt bridge here at the Marideth’s narrowest crossing. The ravine below drops twenty feet into raging whitewater and jagged, exposed boulders. To the northwest stands a ramshackle shed and a weathered but sturdy-looking wooden crane. To the north, three hundred feet past the bridge, a wall of trees and ferns marks the edge of the Fangwood.

Though many of the travellers do not know of Aubrin, at least a few locals and return visitors nod at your description. All indicate she was seen heading towards the Fangwood, and you make your way towards the expansive forest. As the trees grow closer each of you recalls a time in your childhood spent hiding in just such a forest, waiting for invaders to grow bored and move on from your home; the traditional Nirmathian response to the seemingly endless conflict.

Before any of you are able to put your woodcraft to the test, a woman dressed in forest greens walks out of the treeline, a silver amulet of Cayden Cailean reflecting the afternoon sun. The polished white wood of her staff, bow, and sword hilt contrast against her ebony skin and when she moves closer you see that her left leg ends at the knee, replaced by a knotted wooden peg.

"Ho travellers, are ye lost?"

Shadow Lodge

It is indeed the only bridge. Map of town here Phaendar. Taproot Inn is the large brown building on the North side of the circle.

Shadow Lodge

Most of the merchants look askance at Bazsil's questioning, perhaps put off by the oozing head wound. Bor finds his inquiries bearing sweeter fruit when a local truffle dealer nods his head.

"Oye, I've seen Auburn today. Making her way across the bridge she was, something about gettin' fresh thyme for her beer tonight. Never stops moving, that one! Reckon if you want to find her you're best laying a trap o' hops and meat. May be a bit too fond of her cups but she's always got a tale to tell and a ready hand when my pig goes astray in the forest."

Shadow Lodge

As you move closer to town you see various stalls showcasing goods often hard to find in such a small town. Silks and spices mingle with more practical stalls filled with spare wagon wheels and plows. You see several of the local shops are also doing a brisk business as traders and farmers barter for essentials.

A small tent city has sprung up beyond the stalls, housing for those unable to find or afford a room during the Market. Some tents show the clean lines and careful setup of merchants used to this sort of travel, while other sections have the haphazard placement of lone travellers claiming space and no more.

One of the few stone buildings you see has a shingle proclaiming it to be Oreld's Fine Shop and sells glues, paints, dye, remedies, and other goods of the herbalists trade.

The Phaendar Trading Company boasts the other stone structure in the form of it's smithy, attached to a clapboard wooden shack claiming to be a store front. The smithy itself is larger than most barns you've seen and the double doors are swung wide to display horseshoes, wagon axles, and other worked goods. You see a muscular dwarf working one of the anvils and Krowe recognizes the surly woman as Kining Blondebeard.

In addition to these two shops and various others selling goods or housing folk you find one building a sea of calm in the otherwise hectic town. The Riverwood Shrine as an aura of peace about it, any of you needing to speak to your god would find this temple to Erastil and Desna a welcoming venue.

Last but not least the Taproot Inn, a busy place indeed as drinks and food are served.

Feel free to shop about the town and fill up with any last minute essentials in addition to chatting up the locals in search of Auburn.

Shadow Lodge

Linked in Campaign info so we don't lose it.

Shadow Lodge

You find yourselves well rested after an uneventful three days crossing the Nesmian Plains, your gaze now turning to the town of Phaendar. Nestled in a bend of the Marideth river, you see the bridge has many wagons crossing it this day.

The town itself is fairly small, normally home to a mere 400 souls, but the upcoming Market Festival sees the streets and inns overflowing. Traders mingle with locals bringing their goods in from the outlying farmsteads.

Phaendar’s central square consists of a few small businesses: the Taproot Inn, the Trading Company, and an auction house and theater, as well as two dozen small family homes that double as workshops for leather- and woodworkers. Most of the town consists of wood and thatch structures, plus a few canvas-walled pavilions. Monsters, bandits, and even the occasional Molthuni raid destroy property too often for most Phaendari to feel the expense of long-standing stone buildings to be worth the investment.

Shadow Lodge

Looks like we're ready. There are some things that should take care of healing issues early on, and if it looks like it's going to be an issue I'll tweak what I need to.

The innkeep nods at the new company.

"Well then, sounds like you've all decided. The bounty I spoke of is information. My old friend Aubrin the Green lives near the town of Phaendar and I've not heard from her in some time. I'd like you to seek her out and learn of her recent doings, and why she hasn't visited me in some time."

I'll have the gameplay thread started shortly. The module assumes you are in the town of Phaendar when the game begins so I will post as such but you can play out any conversations you'd have had on the 3 day trip there prior to starting your exploration of the town.

Shadow Lodge

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The innkeep smiles and brings the ordered drinks, tallying up his profit.

"Time enough for the bounty later young master half-elf, for now it is enough you're here."

Ullogash looks good, what I've found playing the mapless technique that Fang setup is one or two in the front tends to keep the heavy hitters occupied. Also I'm curious to see how a poisoner works out as it's not a tool used much.

Faolan I'm ok with using Drawbacks, that's goes for all if you want to squeeze an extra trait in. What I've seen is these little boosts matter the most at low levels when you really need them.

I'll allow the resheath, I agree with your logic and it falls under rule of cool.

Shadow Lodge

"Greetings travellers!"

The innkeeper takes your orders and returns shortly with plates heaped high.

"Waiting for a few more are we? Great heroes such as yourselves no doubt. Tell me man, do you need a healer? What of you large one, what brings you to my fine inn? Perhaps you've seen the bounty I posted?"

Shadow Lodge

This is the beginning of my Ironfang Invasion thread. Fingers toes and tentacles crossed!

Shadow Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
CKent83 wrote:
Mark Seifter wrote:
Themeless might let you pick any skill as a class skill, so you could even take Perception or whatever the best skill is for you ...

(emphasis mine)

Perception Skill confirmed?

If I recall correctly it's no longer a skill you have to spend points on, you just get it. It's in the game for sure either way, Obozaya has a +0 Perception.

Shadow Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Would we have this in time for PaizoCon Friday or is it for the rest of the convention season?

Shadow Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

It was great meeting you Tanis, best wishes!

Shadow Lodge *

Pathfinder Starfinder Roleplaying Game Subscriber

I know I'm late to this party but I promised Painlord I would post my impressions of PaizoCon.

This is my third PaizoCon and as always it's a great time. Paizo has grown in remarkable ways and the con is bigger and better every time I've gone.

I spent Thursday relaxing and then went out to dinner with the Wayfinder group. This was a great time and I need to continue to contribute so I can keep hanging out with this amazing crew.

Thursday morning until the banquet (on Saturday) was spent playing PACG in the Great Hall. That's right, all day every day. Sunday was the same, and Painlord was kind enough to share his scotch as we completed the third adventure for the Rise of the Runelords Season.

The banquet was great, and for the first time in years I'm actually excited to run Pathfinder again. I can't wait for Starfinder, I need to inflict Iron Gods on my unsuspecting players before that comes out.

Shadow Lodge *

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Pathfinder Starfinder Roleplaying Game Subscriber
Kate Baker wrote:
Painlord wrote:
Welcome to the community, Kate.

Thank you! My first PaizoCon was AMAZING!

It was nice meeting you, welcome as well. Sorry I talked your ear off! :D

Shadow Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Theryon Stormrune wrote:


So THAT'S why you carried around a teddy bear. I thought it was odd at first but it fits.

(Good to meet you. Don't worry, I won't tell anyone about the teddy bear.)

Also, I thought you guys were going a bit ACG nutso but I'm glad you all were able to play and enjoy the game the ENTIRE con. And able to play that many scenarios without any player deaths. (And I don't mean character deaths!)

Nobody expects the teddy bear!

I went a little nuts but had a lot of fun as well.

Shadow Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

This was an amazing time, Goblins was great and it was awesome to play with everybody!

<- Large bald bearded guy who played about 30+ ACG sessions at PaizoCon.

Shadow Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I just saw this but I'll be around Thursday and would like to attend if ther'es still room.

Shadow Lodge

Milo a friend of mine played a Trollkin Gunmage to great amusement, they do have the rules for Trollkin in Full Metal.

Shadow Lodge

Work and kid, but I've settled on the Pyg. He's built just getting the gear and then I'll get him profiled.

Shadow Lodge

Down to a Skilled Pyg Bushwhacker or Trollkin Gifted, depends on whether we need more Gifted or Skilled.

Shadow Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

My current top 3:
1. Gatorman Bokor/Chieftan
2. Pyg Bushwacker/Warrior
3. Trollkin Kriel Champion/Chieftan

Shadow Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I do like Iron Kingdoms.

Do you have the books / PDFs? - if so, do you have just the original Core book, or Unleashed as well?
I have the Core book but can buy Unleashed w/o hesitation.

What sort of character would you like to play?
Gatorkin or Trollkin, Gifted or Skilled, maybe with a Cyriss obsession or bokor?

Would you be happy with a Trollkin centric PbP? - if not, then which racial /social group would you prefer to build around? (ie. Blackclads, Farrow, etc)
Works for me

Which geographical / political areas of Western Immoren are your favorite and why? - do you like Khador, Cygnar, Five Fingers, etc.
No preference

Any other questions for me?
Not yet

Shadow Lodge

I have interest but with limited slots and how busy I am, I am going to bow out this. I will wait for the next DMVoV game to come along.

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