Seltyiel

Balmoren's page

73 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


Full Name

Balmoren

Race

HP 12 | AC 14 | T 14 | FF 10 | CMD 14 | F +1 | R +6 | W +2 | Init +4 | Per +3

Size

Medium

Age

30

Special Abilities

Prehensile hair

Alignment

N

Deity

n/a

Location

Zeritas Confederacy

Languages

Elven, Zertian, Eesh, Tunese, Baric

Occupation

Sideshow Performer

Strength 9
Dexterity 18
Constitution 11
Intelligence 18
Wisdom 9
Charisma 13

About Balmoren

1st: Witch; Cantrips, White Hair, Time Patron, Familiar (Compsognathus), Weapon Finesse, Skill Traits (Reactionary, Resilient (Fort), Skilled (Acrobatics))
2nd: Witch;

Init:+4 (+4 Dex) Speed:30 ft Low-Light Vision
HP: 12 (2d6+2) AC: 14 (+4 Dex)
Fort:+1 (+0 base, +0 Con, +1 trait) Ref:+6 (+2 base, +4 Dex) Will:+2 (+3 base, -1 Wis)
Immune Sleep, +2 vs Enchantments
BAB: +1 CMB: +0 (+1 BAB, -1 Str) CMD: 14 (-1 Str, +4 Dex, +1 bab)
Action Points: 5

Attack:
White Hair +5 (1d4+4 and grab +4 and Constrict 1d4+4)
or
Longbow +5 (1d8 x3)

Spells Known:
0- All
1st- Burning Hands (DC 15), Cause Fear (DC 15), Charm Person (DC 15), Cure Light Wounds, Enlarge Person, Mage Armor, Mount, Obscuring Mist, Ray of Enfeeblement, Ventriloquism

Prepared Spells (CL 1):
0 5/Day- Dancing Lights, Daze (DC 14), Detect Magic, Spark, Stabilize
1st 3/Day- Mage Armor x2, Enlarge Person

Skills:Acrobatics +10 (2 rank, 4 dex, 1 trait, 3 class), Disable Device +6 (2 rank, 4 dex), Escape Artist +5 (1 rank, 4 dex), Intimidate +5 (1 rank, 3 class, 1 cha), Knowledge (Arcana) +8 (1 rank, 4 int, 3 class), Knowledge (History) +8 (1 rank, 4 int, 3 class), Knowledge (Nature) +8 (1 rank, 4 int, 3 class), Knowledge (Planes) +8 (1 rank, 4 int, 3 class), Perception +3 (2 ranks, 2 race, -1 wis), Sleight of Hand +6 (2 rank, 4 dex), Spellcraft +8 (1 rank, 4 int, 3 class), Stealth +6 (2 rank, 4 dex), Trade (Circus Performer) +4 (1 rank, 3 class)

Gear:Longbow (75gp), Healer's Kit, Backpack (Common) (2gp), Sunrod x4 (8gp), Waterskin (1gp), Bedroll (1gp), Flint and Steel (1gp), Wand of Cure Light wounds (50 Charges) (750gp), Acid Flask x4 (40gp), Light Warhorse (90gp), Military Saddle, Saddle Bags
Gold:137

Compy (Familiar)
N Tiny animal
Init +6; Senses low-light vision, scent; Perception +7
DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 6 (2d8+2)
Fort +5, Ref +5, Will +0

OFFENSE
Speed 40 ft., swim 20 ft.
Melee bite +2 (1d3–1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +1; CMB +1; CMD 10
Feats Alertness, Improved Initiative
Skills Perception +7, Sense Motive +2, Swim +7
SQ Empathic Link, Improved Evasion, Share Spells, Store Spells

Posion:Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

Character Background:

Spoiler:

Balmoren was born in the forested valleys of the Barrier Mountains, not so long ago by Elven standards. When he was still a young boy he found a strange egg in the forest. He brought it home and tended it until it hatched. Inside was a baby Compsognathus. As the baby dinosaur grew Balmoren formed a special bond with it. Over the years of his childhood the Compy exhibited exceptional intelligence and the two were never found far from one another.
As Balmoren went through puberty he began to notice the ability to sense Compy's emotional states, and to intuit the working of some basic magic through his bond with the animal. As he began to work magic, his hair grew long and white and he began to notice an increased awareness and control over time. Eager to better understand his developing abilities and to seek out adventure, Balmoren left the valley with a traveling sideshow that stopped there one summer.
He has spent the years since traveling with the show, learning more magic and performing for crowds. His show is a mixture of feats of dexterity, acrobatics, cantrips and tricks with Compy.