Full Name |
Balmoren |
Race |
HP 12 | AC 14 | T 14 | FF 10 | CMD 14 | F +1 | R +6 | W +2 | Init +4 | Per +3 |
Size |
Medium |
Age |
30 |
Special Abilities |
Prehensile hair |
Alignment |
N |
Deity |
n/a |
Location |
Zeritas Confederacy |
Languages |
Elven, Zertian, Eesh, Tunese, Baric |
Occupation |
Sideshow Performer |
Strength |
9 |
Dexterity |
18 |
Constitution |
11 |
Intelligence |
18 |
Wisdom |
9 |
Charisma |
13 |
About Balmoren
1st: Witch; Cantrips, White Hair, Time Patron, Familiar (Compsognathus), Weapon Finesse, Skill Traits (Reactionary, Resilient (Fort), Skilled (Acrobatics))
2nd: Witch;
Init:+4 (+4 Dex) Speed:30 ft Low-Light Vision
HP: 12 (2d6+2) AC: 14 (+4 Dex)
Fort:+1 (+0 base, +0 Con, +1 trait) Ref:+6 (+2 base, +4 Dex) Will:+2 (+3 base, -1 Wis)
Immune Sleep, +2 vs Enchantments
BAB: +1 CMB: +0 (+1 BAB, -1 Str) CMD: 14 (-1 Str, +4 Dex, +1 bab)
Action Points: 5
Attack:
White Hair +5 (1d4+4 and grab +4 and Constrict 1d4+4)
or
Longbow +5 (1d8 x3)
Spells Known:
0- All
1st- Burning Hands (DC 15), Cause Fear (DC 15), Charm Person (DC 15), Cure Light Wounds, Enlarge Person, Mage Armor, Mount, Obscuring Mist, Ray of Enfeeblement, Ventriloquism
Prepared Spells (CL 1):
0 5/Day- Dancing Lights, Daze (DC 14), Detect Magic, Spark, Stabilize
1st 3/Day- Mage Armor x2, Enlarge Person
Skills:Acrobatics +10 (2 rank, 4 dex, 1 trait, 3 class), Disable Device +6 (2 rank, 4 dex), Escape Artist +5 (1 rank, 4 dex), Intimidate +5 (1 rank, 3 class, 1 cha), Knowledge (Arcana) +8 (1 rank, 4 int, 3 class), Knowledge (History) +8 (1 rank, 4 int, 3 class), Knowledge (Nature) +8 (1 rank, 4 int, 3 class), Knowledge (Planes) +8 (1 rank, 4 int, 3 class), Perception +3 (2 ranks, 2 race, -1 wis), Sleight of Hand +6 (2 rank, 4 dex), Spellcraft +8 (1 rank, 4 int, 3 class), Stealth +6 (2 rank, 4 dex), Trade (Circus Performer) +4 (1 rank, 3 class)
Gear:Longbow (75gp), Healer's Kit, Backpack (Common) (2gp), Sunrod x4 (8gp), Waterskin (1gp), Bedroll (1gp), Flint and Steel (1gp), Wand of Cure Light wounds (50 Charges) (750gp), Acid Flask x4 (40gp), Light Warhorse (90gp), Military Saddle, Saddle Bags
Gold:137
Compy (Familiar)
N Tiny animal
Init +6; Senses low-light vision, scent; Perception +7
DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 6 (2d8+2)
Fort +5, Ref +5, Will +0
OFFENSE
Speed 40 ft., swim 20 ft.
Melee bite +2 (1d3–1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +1; CMB +1; CMD 10
Feats Alertness, Improved Initiative
Skills Perception +7, Sense Motive +2, Swim +7
SQ Empathic Link, Improved Evasion, Share Spells, Store Spells
Posion:Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
Character Background: