I'm trying to figure out exactly how Dimension Door works while transporting party members in combat (for example, delivering two melee characters into flanking position for a full attack).
Let's say we start with position #1:
Eolas wants to transport Storm and Marsh to either side of the Baron.
Eolas can clearly do position #2:
What about position #3 (flipping Storm and Marsh)?
What about position #4 (rotating the "array" 180 degrees)?
Or position #5 (rotating 90 degrees)?
Can he even rearrange their positioning as long as both are adjacent to him, such as position #6?
What exactly is allowed for this spell?
Based on this post I would assume only #2 is valid (same arrangement of characters with each character moving the same number of squares in the same direction) but I wanted to double check.
Also, what happens if one or more of the people being transported (but not the caster) would wind up in a square occupied by a creature (or part of a large creature)? Do they get shunted? If so, how do you determine where they end up?
Just trying to wrap my head around this...