A few sessions ago, when the party arrived at Tidewater Rock and had to win the favor of Lady Agasta, instead of going through the slog of skill checks, I had my players run through a few hands of Love Letter, with the first player to win 5 becoming the focus of Lady Agasta's affection.
Charon's Little Helper wrote:I had not thought of it that way, but that is a good point. My party didn't seem to mind however, as none of them have very much in the way of social skills (being scurvy pirates and all).
So - basically mini-games?
I would point out - you are invalidating the characters' skill choices.
What if the person with the best Diplomacy skill needed to win 1 or 2 less hands or something along those lines?Basically, skew the requirements to pass the mini-game with [the number of ranks + stat mod] of the skill then normalize around the average (the middle most person needs to play the mini-game like normal and everyone else gets a handicap/penalty)?